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Enziocreed

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Posts posted by Enziocreed

  1. As it is right now, each class only have 5 active skills, and 1 passive skill. Ws needs more skills and I've heard that you will remake the skill system in coming updates and hopefully you will add new, mega cool skills then. So here are some serious skill suggestions that i think would make the game even more interesting. I didn't make up all these skills by myself and some of them are often used in other games similar to Warspear online. If you got ant good skill suggestion or if you want to point something out about these skills, feel free to leave a reply. I would especially like some feedback from you moderators, devs and admins.

     

    Active skills:

     

    Blade tornado: You swing your weapon around dealing physical dmg to all surrounding enemies.

    Type: Surround dmg skill

    Parameter increasing with lvl: Amount of physical dmg dealt

    For: Barbarian

     

    Sniper: Increases your characters range, accuracy and critical hit chance by a certain amount of percantage points for a certain amount of time. (range is increased with 1 yard) While this skill buff is active, the character cannot walk. But the effect could be broken by clicking the skill icon.

    Type: Buff skill for user only

    Parameter increasing with lvl: Added percentage points to accuracy and critical hit chance

    For: Ranger

     

    Spell barrier: This skill activates a buff on you for a few seconds. If an enemy uses a skill against you while the buff is active, it will be blocked. There is also a chance that the skill will instead be turned on the one who casted it. This skill only work for single-target skills.

    Type: Buff skill for user only

    Parameter increasing with lvl: Chance of reflecting the skill

    For: Cloth armor class

     

    Wounded leg: You cut an enemy in his leg, decreasing his walking speed for a certain amount of per cent for a certain amount of time.

    Type: Single target control skill

    Parameter increasing with lvl: The percentage of the slow-down. Lvl 1 may be 30%, lvl 2 35%, lvl 3 40%, lvl 4 45% and lvl 5 50%

    For: Heavy armor class

     

    Knife throw: You throw a knife at an enemy for a distance of maximum 3 yards. The knife is poisoned and makes the enemy incapable of moving or using skills for a certain amount of time.

    Type: Single-target control skill

    Parameter increasing with lvl: Duration of the "stun" effect

    For: Rogue

     

    Dark venom: Adds a small amount of dark dmg to each normal attack or skill for a certain amount of time. The amount of added dark dmg is according to the amount of dark dmg you have.

    Type: Buff skill for user only

    Parameter increasing with lvl: Duration of the buff

    For: Death knight

     

    Intense light: A light ray hits the ground, turning enemies in the area on fire making them suffer some sun dmg each second for a certain amount of time.

    Type: Drag'n'drop dmg skill

    Parameter inreasing with lvl: Duration of the burn effect

    For: Mage

     

    Energy explosion: Turns a big amount of your nrg into [insert type] dmg that you deal on an enemy with the next hit.

    Type: Single-target dmg skill

    Parameter increasing with lvl: Amount of dmg dealt

    For: Cloth armor class

     

    Angels blessing: Increases the physical defense for all surrounding allies by a certain amount of percentage points for a certain amount of time. (Works like aura)

    Type: Surrounding support skill

    Parameter increasing with lvl: The amount of percentage points added to physical defense

    For: Paladin

     

    Heavy nock back: Makes you push an enemy two yards away. After the push, the enemy can't move for a small amount of time. This skill also adds a buff to you that increases the succes rate of charge by a certain amount of percentage points. (This skill should make it easier to use charge in melee combat. Taunting only works against noobs)

    Type: Single-target control skill

    Parameter increasing with lvl: Amount of added percentage points to the succes rate of charge.

    For: Barbarian

     

    Tear armor: Decreases an enemies physical defense with a certain amount of percentage points for a certain amount of time.

    Type: Single-target effect skill

    Parameter increasing with lvl: Amount of decreased percentage points on physical defense

    For: Heavy class

     

    Mana transfering: Restore a certain amount of an allys nrg. The amount of restored nrg is according to your own maximum nrg.

    Type: Single-target support skill. Not for user

    Parameter increasing with lvl: The amount of restored nrg

    For: Cloth armor class

     

    Bloodthirsty: Activates a buff on you that makes a certain amount of per cent of your dmg into health restoration for a certain amount of time.

    Type: Buff skill for user only

    Parameter increasing with lvl: Amount of per cent of dmg that is used as  health restoration

    For: Barbarian

     

    Mighty whirlwind: Summon a whirlwind around you for a certain amount of time that deals a small amount of moon dmg to surrounding enemies

    .

    Type: Surround dmg skill

    Parameter increasing with lvl: Amount of dealt moon dmg

    For: Druid, Shaman

     

    Dark tentacles: All enemies around you become incapable of using skills or walk for a certain amount of time.

    The animation would be like black "roots" coming up from the ground, tangling enemies.

    Type: Surround control skill

    Parameter increasing with lvl: Duration of the "stun"

    For: Necromancer

     

    Poisonous stab: Attack an enemy with a poisoned dagger/sword that makes him suffer some physical dmg each second for a certain amount of time.

    Type: Single-target dmg skill

    Parameter increasing with lvl: The amount of physical dmg dealt

    For: Rogue

     

    Ancient cure: You have a chance to remove negative effects from you or an ally for as example stuns, poisioning and weaking effects. The succes rate of curing a negative effect is separate for each effect. If you for example have two negative effects on your character and you have a 50% curing chance, you have a 50% chance of curing the first effect and then a 50% chance of curing the second one.

    Type: Single-target support skill

    Parameter increasing with lvl: The succes rate of cure in percentage points

    For: Healing classes

     

    Berserk: Your atk speed/physical dmg and physical defense/maximum hp get hightened by a certain amount of per cent for a certain amount of time.

    Type: Buff skill for user only

    Parameter increasing with lvl: Amount of added atk speed/physical dmg and physical defense/maximum hp.

    For: Barbarian

     

    Sharp blade: Increses your critical attack dmg with a certain amount of per cent for a certain amount of time.

    Type: Buff skill for user only

    Parameter increasing with lvl: Amount of added critical dmg in per cent

    For: Dmg dealing class

     

    Protection of light: Activates a buff on you for a certain amount of time.  When you succesfully block an attack while this buff is active, a certain percentage of the dmg that would have been dealt on you is instead dealt on the attacker.

    Type: Single-target buff skill for user only

    Parameter increasing with lvl: The percentage of reflected dmg

    For: Paladin

     

    Fast recover: Activates a buff on your character for a certain amount of time that increases your health regeneration with a certain amount of points.

    Type: Single-target buff skill for user only

    Parameter increasing with lvl: Amount of added health regeneration points

    For: Blade Dancer

     

    Spinning Blades: If you press the skill icon and then press on a spot on the map maximum 3 yards away, you will "walk" to that spot while you spinn with your blades like a tornado, dealing physical dmg each second to surrounding enemies.

    Type: Surrounding dmg skill

    Parameter increasing with lvl: Amount of physical dmg dealt

    For: Blade Dancer

     

    Magic trap: You can place a magical trap somewhere on the map. When an enemy walks on the trap, it explodes dealing [insert type] dmg to him. A maximum of 3 traps can be placed at the same time.

    Type: One-square dmg trap skill (nice name, right?)

    Parameter increasing with lvl: [insert type] dmg dealt to the enemy

    For: Cloth armor class

     

    now i see, i dont go coment i go see first, but have many skills, now i like. Its nice.
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