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Gabraunth

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Everything posted by Gabraunth

  1. I agree. Warlocks have the strongest op skill in the game, dark circle. It does everything and isn't just targeted towards one player, but a whole group. But, you can just go back, or go around it, no need to run into it. And its a slow casting skill, so sometimes I pretend to walk towards the warlock only to walk back and wait for the cast, and then go around it. Same for shaman, (I think, if I remember correctly) shamans quake range got reduced in the last update, so it's easier to trick shaman into casting at the wrong time and getting out of range in time to not get caught in it. This can easily be done. But, there is one thing that really blows, and that's the maps. Some maps are more in favor for melee classes and some for ranged classes. So sometimes depending on the map depends on the outcome of the battle. A map more in favor to ranged classes means melee need to be more smart/patient in their strategy.
  2. It takes some time. Give them a second. I have had this happen too. They are just a bit busy, and sometimes with these transactions aren't immediate. Posting your mol ticket information here is a bad idea. Remove your email and any other personal information asap from your forum posting. Now, from your email address send an email to [email protected] In your email, give a short explanation (I purchased miracle coin but I still haven't received it), your character nickname and server name you are playing on. Then wait for the reply. Reply may take up to 3-4 days. All done
  3. Gabraunth

    Attack bug

    Yeah. I'm getting this with dk a lot. Every time I face a dk in arena/pvp, I almost cant even attack back sometimes, my skills aren't disabled or anything but its like there's not even a target in front of me., I need to click away from target and then click back. For me all dk have this problem, sometimes with warlock and shaman too.
  4. Good point. And there isnt a 1x1 system because devs knows some classes dont have a fair chance taking down other classes of same amp. The other day I saw in arena +9 ranger drop a +9 mage so fast. We are only balanced in teams of 2 or more. Meaning, in teams of 2 or more the variables change a lot more giving equal opportunity to win. I think, in order for there to be a fair 1x1 system, all melee classes should have the same att spd, and skills/stats should be adjusted so that they have equal effectivness. So it doesnt come down to "which class is op/better against which class", but more so "which player uses skills better". And same for ranged classes. But ranged classes should have a slower att spd than melee classes. Go ahead. Face palm, im ready.
  5. Damn. I really thought res was effective against crits from mobs and bosses too. Guess not.
  6. I think arena gears are the best hands down. The best for pvp and hunting. Why hunting? Because bosses (i think) have high crit %, and arena gears prevent crit. Also I noticed with arena gears, I dont need to repair as often as I do with other gears. And looking at my arena gears vs my divine gears there isnt much of a def difference. My +10 scale and +10 arena champion have about 30 def difference. Also arena gears have good crit %. After factoring in the divine def bonus I still think arena gears are the best choice.
  7. Gabraunth

    Rap "Battles"

    ::) :shok: OMG im so worried. :pleasantry: Im not much of a rapper lol, but ill enjoy "this" very much. fun
  8. I think 1hand pala can win against rouge much more than bd can win against rouge. If same amp most definitely. If pala knows how to use his skill correctly, then rouge should be a bit more worried. This is from my trials. I always see bd clueless about rouges stealth. Especially when rouge goes stealth at the beginning of the battle. Im sure most would disagree with me. But I know some high amp rouges who might know what I mean.
  9. Gabraunth

    Rap "Battles"

    My best shot at rapping, lol :facepalm: ♥♥♥♥in rouges on thee open roads you go stealth, auma fart, yellow smoke you gon choke, then ah see you astral bleed you get a barb, aum to hard, ur a tard you go stealth, respawn and pot for health. You think ur hit is hot but its not when you hit me, its like ur falling off a roof top smack pop hit the ground body flopp, my def is like a rock. ♥♥♥♥in rouges on thee open roads.
  10. Yeah, same here. He broke it down pretty well. :good:
  11. I think bd might be a little op. Ill break it down how I see it. Bd has high defense, high attack speed, and high attack. No other melee class has this kind of build. Rouge: Very high attack, high attack speed, low defense. Pala/dk/barb with 2hand weapon: high attack, high def, low attack speed. Pala/dk/barb with 1hand weapon: low attack, Very high def (block), high attack speed. Bd: High defense, high attack speed, and high attack. And then to top it off with ham. Ham is a long lasting duration that causes a significant amount of damage, but bds attack speed is high too, so while you are under ham, the bd can cause some serious damage. This is why I think bd is a bit over powered. If you could still use skills while under ham that might level the playing field, but you cant. Now there are two purple colors listed above for rouges super high attack potential and pala/barb/dk shield def (block). I made these purple because they are bds weak spots. Like lallouss said, block has a very good chance at winning against bd, it's true. And rouges skill combinations combined with his super high attack gives a good opportunity to kill a bd. A 2hand pala/dk/barb might not have that good a chance with a bd of the same amp. Just how I see it. @ merc. Your satisfied because you know how to use rouge like a fat kid knows how to eat chocolate. Pro.
  12. If your leaving because of other players and their negativity then you should know this before you go. They are no better than you, and you are no better than them. If your leaving because of them then leaving just says they got the best of you, when really the best of you is yet to come. Stick around bro, I like you, and im sure many others do too. You cant get to the top without making some enemies on the way. They will even reply to my post here. but so what. they are just opinions of some few people, nothing more. But other than that. Good luck to you and I hope the best for you.
  13. Gabraunth

    Attack bug

    Thats a bug?!. Man that happens to me all the time in arena. Yes must use a skill or click away from opponent, really annoying. Damn good call born. :good:
  14. Gabraunth

    DK sword

    That's your opinion on the matter. I'm saying that there is a possibility that there will be a sword with dark magic. You said it yourself, dk is not strong at all with a 1hand sword right. Abyss zealots mace doesn't have astral, but then the doom mace does have astral. So in the future we may see a sword with dark magic. I agree there should be a sword with dark magic, or at least in a future a update. Also, in a future update 2hand hammer can have a small % of astral as a stat, like 10-15 astral, the hammer could even have lesser damage than it's like axe/spear. We don't know. But Ragonir is right, the novice sacrificial sword has dark magic. There may be one soon to come.
  15. Gabraunth

    DK sword

    Not true. My point was that there already is a sword with dark magic. Have you read the topic intro? So because there is already a sword with dark magic then that means that for a future update with new weapons there "could" be a new sword with dark magic. Talking about mace was just giving an example that the weapons stats on 2hand and 1hand change, they vary with pala and dk. Why did pala for so long have an abyss zealots mace with no astral on it. My point exactly, and then there was the swamps update and the sd mace has astral? Explain pls. ;)
  16. Gabraunth

    DK sword

    I think your in luck with this idea. Because the abyss zealots 1hand mace doesnt have astral. But then the sd 1hand mace does. So what im trying to say is, there may be a big chance for future swords to have dark magic. As you already said, the beginner package has a sword with dark magic, so im sure this is in planning.
  17. Maybe she was really afraid.
  18. Actually I agree, these stats are perfect for an arena tank. But for pala sometimes we cant decide between the regen/block rings or the astral rings (forgot names), can be a pain in the ass., so sometimes.... all the time I'm rockin the astral rings. So block gets neglected a bit. But ur dead on.
  19. Yeah your right, and like I said, dk is better with tanking a boss that attacks with dark magic. And you can talk about it all you want, but that doesn't mean I need to shut and let you do the talking...... Yes you are better than me at running through lab :unknw: :mega_shok: :good: .Tanking, ill out tank you anyday, and I don't mean changing all my runes from dark to moon, and then back to dark again, for me that's a waste. Sorry, I didn't know my statements were hard to answer, and you don't have to answer them if you don't understand. I choose mace over 2hand for more reasons than just attack speed. Att speed is the last thing I think about. I don't need to explain the benefits of 1hand to you, or do I? Yes in the end it is more damage, if you can stay alive long enough.
  20. I think the only stat pala really looses is the the magic damage stat on the cloaks. Not a big loss but would like to have an added cloak suitable for pala. Some might say stacking astral means loosing a lot of stats, but I think it just converted into astral.
  21. Sorry, I meant to say I don't think we have ever went head to head, both having full life, skills ready for preferred combo, and lost. Yes we have been in arena many times, I have lost, you have lost, but I don't recall being in a fresh pvp ready position with you. Also, you are the only dk I respect in eu-emerald, not to mention you make the biggest contribution here on the forum out of other dks, so I know your a true and committed player.
  22. I don't know much about this subject. But from my point of view it looks like rouge and ranger have very effective skills and both classes are capable of dealing the same amount of damage, and both classes have about the same amount of def. I think these classes made to kill each other. I would think there is a fair balance here.
  23. Yes, you are right in some aspects. Dk is half a necro, pala is half a priest. Dk can naturally tank better with dark magic bosses. Most definitely. Pala can save lives. I would rather have a better chance at staying alive than putting my faith in a tank that can't prevent my respawning.
  24. lmao, mace has about 30-40 more base damage than sword. Attacking .4 seconds earleir doesn't cause more damage. You would have to continue attacking for about 20-30 seconds to catch up with the mace damage. Ask Bloodylips, hes a rocket scientist. I think he can explain it better.
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