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Dispense

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  1. Like
    Dispense reacted to Higgings in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    These words give me hope. I thank you for this. 
  2. Like
    Dispense reacted to Akasha in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    The reworks in classes will continue in the upcoming versions according to the developer's schedule, plus it includes major changes related to creating the character's build and changes in stats as well. We're not neglecting the fact that some classes need a bigger rework, but this is a huge work that can't all be done at once. 
  3. Haha
    Dispense reacted to Bladesharp in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    i am are swagarhero from the themercer guild. My is support this name change so mi chilled's mothar come bacc to make rotis for my. Bit*c shamn Buuuuush leader shitturds guild took her from my coz he big pp dmg n me are smol pp. But now daddy Counter is bacc n i kiil evryone with one press button
     
  4. Like
    Dispense reacted to Numbawun in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Everyone here crying over simple changes. Mage nerf isnt much of a nerf. The fact that mages can perma stun was annoy to play against in Arena, large scale war and general gameplay. People need to stop crying like babies and understand that currently this game has a overwhelming skill gap. Paladins have a shield that takes everyone a million years to break. Bladedancers have amazingly annoying skills of a global Hamstring, a skill that gives them resistances to 4 skills. counter play? Wardens are absolutely annoying to kill unless you use dispelling relics but that means you miss out on important stats relics can give. Charmers are again another annoying class to play against unless you max out resistance. 

    There are very CLEAR skill gaps on both sides but the dev team clearly dont want to do anything other than make sure that the kids that cry "1v1 me" get the fair chances to out skill them. The more you guys push classes that CLEARLY need the help down the more I want to quit. And I bet you any money the VERY small POPULATION of WARLOCKS will get even smaller now. Thanks Aigrind youve done it again
  5. Like
    Dispense reacted to MarcMoney in What Is The Top 3 Skills I Need To Be An Awesome Shaman?   
    Im Working On A New Shaman (Dispensex) And Im Wondering What Are The Top 3 Skills I Will Need To Be An Awesome Shaman,, Also, I Wanna Be A Healer..
  6. Thanks
    Dispense reacted to SymbX in Mind of Warspear [Knowledge Base]   
    Updated to 7.10.0 🙂
  7. Haha
    Dispense got a reaction from lallouss in [2019.03.06] Warspear Online 7.10: The Pirate Putsch. Preview   
    Finally🙏🏽🙏🏽 
  8. Haha
  9. Thanks
    Dispense got a reaction from Turtle in The Shadow Of Spring   
    I Like.
  10. Like
    Dispense reacted to Turtle in The Shadow Of Spring   
    The Shadow Of Spring is Based off of the Shadows that sprawl over the Land of Arinar in Spring Time when Rain Covers The Land to Breathe Anew The Armor Resembles That of the Arinar Legend,The one of how the Spring Prince passed away into Wickedoras Clutches who made him become The darkness that comes with the Storm.
    (PS sorry for bad Image Qaulity hope the Color Scheme and Body is Enough to Base a costume off of)
     
     
     



  11. Like
    Dispense got a reaction from Turtle in [2017.04.21] Update Warspear Online 6.5: Gladiators of Arinar. Preview.   
    100%? When?
  12. Like
    Dispense reacted to CADENZA in [2016.10.24] Warspear Online 6.2: Valdemar's Feast. Preview   
    cant wait to see it 
     

  13. Like
    Dispense reacted to Turtle in Guild Castles.   
    I have made many suggestions in the past but i think this one is huge. A massive guild update reprising on A new fun farm system for an entire guild and new guild activities im not Sure where to start but ill explain My idea and hopefully youll like it and support it.
     
    Around 2 Years ago guild Castles were introduced and Mentioned but No action was taken upon it guild that have true unity seek a new challenge.
     
    Guild Castle is unlocked as soon as you hit lv3 Guild. (Unlock and lv1 Is Free.)
    At lv1 Guild castle you Have a base area With a Wh keeper and a Dealer and 3 Doors. (to be explained in a minute)
     
    it costs Around 80 Unity Signs and 200k Gold To go lv2 Guild at lv2 you unlock
    The First Door which is Raid Bosses. 
    now let me Explain the first door in depth. Raid bosses are CUSTOMIZABLE
    For the price of Gold you can choose certain bosses to put into this sqaure room door (Just the Boss no Mobs) This will have old bosses choosable as well (Beholder Slime Demono Snorlar Sam Hain 2013 2014 Versions Etc) For a price of gold or mcoins (Note the higher the boss the higher the cost. and ofc the more challenge for the guild) as  you enter the door whoever in ur guild enters the door will automatically be put into a party Now this is where the system is unique all Doors put u in a unlimited party with ur guild no more 5 members a full on raid for a Guild . having multiple parties is simply stupid This activity and farm is all about Unity this also makes sure Each Guild member has a chance of drops (Bosses do not count for achievements) 
     
     
    2nd Door unlocked at lv3 (150 unity signs 400k Gold) Will unlock guild lab which is a Lab made by the developers for personal Guilds to run through acquiring new drops and bars and essences and craft mats. Further Speculation can be made on this hopefully maybe put Kadom At the end of the Labrynth? (Look boss contest   )
     
    3rd Door (400 Unity signs 1m Gold) Will Unlock A  Dungeon thats incredibly hard but can be done up to 20 Members  in a guild and it gives more gp then a usaul Top Dg and will always give superior gp and with updates drop will change aswell.
     
     
     
    last But not least available at lv1 Guild Raid allows you to attack another guild in a arena such match. Except like war they have a flag and so do you its Basically a game of guild capture the flag Sections go 5-10 Members 10-20 20-30 30-50 50-100 As Raids will cause a huge war like game and can be demanded from the guild castle. This will Reward Ap Gp to the winners (Large Qauntities) and hopefully will be the only free feature besides the Unlock  (10 Battles Per day More can be purchased for Mcoins) match making will be determined by Guild level 
     
     
    Achievements will be Added aswell which Developers can Discuss. 
     
    To Go to your guild castle in the blank space Noted in the Current Menu below there will be a option
     
     
    Hope this suggestion hits home i surveyed around 100 players and 90% agree with the following Suggestion. Lets Discuss And hopefully further the game and its Original Farm/Raid Based Platform Thanks!  
     
     
     
     

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