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Luiz Del Ducca

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  1. Like
    The ammount of proves shown is impressive and it's also quite illustrative about how these systems actually work. I personally don't know why our Support Team hasn't yet provided the necessary attention to your case (there's surely something I'm missing), but one thing has to be made clear: on forum you won't see this member being banned, for Support Team does not take forum posts as proper reports. We as mods can only advise you to persevere on your reports, as we don't have the necessary means to ban said players. I can tell you that Devs have got no way to earn from players who use illegal ways to farm (actually, it's an income issue for them since people won't spend time in game and just buy gold from people for real money - which as you correctly stated, it's illegal - or even worse, they won't buy coins) nor is there a fee which grants you immunity of any sort from Disciplinary Measures in case of breaking the rules. 
  2. Like
    Hi,

    Rule Violations Without Resolution:
     
    I would like to know how long Aigrind will allow the use of hacks and bots in the game, especially on the BR Tourmaline server, by the player Escobar and his guilds egirls/eboys?
     
    Several pieces of evidence have been presented, such as screenshots and videos, showing rules and behaviors being broken by him and his players to the support team. However, this has not been enough for an independent investigation by the company to confirm the truth of these facts. Why?
     
    It is unacceptable that all the complaints made so far have been answered automatically and without the proper attention that the situation demands. This raises suspicions that the support team itself may be involved in leaking privileged information and covering up these illegal practices, which makes it possible for this fraudulent scheme to expand to other servers.
     
    Is there any protection from the developers for this player? Is there a fee that can be paid to act outside the rules without consequence?
     
    I ask this because other players, for breaking lesser or equal rules, have already lost their accounts and had their access to the game permanently banned. Yet, no punishment has been applied to him. Why?
     
     
    Why Escobar?!
     
    Almost two years ago, the player Escobar left the Emerald server and joined BR Tourmaline with the support of another player, Txtpriest, to purchase a guild called Imortalz, with the goal of trying to become the dominant guild, as happens in other game servers. And up until that point, everything was fine.
     
    Since then, the player Txtescobar, along with his assistant Txtpriest, has used all kinds of illegal programs, such as damage markers for raid bosses and GvG, bots for farming, gold bugs, account buying, selling and sharing, and many other practices to manipulate the server's economy and dominate raid bosses. 
     
    These hacks and bots did not exist before his arrival and are now widely known within his own guild and by players on the server, with support being aware of them but doing nothing to stop them, as if it were something normal.
     
    Escobar has bought three other level 12 guilds (eboys, alldeath, and marvelslot) as a way to expand his business and maintain control over the server, showing how profitable the use of hacks and bots in Warspear is for him. He has even earned several achievements with his character, such as tours, reputation, arena, and leveling up, all with the use of these programs, beating other players who compete legitimately.
     
     
    The Gold Bug:
     
    It all started with him exploiting the gold bug on the BR Tourmaline server and, for several weeks, selling this gold to other players, buying books, accounts from other players, and miracle coins with the money made from selling the bugged gold, along with his assistant Txtpriest, who leaked how to do the bug after losing a Polvo book in an auction to another player named Spitz, who had bought the bugged gold from Txtpriest to participate in the book auction. From that moment, the server collapsed with several players repeating the bug process and buying everything available, creating a huge problem that lasted for days.
     
     
    The Bots:
     
    They use bots on virtual machines with VPNs to farm gold from mobs, logging in multiple secondary accounts at the same time on different farming spots, gathering significant amounts of gold per day without being detected.
     

    evidence - 4 - ws - c.mp4
    The mechanism involves leaving 5 characters in a group in areas where 4 mobs spawn together, killing them, and collecting the gold dropped by the mobs all day long. This way, it is possible to farm on average 80-100 gold per respawn kill with the 5 characters, which takes about 30 seconds. In 1 minute, they farm 160-200 gold, which multiplied by 60 minutes (1 hour) results in 9,600-12,000, and multiplied by 24 hours (1 day) results in 230k-288k. In 30 days (1 month), this can reach 6.9 million-8.6 million, all done automatically by the bot. Since Warspear is a light game, it is possible to open multiple clients without performance issues on the computer.
     

    evidence - 1 - ws - c.mp4  
    evidence - 2 - ws - c.mp4   This gold is used for everything in the game, including being sold for real money, buying infinite resources for his guild, and improving these secondary accounts to reach better and higher-level mob respawns, which drop a higher gold rate, increasing their profits even more.
     
    On the main accounts, they use the bots to do quests, farm DG, and go to the arena, as the exposure is lower and the risk of someone recording their repetitive movements over long periods is also lower.
     

    evidence - 3 - ws - c.mp4   In this video, it shows Dududelas, who is the seeker of txtpriest, along with the Sayounara, both accounts bought and shared with friends from other servers to help with Boss Raids and GvGs, using a bot to complete the Spring quests, as well as Hoshi, which is the character of txtescobar in the mcs, bought with money from gold farming using a bot.

    The Raid Bosses:
     
    In raid boss competitions, they use damage marker hacks, which show the damage dealt by all players in the area to the boss, making it easy to see who in their group is dealing more or less damage compared to others. This allows them to swap players in case of a loss to another party. Additionally, they use bots with auto-target to have their damage party respond quickly to the mechanics imposed by the bosses, giving them an advantage over other players who only rely on their human reflexes.
     

     
    The raid drop values are significant in the game economy, and those who monopolize this have an advantage over other players. Therefore, all kinds of programs have been used to maintain this control, eliminating any chance for other players to compete equally.
     
    Another important point is that Escobar has all the game DLCs, including the event ones (spring, anniversary, halloween, christmas), always being able to update his programs to the current version of the game.
     
     
    The Game:
     
    The careless way the company has dealt with these illegal practices since the gold bug incident is harming the game's popularity and credibility among players on the BR-Tourmaline server, which will soon affect other servers as well, since hacks and bots are like plagues when not seriously fought.
     
    This sense of impunity will make more players adopt the use of bots, completely transforming the server economies and causing many players to quit the game because they cannot compete with those who use bots.
     
     
    Suggested Solutions:
     
    I – Investigate through account logs whenever a hack and bot report is made. Presenting screenshots and videos to support, along with an investigation into the logs, can confirm the repetition of movements in loops, skill usage, and the positions the character always follows on the map within equal time periods, confirming that the player is using something illegal, including tracking the gold to reach the main accounts.
     
    II – Implement an anti-cheat system like those present in most online games to combat the use of hacks and bots.
     
    III – Change the raid boss system, like in Skylore (a game by the same company), where everyone in the faction that helped defeat the boss receives a chest, and inside it is the raid drop, which can be acquired by any player.
     
    IV – Change the raid boss system so that the entire area becomes PvP between guilds, regardless of faction, fostering a battle between guilds for control over the area and the bosses, similar to a GvG.
     
    V – Implement a damage table in the raid boss areas, similar to what happens in castle siege attacks. However, instead of guild names, it would be based on player names.
     
    I hope this post helps the developers and players understand the risks everyone faces if nothing is done!
     
  3. Thanks
    Luiz Del Ducca reacted to Shimarin in Lost all dungeon buffs   
    Thanks for your report!
  4. Like
    Ágni nasceu em Almahad ha muito tempo atrás, muito antes da guerra da lança, veio de uma familia cujo o poder se baseava em bens materiais, e seus pais eram caçadores de relíquias, e em uma dessas jornadas encontraram uma arma poderosa semelhante a uma foice que se dividia em duas partes, e nas duas partes tinham lâminas de foice, e ela continha um poder de um espírito antigo, e o seu nome era Ukantoth. Os pais de Ágni sabiam desse poder oculto da foice, porém decidiram trancafiar ela em seu templo de relíquias para que ninguém pudesse tocar em tal poder...
     
    Anos depois em uma bela tarde, o jovem Ágni que ja adolescente ficou curioso em saber o que seus pais haviam encontrado ha muito tempo atrás, entrou em seu templo de relíquias escondido para saber o que teriam encontrado, pois a foice era mantida em uma caixa especial, o que o jovem Ágni não sabia, era da profecia que essa arma continha... havia escrituras no cabo daquela arma, e então Ágni conseguiu abrir a caixa acabou lendo a profecia antiga no cabo que dizia: "Os ventos cantam a favor de teu espírito ó Ukantoth, espírito dos submundos, conceda um portador para esta arma, que o ajudou em inúmeras batalhas gloriosas".
     
    Rapidamente se houve um estrondo e ventos muito fortes em almahad, os pais de Ágni entraram no templo, mas ja era tarde de mais, Ágni havia sido possuído pelo espírito de Ukantoth, seus olhos ficaram brancos como a neve, seus cabelos compridos e Brancos, e haviam marcas e símbolos em seu peito, sua voz também havia mudado para um voz estridente e grossa, e a arma proibida estava em suas mãos. Os soldados do deserto de almahad foram atrás de Ágni, mas Ágni os derrotou com extrema facilidade ao desferir golpes de ventos cortantes e fugiu para o deserto. Desde então Ágni vaga pelos desertos de Almahad possuído pelo espírito de Ukantoth, destruindo tudo o que vê pela frente, dizem que a noite se houve o choro de Ágni esperando que algum bravo guerreiro o liberte desse espírito maligno em suas armas e traga a paz novamente para Ágni e também ao deserto de Almahad.
  5. Like
    it would be nice too if the guaranted rewards drops for every member of the guild whose killed(dealed most damage) the boss, like in skylore raid's that everyone gets it.
  6. Like
    it would be nice too if the guaranted rewards drops for every member of the guild whose killed(dealed most damage) the boss, like in skylore raid's that everyone gets it.
  7. Like
    it would be nice too if the guaranted rewards drops for every member of the guild whose killed(dealed most damage) the boss, like in skylore raid's that everyone gets it.
  8. Like
    Luiz Del Ducca reacted to Drakoslayd in Changes in Battle For Territories   
    I honestly don't think so considering that the game seems to move away from the ongoing war and towards pve but I do think that War should change some things up. 
  9. Like
    Luiz Del Ducca reacted to Khrone in Changes in Battle For Territories   
    Amazing suggestions!
    It's so sad that the War is a forgotten event even though it is so fun to play
  10. Like
    Luiz Del Ducca got a reaction from Drakoslayd in Changes in Battle For Territories   
    Of course, i really think something will be changed in war, maybe in a future update, but i have remembered that a new map is coming for the next year, maybe they  will save all these features/suggestions, for a possible similar event in new map ...
  11. Speechless
    Flag war is an event that takes place in map 2, so it is the first content that players who are new to the game encounter. However, if you look at the recent flag war, especially in sapphire (sorry, I only play on sapphire), win or lose is pre-determined, so many people give up before they even start. This is because the smaller population compared to the elf side, we have to force people to log, and it's hard to get people from different time zones to focus for an hour for a war where victory is uncertain. In the end, people in the sapphire mc side, who are new to playing, become disappointed with the content they encounter for the first time and leaves the game. Therefore, a transition to a new, population-agnostic or less-population-agnostic approach would be a good idea. Of course, flag war is the same old warspear tradition, but times have changed, so why not change it up a bit?
  12. Like
    Battle for Territories is one of the coolest things about this game but unfortunately it isn't that fun because of the lack of strategy and the Sentinels always steam rolls everyone except in 2 RU servers. 
    I suggest adding in additional (and completely optional) objectives to spice up the war
    Objectives + short description: 
    Raiding- a group of warriors must go behind enemy lines and kill enemy npcs who are outside the camps and prevent them from bringing back their rations
    Trebuchet- players must take down the enemies Trebuchets! [Trebuchet deals damage to friendly players inside the camps and are considered "buildings" just like flags]
    Partisan- groups of players must attack enemy supply caravans to pull enemy warriors away from the front 
    Buildings found inside T1 on Irselnort-
    Barricades- simple wooden constructs used to block players from passing until destroyed
    Fire/Holy totems- fire totems are found on Armor Cliff and are used to attack multiple targets and Holy totems are used the same way but used by Sentinels, both can be destroyed
     
    Each objective done successfully provides great rewards ranging from crimson cordium to chests with great faction themed costumes alongside the current buffs!
     
    Alliance costume merchant sells costumes themed around the alliances
    These costumes are themed with this example using the Deathknight class- 
    Forsaken footsoldier 
    Forsaken Heavy Infantry
    Forsaken Sergeant 
    Forsaken DeathSquire
    Forsaken Deathknight 
    Forsaken General
    Each costume costs gold unlike other costumes that are not sold by players but they can be quite expensive at the higher ranking costumes but they are themed around each of the 4 races of Arinar 
    I do wish I could do pixel art to make examples of costumes but I'm sure someone could!
    Classless Novice Skills [Level 12 and sold at Irselnort t1]
    [Gladiators Net] Deals no damage but prevents target from moving, using skills, or attacking
     
    [Throwing Axes] deals 30% physical damage with 50% armor penetration 
     
    [Throwing hammers] deals 50% physical and 50% magic damage without armor penetration with a 15% chance to stun
     
    [Javelin] deals 40% physical damage and decreases enemy block chance by 20% 
  13. Thanks
    Friends!
     
    This is the end of the thirteenth year of the war, but the confrontation of the Alliances definitely does not end there. Fascinating events await you ahead that will open the veil of Ayvondil's secrets, as well as new bright massive battles, bloody boss battles and many other amazing surprises!
     
    Once again the White Stones want to show the inhabitants of Arinar a long-forgotten past. The time has come for the heroes to plunge into the history of the Tlalocs, when the ancient people just appeared on the lands of Ayvondil, and to help them overcome all the difficulties of the first steps on the island. You need to be especially careful on this journey, because the sages assure that any mistake in the past can change the present!
     
    World Event "Arrival of the Tlalocs"
     
    Find the White Stones, which will send you back in time, where you will have to survive all the trials faced by the Tlalocs. Your help is necessary for the people to survive the consequences of the Great Rift and to escape to the shores of Ayvondil.
     
    First stage “Magic Storm”
    Long ago, during the Great Rift, the Tlaloc empire was destroyed and buried under the water column. The few who managed to escape - embarked on ships and went to look for new lands to live on. However, the Great Rift, for some reason, did not want to let the Tlaloc people go and a terrible storm hit the ships. Elementals began to appear on the deck and in the holds - messengers of the storm and ghosts, they hacked the hull of the ship, breaching holes. Help the Tlaloc people to escape, repair the holes and return the Messengers of the Breach back to the depths of the sea!
     

     
    Second stage “Brave New World”
    It was not possible to avoid a shipwreck, but the Tlalocs were able to reach the coast of a new, unexplored land. While women and children were exploring the coast, warriors and priests went deep inland to find food. One group of researchers found a mysterious altar, a spirit hovering over the altar offered them its help, but the price - the life of their leader, was too high, and the warriors hurried to leave the altar where they found it. Another group of hunters was ambushed by the elves who considered themselves the rightful owners of these lands! Help the Tlalocs survive the elven onslaught! Maybe, with time, the elders will figure out how to end the war!
     

     
    Third stage “Ritual of the Faceless”
    Some Tlaloc priests again came to the old altar and agreed with the spirit for help. The price of the spirit increased, now he wanted to take the souls of two leaders - the leader of the Tlalocs and the leader of the elves. The Chief Tesozmok agreed to such an exchange, since the good of the people was above all for him. The spirit revealed himself to the priests and called himself the Faceless. He asked the Tlalocs to conduct a ritual in his honor, for which it was necessary to light the incense burners that were around the altar, bringing the Faceless fire to them, and then feed the Faceless, who appeared in the guise of a spider, the souls of brave warriors who would try to interfere with the ritual!
     

     
    Fourth stage “Eeyecatl”
    The Faceless has kept his word. As soon as the ritual was completed, their Chief Tesozmok expired. However, the leader of the elves turned out to be strong, and then the Faceless changed his body - he turned into a terrible monster - Eeyecatl, the king of bats. In a rage, the monster pounced onto the elves, his former relatives, and only the help of the Tlalocs can now save them from death!
     

     
    World event “Shadows of the Past”
     
    You can also once again take part in the world event, that shows the very beginning of the war and the formation of two Alliances.
     
    Recall that in the first two stages, 2 conditions must be fulfilled at once, so carefully follow the course of the event and do not forget to follow the instructions of Valaria and Maradish. Next, you have to fight on the side of your Alliance, where you need to win, so that at the last stage it would be easier to defeat the summoned monster of the opposing side.


     
    New alliance event in a dedicated area "Battle of Clamont Island"
     
    The story of the confrontation between the Alliances continues! Prove that you are stronger and faster by understanding the mysterious history of Clamont Island and capturing all the treasures that are hidden there.
     

     
    Merchant ships mysteriously disappear near Clamont Island. In the distant past, this island was used by Berengar to imprison the forces of Chaos. Our scouts report that Chaos has learned to use the magic crystals that hold it in place as conductors of power. But the passage to the crystals is laid with stone slabs and overgrown with the roots of age-old trees, which cannot be broken by any mortal. However, the plates were not always there, the first act of Chaos in the distant past was the installation of these very plates. Awaken the power of the rune mirrors left by Berengar on the island for just such an occasion, and travel back in time, where you can break stone slabs, and your allies in our time will have to destroy the crystals! You need to make haste to do this faster than the hostile alliance, they are already circling above like ravens and are waiting to get all the jewelry from the missing ships!
     
    During the event, you need to get into the caves to destroy the magic crystals and stop the forces of Chaos. Whichever Alliance can destroy more crystals will claim all the treasures of the island.
     
    Please note that part of the event takes place in the past, and part - in the present, and in order to get to the crystals you need to constantly move in time. For that, make use of the runic mirrors in the camp or on the event territory. You can divide the forces of your Alliance or move from the present to the past and back in one big blow. Which tactic will lead to victory?
     

     
    There are three caves on the territory of the event, access to which is blocked by slabs. You can only attack the slabs from the past, but after you need to get to the crystals in the present. Also remember that only tactical groups led by Guild Commanders can get to the crystals. Decide in advance on the participants who will enter the caves on the island. 
     
    The guild that deals the most damage to the crystal is considered the winner, but only the Commanders can deal damage!
     
    Meanwhile the crystals will be able to restore health while out of fight. So try not to let them regenerate!
     
    Tournament guild event on the GvG-territory "Ash Arena"
     
    Taking into account the mistakes of the past, Snorlar prepared for a new bloody battle, which is now taking place in the mouth of a volcano, where the villain with his fiery monsters feel their maximum strength. Watch out, it will get really hot there! 
     
    Snorlar once again calls upon the guilds to compete in order to select the most powerful warriors, ones capable of containing the souls of the ancient warriors! Snorlar wants to take revenge on his teacher - the divine Vulcan, because he sacrificed Snorlar to possess great power, but Snorlar survived. He believes that the strongest heroes in the future will help him take revenge. The Ash Arena where the tournament is taking place is a dangerous place - in the center there is the mouth of a volcano, the heat in it is so strong that blood will boil in your veins! Only guild commanders are capable of absorbing the power of mighty warriors: the Fire Wyvern, the Spirit of the Flame, the Sparkbearer and Snorlar himself! Defeat ancient warriors, gain their power and crush your rivals, but be careful. The power of the ancient warriors is so great that it will gradually take away the life force of the commander! Close ranks, stay near your leader, then they will be able to borrow some of your life energy and defeat all enemies!
     

     
    At first glance the event may seem familiar, but still do not jump to conclusions: this year there are nuances of meeting with Snorlar and his assistants. 
     
    The first thing to remember, as soon as you get into the territory — after leaving the camp, or rather, having been launched by a catapult, you will not be able to return there at will — now you are only a target for other players. On the Ashen Arena, no creatures except bosses survive, so to get points you need to start by destroying your rivals. For each such death, your Guild will receive 10 points.
     
    However, only killing ancient warriors will help you to rise significantly in the standings - each boss will bring 750 points. After that, the Commander of your Guild (and only they!) will be able to take his power and transform into the monster itself. So, being in the skin of a monster, the Commander will add 25 points every 5 seconds to the account of the Guild. Therefore, try to protect him as long as possible, because now he is the main goal of others - killing the Commander in the body of the boss will bring 500 points and give you the opportunity to take power for yourself.
     
    Throughout the tournament, do not forget that it takes place in the very mouth of the volcano! The area in the center of the map, as well as locations with bosses will be red hot, so it's better to go there only especially prepared - otherwise it will be very painful. Flowers sprouting in some locations, giving protection from fire, will help to cope with the heat.
     
    While the Commander is in the form of a boss, they will constantly lose health and the only thing that can support their strength is the lives of his guildmates. Are you ready to sacrifice yourself for the glory of your union?
     
    If the Commander comes to be in the center of the volcano - the source of the power of fiery souls, then all these effects pause: here they will not take damage or steal the health of allies.
     

     
    Guild events in the open world
     
    Did you miss the main legends of Arinar? Now you can once again test the strength of your alliance in the open world in the battle against the most popular bosses - Demonologist, Avenger and Beholder. Only this time, in addition to fulfilling the conditions for activating the event, monsters must also be found!
     
    Flame of Anger
     
    Avenger is a real conservative, tied to one place, so he will traditionally wait for the warriors in his hall in Secret Sanctuary.
     
    Activation condition: earn 5000 Guild Points
    Event restart time: 12 hours after event completion
     
    Death Stare
     
    Beholder, on the contrary, has gone out of his way and can now randomly end up in one of the central locations under Irselnort. So get ready to run around to meet this boss!
     
    Activation condition: kill 10 characters of the opposing alliance with a level no lower than that of the group
    Event restart time: 12 hours after event completion
     
    Lost Soul
     
    The Demonologist, on the other hand, hid so deep underground that you will have to go down even below the Secret Sanctuary to get to the lost cave, where this boss now resides.
     
    But this path will definitely not be the easiest, because a huge number of traps are hidden in its corridors. There, in addition to constantly playing games with the movement speed, other unpleasant surprises await you: ambushes of monsters, pillars that afflict stun or fear, as well as stakes appearing from the ground that cause damage. Be extremely careful at every step!
     
    Activation condition: complete the “Berengar Tower” dungeon on the mythic difficulty level five times
    Event restart time: 12 hours after event completion
     

     
    Do not forget that you can fight each of these bosses outside the event, having gathered enough strength to challenge them. 
     
    Legendary Achievements
     
    Four new Legendary Guild Achievements will be available during the holiday events. Try to collect the entire collection to show the whole Arinar the power of your union! 
     
    Season 2: Forward to the Past
     
    In Update 9.4, the start of a new Season of Activities is planned, where you will still have daily and weekly missions waiting for you, as a reward for completing which you can get unique goods. Quests will be for both beginners on the Starter Islands and for high-level characters on Irselnort and Ayvondil. But now you can significantly speed up the process, since it will be possible to immediately purchase the required number of Season Points for the desired reward without completing the specified tasks.
     
    Don't forget about the benefits of the Battle Pass! They have expanded significantly for the second season: now, in addition to the increased list of rewards, the owners of the pass will have access to other opportunities. In particular, access to the Personal Storage or the Guild Storage will be carried out directly from the Quick Access Menu and you do not need to look for the Manager to quickly transfer things.
     
    Also, the opportunity to change a hairstyle from the list in the menu for Battle Pass holders will be absolutely free - change your image every day if you'd like! And as for those who have never had enough tasks, additional slots will become available with the purchase of the Battle Pass.
     
    V sector of Ayvondil “Ship Graveyard”: changes
     
    In addition to the festive events, the previous content is constantly updated in the game. So, in version 9.4 you will find a lot of new things, but the most important changes concern the territory of the Ship Graveyard. 
     
    Expansion of the talent tree
     
    As already described in the last in-game event, with the update you will be able to expand the branch of underwater talents, where 15 useful skills will be added. With them, you can become even stronger and more powerful in your travels through the territory of the Ship Graveyard.
     
    You can get acquainted with the entire updated branch below or directly in the game, in the "Talents" menu, but we will pay special attention to the 4 protective talents that can now completely save you from the negative effects under water. Bleeding, stun, hydrophobia, and poisoning are no longer scary!
     
    Underwater:
     
     Adaptability 
    Increases the character's movement speed in the underwater territory by 0.5% for each missing unit of oxygen, and reduces the incoming damage from monsters in the underwater territory by 0.5% for each available unit of oxygen.
     
     Lung Training
    Reduces the character's oxygen consumption rate in the underwater territory by 10%-15%-20% if the character stands still for 30 seconds.
     
     Energy Saturation
    Each time the character spends 600-400-200 units of his energy while in the underwater territory, surrounds the character with a shield for 30 sec. that absorbs incoming damage equal to 10% of the character's maximum health.
     
    Defensive:
     
     Getting Rid of Bleeding
    Removes Bleeding debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Poisoning
    Removes Poisoning debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Hydrophobia
    Removes Hydrophobia debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Stun
    Removes Stun debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Hardening of Bleeding
    Increases the Depths' Fury parameter for the character by 3-6-9% if they are affected by Bleeding debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Poisoning
    Increases the Depths' Fury parameter for the character by 3-6-9% units if they are affected by Poisoning debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Hydrophobia
    Reduces the damage received by the character by 5-10-15% if it is affected by Hydrophobia debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Stun
    Reduces the damage received by the character by 5-10-15% if it is affected by Stun debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
    Adaptive:
     
     Exceptional Healing
    Increases the effect strength of the character's basic healing skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Exceptional Defence
    Increases the effect strength of the character's basic defensive skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Exceptional Attack
    Increases the damage from the character's basic attacking skills by 5% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Long Standoff
    Increases the physical and magical power of the character by 0.6% units every 5 seconds while the character is in battle against monsters at the Ship Graveyard (max. number of buffs: 25 - 15%)
     
    Dynamic quests
     
    With version 9.4 a completely new dynamic type of quests for the V sector of Ayvondil will be added in the game. Now we will tell you how to find them, activate them, and why to do it at all.
     
    When completing some daily quests in the Ship Graveyard, you will be able to activate additional dynamic quests that must be finished in a certain period of time.
     
    When activated, all players will see yellow markers on the map, which will determine the locations where the quest can be completed. But what kind of quest is waiting for you - it will be known only when your character enters the indicated locations. The list of tasks will immediately display a new one, highlighted in orange, and a timer will be launched, which counts the time during which it is necessary to manage to complete the task.
     
    The quests related with the daily quests of Pirates and Mermen do not have a cooldown, so if you didn’t have time to meet the conditions in the allotted time, you can immediately try again. 
     
    The other quests from the open world will not give you this opportunity: you will have to wait 3 hours from the end to try again. 
     
    Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.
     

     
    Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.
     
    Title achievements
     
    Proving your superiority over and over again is never superfluous! With update 9.4, special guild achievements will appear in the game, which will take into account the best results of your union. Now you can find out exactly who is the fastest and strongest! Note that the achievement will be displayed for the entire server, but it is dynamic - this means that if your record is broken by any guild of any Alliance, it will go to new heroes. You will have to try to make sure that you remain the best!
     
    The achievement is given to all guild members who were in the composition at the time of receipt. Upon leaving the guild, the achievement is preserved, but only until it is recaptured by another guild.
     
    Six title achievements will await their sector V heroes, but for now you have time to prepare to become the first: 
     
    Valiant Invaders
    The guild that won the second stage of the Mermen Trials event the fastest
     
    Keepers of Regalia
    The guild that scored the most points in the first stage of the Mermen Trials event
     
    Sea Wolves
    The guild that completed the guild event Assault of the Ship the fastest
     
    Walkers in the Dark
    The guild that completed the guild event Descent to the Grotto the fastest
     
    Defenders of the Rift
    The guild with the most consecutive wins in the Invasion of Chaos tournament event
     
    Destroyers of Chaos
    The guild that scored the most points in the Invasion of Chaos tournament event
     
    All achievements will be displayed in the guild information window, just like legendaries.
     
    Trials of the Mermen Guild cup event
     
    The balance of power of guilds during the battle at the stages of the event will be improved. This means that if a guild is paired with a guild of a lower level, then not only active, but also passive skills that are not yet available to the enemy will be disabled. But your strength is still enough to show who is the best here?
     
    Personal storage
     
    One of the long-awaited innovations in version 9.4: it will be possible to use a personal storage, which can be accessed by all characters from level 6 of one Alliance on one server and one account through the Storage Keeper.
     

     
    You can both leave and take away gold or other items that take up extra space in the bag, and most importantly - transfer to your other characters. Initially, there will be 10 slots + 5 if a certain condition is met. It will be possible to expand the personal storage further using an item, and the increase in slots will be applied to the entire account. The maximum number is 100 slots.
     
    Personal and quest items cannot be moved to the storage, the same rules apply here as when using the Guild storage.
     
    Character's Bag
     
    In 9.4, you will notice that the character's bag has been added to filter and sort items by category, making it easier to search for certain items. Similar filtering will now be used with a Personal or a Guild Storage.
     

     
    Personal Hairdresser (Hairstyle Menu)
     
    Another pleasant surprise will be the ability to change your appearance, while maintaining the ability to return to the old image.
     
    Personal Hairdresser is available in the new Appearance Settings Menu, which can be opened by clicking on the gear button from the Equipment menu. If you want, in addition to choosing a hairstyle, you can immediately change the hair color or the name of the hero there.
     
    When you click on "Personal Hairdresser", a window opens with a list of hairstyles available to the player, which you can change according to your mood at any time!
     
    At first the catalog will be filled with the following hairstyles:
    current hairstyle; all hairstyles from the achievement sets (Champion Hairstyle, Champion Barber Set, Favorite Barber Set), if these items were used by the character; all hairstyles from the sets given out as rewards for the first Season of activities, if these items were used. After that, any used hairstyles will be included in the catalog. Also, all hairstyles that are in a set will be added there, only if this set cannot be obtained again, for example, the Champion Barber Set and the Favorite Barber Set (achievement awards).
     

     
    Wyre Unchained
     
    The Maliat Elves could not notice the mass rallies and solitary pickets that the warriors constantly held near Wyre. The dragon has always been well cared for and never offended, as it is a favorite pet of the elves. But the voice of the public is still a priority for all dwellers of Arinar, so the decision was made to free Wyre. However, the dragon is still not going to fly far from its feeder, so each of you will be able to walk near him! And, perhaps, to care for him!
     

     
    Irselnort
     
    Those who closely followed our secret insides already guessed that Irselnort was waiting for visual changes. We have redesigned every location, and now a completely new and incredible graphics are waiting for you both on the island's surfaces and in the underground. Explore the familiar corners again - we assure you that you will not recognize them, and the journey through Irselnort will be even more pleasant.
     
    Theme Music
     
    The music creates the very mood that helps you win even in the fiercest battles. With version 9.4, make the sound louder immediately when you enter the game - the improved main theme music will definitely please you. But we paid special attention when the character is in battles in Dungeons and with raid bosses, at events or during the siege of the Castle - here you can enjoy a completely new soundtrack!
     
    The procedure for using items
     
    An important change in the game will be the priority of using items in the queue for the use of skills. That is, if you previously pressed several skills, and then wanted to use a potion, then you had to wait for the order of the queue. Now the items will be applied immediately.
     
    In addition, scrolls now have a 1 second of cooldown between uses.
     
    Other changes
    added highlighting of the icon in the taskbar for a minimized application if a reward was received;
    the pause in regenerating health and energy when switching between locations will no longer apply;
    a summoned monster, while ignoring the effect of the "Sneer of Fate" skill, is now friendly to the character and his allies;
    when you click on a slot with a missing item in the skill bar, you will now be asked to place a skill or item in it;
    corrected the work of the Facilitation parameter with some skills.
    На этом пока вся информация, остальное будет уже в релизе.
    До встречи на тестировании!
     
    AIGRIND
  14. Like
  15. Like
    Luiz Del Ducca reacted to TheCabbage in Minions. Suggestions and impressions.   
    Their level is rounded up to a multiple of five; as such there are only level 5, 10, 15, 20, 25 and 30 minions. For example players from levels 21 to 25 all have their minions at level 25.
     
    I'd prefer something more like this image, a list of skills isn't very informative if I'm a newish player and have no idea what a library or a charmer is.

  16. Sad
    Luiz Del Ducca reacted to Occult in Hairstyle settings   
    amazing ıdea ... ım still sad about changing my 150 achievment hairstyle 😛
  17. Like
    Luiz Del Ducca reacted to yinglun in Hairstyle settings   
    That's a great suggestion, brother. I strongly support you.
  18. Like
    Important
    special thanks to @Akasha for helping make this guide possible, Thank you very much!. if you find any spelling or number error, please do tell me to fix it.  
     
    Description
    Death Knight is a truly flexible tank, capable of dealing high amount of physical and magical damage while having high amount of defense, and getting stronger the more enemies gather around him, due to his skill set death knight are excellent at holding large amount of monsters with ease, a forgotten tank in recent years... death knight can still get the job done in his own way
     
    Offense: 3.5 / 5
    Defense: 4.5 / 5
    Support: 1.5 / 5
     
    Base Skills
     Devotion
    Type: Passive
    Increases the maximum health by 2%, physical and magical strength by 4% for the character.
     
     Thorn of Death
    Type: Active
    Usage Range: melee
    Energy Cost: 11 / 12 / 13 / 14 / 15 units
    Cooldown: 10 seconds
     
    Blow that deal increased physical damage.
    Base damage: 20 / 40 / 60 / 80 / 100 Bonus damage from physical strength: 115% / 120% / 125% / 130% / 135%  
     
     Exhalation of Darkness
    Type: Active
    Usage Range: melee
    Energy Cost: 13 / 14 / 15 / 16 / 17 units
    Cooldown: 10 seconds
     
    Bewitches your weapon in order to deal increased magical damage during the next auto attack and stun the enemy for sometime.
    Base damage: 30 / 55 / 80 / 105 / 130 Bonus damage from magical strength: 105% / 110% / 115% / 120% / 130% Weapon Bewitching duration: 10 seconds Stun Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds  
     
     Provocation 
    Type: Active
    Usage Range: 5 yards
    Energy Cost: 7 / 8 / 9 / 10 / 11 units
    Cooldown: 8 seconds
     
    Attract the target's attention and makes the hostile monster attack you.
    Aggression amount: 7500 / 15000 / 25000 / 45000 / 75000 Aggression Duration: 6 / 7 / 8 / 8 / 9 seconds  
    Extra Information:
    Aggression amount get applied at the start of the effect, the debuff placed on the enemy will increase aggression from any attacks up to x3 times!
     
     Threads of Darkness
    Type: Active
    Usage Range: 4 yards
    Energy Cost: 16 / 17 / 18 / 19 / 20 units
    Cooldown: 18 seconds
     
    Moves the selected target's closer to the death knight, the enemy will suffer from increased damage from any attack and get Immobilization momentarily.
    Damage increase: 4% / 6% / 8% / 10% / 12% Debuff Duration: 4 / 5 / 6 / 7 / 8 seconds Immobilization duration: 2 seconds  
     
     Dark Shield
    Type: Active
    Usage type: Instant
    Energy Cost: 18 / 19 / 20 / 21 / 22 units
    Cooldown: 25 seconds
     
    With some chance, reduce some of the damage received in accordance with his armor.
    Chance to trigger: 30% / 45% / 50% / 60% / 75% Buff Duration: 22 / 24 / 26 / 28 / 30 seconds Damage reduced from monsters: 2.5% / 3% / 3.5% / 4% / 4.5% Damage reduced from players: 1.5% / 2% / 2.5% / 3% / 3.5%  
     
    Experts
     Death Call
    Type: Active
    Usage type: Instant
    Energy Cost: 20 units
    Cooldown: 14 seconds
     
    An attack that deals magical damage and apply "aggression" to all target around the character.
    Magical damage dealt: 20% / 25% / 30% / 35% Aggression amount: 15000 / 35000 / 80000 / 140000 Effect Duration: 6 seconds Area of Effect: 7x7 all levels (shape of a square, see spoiler below) 1.5 seconds interval between damage pulses (equal 4 pulses of damage) Max number of players effected: 3 / 4 / 5 / 6 Max number of monsters effected: 8 / 10 / 12 / 14  
     
    Extra Information
    The Aggression death call deal, only applies when initially casted, enemies that get hit with the skill afterward do not get aggression
     
     Steel Hurricane
    Type: Active
    Usage type: Instant
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    A strike that deal damage to all enemies within 1 yard radius, the type of damage depends on the prevailing physical or magical power of the character
    Physical damage dealt: 105% / 110% / 120% / 135% Magical damage dealt: 130% / 140% / 155% / 175% Max number of players effected: 3 / 4 / 5 / 6 Max number of monsters effected: 8 / 10 / 12 / 14  
     
     Saturation
    Type: Active with continuous effect
    Energy Cost: 12 / 14 / 16 / 18 units
    Reduced Energy Regeneration: 5 / 7 / 9 / 10
    Cooldown: 10 seconds
     
    Increase death knight "steal health" parameter while the skill is active.
    Steal health increase: 10% / 15% / 20% / 25%  
     
     Sharp Shadow
    Type: Active
    Usage Range: 3 yards
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    Magical attack that deals damage to enemy and stun them, the character also restore health equal to a portion of their max health if under the effect of saturation.
    Magical damage dealt: 135% / 150% / 170% / 190% Stun Duration: 2 / 2.5 / 3 / 3.5 seconds Health restored: 10% / 12% / 16% / 20%  
     Blow of Silence
    Type: Active
    Usage Range: melee
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    Bewitches the character weapon in order to deal increased damage on the next attack and silence all enemies within 1 yard from the target.
    Damage increase: 5% / 15% / 20% / 25% Bewitching Buff Duration: 7 / 8 / 9 / 10 seconds Silence Duration: 4 / 5 / 6 / 7 seconds Max number of players effected: 3 / 4 / 5 / 6  
     Secret Reserve
    Type: Passive
    Cooldown: 120 seconds
     
    When health get to a critical level, death knight gets a big boost to health regeneration and regeneration rate, Reduce the damage taken by the character from monsters while the skill is on cooldown.
    Health Regeneration Increase: 200% / 300% / 400% / 500% Regeneration Rate: 2.8 / 2.5 / 2 / 1.7 Buff Duration: 13 seconds Health threshold to activate: 20% / 25% / 30% / 35% Damage reduction: 5% / 10% / 15% / 20%  
     Aura of Hatred
    Type: Active
    Usage type: Instant
    Energy Cost: 26 units
    Cooldown: 60 seconds
     
    Increase physical and magical power of the character as well as his physical and magical defense also increase accuracy.
    Damage increase: 5% / 6% / 8% / 10% Defense increase: 5% / 7% / 10% / 15% Accuracy increase: 9% / 11% / 13% / 15% Buff Duration: 50 / 60 / 70 / 80 seconds  
     Blood Protection
    Type: Active
    Usage type: Instant
    Energy Cost: 20 units
    Cooldown: 22 seconds
     
    Decrease all incoming damage done to the character or an ally for a period of time.
    damage decreased: 20% / 30% / 40% / 50% Buff Duration: 5 / 6 / 7 / 8 seconds  
     Knight's Curse
    Type: Active
    Usage Range: 4 yards
    Energy Cost: 24 units
    Cooldown: 30 seconds
     
    Applies the "kiss of death" debuff to the enemy for sometime. This effect increase any incoming damage dealt to the enemy. When the effect expires, a curse zone is formed near the enemy for sometime. All the enemies in the zone receive periodic magical damage.
    "Kiss of Death" debuff duration: 3 / 4 / 5 / 6 seconds "Kiss of Death" damage increase: 10% / 15% / 20% / 25% Curse Zone Duration: 15 seconds Curse Zone Damage dealt: 55% / 65% / 75% / 85% Curse Zone max number of player: 3 / 4 / 5 / 6 Curse Zone max number of monsters: 8 / 10 / 12 / 14 Curse Zone Damage Intervals: 1.5 seconds
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    Luiz Del Ducca reacted to Zofia-US in #1 Paladin Guide - Zeus - US-Sapphire   
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    Luiz Del Ducca reacted to lallouss in #1 Paladin Guide - Zeus - US-Sapphire   
    #1 Paladin Guide
     
    1. Introduction
    2. Base, Expert Skill and Relics Setup
    3. Weapons, Gears and Books
    4. PvE, Dungeons and Raids Tips and Tricks
    5. PvP, Arena and Wars Tips and Tricks
    6. Summary
     
     
    1. Introduction:
     
    Paladin is a class under appreciated by many because of its lack of damage burst potential, but it can deal damage as much as mage and heal as much as priest in team fight or dungeon.
    Most used expert skill Sacred Shield, Least used expert skill Sun seal.
    Paladin's power lies in his abilities to support and amplify his team mates or control enemies. He is feared by his enemies in arena and close combat fights, having heal and aggro skills makes him the best tank to out aggro any other class in game. Jumping into fights and support his team mates in wars while silencing enemies with Fetter.
    This guide is made for high level paladins mostly so i will show maxed set of gears and weapons to be used.
     
    FACTS
     1. Less than 5% of Sentinel players made paladins, from 9 total sentinel classes average should be 11.11% 
    2. Paladin most useful in arena because of his sacred shield
    3. Paladin has more damage reduction than a warden at low hp
    4. Paladin can steal aggro of any boss from any class if maxed PvE skills
    5. Paladin is better than a mage, priest or druid in dungeon if he has maxed banner and support skills
    6. Paladin worst enemy is Warlock due to its multi disable skills
    7. Rogue's worst enemy is Paladin
    8. Paladin weakness is being far from enemies, silence, disable, stun
    9. Paladin strength is being close to enemies
    10. The only class that can replace any other class in any situation except dealing massive damage
     
    Chosen passive: Spirituality (+10% Energy)
    Shield: Can equip shield (+15% physical/magic defense)
    Can equip one handed axe Can equip two handed axe
    Can equip one handed sword Can equip two handed sword
    Can equip one handed mace Can equip two handed mace
    Can equip spear
    Can equip heavy armor Can equip Lightweight armor
     
    Different gear and weapon options makes him playable in many different ways to suite your needs. In this guide we going to discuss 3 types of builds: Pure PvP, Pure PvE, Hybrid
    We are not going to discuss what each skill does, but how each skill can be used effectively, tips and tricks of paladin, if you want simple description of each skill you can read them in game or on forum they are available to anyone, because lets be honest not all cares about % of this and that, what your really care about is what is the best for some type of situation without having to read a page full of numbers and %, will add full description of each skill details in the end of the guide if any requests for it.
     
    2. Base, Expert Skill and Relics Setup: 
    Pure PvP
    Arena,1v1,War,GvG and anything related to versus players
     
     Purifying 5/5
    After u fetter your opponent use this skill to inflect extra magic damage on him, but if cool down is over recast it fast, this skill can be used to activate some cool bonus relics for extra stats
    Tip1: use it after fetter
    Tip2: use it whenever it possible
     Fetter 5/5
    Use this skill to silence and trap your enemies, making them unable to move or cast skills
    Tip1: can be used after Harrad's Call if enemies are far
    Tip2: use it when in mid of enemies
    Tip3: use it to stop your enemies from running away
     Light Aura 1/5
    Use this skill in the start of battle to increase healing effect of yourself and your party
    Tip1: use it to trigger relics most often
     Persuasion 1/5
    Use this skill to reset your enemies attack sequence and confuse them can be crucial in arena
    Tip1: use it 1v1 to reset your enemies attack and activate relics
    Tip2: use it in war of map2 to rest your enemies attack on flag
    Tip3: use it to aggro enemies who can go invisible
    Tip4: use it in 2v2 to save your partner if the enemy attacking him
    Tip5: not to be used in group wars or GvG
     Heavenly Light 3/5
    Use this skill to heal yourself or your allies in time of need, most effective with magic build setup
    Tip1: if using magic items, use this as much as possible to support yourself and your allies especially in arena
     
    make sure you use only 10 skill points on base skills leave other points for expert skills
     
     Illumination 1/4 
    Deals Magic damage to enemies in a small AoE, best combined with stun or life steal stat
    Tip1: equip stun weapon and stun buffs and use this skill non stop to stun your enemies and reset their attack sequence
    Tip2: mostly used for its possibility to stun enemies in an AoE and make them lose aggro on your allies
    Tip3: if enemies are far Harrad's Call > Fetter > Illumination
     
     Harrad's Banner 1/4 
    Use this skill before entering the battlefield but take care enemies can run from it so be sure to use it wisely (doesn't trigger any stun stat)
    Tip1: can be used also in a tricky way to kite your enemies leaving it behind you so they get delayed to follow you
    Tip2: in 1v1 use it before enemy can reaches you
    Tip3: use it after Fetter so enemy cant run from it
    Tip4: use it before you or your allies cast any other damage spells to increase their damage output on enemies
     
     Sun Seal 1/4 
    Basically useless not used skill in war or 1v1 hardly it will consume your mana and time to use it better focus on other skills in hotkey
    Tip1: in 1v1 use it to increase life steal on enemies
    Tip2: use it before using Shield Strike to heal a fixed % of your max hp
     
     Harrad's Call 1/4 
    Can be maxed for better % stun chance and better damage but at level 1 still effective and better use skill points elsewhere
    Tip1: use it to run from or towards enemies
    Tip2: jump into enemy groups to stun them
    Tip3: use Fetter always after it
    Tip4: use it to initiate a fight in 1v1 vs ranged enemy
    Tip5: use it to initiate any arena fight or after Harrad's Banner
     
     Shield Strike 4/4 for 1v1 only, other than that 1/4 
    for 1v1 this is crucial to stun your enemy for longer period of time and it increases the % of hp recovery if combined with sun seal
    Tip1: use it to initiate a fight in 1v1 vs melee enemy than run towards them for 0.5 second than cast Fetter
    Tip2: use it after Fetter is about to end to maximize your disable to enemy
    Tip3: push enemies away from yourself or your allies
     
     Sacred Shield 1/4 for 1v1 only, other than that 4/4 
    this is basically best support skill paladin has in a non 1v1 fight, it cant be used on yourself, only on allies or minions if level 3 or above the paladin will receive a shield also
    Tip1: the more max hp you have the more effective it is
    Tip2: use it to initiate a fight anywhere
    Tip3: use it when paladin has low hp, the lower the hp the better only if paladin has Inner Force, because it reduces damage deal and making shield last longer
    Tip4: cannot be used in 1v1 fair fight because you need a minion or someone to cast it on to receive a shield on yourself also its powerful in 1v1
    Tip5: use it after using Paladin's Prayer on ally to make it more effective
    Tip6: in a 2v2 arena fight must initiate the fight with it and use it whenever possible before any other skill
     
     Light Defense 1/4 
    can use it anytime you want to increase your party % physical/magic defense
    Tip1: best used in full party early before meeting enemies by 5 second
     
     Paladin's Prayer 4/4 
    can be used in early fight if you know the enemy going to deal heavy damage on you or your ally in next 4 seconds or can be used after receiving few hits, the early the better so can recast more of it later on
    Tip1: in a 1v1 the early use of it the better but in a team fight save it to see who in your party is dying and heal them
     
     Inner Force 4/4 (Passive no animation)
    if your looking for survival and tank mode this is the best skill to survive at the lower the hp you have, sometimes few points matters between winning and losing a match or a war
    Tip1: best to combo with it supportive skills or buffs, use Sacred Shield with it at low hp for maximum effectiveness
     
    Pure PvE
    Dungeons,Questing,Raid Bosses anything related to farming
     
     Purifying 3/5 or 5/5 if going full physical PvE paladin
    Use this skill whenever possible
     Fetter 1/5 or 3/5 or 5/5
    helps a bit in PvE but not really important much other than escaping mobs or reducing their damage mostly gets resisted by bigger mobs
     Light Aura 5/5 
    make sure Heavenly Light is maxed before leveling this skill
     Persuasion 1/5 or 5/5 if going full tank mode
    must have at level 5 if full tank PvE paladin, use it immediately to aggro mobs
     Heavenly Light 5/5
    this also effects aggro in healing making it possible to aggro any boss you like
     
    make sure you use only 10 skill points on base skills leave other points for expert skills
     
     Illumination 4/4
    Deals Magic damage to mobs in a small AoE, best combined with stun or life steal stat
    Tip1: equip life steal magic weapon and magic buffs and use this skill non stop to deal damage and life steal mobs
    Tip2: attack never misses and helps aggro mobs
    Tip3: if mobs are far Harrad's Call > Heal > Illumination
     
     Harrad's Banner 3/4
    Use this skill before engaging with mobs
    Tip1: can be used also in a tricky way to kite mobs leaving it behind you so they get delayed to follow you
    Tip2: cast it early before you or your party start attacking mobs
    Tip3: most effective at big hp mobs to deal extra damage on them
    Tip4: best combo: Harrad's Banner > Fetter > Illumination > Call
     
     Sun Seal 1/4
    use it on mobs to increase yourself and your party life steal parameter on that specific mob
    Tip1: basically adds extra magic damage in PvE if using magic weapons
     
     Harrad's Call 1/4
    Can be maxed for better % stun chance and better damage but at level 1 still effective and better use skill points elsewhere
    Tip1: use it to run from or towards mobs + stun them
    Tip2: use Illumination always after it
    Tip3: run faster by jumping forward on the map
     
     Shield Strike 1/4
    Pure PvE paladin most effective using magic weapons not physical but either way this should be level 1 for PvE
    Tip1: use it to push bosses or mobs 2 yards in any direction you want (sometimes resists bosses)
    Tip2: take care while using it to not reset bosses or mobs
     
     Sacred Shield 3/4
    this is basically best support skill paladin has it cant be used on yourself, only on allies or minions if level 3 or above the paladin will receive a shield also
    Tip1: the more max hp you have the more effective it is
    Tip2: use it before entering mob areas
    Tip3: use it when paladin has low hp, the lower the hp the better only if paladin has Inner Force, because it reduces damage deal and making shield last longer
    Tip4: use it after using Paladin's Prayer on ally or yourself to make it more effective
    Tip5: if solo farming use it on a minion to receive a shield to yourself also
     
     Light Defense 1/4
    can use it anytime you want to increase yourself and your party % physical/magic defense
    Tip1: best used in full party at any time
    Tip2: Inner Force is more better at level 4 if your the tank than Light Defense
     
     Paladin's Prayer 1/4
    use it when someone losing hp fast keep it for emergency can be crucial at important moments
    Tip1: use it as last resort keep it for emergencies in helps in life or death situations
     
     Inner Force 3/4
    if your looking for survival and tank mode this is the best skill to survive at the lower the hp you have, sometimes few points matters between dying and staying alive in PvE
    Tip1: best to combo with it supportive skills or buffs, use Sacred Shield with it at low hp for maximum effectiveness
    Tip2: dont be afraid if you have low hp you wont die easily
     
    Hybrid
    Mix setup of skills that allow you to excel in anywhere and everywhere in warspear
     
     Purifying 5/5

     
     Fetter 5/5

     
     Light Aura 1/5

     
     Persuasion 1/5

     
     Heavenly Light 3/5

     
     Illumination 1/4
     Harrad's Banner 3/4
     Sun Seal 1/4
     Harrad's Call 1/4
     Shield Strike 1/4
     Sacred Shield 4/4
     Light Defense 1/4
     Paladin's Prayer 3/4
     Inner Force 3/4
     
    Tips of how to use skills effectively for Hybrid is a combintion of Pure PvP and Pure PvE
     
    3. Weapons, Gears and Books: 
     
    Best books for Paladin are defensive books:
     
    Magical Toughening skill book - increases magical defense of the character by 20% and decreases incoming magical damage to a character from an auto attack by 10% when the current health is lowered to 30% when compared to the maximum
    Physical Toughening skill book - increases physical defense of the character by 20% and decreases incoming physical damage to a character from an auto attack by 10% when the current health is lowered to 30% when compared to the maximum
     
    Power of Life skill book - increases character's maximum health by 6% and health regeneration by 15%
    Magical Protection skill book - increases numerical value of character's magical defense by 10%
    The Power of Blood skill book - increases character's and all party members' "steal health" parameter by 10% when party's combined health level is less than 50%
    Distortion of Life skill book - Restores character's health by 150% of the damage inflicted by the enemy when the character is under the debuff "stunning" with a chance equal to the value of character's "steal health" parameter. However, this effect has a cool down of 2 seconds
     

     
    Reflection plays a role in tanking mobs/bosses
     
    Pro Weapons:
     
    PvP Magic
    Stun mace (magic enchanted) + Arena shield (fero enchanted) 
    or
    Arena mace (magic enchanted) + Stun shield (fero enchanted) 
     
    Accessories: craft cape,arena amulet,arena rings magic 
     
    2 handed mace is not recommended for arena
     
    For GvG and Wars AoE stun magic mode:
     
    Stun Magic Spear (stun enchanted) 
     
    PvP Physical
    Double Pene Mace (fero enchanted) + Arena shield (fero enchanted)  
    Accessories: arena cape,resist amulet,arena rings physical 
     
     
    PvE Magic
    Life Steal Hammer 
     
     
    Pro Gears:
     
    PvP Half Greatness + Half 32 Heavy + Belt Light Craft 
     
    PvE Half 32 Heavy + Half 32 Light + Any good PvE Belt 
     
     
     
    4. PvE, Dungeons and Raids Tips and Tricks:
     
    PvE for paladin is mix set of Heavy and Light Gears and Life steal magic weapons u can pick what ever level gears you want best for 32 paladin is Mermen mixed gears heavy 2 pieces and light 2 pieces but you will need massive mana regeneration and mana book maybe
     
    Affordable Gears for average paladins:
     
    Cape: Magic |  Mana Reg | any stat is good (preferably more magic or life steal)
    Enchants: Critical | Life Steal or Parry

     
    Amulet: Magic | HP or Pene | any stat is good (preferably life steal)
    Enchants:Accuracy | Life Steal or Fortitude

     
    Ring: Magic | HP or Accuracy | any stat is good (preferably life steal)
    Enchants: Mana Reg | Life Steal or Fortitude


     
    Belt: *Heavy Belt preferably*    HP | Pene or Critical | Accuracy or  Parry
    Enchants: Mana Reg | Retribution or Fortitude


     
    Helmet | Armor | Gloves | Boots: pick any 2 light 2 heavy gears of the following sets of heroic gears
     
     
    Helmet Enchants: Accuracy | Defense

     
    Armor Enchants: Rage | Defense (Tip: Better use light armor because most heavy armor has -block- and if using 2 handed magic setup its a waste of stat to have -block- only works with shield equipped)

     
    Gloves Enchants: Pene | Defense

     
    Boots Enchants: Stun or Cool Down | Defense (Tip: Better use boots which has mana regeneration)

     
    Tip: use 2 of the same set 2 light same set. 2 heavy same set
     
    Affordable Weapons for average paladins:
     
    Hammer: Magic |  Retribution or Parry or Dodge (Tip: you can use physical weapons also but magic is most preferably considering most damage skills paladin has are magic related)

     
    How to use paladin in PvE situation:
     
    Combo: Harad's Call > Harad's Banner > Fetter > Illumination > Purify > Heavenly Light + Sacred Shield (if needed)
     
    5. PvP, Arena and Wars Tips and Tricks:
     
    PvP for paladin is a full set of Heavy Gears for those who cant afford a mix of 2 pieces 30 greatness and 2 pieces 32 heavy mermen gear go by the following
     
    Affordable Gears for average paladins:
     
    Cape | Amulet | Rings: Same from PvE affordable set (if Physical 1 handed mace than get physical accessories and if Magic 1 handed mace than get magica accessories)
     
    Helmet | Armor | Gloves | Boots | Belt: (Follow the enchants shown in the pictures below)

     
     
     
    6. Summary:
     
    Paladin can be Tank, Support, Healer, Crowd Control, Stunner, Silencer and Damage amplifier Hero. I'm going to show you in this summary what cool paladin stats he can have and can reach things beyond your imagination.
     
    Retribution Paladin: 80.8% Damage Reflection

     
    Vampire Paladin: 87.7% Steal Health

     
    Resist Paladin: 100% Resistance + 50% Solidity

     
    Speed Paladin: 70% Attack speed

     
    Block Paladin: 16.5% Dodge + 19.9% Parry + 25% Block

     
    Rock Paladin: 25999-80% Physical   19014-74.% Magical Defense

     
    Monster Paladin: 18904 HP

     
    Critic Paladin: 50% Critical Hit

     
    Auto Paladin: 100% Attack Strength

     
    Pierce Paladin: 27.1% Piercing Attack

  21. Thanks
    Guildas 
     
     
    Neste guia você encontrará todas as informações necessárias para upar sua guild, custos e o que muda em cada melhoria das habilidades
     
     
     Guilda Nível 1 (capacidade de 15 membros)
    Custo:
    Habilidades:
     
     Guilda Nível 2 (capacidade de 20 membros)
    Custo:
    Habilidades:
     
     Guilda Nível 3 (capacidade de 30 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 4 (capacidade de 40 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 5 (capacidade de 50 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 6 (capacidade de 60 membros)
    Custo:
    Habilidades:
     
     Guilda Nível 7 (capacidade de 70 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 8 (capacidade de 80 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 9 (capacidade de 90 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 10 (capacidade de 100 membros)
    Custo:
    Habilidades:
     
    Guilda Nível 11 (capacidade de 100 membros)
    Custo:
    Habilidades:
     
     Guilda Nível 12 (capacidade de 100 membros)
    Custo:
    Habilidades:
     
    fonte: https://forum.warspear-online.com/index.php?/topic/50934-все-что-нужно-знать-о-гильдии/
     
  22. Thanks
    Lacaios são ajudantes que simulam as funções de certas classes, eles podem se classificados em tank, dano ou cura. Como há pouca informação sobre lacaios no fórum brasileiro e é um assunto que é útil para todos jogadores, eu decidi catalogar todos os lacaios existentes no Warspear, principalmente agora no evento de primavera, onde a única companhia que se pode levar às masmorras são os lacaios. Ao todo são 45 lacaios - 9 de tank, 12 de dano e 24 de cura.
        
    Tanks
     
    Zelote do abismo
    Tipo: tank.
    Duração: 2 horas (4 horas se for da loja milagrosa).
    Raridade: comum.
    Como obter: esconderijo dos lacaios, drop de chefes em qualquer mapa, algumas missões.
    Habilidades: provocar, fios da escuridão (faz o alvo receber mais dano).
     
    Viajante das estrelas
    Tipo: tank.
    Duração: 4 horas (8 horas se for da loja milagrosa).
    Raridade: avançado.
    Como obter: esconderijo dos lacaios, drop de chefes a partir de Irselnort, algumas missões.
    Habilidades: provocação, aturdir (aplica fraqueza).
     
    Horror das profundezas
    Tipo: tank.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: esconderijo dos lacaios.
    Habilidades: provocação, grilhões da justiça (imobiliza e reduz o dano causado pelos inimigos).
     
    Guarda abóbora
    Tipo: tank.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Noite Mediana.
    Habilidades: cortar tendão, onda de agressão, investida.
     
    Grinch
    Tipo: tank.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Criação do Mundo.
    Habilidades: cortar tendão, emanar escuridão, provocar.
     
    Guarda abrasador
    Tipo: tank.
    Duração: 2 horas.
    Raridade: exclusivo.
    Como obter: baú do gladiador, no comerciante de pontos de arena.
    Habilidades: fios da escuridão, rugido, golpe de escudo.
     
    Urso feroz
    Tipo: tank
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: cache dos heróis lendários.
    Habilidades: agressão; com uma certa chance, aplica sangramento no ataque automático, restaura 15% da própria vida ao atacar um inimigo sob efeito de sangramento; restaura a própria vida (passiva); causa 130% do dano físico e tem chance de aplicar o efeito Atordoamento por 4 segundos, a chance de atordoar depende da vida atual do inimigo.
     
    Macaco voador 
    Tipo: tank.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Mistérios da Ilha Bem-aventurada.
    Habilidades: agressão, emanar escuridão, explosão sônica.
     
    Dano
     
    Caçador morto
    Tipo: dano.
    Duração: 2 horas (4 horas se for da loja milagrosa).
    Raridade: comum.
    Como obter: esconderijo dos lacaios, drop de chefes em qualquer mapa, algumas missões.
    Habilidades: tiro potente, tiro de dispersão.
     
    Ceifeira sanguinária
    Tipo: dano.
    duração: 4 horas (8 horas se for da loja milagrosa).
    Raridade: avançado.
    Como obter: esconderijo dos lacaios, drop de chefes a partir de Irselnort, algumas missões.
    Habilidades: espinhos da morte, exaurir vida.

    Serpe selvagem
    Tipo: dano.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: esconderijo dos lacaios.
    Habilidades: cuspe venenoso, medo.
     
    Fantasma do Licantropo
    Tipo: dano.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Noite Mediana.
    Habilidades: talho, ataque impiedoso, aturdir.
     
    Homem das Neves
    Tipo: dano.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Criação do Mundo.
    Habilidades: esfera relampejante, bola de neve, golpe danoso.
     
    Esquimó de Guerra
    Tipo: dano.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Criação do Mundo.
    Habilidades: flecha de fogo, flecha de gelo, tiro de dispersão, bola de neve.
     
    Curupira
    Tipo: dano.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento de Carnaval.
    Habilidades: corre instantaneamente para o inimigo, causando dano físico; aumenta os parâmetros de penetração e acerto crítico do personagem (passiva); causa dano mágico instantâneo, e com uma certa chance aplica o efeito Atordoamento ao alvo; causa dano físico e reduz as defesas física e mágica do inimigo.

    Lanceiro do Fogo
    Tipo: dano.
    Duração: 2 horas.
    Raridade: exclusivo.
    Como obter: baú do gladiador, no comerciante de pontos de arena.
    Habilidades: aumenta em 30% o parâmetro de resiliência do personagem por 15 segundos; desforra; espinhos da morte.
     
    Dracard
    Tipo: dano.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo da celebração de Aniversário do Warspear.
    Habilidades: investida, reduz a velocidade de movimento do alvo, talho, atração.
     
    Sapo Venenoso
    Tipo: dano.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Mistérios da Ilha Bem-aventurada.
    Habilidades: arremetida poderosa, cortar tendão, cuspe venenoso.
     
    Espírito dos Raios
    Tipo: dano.
    Duração: 4 horas.
    Raridade: exclusivo.
    Como obter: assumir uma posição no torneio de guildas que recompense com o baú Cofre de Ouro, Cofre de prata ou Cofre de bronze.
    Habilidades: raio, impacto relampejante.
     
    Cura
     
    Encantadora de Gatos
    Tipo: cura.
    Duração: 2 horas (4 horas se for da loja milagrosa).
    Raridade: comum.
    Como obter: esconderijo dos lacaios, drop de chefes em qualquer mapa, algumas missões.
    Habilidades: escudo sagrado, toque de cura.
     
    Mandingueiro da Praga
    Tipo: cura.
    Duração: 4 horas (8 horas se for da loja milagrosa).
    Raridade: avançado.
    Como obter: esconderijo dos lacaios, drop de chefes a partir de Irselnort, algumas missões.
    Habilidades: selo ancestral, escudo de ossos.
     
    Eremita do Pântano
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: esconderijo dos lacaios.
    Habilidades: espírito restaurador, armistício.
     
    Bruxa Jovem
    Tipo: cura.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Noite Mediana.
    Habilidades: ritual tribal, espírito restaurador e proteção telúrica.
     
    Totem Andarilho
    Tipo: cura.
    Duração:12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Criação do Mundo.
    Habilidades: olho do dragão, luz celestial, escudo sagrado.
     
    Cuca
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento  de Carnaval.
    Habilidades: restaura instantaneamente a vida do personagem; aumenta a velocidade de recarga de habilidades do personagem; causa dano mágico instantâneo e aplica o efeito negativo Atordoamento ao alvo; aumenta a regeneração de vida e energia do personagem (passiva).

    Lobo Guará
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento de Carnaval.
    Habilidades: restaura instantaneamente a vida do personagem e de si mesmo; reduz em 20% o tempo de espera de todas habilidades do personagem; restaura periodicamente a própria vida (passiva); reduz a velocidade de recarga de habilidades do inimigo.
     
    Onça Pintada
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento de Carnaval.
    Habilidades: restaura instantaneamente a vida do personagem, e com uma certa chance a dos jogadores próximos a ele; restaura periodicamente a própria vida (passiva); reduz a força física e mágica do inimigo; aumenta o poder físico e mágico do personagem.

    Morcego
    Tipo: cura.
    Duração: 8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Noite Mediana.
    Habilidades: selo ancestral, barreira de cura, olho da escuridão.
     
    Duende
    Tipo: cura.
    Duração:8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Mistérios da Ilha Bem-aventurada.
    Habilidades: fraqueza, escudo sagrado, toque de cura.

    Pequeno Panda
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Festival da Lua de Primavera.
    Habilidades: proteção telúrica, selo ancestral, ameaça ardilosa.
     
    Grande Panda
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Festival da Lua de Primavera.
    Habilidades: enobrecimento, barreira de cura, ameaça ardilosa.

    Rainha do Gelo
    Tipo: cura.
    Duração:8 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Criação do Mundo.
    Habilidades: enobrecimento, lágrimas de Harad, toque de cura.
     
    Rato Branco
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Festival da Lua de Primavera.
    Habilidades: aumenta em 25% a velocidade de movimento do personagem fora de combate (passiva); esfera relampejante; remove 3 efeitos negativos do personagem; restaura instantaneamente a vida do personagem, e com uma chance a dos membros do grupo.
     
    Xamã do Fogo
    Tipo: cura.
    Duração: 2 horas.
    Raridade: exclusivo.
    Como obter: baú do gladiador, no comerciante de pontos de arena.
    Habilidades: Selo ancestral, aumenta em 15% os parâmetros de resiliência e ferocidade do personagem.
     
    Leão Flamejante
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: cache dos heróis lendários.
    Habilidades: restaura 35% da vida máxima do jogador; aplica uma aura que será removida quando o personagem for atacado, refletindo dano dependendo do poder físico e mágico dele; aumenta o dano físico e mágico do personagem; restaura a própria vida a cada 5 segundos (passiva).
     
    Medusa
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Mistérios da Ilha bem-aventurada.
    Habilidades: aumenta o poder físico e mágico do personagem; aumenta a velocidade de recarga de habilidades do personagem em 15% (passiva); restaura a vida do personagem instantaneamente; reduz a velocidade de recarga de habilidades e a velocidade de ataque do alvo.
     
    Porco amarelo
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Festival da Lua de Primavera.
    Habilidades: aumenta a vida máxima do personagem (passiva); aumenta a defesa física e mágica do personagem; restaura a vida do personagem instantaneamente; restaura periodicamente a vida do personagem.

    Touro branco
    Tipo: cura.
    Duração:12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Festival da Lua de Primavera.
    Habilidades: aumenta a velocidade de ataque e recarga de habilidades do personagem em 8% (passiva); aplica ao personagem cura instantânea e periódica de 10 segundos; causa dano mágico instantâneo e periódico de 6 segundos; aplica um efeito de 8 segundos  ao personagem que, se removido, restaura 20% da vida máxima e 40% da energia máxima; restaura a própria vida (passiva).
     
    Elemental da Água
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: masmorra Santuário dos Tritões, esconderijo do Cemitério de Navios.
    Habilidades: restaura instantaneamente a vida do personagem ou aliado, com uma certa porcentagem remove alguns efeitos negativos; aumenta a quantidade de vida e os poderes de cura de todos membros do grupo; revive um membro do grupo e move-o para si (não funciona com o dono do lacaio); aplica uma barreira ao personagem que causa dano em área ao ser quebrada.
     
    Guardião das Profundezas do Mar
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: masmorra Santuário dos Tritões, esconderijo do Cemitério de Navios.
    Habilidades: restaura periodicamente a vida do personagem ou aliado; aplica uma maldição que causa dano periódico ao alvo; aplica uma barreira ao personagem, que ao ser quebrada cura o personagem pelo dano absorvido.
     
    Leogrifo
    Tipo: cura.
    Duração: 12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo da celebração de Aniversário do Warspear.
    Habilidades: barreira de cura, palavra de poder, toque de cura.
     
    Abóbora Maligna
    Tipo: cura.
    Duração:12 horas.
    Raridade: exclusivo.
    Como obter: este lacaio é exclusivo do evento Noite Mediana.
    Habilidades: cura do guerreiro, enobrecimento, medo, cortar tendão.

    Menções honrosas
    Não é mais possível obter os lacaios a seguir. Eles foram removidos do fornecedor de arena na atualização Heróis da Nova Era (atualização 24/09/2020).

    Cabeça de madeira

    Tipo: tank.
    Duração: 2 horas.
    Raridade: avançado.
    Como obter: esse lacaio era obtido no comerciante de pontos de arena.
    Habilidades: raízes enredantes, enxame de insetos.
     
    Tritão

    Tipo: cura.
    Duração: 2 horas.
    Raridade: avançado.
    Como obter: esse lacaio era obtido no comerciante de pontos de arena.
    Habilidades: aura da luz, luz celestial.
     
    Pederneira

    Tipo: dano.
    Duração: 2 horas.
    Raridade: avançado.
    Como obter: esse lacaio era obtido no comerciante de pontos de arena.
    Habilidades: bola de fogo, estilhaço de pedra.
     
     
    Fun facts
     
  23. Speechless
    Luiz Del Ducca reacted to triggeredAF in Raffle   
    Why would they abuse? Maybe they wouldn't abuse to get a simple costume but they definitely would if instead of grinch costume there was some lv32 item or some amplified weapon. Of course, you can set high price to avoid abuse but then less people will participate...
  24. Haha
    Luiz Del Ducca reacted to Jcbref in Raffle   
    it was a joke
  25. Wow
    Luiz Del Ducca got a reaction from Khrone in Hairstyle settings   
    Hello development team,
    I wanna talk about character hairstyle in the game.
     
    I would like to suggest, to implement a new menu option in 'Hero look settings',
    As many of us know, if you use any new hairstyle, the old one will be lost forever,
    and that make people to use the  same for long time, and be afraid to replace,
    because some of them are hard to get, like the achievements ones.

    My suggestion is shown in the following video:
     

    ezgif-3-9376e21117fa.mp4 -The plus button could open a new menu like the menu in chat to buy smileys, but for hairstyles.
    -And, of course, if you have choose a specific hairstyle from a set, only that one will be in your options.
    -Maybe could have a time limit to change hairstyle, for example, only once in a week.
     
     

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