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Bruce Wayne

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  1. Like
    Bruce Wayne reacted to Mjtov in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Why not just separate the percentages and parameters of skills for pvp and pve. For easier balancing. Like tank merman set first skill 3% dmg reduction vs monsters and 2% vs players but for all parameters stun time, dmg, armor reduction,... 
  2. Haha
    Bruce Wayne reacted to Crowns in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    You have to understand, they are all used to their rosy world of overpowering everything with quantity in sheer numbers. Whereas MC has had to actually fight and figure out ways to counteract them. When something upsets that "balance", they are unhappy about it. Unfortunately for us (MC), sheer numbers also equates to "gaming community" according to the devs. 😏
  3. Like
    Bruce Wayne reacted to Crowns in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I enjoy how much salt there is on the elf side about chieftain's AOE. More salt than the ocean lol. Come what may with the nerf but boy did I enjoy magic build and it's certainly funny to see the usual overpowering Sentinels complaining about it cohesively just because they can't overcome a bunch of decently built chieftains. 

    I'm actually looking forward to the next rebalance after this to see what else they can cry about lmao. 
     
  4. Confused
    Bruce Wayne reacted to lallouss in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    i think gd idea sure
  5. Haha
    Bruce Wayne reacted to Santa Claus in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    +25% dmg on tank ???????????????...????????????????????????????????????????????????????
    Yea make sense 
  6. Like
    Bruce Wayne reacted to Invorial in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Stone Skin
    Now blocked damage instantly accumulates one effect of the skill no more often than once every 2 seconds. Ahhhh, mmmmm, This is unfair..... Those buffs can be removed with periodic damage..... and many enemies like rangers, chieftains, shamans, mages, etc, etc, etc, make many damage periodic, and passive becomes useless, so making block won't accumulate each 2 seconds? really? I think this is unfair.
    @Nolan
  7. Haha
    Bruce Wayne reacted to Keltas in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    but its still nothing compared to old 40+ sec now you dodge boss 4 times in that 15 sec then you die... 
  8. Like
    Bruce Wayne reacted to Lwn in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I'm looking over every view(PvP , pve , war) for a class mam. I mention that charmer is useless only when the class was released.
     
    Now I would invite 4 charmers for any dg still they do a decent damage. Also they can kill the slowly moving whales in T5 sea map for quests.😍
     
    I really feel bad for these 3 class users🤭
     
    Rogue
    Warlock
    Necro
     
    Because each skill balance updates players expect only a fair skill balance but the reality is like "we won't get buffed right" "we know"😆. They all get more nerf by increasing their duration of the skills and reducing their de-buff skill % .
     
    Necro & locks already a dying class or people doesn't like to use them anymore. Rogues pve part is good from this Skill balance update but Pvp part still remains the same with a cd nerf from some skills.
     
    Cheiftains can't kill any Blade dance in no time unless they have books + full physical build. So this class need to sacrifice something to make a good build which affects their magical damage part. Cheiftains arent vulnerable in arena and they can die faster just by 1 combo and they don't have any good survivability skills than healing.
     
    From elf side each classes have 3-4 stun skills minimum and a Cheiftain have only 1 stun skill won't make much big difference. 
     
    Charmer aoe skill need a Re-work with a better damage and I don't like long duration skill with mini damage like necros poison and acid rain.
     
    Barbarians chop skill need to be improved like Blade dancer hamstring damage or cd must be reduced from the skill.
    Blade dancer have dps+cd skill with good amount of control skill + Penetration skill and they can use it independently at 1/4 or 4/4 but a Barbarian berserk skill at 1/4 it improves enemy damage by 30% when the enemy hits the barbarian under that skill effect. Makes any sense?
    Blade dancer shield skill cd had been lowered well with high durability and it can be cycled well to get healed by life steal bonus.
     
    Sonic boom skill on each levels improved by 30% of the Blade dancers total damage excluding the normal damage.
     
    At 4/4 it will be like 120% from the skill and they can kill enemies in war without touching them + the counter attack skill is more op.
     
    If you say so then look at other classes 
     
    Seeker 
    Warlock
    Hunter
    Ranger
    Necro
    Rogue
    Charmer 
     
    All these classes have mana drain for normal skill compared to a Blade dancer skill.
     
    For example check the Hunters base skill at 5/5 gives only 15% damage 12% Critical hit. 
     
    Blade dancers auto his damage is more op compared with other classes damage skill with mana drain.
  9. Haha
    Bruce Wayne reacted to Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    All these complaints are PvP. Yea lets nerf this nerf that and ruin everything for PvE players. Y'all are so dam selfish.
  10. Confused
    Bruce Wayne reacted to Lashabi in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Even thanos did better balance than your skill balance
  11. Like
    Bruce Wayne reacted to Ivoo in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    xD rogues died to rangers and 1vs1 they maybe were strong, but if it was already group fights 2x2 3x3 5x5 gvg etc they were most useless characters cuz 0 aoe, pve rogues didnt have any dmg that increased their dmg for outdmg seekers, hunters, bds, rangers. only dmg buff was from stealth which worked for 1 skill or hit. 
  12. Haha
  13. Thanks
    Bruce Wayne got a reaction from Kyrai in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Rogue too lol they made stun build un usable now dodge build too
  14. Like
    Bruce Wayne got a reaction from Mczohan08 in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I don’t think rogue can out damage any damage class pve
  15. Like
    Bruce Wayne reacted to White17 in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Rogue is bad and what he get? Nerfs sheesh.
  16. Thanks
    Bruce Wayne reacted to Kyrai in Massive Buff Balance for Rogue [EDITED]   
    https://wsdb.xyz/calc/en/51392
    Rogue is a "damage" class, and the damage itself is slow or low, look at the link's stats and add 35% speed, it doesn't reach 60%, and as the main weapon is an axe, it makes it slow in attack. To be good and useful in attack speed you must put a sword or a dagger, https://wsdb.xyz/calc/en/51374. It does not reach 60% but since it is a sword it attacks faster and if it is a dagger better, but the dagger does very little damage unless it is the spring one that compensates the auto-attacks, but what do I do with 5 seconds of stun in auto-attack? if the seeker has more time with his stuns.
     
    Accuracy Maximum is 50%
    25% dodge - 50% accuracy = -25% dodge
    50% accuracy - 55% accuracy = -5% accuracy
    -5 accuracy + 25% dodge = "30% dodge"
    30% dodge + 16.4% = 46.4%
    Dodge Maximum is 60%
     
    And rogue PvP build is dodge 1/5 cause of stuns, so is 36.4% dodge, is good for put vampirism in accessories like a real damage class
     
    Also smokescreen is literally nerfed because it is for 1 use only, it does the effect to 7 enemies maximum in area, but these can have the debuff if they are auto-attacked
     
    Explained, Active skill 7 enemies gets -55% accuracy for 15 seconds only, and auto attacks gives to 1 enemy the debuff again is better than spam Kick each time
     
    Also, how problematic is it for each auto attack to reduce your accuracy again? If all the time they are going to be stunning, and you spamming skills, nobody says anything with the seeker skill, where everyone makes the same ERROR of moving, when moving you get trapped in the animation of walking and you can not do anything, while the seeker kills you to self-attacks.
     
    I know all the classes I have read their skills and everything, and personally it is not worth doing those "combos" with the other classes, and it is not only taking in the GvG field but also sand, in a few words according to you, you are forcing that a rogue must be with 1 shaman, 1 necro and 1 chief always so that it is "exaggerated", the chief's rat is for the same and that it is independent, and if it is okay for the classes to make combos as druid and ranger that increases much penetration, but the ranger himself is independent and does not necessarily need that. And the fear totem should go down is the damage not the accuracy
    And the rogue must also have the right to be a war machine, nobody says anything when the ranger has 2 periodic damage and 3 long-range skills and a skill that allows him to do a "burst" damage that combining EVERYTHING can kill you with everything the combo or leave you with 20%-30% of your hp, which in survival is too low
    2 Rogues vs:
    Blade Dancers (Hard 1v1 - Hard in groups)
    Rangers (Hard 1v1 - Very Hard in groups)
    Druids (Hard 1v1 - Very Hard in groups)
    Charmers (Hard 1v1 - Hard in groups)
    Barbarians (Medium 1v1 - Hard in groups)
    Paladins (Easy 1v1 - Hard in groups)
    Templars (Medium - Hard 1v1 - Very Hard in groups)
    Necromancers (Easy - Medium 1v1 - Hard in groups if they are experts)
    Mages (Medium - Hard 1v1 - Hard in groups)
    Wardens (Medium - Hard 1v1 - Very Hard in groups)
    Hunters (Medium 1v1 - Medium - Hard in groups)
    I don't understand what you mean by abuse if the other classes abuse the skills too
  17. Sad
    Bruce Wayne reacted to lore in Massive Buff Balance for Rogue [EDITED]   
    - i wont comment, but it seems kinda exagerated for a basic skill
    this is... too much
    are you just combining a certain skill wich is already strong taking the side effect it gives....
    dosent the skill already enought? i can only MAYBE see this on warden's shield trow or barbarian's shieldbash
     
    you know what, i just say you're cleary exagerating in all the combination of things, i would've understod if them were minor buffs but you're asking to make 2 skills strong as an expert skill, have one skill have also the effect of another one, or in general make them insane to an point thier strenght is basicaly 2 skills together, remember that the basic skills are meant for the early/mid game, you cant ask to make a skill wich has already proven in single target to be stupidly strong  with the right equipment into an area of effect wich also other teammates can abuse, you can also have our friend shaman apply totem of weakness wich decreases accuracy or a chieftian use its plegue rat wich both decrease the accuracy of enemy on area, rogue is evidently based for single picks and please consider such things when asking for rebalance, you can make combos with other classes of the game in order to gain great effects, no need of making classes a war machine
     
  18. Thanks
    Bruce Wayne reacted to Kyrai in Massive Buff Balance for Rogue [EDITED]   
    isnt good
  19. Thanks
    Bruce Wayne reacted to Kyrai in Massive Buff Balance for Rogue [EDITED]   
    Bd Is a resist God, Templar is stun heal god, warden is block heal god, Rogue cant be God? ........ Dodge heal god? :O
  20. Like
    Bruce Wayne reacted to nth in Реакция на обновление 10.0 WarSpear Online/Reaction on 10.0 Warspear update   
    Возможно, тут проблема в завышенных ожиданиях. У нас здесь не глобальная игра, а, можно сказать, дружеский клуб, где несколько (условно) человек перечисляют деньги нескольким (70 и еще не все заняты конкретно данной игрой)  разработчикам, которые за это что-то время от времени делают. В такой ситуации, на мой взгляд, очевидно, что будет иметь место некоторое отставание от топовых мировых проектов. Но игроки осознанно это выбирают. Может быть, Вам стоит поискать проект покрупнее?
  21. Like
    Bruce Wayne reacted to Arthas in when can we expect a change to rogues?   
    It really depends on how hard is it for "X" guild to get 100 people inside a GvG, if you can get that many people , then its not worth it wasting slots on rogues.
     
    If "X" guild can't , then any class will do.
     
    And i say that as a ex-rogue , Full +10 Greatness that left my character Inactive because of how little use it has on GvGs , and i'm a guild Leader,  so thats the most important content ingame for me.
  22. Like
    Bruce Wayne reacted to Arthas in when can we expect a change to rogues?   
    It really depends.
     
    On Tourmaline GvGs are 100v100 and fights happen in packs, so rogues are unfortunately pretty much useless.
    Our guild has 1 for the sole purpose of scouting, nothing else.
     
    META atm is :
    20 Shamans
    20 Locks
    30 Chieftains
    8-10 Barbarians
    15 Hunters
    5 Necros
     
    Charmers, Dks and Rogues are subpar for GvG atm
     
     
     
     
  23. Haha
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    I will choose to believe you're being sarcastic here.. Most of the things you said are flat out wrong.. 
  24. Like
    Bruce Wayne reacted to Lwn in when can we expect a change to rogues?   
    Shaman totem doesn't heal that much like you think and comparing with druid heal skills are much better than shaman heal skills.
     
    Druids can save anyone instantly like pala shields do and the hp becomes full in few seconds. 
     
    Shaman have trash pull shield in which Dev's doesn't care about that skill and that skill if 4/4 absorbs only 1k damage totally.
     
    No Mcs cant save any player instantly except locks save thier own ass with the stone body skill. I do even delete my rogue thou not worth for using in PvP & Pve...
     
    Something must be reworked in rogue skill and make them better in pvp and pve as well. I have a suggestion which all rogue users likes the most.
     
    Absolute Reflexion skill must stack dodge buffs 3x max stack , if the skill is 4/4 . Every 5 seconds 1x dodge buff should stack on rogues and the  kick skill can be nerfed instead..
     
    The dodge buff will help rogues to dodge enemies hit 100% and this skill will make a huge balance while PvP a Bd.
  25. Sad
    Bruce Wayne got a reaction from just Ryan in when can we expect a change to rogues?   
    Bro imagine your only defensive skill being resisted and u getting roasted even though u have 60% dodge 
    Just imagine.
     
     
    Bro do you play some other game and confuse it with warspear?
    In warspear the skill points are limited.
    If u get dodge build then say good bye to stuns.
    If u get stun build say goodbye to dodge and die like a pussycat without any defence. Shamans aren't druids to keep teammates immortal.
    Be rational while you talk please, it's a request.
     
    Lmao I feel u bro
    After reading this comment the author of this thread be like: bro am I a joke to you!????
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