Reputation Activity
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Ahmed Didar got a reaction from wolfdragon99 in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part IPlease bring back pvp minions back in ap dealer, put useful NPCs which will help and not something people forget once they are done with it. Try introduce a castle in the new map or in map 2. Need more stories on the astral lab, outerworld! of course. make new high level kronus set gears. Please make a fair sided raid bosses where elf can take theirs, legion can take theirs.
Please do introduce castle logs. introduce more better high level arena pots and scrolls. introduce pvp mace with speed. To avoid unnecessary pains, please try your best not to mix up pve with pvp. introduce new travel mechanism which helps you travel within towns inexchange for crimson conundrums (as most people don't use it on current npc), introduce new rewards in crimson conudrums dealer, arena shop and npcs just like in nadir but for higher level. please lower the cost of gears in map 1 and map 2, very illogical price for beginners, add boss ress timer and chat timer in chats. give a feature to cycle between your favorite ws soundtrack, PLEASE increase the limit of knowledge gained, also add knowledge in arena, please add more rank systems for guild ranks. I will suggest more when i remember, but for now last but not least, first fix the existing problems between factions of unfairness
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Ahmed Didar got a reaction from Khrone in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part IPlease bring back pvp minions back in ap dealer, put useful NPCs which will help and not something people forget once they are done with it. Try introduce a castle in the new map or in map 2. Need more stories on the astral lab, outerworld! of course. make new high level kronus set gears. Please make a fair sided raid bosses where elf can take theirs, legion can take theirs.
Please do introduce castle logs. introduce more better high level arena pots and scrolls. introduce pvp mace with speed. To avoid unnecessary pains, please try your best not to mix up pve with pvp. introduce new travel mechanism which helps you travel within towns inexchange for crimson conundrums (as most people don't use it on current npc), introduce new rewards in crimson conudrums dealer, arena shop and npcs just like in nadir but for higher level. please lower the cost of gears in map 1 and map 2, very illogical price for beginners, add boss ress timer and chat timer in chats. give a feature to cycle between your favorite ws soundtrack, PLEASE increase the limit of knowledge gained, also add knowledge in arena, please add more rank systems for guild ranks. I will suggest more when i remember, but for now last but not least, first fix the existing problems between factions of unfairness
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Hi, some people are multiboxing, opening 15 warspear with low lvl accounts to activate this raid boss, farming books and costumes by breaking game rules. my suggestion is to ban them, or make it minimum lvl 18 or even higher to open this boss. @Nolan please fix it fast as possible before they get another books.
oh i forgot to mentoin sometimes they open 25 lvl 2 and kill it with 1 group of people.
all of theese players are breaking rules, by helping this.
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Ahmed Didar got a reaction from Hossein in Chief and Rat Skill ! [Rework and New Skill Ideas]First of all, the skill sucks real bad, it's slow af and the synchronization of the skill placement is even more worse, basically this skill needs a complete rework. why is this skill even here? IT'S SUCKS REAL BAD,
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Ahmed Didar reacted to Hossein in Player Recruitment On Sea Pearlsorry i won't leave my current server😈
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Ahmed Didar reacted to Nolan in Some skills which need a little bit fixThis has been forwarded to the devs and will be fixed in future updates.
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Ahmed Didar got a reaction from lallouss in The Ultimate Questionwell i can't do anything about their so secret drop rate but all I do know that loots boxes without drop rate mentioned is illegal in several countries as it is considered similar to gambling. maybe they should at least mention drop rates on chests which are loot boxes of course. I can see why this game is banned in china.
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Ahmed Didar got a reaction from Filipe Ramon in Elf skills too much OP (CC,stun,shield)it certainly did for the elves, all these years and they can't buff the survivability of warlock and introduce a deadly class like templar who can use heavy armour, shield and also skills on par with lock and even better. they honestly don't balance any side correctly enough, There is whole lot of mmorpg games out, trust me it's never this bad like ws, this game has been running for years, what are they doing with balances in a year? they should balance it every week, they are getting paid anyways cuz the people who puts money in this game, puts a lot of money.
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Ahmed Didar got a reaction from Filipe Ramon in Elf skills too much OP (CC,stun,shield)Devs favor elf side, i mean it has been going on for years
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Ahmed Didar reacted to Kyrai in What classes on the legions and sentinels that can counter rogues and seekers?agree, rogues and seekers always get permastun, the worst of all how make dmg on them if our stuns are not 100% chance?
and ugly summon water is annoying
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Ahmed Didar got a reaction from God Emerald in What classes on the legions and sentinels that can counter rogues and seekers?yes the druid is the only class cloth class who is immortal, why is that?
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Ahmed Didar reacted to God Emerald in What classes on the legions and sentinels that can counter rogues and seekers?im assuming your hp is low, low defense aswell. a seeker with almost perma stun and 70 speed can easily kill you, thats normal. all you have to do is surviving his combo or break it, then it will die.
im a ranger full +10, full books and 9 years player (very experienced). Yet, a decent barb without even greatness sets is able to kill me if he play good. barbs are just my counter. doesnt mean they are broken, i can simply change my class and kill that barb.
against seekers i advice you to have detection pots to not let them stun you after their stealth off, increases your hp and resist.
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Ahmed Didar got a reaction from Avamanyar in What classes on the legions and sentinels that can counter rogues and seekers?Can you imagine a PvE user +10 with 70% speed and high af dmg can kill you even while using pvp set? wtf is that?
Seekers are using pve gears and kill me like some dummy, seriously? PvE weapons kill a PvP gear player?
I don't even know what the devs are doing but this thing is literally shit
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Ahmed Didar got a reaction from Drakoslayd in What classes on the legions and sentinels that can counter rogues and seekers?Can you imagine a PvE user +10 with 70% speed and high af dmg can kill you even while using pvp set? wtf is that?
Seekers are using pve gears and kill me like some dummy, seriously? PvE weapons kill a PvP gear player?
I don't even know what the devs are doing but this thing is literally shit
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Ahmed Didar got a reaction from God Emerald in [2022.04.13] Game server reboot. New client version 10.3.3should just boycott ws
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Ahmed Didar got a reaction from Speedom in [2022.04.04] The "Magic Grimoire: Chapter II" week event and the Holiday Weekly Ranking Tournament!VERY BAD DROP RATES LIKE REALLY BAD BRO, ALMOST IN EVERY SERVER, i just quit spamming dg anymore, it sucks so bad
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Ahmed Didar reacted to Ahmedic in [Chieftain Guide] Ahmedic, US-SapphireChieftain
Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
Faction: Mountain clans.
Armor: Cloth or Leather.
Weapons: Spear, Two-handed maces, Two one-handed maces.
Role: Damage-dealing, melee combat, mixed damage, area effect spells.
Base skills and Relics:
Blow of the Spirits
A magical attack dealing increased damage to the enemy.
Type : Active
Usage range : melee
Cooldown : 7 secs
Energy expense : 14 | 15 | 16 | 17 | 18 units
Magical damage deals : 140 | 150 | 160 | 170 | 180 %
Offensive Relics
Defensive Relics
Empowering Relics
Group Relics
Eagle Eye
Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill. The opponent takes physical damage and multiple effects can be applied to the same opponent.
Type : Active
Usage range : melee
Cooldown : 12 secs
Energy expense : 14 | 16 | 18 | 20 | 22 units
Skill duration : 4 | 4 | 6 | 6 | 8 secs
Magical damage deals : 30 | 40 | 50 | 50 | 60 %
Physical damage deals : 10 | 15 | 20 | 25 | 30 %
Offensive Relics
Defensive Relics
Empowering Relics
Group Relics
Bear's Stamina
Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health.
Type : Active
Cooldown : 13 secs
Energy expense : 13 | 15 | 17 | 19 | 21 units
Healing from magical power : 100 | 110 | 120 | 130 | 140 %
Healing from missing health : 5 | 7 | 9 | 10 | 12 %
Offensive Relics
Defensive Relics
Empowering Relics
Group Relics
Wolf's Alacrity
Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
Type : Active
Usage range : melee
Cooldown : 18 secs
Energy expense : 14 | 16 | 18 | 20 | 22 units
Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs
Physical damage deals : 120 | 130 | 140 | 155 | 170 %
Character movement speed : 10 | 20 | 30 | 40 | 50 %
Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs
Offensive Relics
Defensive Relics
Empowering Relics
Group Relics
Thrashing
Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
Type : Active
Usage range : 4 yards
Cooldown : 18 secs
Energy expense : 16 | 18 | 20 | 22 | 24 units
Skill duration : 4 | 4 | 5 | 5 | 6 secs
Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 %
Offensive Relics
Defensive Relics
Empowering Relics
Group Relics
Expert skills:
Clans' Help
Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
Type : Passive
Skill duration : 6 | 8 | 10 | 12 secs
Penetration buff : 3 | 4 | 5 | 6 %
Critical buff : 10 | 12 | 14 | 16 %
Defense buff : 20 | 30 | 40 | 50 %
Curse of the Plague
Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
Type : Active
Usage range : 6 yards
Cooldown : 22 secs
Energy expense : 18 | 20 | 22 | 24 units
Skill duration : 4 | 6 | 8 | 10 secs
Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second
Accuracy reduce : 25 | 30 | 35 | 45 %
Cooldown reduce : 10 | 15 | 20 | 25 %
Swooping Army
Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
Type : Active
Usage range : 3 yards
Cooldown : 22 secs
Energy expense : 22 | 24 | 26 | 28 units
Skill duration : 3 | 3 | 4 | 5 secs
Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second
Dodge reduce : 5 | 7 | 9 | 12 %
Rugged Hide
Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
Type : Active
Usage range : 4 yards
Cooldown : 30 secs
Energy expense : 22 | 24 | 26 | 28 units
Skill duration : 6 | 8 | 9 | 10 secs
Incoming damage reduce : 12 | 22 | 32 | 42 %
Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 %
Cat Reflexes
Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
Type : Active
Cooldown : 8 secs
Energy expense : 14 | 16 | 18 | 20 units
Reduced energy regeneration : 5 | 7 | 9 | 10 units
Accuracy increase : 6 | 7 | 8 | 9 %
Critical Hit increase : 10 | 12 | 14 | 16 %
Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs
Bestial Wrath
Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time.
Type : Active
Cooldown : 28 secs
Energy expense : 24 | 26 | 28 | 30 units
Skill duration : 12 | 16 | 20 | 25 secs
Attack Speed increase : 5 | 10 | 15 | 20 %
Penetration increase : 5 | 7 | 9 | 11 %
Frenzy
A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill.
Type : Active
Usage range : melee
Cooldown : 20 secs
Energy expense : 19 | 21 | 23 | 25 units
Attack Speed increase : 5 | 10 | 15 | 20 %
Penetration increase : 5 | 7 | 9 | 11 %
Physical power deals : 40 | 40 | 45 | 45 % of physical power.
Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs
Support of the Pack
Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target.
Type : Active
Usage range : 5 yards
Cooldown : 30 secs
Energy expense : 22 | 24 | 26 | 28 units
Skill duration : 3 | 4 | 5 | 6 secs
Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally
Spiritual Purification
Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy.
Type : Active
Usage range : 5 yards
Cooldown : 22 secs
Energy expense : 0 units
Buffs remove : 1 | 2 | 2 | 3 buffs from enemy
Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy
Basic Talents:
Offensive
Defensive
Auxiliary
Role talents
Common
Lesser Class Talents
Key Class Talent
Builds:
PVE physical build:
PVP physical build:
PVE magical build:
PVP magical build:
PVE hybrid build:
PVP hybrid build:
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Ahmed Didar reacted to Ivoo in OwlbearAnd you saw full buffed charmers hit max 3,5k per dog while some damagers can use 1,8 hitting daggers and hit higher crits etc. + i played charmer before i have friends playing charmer i can make u video that they dont have perma crit hits because you cant active at physical build rage that easily Low attack speed, Need spam alot of skills, While Rogue, Seeker, Blade dancer, Hunter, Chieftain can get with 7% rage charms perma rage if max speed. Just yeah its our server and our damagers aint playing good elf either mc side. You should be happy and enjoying it that elves aint getting stronger and doesnt play that well against us :)
Instead of asking aigrind to nerf ur side characters, you should ask for buffs rogue, hunters and nerf elf side damage classes
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Ahmed Didar got a reaction from Drakoslayd in Owlbearfirst they cry about the charmer spawning way too many dogs, now they crying about it's damage lmao bro
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Charmer's original idea was using summoned class, nobody said it is just support class, support class = heal, you think charmers focus heal if they make physical build?
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Ahmed Didar got a reaction from Saltymalek in Charmers Overpowered Relic "Icy Relic of Cruelty"I have permanent crit genius
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@Maleknecro
Refrain from using certain kind language here please. We can discuss without necessarily insulting people. Thank you for the understanding
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Ahmed Didar reacted to Ivoo in OwlbearIts about tactics and for every raid boss is different damagers best .
There is potion existing in this game
and for boss stuns "Purification elixir" can buy from castles.
later u will thank me :)
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Ahmed Didar reacted to Ivoo in Charmers Overpowered Relic "Icy Relic of Cruelty"Charmers got nerfed also you should be happy about it 🤣
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first of all,i think it isnt a question of balance,its more like a bug in a game.maybe charmer less,so dev think it doesnt matter?when u trigger rage buff, summoner can get 100% crit chance,btw in this game crit chance max is just 50%🙃,and u can have 4 dog with 100% crit chance.all this sounds ridiculous,what more absurd is,i still see many ppl say plz buff charmer.
I am serious,this skill should be changed to a dmg skill,summon at the same time of damage.and now rage cirt relic can work better,let ur skill dmg 100% cirt,like other hero skill.