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Beowullf

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Everything posted by Beowullf

  1. @Holmes What is the purpose of nerfing 6 paladin skills? I agree the shield was strong, but it heals nerf, damage and defense, after all what do you want the paladins to do? Stay excluded how will you be now? It doesn't heal and does no damage and will still suffer to tank something because it needs more amplification than Warden. In short, the paladin will be sidelined because not even the tank will do well, and the Warden will take care of that as he is better at tanking. It doesn't make sense to make the totem do 200-300 damage, as a player can get 10k Defense and Health with 50% resilience. Simply Paladin will not kill anyone and will only die for any other class. Congratulations, destroyed the paladin, it would be easier to delete the class by preventing them from doing what they did. @Holmes The paladin class is below any other and all tank classes. Because it doesn't have 1/3 of the damage that Brb or Dk has, it doesn't heal like before or significantly anymore and it's very low in the sense of tanking, it now needs to have a high amplification to be able to do something, and warden with half is better. In PvP what to say, how will you kill someone with 10k health and defense and 50% resilience with the main damage is 200-300 which is the standard, impossible. It simply has no damage, no healing and no tanka, I see that the paladin class is only going to drop a lot now as it doesn't do anything else significantly.
  2. If you are not curing you can be sure that the problem is in your char 730 without pots does not cure less than 900 And try to find out about the class before talking about bubbles, paladin in any game has always had a shield and healed despite not being anything more than a normal cure. And the healing of the pala is instant friend, if it heals only once and it takes a long time to return, the totem heals much more than that.
  3. Always the same thing, the argument of all of you is nothing but repeated, as you have but nothing to say. Ancestors are filled with various classes and not just one as your miserable little brain thinks, druid has stunning 1: 1 ohh you didn't know right? Do you think it would arrest them all at once ... The druid's healing is also one by one not in the area, healing all and constantly at once, also did not know right? I understand Paladin has stamina but of course it's a tank class, he didn't know, did he? It makes sense. Healing a paladin, it is to laugh, you simply think that the elven classes have the same quits of debuffs and healing skills in the area constantly, that not even when the user dies they end up. Only the shaman was presented with this only Templar friend is not going to come and throw everyone away and more than anyone you know that, but they like to keep talking about it. Passing ineffective things that would have no lesser effect, and you know why? It has already been done. Before saying anything try to know. Who is reputed to always search for ease is the legion faction and I will remember only one to prove it, when they were using the skill of the dark knight to win without even having a confrontation, you always look for ease and as you defended the last time so as not to lose the facility, you will defend in the same way.
  4. If you have not reached the maximum that the class can offer, then you should not say anything that does not exist, because you are making it up. For the totem to heal 430 it would have to have 400 magic and at skill level 1 ,. A shaman with 700+ totem magic 4 heals easily (1100), play with the class more to learn before giving his opinion on surreal things.
  5. If he is in a group he gives priority to the group, but if he is not the cure, he goes to those who have less life. And even prioritizing the pt the cure of the totem still comes out at random summing up: it stays the same.
  6. A class that can easily take 800 magic and physical damage by becoming immune to the guild globe, and also having very high damage, resistance and healing is normal? Another class that heals 1100 for several in the area constantly, and has a debuff that decreases (critical, Penetration, precision) with precision being negative and having a non-existent cooldown, can be used over and over again, thus being the only class with no skill cooldown it's normal?
  7. The totem heals 1100 (easily) and has no way of trying to hide it. And the totem heals 6, but he is not limited to just those 6 people he heals who has the lowest HP within his area. Do you understand now why he said he heals several? Or he needs to draw.
  8. I don't know what you do here, because you don't even know the skills, you don't know how they work. After the totem is used nothing else affects him, after the shaman releases the totem he can have 0 dps magic but the healing will remain the same because what matters is how much magic there was when the totem was used.
  9. The amount of class in a guild is not the imbalance, but when a skill is more "effective" than it should be. I remember they went after saying that the wizard's shield was unbalanced and that it was easily prevented with just a rune, but now that the shaman’s skills are out of balance they want to hide it anyway.
  10. When are you going to speak truths instead of creating non-existent things? Where have you seen a priest heal more than a shaman? Friend will read the skills, reading does not kill! Priest only has basic healing and redemption which only works once and has a huge cooldown. About druids you may be right, but the shaman is not far behind as you are trying never to put it, if you doubt it even hits the head with a druid, you who never assume. And stop inventing yet again, Eternals still has some PVE players, in Ancestry all are PVP and in their great majority greatness, the rest are all + 7-8 at least. To try to say that Eternals has more PvP players or amplified greatness is even a sin, try again because you typed a book but it’s nothing real.
  11. Is it time to build up courage and speak the truth at least once, man, or are you allergic to telling the truth? Do you think you can hide? Funny joke. "There are more hunters" kkkkkkkkk can try to invent or hide, but facts are friendly facts. And to say that only 4 are after PvP is too much ... But although it is not complicated to get 3-4 parts in a day, but it still doesn't even match ... To say that there are more PvP players or greatness than Ancestors and that they are winning because of that, it is having a lot of self-esteem not to mention the lie ... But the topic is not equivalent to how many players in each class your guild has, but that certain skills are out of balance and trying to deny that is the main proof of that. What does it have to do if he was Legion? The topic is to talk about skills that are out of balance! And not because of your love for him.
  12. Why can't you? it's forbidden? if saying that a Dk lvl 20 loses to a lvl 13 is a joke and a lie, there is no way.
  13. It hardly changes in healing, as the totem is not affected by the globe and it heals freely as in the beginning. And the chief should not be the only class resistant to this ...
  14. Guild Globe does not change the chief at all, as he easily takes 800 damage, both physical and magical.
  15. The guild is not weak, much less disorganized as you say. For if it were how you would remain standing all these years, with all those achievements being disorganized and weak? Basis without logic, the totem poles are giving enormous resistance, that is a fact, there is no point in putting videos of GvG Primavera, since you were explicitly at a numerical disadvantage,because when they are Full there is literally no way to kill even 1/3 because it is an absurd cure constantly.
  16. It is completely approved, it has already been seen that several of its members (not all) are still chasing their PvP set, so they are pve, while most of the ancestors are greatness and the rest has a PvP item at least + 6-7. If we didn't know we wouldn't talk, now trying to hide or deny it to see if it gains an advantage is sad, and still wanting to pass for geniuses being clearly at an advantage ... Joke made.
  17. This is nothing more than attempts and attempts at unfolding because what you have done and always do is to see what the strong class of the moment can do, and how the chief is totally strong at the time it was easy to see that you should call more chiefs and more shamans to make it last longer, don't try to show that it was thought for several and several days because it was not! It was like what they did with the dark knight, they saw that they could use it to gain an advantage, and they are doing the same thing with the chief and the shaman's totems. Don’t want to be wise, as getting together in one place and using classes that are above normal at the moment is nothing impressive, they are just taking advantage of it as before. And as they tried to justify in a flawed way that what they did with the dark knight was normal, they will try to justify that of shaman and chief even if it is creating non-existent things.
  18. In short, it was for him to continue ignoring the disadvantages in favor of MC as it was already done. Not magically, Shaman was always strong, but with the addition of a class as chief, the combo was extremely appealing. And whether you like it or not, it's the truth Guild globe is useless in front of chief. In the part of the magician to have a greater damage than the other classes but not abnormal as a chief, you hit him after all he is damage, but paladin have a high damage and in area still, that was a joke of very bad taste because the paladins is one of the classes that has the most damage low, and in an area there that becomes insignificant. Wizards, blade dancer and unstoppable priest? Where did you get that from? Much less the unstoppable redemption? Well come on, Blade dance and wizards die very easily as they stay in the front line and bd most of the time dies without even making an attack (because of the various stun), mage still lasts a little longer but cannot kill anyone because of the excessive regeneration of the totem poles. Redemption heals only once and only 7 people and has a giant cooldown for a skill that is only used once. Druid and paladins support exceptional? Come on again, Druid has many healings but he cannot use even half in GvG, because if he gets too close to the fight area he is focused and dies it is not like a shaman who releases a totem leaves the area or even dies but the totem remains in the area healing. Paladino basically has only my dear shield and in the middle of a GvG fight it evaporates like water and also has a huge cooldown. Isn't the totem area large? What is it that you consider great then? 😐 Buffs in area and vampirism that legion also has or is available too, in short it doesn’t change anything they still have the advantage. Do you even know how vampirism works? If you don't know, I will tell you: vampirism heals based on the attack it gives the enemy, and most use PvP item that decreases the damage received it will not heal 200 per attack, with the totem healing (easily) 1100 who is within the totem’s action area, which is not at all small. And by itself the classes of the legion already have an absurd resistance that was in combination with so much healing that made it stay that way, an example of this is the chief who has damage, defense and healing and with one more heal strong external like the totem pole, it is surreal and uneven. Cacique has to be said yes and a lot, because it is the only class that has high resistance, damage and healing. Not to mention that it is also the only class that the guild globe skill does not work because it is mixed and catches 800 of both with extreme ease, paladin or templar does not even come close to having the same amount of damage both physical and magical and also cause damage similar to chief. Literally the chief steps on them. It wouldn't be ugly at all, but it would show that they are visualizing and following the game, because a single class is unbeatable that way, which spoils the company's image, as I said: no other class can tank damage and heal beyond the chief, and is also the only class that in addition to doing all of this is immune to the GUILDA globe ability, where is this fair or correct? Only in your fairy tales.
  19. They are desperate, why the 12 against 12 will not go? It must be because you must already know the result before you even start. And the way you are desperate I highly doubt whether that would show reality.
  20. The mechanics should be the same as that of the Templar, receiving healing from a single totem and not from 50 totem at the same time.
  21. Cacique has a cure that leaves him practically immortal all the time healing, not to mention that he receives a minimal amount of damage, so that class already exists. Now if you assume it is another story, because knowing this you know that you use it. Unbreakable shield, it would be comical if it weren't crude. The shield is DIFFICULT to be broken when you are alone, it has never been unbreakable. Unless you have very low damage.
  22. Damage less than hunter, which hides what really happens at all costs. Cacique is being and taking the most damage, and it is still explosive if you refuse to see it or try to hide it there is another story.
  23. For them it is normal for the Templar healing to work like this, but the shaman's cure is already surreal. "They can, but we can't!"
  24. While we are playing motives, arguments, facts and statements about the ability to be stronger than usual, the legion just scoffs and shows nothing concrete or tries to hide what the skill actually does.
  25. Never was! Mage was extremely good and "easy" on the Pve requirement and not so easy because the person had to know the exact time to hit the boss for the shield to activate. In PvP it was completely crushed, if it wasn't in a large amount it would be useless and it was still difficult because it is not stunned and has an immense facility of receiving control effect. "But what about the shield and ennoblement" you might be asking, But let's start with the shield, it was so easy to take the wizard's shield and leave it unprotected that with just one rune the shield was no longer effective. Ennoblement is the same as other control resistance skills, it needs to be free and loose to be able to use and only lasts for 4-5s at most, it is not the same as the brb you use and is active for 300 years.
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