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Ahmed Didar

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Reputation Activity

  1. Like
    Yeah makes no ducking sense I swear because the attack strength skills all goes to elfs and they specialize in it. Meanwhile there 0 legion class with such stats.
  2. Haha
  3. Like
    What u talk is nonsense, because first warlocks skill get resisted all the time, second how we can use skills on a seeker when he will coming to u invisible?  Seekers auto attack 1800 or more with super speed, like 5 auto attack on 3 seconds its 9k dmg, but that doesnt need a nerf?  Bds almost same dmg but with a shield, with 3 stacks resist, with 80 CD, with 9k hp, many years the community keeps asking for nerf bd and they even buff it more, this game no brain
  4. Like
    Yeah makes no ducking sense I swear because the attack strength skills all goes to elfs and they specialize in it. Meanwhile there 0 legion class with such stats.
  5. Like
    Separate bosses ? 
    @Dr Strange
  6. Haha
    Ahmed Didar got a reaction from Shadowmon in Swooping Army   
    He meant that he should take only 1 skill damage among the 5 chieftains, so the other 4 will just sit there  doing absolutely nothing. I don't think he meant the dodge parameter, cuz there isn't a single video of mentioning it.
     
  7. Haha
    Ahmed Didar got a reaction from Shadowmon in Swooping Army   
    That's what he mean, lol
  8. Haha
    Ahmed Didar got a reaction from Bromancé in Swooping Army   
    Keep crying elves, you got whole arsenal of crazy skills in on almost all characters. Your whole faction doesn't make sense.
  9. Haha
    Ahmed Didar reacted to Slap in Swooping Army   
  10. Like
    Ahmed Didar reacted to Fynn in Few skill ideas   
    Well, I've seen that this is somewhat dead, so I'll leave some ideas.
     
    Skill name: earth force
    [active skill] 
    Effect: pushes everything around the player(3x3 area) for 3  yards  away, and apply silence for 1.5/2/2.5/3 seconds 
    Cd:18 seconds
    -------------------------------------------------------------
    Skill name: stone shield
    [Active skill] 
    Effect: surrounds the player with a shield with a chance (40%/50%/60%/70%) to avoid damage dealing 0 dmg on the chieftain and returning to the attacker (30%/40%/50%/60% dmg returned) 
    Does not trigger more than once in 2 seconds 
    Duration: 12 seconds
    Cd:20 seconds
    -------------------------------------------------------------
     
    Skill name: intimidating
    [passive] 
    Effect: the chief receive the effect "Intimidation", Every attack to the player, reduces damage and penetration for  (10%/15%/20%/25%)  for 5 seconds, but reduce the player max health points by -10% 
     
    --------------------------------------------------------------
     Skill name :   Combat art
    [Active with constant enegy consumption] 
    Effect: increase the parameter parry for 10%/13%/16%/20% and the power of critical damage for 10%/15%/20%/25%
     
    Based on my own experience, skills that I feel can be very useful  👍
  11. Like
    Ahmed Didar got a reaction from SeaDemon in Templar doesn't need a nerf   
    doesn't change the fact that it is god on pvp, definitely needs a nerf
  12. Thanks
    Ahmed Didar reacted to SymbX in Mind of Warspear [Knowledge Base]   
    db and aur package updated to 11.2.0
  13. Like
    Ahmed Didar got a reaction from Heat - EU in Chieftian Speed modification <<   
    Even seeker got attack strength from skill, man this some bullshit devs be doing
  14. Confused
    Ahmed Didar reacted to Saltymalek in Chieftian Speed modification <<   
    not sure why u even compare cheif skills to hunter/seeker, those are totally different classes than chief, they dont have mass aoe skills.
  15. Like
    Ahmed Didar got a reaction from Heat - EU in is this class lost of their identities?   
    Elf classes are always superior to the counterpart, what can i say
  16. Like
    For the sake of this "buff" that no one asked for, because DK was already an excellent controller, look what they did:
     Threads of Darkness
    Reduced the range of the skill from 5 yards to 4 yards.
     Death Call
    The final magical damage of the skill has slightly decreased for for 8,5%
     Steel Hurricane
    The final magical damage of the skill has slightly decreased for  for 13,5-17,6%
     Sharp Shadow
    The final magical damage of the skill has slightly decreased for 11,3-13,9%
     Aura of Hatred
    The size of the increase in physical and magical power has been decreased: it was 5 \ 7 \ 10 \ 15%, now it is 5 \ 6 \ 8 \ 10%.
    The skill now increases the character's “Accuracy” parameter by 6 \ 8 \ 10 \ 12% - it is made for the class, that has three out of four damage expert skills that do not need Accuracy for dealing damage?
     Knight's Curse 
    The final magical damage of the skill has slightly decreased for 37-39,8%, because due to the new time stamp one hit of Curse now has 0,66*(0,94*OCH), where OC - is Old Curse Hit.

    On the other hand, please have a one more look on the %-s mentioned before for slightly descrease as Devs it call, and significant increase % in only one skill that was "updated":
     Exhalation of Darkness
    The final magical damage of the skill has significantly increased for 7,1%

    So please don`t even tell anything for DK`s "buffs". It`s the only class was nerfed so much to compare with others, and the magic-DK sub-class now is officialy dead after the third Curse nerf in row.

    You can also check this topic on a Russian forum with the translator. Do you think that the topic from the same author with pinned Magic DK Guide can have near the same views as the Guide for only 4 days if DKs where buffed and happy with the Rebalance?
     
  17. Haha
    The most balanced player in warspear.

  18. Thanks
    it's not the chief who is strong, despite the book resist + the talent to resist gives a high resistance rate, and even then the paladin and templar manage to stun him. the barbarian who is weak, because a strong ranger or mage would be able to kill this chief only in the damage of his skills, on my server there are also chiefs like that.
  19. Thanks
    it doesn't apply to the beast
  20. Haha
    Ahmed Didar got a reaction from Xjhazx in More Types of Beast of Beastmaster   
  21. Like
    Ahmed Didar got a reaction from Higgings in Balancing that chief needs (chief player talks)   
    well gm had a plan to make a book which people will abuse regardless of which class they are into making the game broken. It isn't the chief. I don't find your arguments valid because you basing the whole class on an individual who is using the most broken book in the game. my man, blame the book not the class.
  22. Like
    Ahmed Didar reacted to Dseta in Nerf templar   
    this class definitely needs a nerf.

     
    220% damage is already an abuse for a non-damage class, while other damage classes have very absurd damage skills.
     
    this class urgently needs a verification since it has skill far above the other classes.
  23. Confused
    Ahmed Didar got a reaction from Overhoul in Warden Guide 2022 - Warspear 10.3.2   
    if i didn't use it, surely i won't on be on the warspear forums under the class section of wd guide trying to tell you that it didn't work.
    why it didn't work? simply because it had mermen on and the op block skill which don't let them die, haha, tanking pvp with pve, pretty cool devs
  24. Haha
    Ahmed Didar got a reaction from Bromancé in Balancing that chief needs (chief player talks)   
    oh, now who's side are you on, i am confused
  25. Confused
    Yes I understand this point. but as I remind, mages and barbarians got nerf from having 12 sec resist with skill of ~30s cd, while chiefs having resist skill on 24/7. I don't mean chiefs without t5 books, they're fine. But t5 book makes that resist skill too strong, I can say already that chief is most class that has used orcinus book. Here's the math:
     
     
    With 60% cd, chief has about 17.5 sec cool down at resist skill, that lasts 6sec. This is totally fine. Then let's add 4 sec from talent, it's 6s + 90% resist for 2s + 80% resist for 2s, still I guess somehow acceptable. But let's add magic extension book from Orcinus.
     
    Same as before, but 6s become 9s, 90% 2s become 3s, 80% 2s become 3, so total 9s + 3s + 3s, all is needed to use 15% cd pot and we have chief with 24/7 resist skill on, so, let's say if chief uses resist skill on war, and nobody hits him, he has chance to stun him 10% for 3s and 20% for 3s, no chance to stun for 9s. If someone (and someone will) try stun him on war, he gain extra sec. from resisting stun, let's say on irselnort war, gvg, anything, who wouldn't try to stun enemy? And if stun on that 80% or 90% resist fails, he gets extra second for resist as well, so practically it's nearly impossible
     
     

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