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Bladesharp

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Everything posted by Bladesharp

  1. Actually eye doesn't detect invisible enemy instantly. There's a 5 second (could be a bit lower) delay before it can spot a rogue or seeker, maybe you can play around that delay.
  2. Mage's barrier does not activates with dots neither does it activates with defensive skills. Every offensive attack and offensive skill-cast (does not include dragon's eye, it's a buff not an offensive skill) counts towards it's activation. It's very effective in PvE but something like dot- damage and damage reflection decreases it's effectiveness in PvP.
  3. I agree completely with Gladiator suggestion Arena in its current state is very hostile for a casual player who just wants to have some fun and earn some AP in process for his/her/apache's gears. Queues are long and some brackets are completely deserted. Couple of suggestions I wanted to add since this topic might gain traction: # Bring back the 3v3 in all it's old glory. But without the rewards for top rank. All the brackets in arena are currently dominated by the same players, in same party, from same guilds fighting for top rank rewards. No casual player stands a chance against them. 5v5 is completely deserted, at least in US-sapphire or you meet OP party in seals. Since top rank arena rewards (which is the root cause of miserable traffic) will not be removed. This addition (coupled with the original suggestion) could become the most fair and fun arena for the more casual player. # Limit the use of seals: Temple of seals is by the far the most exhilarating arena experience where actual strategy is involved and coordination is the key to win. But in the present moment whoever keeps spamming revive seals till the end, wins. Players just die, revive (because they can and they do) and start charging into the fray like maniacs without thinking. Limiting the use of seals will actually make player value their lives in arena. This also takes the advantage out of the player's hand who has the resources for unlimited revives and levels the playing field.
  4. Can we get an option for nerfing rush and hamstring?
  5. Can you tell us the mana reduction percentage of word power at every skills level?
  6. First of all great job on the upcoming update. Just one query, when will the lvl19 arena belts gonna be added?
  7. Why is that elusive threat doesn't works on mobs completely? If it was that much over-powered then it's magnitude of effect should have been decreased rather than making it completely useless in PvE. Both elusive threat and word power are completely useless in PvE and even then there's a catch for the skills to take effect in PvPs ( skill effect depending upon skill usage and movements of opponent). No wonder this class is unpopular - hard quests, tricky skills, worst passive of all 4 factions. :(
  8. Well adding more CC quests is fine, but making CC trade-able will solve the problems associated with high cost of CC items. For someone who doesn't participate in tourney regularly, its really hard to get that much amount of CC, making CC trade-able will at least give an opportunity to achieve required amount and the players who do participate in tourneys will have an option to sell their award as they please.
  9. Why not make CC a trade-able currency? :)
  10. Next tournament costumes?? Event announcement??
  11. Bladesharp

    bug report

    The guy was using gladiator's elixir..thats all....arena points earned were doubled.
  12. thank you and congratz to new privates :friends:
  13. 2. Guild ranking All guilds from both alliances of each server are participating in overall ranking, starting compete with each other every two weeks for the first three places. Every member of guild who took prize place will receive reward 1. 6000 Gold and Golden Fame Casket 2. 4000 Gold and Silver Fame Casket 3. 2000 Gold and Bronze Fame Casket In Fame Casket you can find different prizes that will leave no one indifferent! How is this gonna work?? Rankings on what's basis..?
  14. if initially bees reduced 20% speed at lvl1 and speed is reduced 5% per lvl...so it should reduce about 40% at lvl5, ryt? :pardon: very nice and thorough description though! :clapping: as its one of the most under-rated skill and no one really knows how the skill ''behaves'' by leveling it up :unknw:
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