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ddealer

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Everything posted by ddealer

  1. I understand that. I want them to remove the errors, I didn't write those things, but I didn't check either, so that I would remove it myself.
  2. hi devs, I have written a guide about druids. Basic guide Druids [uPDATED], the last time i edited was 19th feb night.. I changed some things at the first part of the guide. after edit, I was in hurry and didn't read all the guide. Now it has some "[ size=78% ] [ /size ] [ /font ] " errors, Would you please the remove them, or allow me to edit it one time. so I remove them myself. http://forum.warspear-online.com/index.php?topic=100873.0
  3. I asked some other players too, they all feel like being hit.. I don't mind any other color than being close to red.
  4. Hello devs, Since New update the title bar color is changed to Orange, Which makes us think we are being hit.. It used to be brown, and when the character was being hit/attacked. It kinda looked similar to orange.. Now whenever we open chat we think we r being hit. Its irritating.
  5. Read this topic, about skill build http://forum.warspear-online.com/index.php?topic=100873.0
  6. Healers suck now :cray: 370 magic power and only 253 heal.. All classes got high magic def, 370 magic power hits +0 amulet/ring char.. only 270.. imagine if that char has +10 amulet and rings :wacko:
  7. Healers suck now.... I should delete my druid :facepalm: :facepalm: :facepalm: 370 magic and only heal 253.. all players got higher magic def Now healers heal low and attack low.. :crazy: physical damage chars will rape magic classes now..
  8. Thanks, Hope the trap remains after crossing.
  9. Guys at forum focus more on pointing out mistakes than discussing the topic. :facepalm:
  10. Dear Devs, Ranger's trap disappear after ranger crosses map, but Warlock's circle remains till cool down, no matter how many times warlock crosses. Ranger Trap has 10sec cool down, If a Ranger puts trap crosses map and gets back. 9-8 sec is alot of time to wait. (1-2 sec crossing) Isn't it disbalanced? Shouldn't the Traps remain or Circles disappear. (Ranger's Trap and Warlock's Circle are the only skills which are used on area.. Shaman's earthquake doesn't last. Necro, druid, mage, and melees use stun on opponent. no opponent means stun can't be used)
  11. Ranger's Trap has 10sec cooldown, if a ranger keeps trap and crosses, then 9sec is alot of time to wait. (1 sec for crossing)
  12. well, should i put a copy there? or keep it?
  13. yah, changed.. thanks.. any comments on the topic?
  14. Its very hard to caught a rogue at crossing.. ranger keeps trap, crosses to see location, cross back.. no trap.. need to wait cooldown
  15. because both are the only stuns which r used on place... shaman's earthquake doesn't stay, necro,druid,mage,melees all stun works on opponent(No opponent, stun can't be used)
  16. Dear Devs, Ranger's trap disappear after ranger crosses map, but Warlock's circle remains till cooldown, no matter how many times warlock crosses. Isn't it disbalanced? Shouldn't the Traps remain or Circles disappear.
  17. Hello New players, Today I will talk about my favorite class, Druid.. Contents: 1. Introduction and Skills 2. Character development *Creating new Character *Skill build for different levels *Different types of Skill builds at level 20 *Equipments 3. Arena (PVP) 4. Farming (PVE) 1. Introduction: Druids are the Sorcerers of the Firstborn who have learned the very essence of natural magic. They use their knowledge for curing the wounded and give support to allies in the battlefield. In case of danger, these Druids can slow the enemies' movements with plant roots or swarms of aggressive insects, and they can bring lightning down on their opponents. Druids use Magic power. They are the only Class which can stun the enemies from ranged distance of 5 yards. Which is a good advantage for PvP (Player versus Player) fights. They are one of the strongest PVP characters. Druids use magic power for healing character and allies. They are needed for hunting all Bosses. Which makes them important element of hunts. Druids use magical staves and wear cloth armors Lets talk about the Skills. Skills Druids like every other class has 2 types of skills, Active skills and Passive skills. Active skills are the skills which are used directly during the battle and consume energy. They have cool down time and can be used again. Passive skills are skills that add bonuses, and work all the time. They boost overall stats but are not used directly. Passive Skill Concentration: Druids have Concentration passive skill, Which increases characters's damage by 4%. Druids have 4% higher damage and heal than all the magic users. No other faction has such bonus. They heal higher than Shamans. Active Skills: There are Base Active skills and Expert Active skills. Base Active skills: Each class learns 5 base active skills since the creation. Druid has the following Base Active skills: Lightning Bolt lightning bolt hits the target with Magic power. It has 7 second cool down and works for as far distance as 5 yards. Lightning bolt consumes 16 energy points. Healing Dew Healing dew heals Character and Allies. Druid's healing dew heals overtime, It heals x5 times for 15 seconds with 3 second pauses. It has 10 second cool down. It can be used till 5 yards distance. Healing dew consumes 15 energy points. Barkskin Barkskin enhances the character's defence (Magic def & Physical def). Barkskin lasts for 20 seconds, but It has 14 sec cool down. It consumes 20 energy points. Entangling Roots http://s26.postimage.org/usf2kcoxh/root_new.jpg' Roots enemy, holding them in place and stuns them for some time. Entangling Root is the most useful skill in PvP fights. It has 13 seconds cool down, and it consumes 23 energy points. Level 1 Root holds enemy for 2.4 seconds. Level 2 Root holds enemy for 3.2 seconds. Level 3 Root holds enemy for 4 seconds. Level 4 Root holds enemy for 4.8 seconds. Level 5 Root holds enemy for 5.6 seconds. Insect Swarm Insect swarm deals damage over period of time and reduces enemy's speed. It deals damage x4 times. It consumes 15 energy points. Level 1 swarm will decrease enemy speed by 20%, levelling the skill will add 5% each level. Expert Active Skills: Expert skills can be learnt at level 18, The skills are available in the library (Kamp-Gasphel, Nadir-Sard). The Manual "Forest Song" costs 40K gold. After using the manual a new Expert skill "Forest Song" is added. The new added skill will be at level 1. At reaching level 20, every character gets 2 additional skill points, which can be used to increase Expert Skill's level. Forest Song Forest song is an Expert skill learnt at level 18. All the enemies in a radius of 3 yards may fall asleep using forest song. Enemies fall asleep, but if they are touched(Attacked), they wake up which removes the effect. Using this skill 1-3 random enemies fall asleep within the radius. It fails 30-40%. It has 18 seconds cool down. Level 1 forest song makes enemy fall asleep for 4 seconds, within 3 yards radius. It consumes 18 energy points. Level 2 Forest song makes enemy fall asleep for 5 seconds, within 3 yards radius. It consumes 20 energy points. Level 3 has 6 seconds duration, and it works for 3-4 yards radius. It consumes 22 energy points. 2. Character Development: Creating a new Character: Creating the new character is first step of having a Druid. Its simple, Select the empty slot, Then select faction, Druid belongs to Firstborn. Then Select Class, Which is of course Druid, There the Hero Appearance can be changed, Design your Hero with available Gender, Hair color and Haircuts. Enter the Hero name and Druid is created. Quests at Melvendil - Isle of Firstborn are easier than chosen faction. Skill build for different levels: Level 6: Arena Char: Lightning 1, Healing 4, Barkskin 1, Root 1, Swarm 1 Low levels have low dmg, so high heal is very useful for druid at level 6. Barkskin increases defence, Root lasts 2.4 seconds. Lightning 2, healing 3, Barkskin 1, Root 1, Swarm 1 Damage is good too, can use Lightning bolt at level 2. Normal Char: Lightning 1, Healing 4, Barkskin 1, Root 1, Swarm 1 While leveling character, Druid faces mobs and bosses, Its better having a high heal. Level 10: Arena Char: Lightning 1, Healing 5, Barkskin 1, Root 3, Swarm 1 High heal is very useful, still characters have low damage. Root at level 3 helps defend the Druid. Can heal Allies too Normal Char: Lightning 3, Healing 5, Barkskin 1, Root 1, Swarm 1 Full heal and some damage helps questing. Level 14: Arena Char: Lightning 1, Healing 5, Barkskin 1, Root 5, Swarm 1 Level 5 Root helps alot in arena 2x2, Rooting 1 opponent , and Killing other (2v1).Lightning 2, Healing 5, Barkskin 1, Root 4, Swarm 1Lightning at level 2, helps do more damage. Normal Char: Lightning 3, Healing 5, Barkskin 1, Root 2, Swarm 1 Heal and lightning helps with quests, but Root at 2 helps Root mobs. Level 18: Arena Char: Lightning 3, Healing 5, Barkskin 1, Root 5, Swarm 1, Forest song 1. This skill build has a nice combination of Heal, Root and Damage. Normal Char: Lightning 5, Healing 5, Barkskin 1, Root 3, Swarm 1, Forest song 1 Different types of skill builds at level 20: Farming Skill build: Lightning 1, Healing 5, Barkskin 5, Root 3, Swarm 1, Forest Song 3. (Forest song is useful for Astral labyrinth) Arena Skill build: Lightning 3, Healing 5, Barkskin 1, Root 5, Swarm 1, Forest Song 3. Defensive skill build: Lightning 1, Healing 5, Barkskin 3, Root 5, Swarm 1, Forest Song 3. Against melees: Lightning 1, healing 5, barkskin 1, Root 5, Swarm 3, Forest Song 3. Mix Skill build: Same as arena skill build, or can change Lightning 4, Forest song 2. Equipments: Level 1-9: Use "Novice Druid's outfit". Level 9-12: Use level 9 items from Ilhor shop. Level 13-14: Use level 13 items. Boss drop at Iselnort. (Maraksha, Dinalt, Kratt, Genie, and Gariel) Level 15-17: Use berengar's items. Hood, chest, Amulet can be bought from Virtue Dealer at Nadir (After completing the chainless league). Other items can be obtained from Bosses at Berengar's stronghold. Level 17: Use Arena items, Full arena set. Can be bought from Arena dealer at Kamp-Gasphel using Arena points Level 18-20: Use full Guiding Thread set With Arena belt (Chest and Boots Resilience Enchanted) . Or can use Guiding Thread + Arena items.. 3. Arena (PvP) If you have decided to be a Druid, Then Patience and Wisdom is all you need.Arena:Druid is the only Elf/Chosen character who can stun enemy from a ranged distance (5 yards), so Its better druid reach the enemy before his allies and Root the enemy who can stun, like Warlock, Necromancer, Death Knight, Druid, Paladin, Blade Dancer, Barbarian. then stun the healers so they couldn't use healing skills like Necromancer, Priest, Shaman, Druid. or If he was attacked by melees better Root them. I personally like Druid+Priest combination for Arena 2x2, they can heal each other, which doubles the heal, and kill opponents. Kiting: Kiting is hitting opponent, stunning him/her, keeping distance(some players call it running), so the health of the character is filled and the opponent is dead. Its always useful, but best used against melees. :lol: How to kite: Use lightning, root the opponent , heal yourself, swarm opponent, keep distance.... repeat it. till opponent is deadIf its Rogue, Root, Lightning, heal yourself, just before Root ends use swarm, keep distance till root cools down.. repeat it 4. Farming (PVE) Farming is killing Bosses for drops. There are lots of Bosses in different maps, dropping different items. Farming bosses needs a party. Farming party consists of a Tank (Character with high defense) and a Healer (Druid/Priest). Bosses at Iselnort drops level 13 items, like Maraksha, Dinalt, Kratt, Genie, Gariel. Druids as low as level 12, can hunt these bosses. Berengar's Bosses (Guntrum, Drogon, Lambert) at Berengar's stronghold, Drop level 15 items. Level 14 druid can hunt BG bosses. Astral labyrinth is another map. Laby has 9 bosses, first 3(Herald, Scorpion, Chief) Drops level 17 items. Other 5(Alien, Medusa, Echidna, Anax, Red eye and Blue Eye) Bosses drop level 18 equipments. Norlant Swamps: Druids are good for doing Norlant swamp quests. They heal themselves and root mobs. Thanks for Reading... Have Fun
  18. Thanks alot... That was fast.. didn't expect so fast reply.. Appreciate it :give_rose:
  19. Hello, Yesterday I saw a char name which is offensive. Abusing Name which is Holy in a Religion. I have attached the screen shot. This char is lvl 3 bd, EU-Emerald server. It must be blocked soon. It would be better to punish the main acc too, because banning his level 3 char won't affect him. Hope to get reply soon.
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