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Ahmed Didar

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  1. Like
    Ahmed Didar got a reaction from Filipe Ramon in Elf skills too much OP (CC,stun,shield)   
    it certainly did for the elves, all these years and they can't buff the survivability of warlock and introduce a deadly class like templar who can use heavy armour, shield and also skills on par with lock and even better. they honestly don't balance any side correctly enough, There is whole lot of mmorpg games out, trust me it's never this bad like ws, this game has been running for years, what are they doing with balances in a year? they should balance it every week, they are getting paid anyways cuz the people who puts money in this game, puts a lot of money.
  2. Like
    Ahmed Didar got a reaction from Filipe Ramon in Elf skills too much OP (CC,stun,shield)   
    Devs favor elf side, i mean it has been going on for years
  3. Sad
    Ahmed Didar reacted to Kyrai in What classes on the legions and sentinels that can counter rogues and seekers?   
    agree, rogues and seekers always get permastun, the worst of all how make dmg on them if our stuns are not 100% chance?
    and ugly summon water is annoying
  4. Confused
    Ahmed Didar got a reaction from God Emerald in What classes on the legions and sentinels that can counter rogues and seekers?   
    yes the druid is the only class cloth class who is immortal, why is that?
  5. Like
    Ahmed Didar reacted to God Emerald in What classes on the legions and sentinels that can counter rogues and seekers?   
    im assuming your hp is low, low defense aswell. a seeker with almost perma stun and 70 speed can easily kill you, thats normal. all you have to do is surviving his combo or break it, then it will die. 
     
    im a ranger full +10, full books and 9 years player (very experienced). Yet, a decent barb without even greatness sets is able to kill me if he play good. barbs are just my counter. doesnt mean they are broken, i can simply change my class and kill that barb. 
     
    against seekers i advice you to have detection pots to not let them stun you after their stealth off, increases your hp and resist.
  6. Haha
    Ahmed Didar got a reaction from Avamanyar in What classes on the legions and sentinels that can counter rogues and seekers?   
    Can you imagine a PvE user +10 with 70% speed and high af dmg can kill you even while using pvp set? wtf is that?
    Seekers are using pve gears and kill me like some dummy, seriously? PvE weapons kill a PvP gear player?
    I don't even know what the devs are doing but this thing is literally shit
  7. Like
    Ahmed Didar got a reaction from Drakoknight in What classes on the legions and sentinels that can counter rogues and seekers?   
    Can you imagine a PvE user +10 with 70% speed and high af dmg can kill you even while using pvp set? wtf is that?
    Seekers are using pve gears and kill me like some dummy, seriously? PvE weapons kill a PvP gear player?
    I don't even know what the devs are doing but this thing is literally shit
  8. Haha
    Ahmed Didar got a reaction from God Emerald in [2022.04.13] Game server reboot. New client version 10.3.3   
    should just boycott ws
  9. Sad
    Ahmed Didar got a reaction from Speedom in [2022.04.04] The "Magic Grimoire: Chapter II" week event and the Holiday Weekly Ranking Tournament!   
    VERY BAD DROP RATES LIKE REALLY BAD BRO, ALMOST IN EVERY SERVER, i just quit spamming dg anymore, it sucks so bad
  10. Like
    Ahmed Didar reacted to Ahmedic in [Chieftain Guide] Ahmedic, US-Sapphire   
    Chieftain
     
    Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
     
    Faction: Mountain clans.
    Armor: Cloth or Leather.
    Weapons: Spear, Two-handed maces, Two one-handed maces.
    Role: Damage-dealing, melee combat, mixed damage, area effect spells.
     
    Base skills and Relics:
     
     Blow of the Spirits 
    A magical attack dealing increased damage to the enemy.
    Type : Active
    Usage range : melee
    Cooldown : 7 secs
    Energy expense : 14 | 15 | 16 | 17 | 18 units
    Magical damage deals : 140 | 150 | 160 | 170 | 180 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Eagle Eye 
    Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes physical damage and multiple effects can be applied to the same opponent.
    Type : Active
    Usage range : melee
    Cooldown : 12 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 4 | 6 | 6 | 8 secs
    Magical damage deals : 30 | 40 | 50 | 50 | 60 %
    Physical damage deals : 10 | 15 | 20 | 25 | 30 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Bear's Stamina 
    Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. 
    Type : Active
    Cooldown : 13 secs
    Energy expense : 13 | 15 | 17 | 19 | 21 units
    Healing from magical power : 100 | 110 | 120 | 130 | 140 %
    Healing from missing health :  5 | 7 | 9 | 10 | 12 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Wolf's Alacrity 
    Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
    Type : Active
    Usage range : melee
    Cooldown : 18 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs
    Physical damage deals : 120 | 130 | 140 | 155  | 170 % 
    Character movement speed : 10 | 20 | 30 | 40 | 50 %
    Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Thrashing 
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
    Type : Active
    Usage range : 4 yards
    Cooldown : 18 secs
    Energy expense : 16 | 18 | 20 | 22 | 24 units
    Skill duration : 4 | 4 | 5 | 5 | 6 secs
    Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
    Expert skills:
     
     Clans' Help 
    Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
    Type : Passive
    Skill duration : 6 | 8 | 10 | 12 secs
    Penetration buff : 3 | 4 | 5 | 6 %
    Critical buff : 10 | 12 | 14 | 16 %
    Defense buff : 20 | 30 | 40 | 50 %
     
     Curse of the Plague 
    Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
    Type : Active
    Usage range : 6 yards
    Cooldown : 22 secs
    Energy expense : 18 | 20 | 22 | 24 units
    Skill duration : 4 | 6 | 8 | 10 secs
    Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second
    Accuracy reduce : 25 | 30 | 35 | 45 %
    Cooldown reduce : 10 | 15 | 20 | 25 %
     
     Swooping Army 
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
    Type : Active
    Usage range : 3 yards
    Cooldown : 22 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 3 | 4 | 5 secs
    Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second
    Dodge reduce : 5 | 7 | 9 | 12 %
     
     Rugged Hide 
    Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
    Type : Active
    Usage range : 4 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 6 | 8 | 9 | 10 secs
    Incoming damage reduce : 12 | 22 | 32 | 42 %
    Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 %
     
     Cat Reflexes 
    Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
    Type : Active
    Cooldown : 8 secs
    Energy expense : 14 | 16 | 18 | 20 units
    Reduced energy regeneration : 5 | 7 | 9 | 10 units
    Accuracy increase : 6 | 7 | 8 | 9 %
    Critical Hit increase : 10 | 12 | 14 | 16 %
    Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs
     
     Bestial Wrath
    Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time.
    Type : Active
    Cooldown : 28 secs
    Energy expense : 24 | 26 | 28 | 30 units
    Skill duration : 12 | 16 | 20 | 25 secs
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
     
     Frenzy 
    A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill.
    Type : Active
    Usage range : melee
    Cooldown : 20 secs
    Energy expense : 19 | 21 | 23 | 25 units
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
    Physical power deals : 40 | 40 | 45 | 45 % of physical power.
    Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs
     
     Support of the Pack
    Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target.
    Type : Active
    Usage range : 5 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 4 | 5 | 6 secs
    Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally
     
     Spiritual Purification
    Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy.
    Type : Active
    Usage range : 5 yards
    Cooldown : 22 secs
    Energy expense : 0 units
    Buffs remove : 1 | 2 | 2 | 3 buffs from enemy
    Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy
     
    Basic Talents:
     
    Offensive
     
    Defensive

    Auxiliary
     
    Role talents
     
    Common
     
    Lesser Class Talents
     
    Key Class Talent
     
    Builds:
     
    PVE physical build:
     
    PVP physical build:
     
    PVE magical build:
     
    PVP magical build:
     
    PVE hybrid build:
     
    PVP hybrid build:
     

  11. Like
    Ahmed Didar reacted to Ivoo in Owlbear   
    And you saw full buffed charmers hit max 3,5k per dog while some damagers can use 1,8 hitting daggers and hit higher crits etc. + i played charmer before i have friends playing charmer i can make u video that they dont have perma crit hits because you cant active at physical build rage that easily Low attack speed, Need spam alot of skills, While Rogue, Seeker, Blade dancer, Hunter, Chieftain can get with 7% rage charms perma rage if max speed. Just yeah its our server and our damagers aint playing good elf either mc side. You should be happy and enjoying it that elves aint getting stronger and doesnt play that well against us :) 
     
    Instead of asking aigrind to nerf ur side characters, you should ask for buffs rogue, hunters and nerf elf side damage classes

     

  12. Haha
    Ahmed Didar got a reaction from Drakoknight in Owlbear   
    first they cry about the charmer spawning way too many dogs, now they crying about it's damage lmao bro
  13. Like
    Ahmed Didar reacted to Azerbaizan in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    Charmer's original idea was using summoned class, nobody said it is just support class, support class = heal, you think charmers focus heal if they make physical build? 
  14. Haha
    Ahmed Didar got a reaction from Maleknecro in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    I have permanent crit genius
  15. Like
    Ahmed Didar reacted to Higgings in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    @Maleknecro
     
    Refrain from using certain kind language here please. We can discuss without necessarily insulting people. Thank you for the understanding 
  16. Wow
    Ahmed Didar reacted to Ivoo in Owlbear   
    Its about tactics and for every raid boss is different damagers best . 
    There is potion existing in this game
    and for boss stuns "Purification elixir" can buy from castles. 
     
    later u will thank me :) 
  17. Thanks
    Ahmed Didar reacted to Ivoo in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    Charmers got nerfed also you should be happy about it 🤣
  18. Confused
    Ahmed Didar reacted to skzcbm in so i am curious,are u dont want to modify rage cirt relic?   
    first of all,i  think it isnt a question of balance,its more like a bug in a game.maybe charmer less,so dev think it doesnt matter?when u trigger rage buff, summoner can get 100% crit chance,btw in this game crit chance max is just 50%🙃,and u can have  4 dog with 100% crit chance.all this sounds ridiculous,what more absurd is,i still see many ppl say plz buff charmer.
    I am serious,this skill should be changed to a dmg skill,summon at the same time of  damage.and now rage cirt relic can work better,let ur skill dmg 100% cirt,like other hero skill.
  19. Haha
    Ahmed Didar got a reaction from Maleknecro in [2022.03.12] Update Warspear Online 10.3. Secret of portals. Announcement   
    BECAUSE THEY LOVE SEEKERS
    So seeker has the privileges of the gods? 
  20. Like
    Ahmed Didar got a reaction from Drakoknight in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Ah, you just said now there are better alternatives, do you see the problem now? Why do I, a consumer of the game need to change to those alternative? Ripping money? If you pay me I would gladly do it but that's not the case in our server. We lack everything here from gold to mcoin items. 
    Your one little suggestion is gonna effect a server. But nope just selfish peoples everywhere.
    I will keep on going. 
    I have nothing with defensive skills, rugged hide got a little nerf but I am okay with it.
    Your seeker received a nerf on skill, not on base damage. Pretty deserving as their auto attack can reach 7k+ on damages. And that's just auto attack.
  21. Like
    Ahmed Didar reacted to Pit-Cantina in Player Recruitment On Sea Pearl   
    COVID guild now, we still want to invite new and old players. You can contact with me: Cantina
  22. Confused
    Ahmed Didar got a reaction from Necromaa in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Bro, I told you before, magic maces has low magic damage value, it doesn't reach the same damage as well as physical maces, why should it receive -30% if it's weak in term of damage rather than physical maces.
    I believe dual wield restrictions were imposed because x2 physical weapon would let you reach 2k+ base physical damage. But that's not the case for magic maces. It's weak af itself.
    The nerf was convincible if the magic maces could reach the same damages as physical maces, it's a no from me.
     
    About this, yes, it's a damager class built for mass damage with mass damaging skills solely
  23. Thanks
    Ahmed Didar got a reaction from Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Dual Wield? Do you even know what that does? Reduces your DMG. Do you know that auto attack damages are based on physical damage of maces and not magic maces?
    Do you know that magic maces has magic damage value way too less than physical damage?
     
    So what's the point of reducing magic % on off hand if the damages are dealt from skills only? Do you even understand what I am saying?
     
    I got magic maces +10, do you know how much damage I reach with maces of lvl 32 only? Around 600
    Do you know how much physical maces of lvl 32 reach? 1.2k
     
    Are you even reading this? The magic maces were bad to even begin with and they nerfed it even more; the previous rework of magic DMG on magic maces just became shit.
     
     
     
    I literally made good point, even a 7 year old would understand and get pissed.
     
    Also, it's never possible to reach the damages of physical maces with magic maces, magic build sacrifice on auto attacks, relies completely on skill.
     
  24. Haha
    Ahmed Didar reacted to Lashabi in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Even thanos did better balance than your skill balance
  25. Like
    Ahmed Didar got a reaction from Lefu in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Just why? I mean the magic maces already has damn too low magic damage, it doesn't even come close to physical maces. And again, why are you comparing it to physical maces? Physical maces give you auto attack increase. Reducing magic damage on offhand would be the most stupid thing I would see in a rebalance.
    If you are full magic build chieftain, you are getting missed out on low attack damage and now with 30% reduction in magic maces, it will turn out to be worse for players who literally rely on skills to survive, guess what? Well the skills got nerfs too, I mean what do you even want? You introduced chieftain for aoe because we lacked aoe damages, now you are literally going back on your words, taking back the damages on aoe, while elves had it from start, mages, paladin and what not. I am not crying, I am angry because the only way you are determining the chieftain's ability is from PvP perspective, while on PvE it sucks, now it's gonna suck even more. 
    One more thing I don't understand, how in the world a chieftain's magic damage is veryyy powerful without critical hit value at 40%
    The huge bursts of damage occurs cause the skills are doing critical damage. I mean look at a damn seeker, 7k+ DMG on auto attack, who are you joking with, I put all my heart in building the best magic chieftain but all you had to do was introduce a stupid proposal to destroy a year of our dedication into finding out ways to make a magic chieftain sustain in places.
    If it's PvP which is bothering them, then reduce the damage on the skill in PvP terms. It doesn't need to affect the PvE side of the gameplay.
    Besides, these AoE skills of chieftains already has players limits on how much players the skill will damage and that depends on where the skill points are being used. Yet, they are complaining about it, how childish.
    You are literally nerfing a character which has skills mainly based on magical damage. This is so stupid.
    Again, if you are going to complain that max critical hit % is easy to reach on chieftain, I don't care, reduce the critical hit value cat skill, I would still invest on critical crystals to reach max critical hit value, why? It's the damn reason chieftain can deal such damage but nope all you see that elves are crying because they can't target chieftain first. 
     
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