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Andlu

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  1. Wow
    Andlu got a reaction from Mooh in Balance in the Castle Wars.   
    Currently guilds of all levels from the allowed in the castle can participate in the attack on castles. This causes a great imbalance in the confrontations. Example: A level 3 guild has no chance against a level 10 guild in the castle "Forest’s Heart", or a level 4 guild against a level 12 guild in the castle "Jaguar's Den".
     It doesn't make sense to enroll level 3 to 6 guilds in the castle attack, as they will not be able to take over due to lack of balance in the matchup. Besides the number of players, passive and active skills make a lot of difference.
     What can be changed to have balance.
     1. The easiest way to equalize the confrontation is to disable the passive and active skills of guilds of higher level than allowed to enter the castle. Example:
     
    Castle "Forest’s Heart" - Level 6 passives and actives.
    Castle "Jaguar's Den" - Passive and active skills of level 7.
    Castle "Dragon Ness" - Passives and Actives of level 8.
    Castle "Sky Sanctuary" - Passives and Actives of level 9.
    Castle "Sea Turtle" - Passives and Actives of level 10.
     2. Another more competitive option is to restrict the level and number of guilds allowed to participate in the raid. There are 8 camps, so only 8 guilds could go in each castle. Based on the level of the guild and its placement in the "Guild Tournament" it would earn the right to go to the castle.
     - Guild levels per castle -
     Forest’s Heart: Levels 3-6.
    Jaguar's Den: Levels 6-8.
    Dragon Ness: Levels 8-10.
    Sky Sanctuary: Levels 10-12.
    Sea Turtle: Levels 10-12.
     The guild that the commander defeats the "Guild Guardian" will have to match the level of the guild that has the castle. Example:
     If a level 8 guild is in possession of the "Dragon Ness" and the commander of a level 10 guild defeats the “Guild Guardian”, passive and active abilities would be restricted to level 8. This would be similar to what already happens in the "Mermen Trials".
     Thank you for your attention.


  2. Like
    Andlu got a reaction from Higgings in Balance in the Castle Wars.   
    Guild level 12 has a maximum capacity of 100 players. Based on the argument that it can use its full strength, in Castle "Forest’s Heart" all 100 players could enter. In all castles level 12 guilds should take all their players.
     
    Why is there a player limit in each castle? Why do thrones have low hp?
     
    In my opinion castles are an old idea, and when they were implemented the current reality of max level guilds no longer fit.
    Allowing only 30 players in Castle "Forest’s Heart", or 40 in the "Jaguar's Den" is a flawed attempt by the game to say that lower level guilds could also try.
     
    It is almost impossible to defend a castle based on the current abilities of the guilds, whether it is in Castle "Forest’s Heart" with 30 players, or in the Sea Turtle with 70 players.
     
    The certainty we have is that the current system is flawed, and needs to be changed.
     
  3. Wow
    Andlu got a reaction from Avamanyar in Balance in the Castle Wars.   
    Guild level 12 has a maximum capacity of 100 players. Based on the argument that it can use its full strength, in Castle "Forest’s Heart" all 100 players could enter. In all castles level 12 guilds should take all their players.
     
    Why is there a player limit in each castle? Why do thrones have low hp?
     
    In my opinion castles are an old idea, and when they were implemented the current reality of max level guilds no longer fit.
    Allowing only 30 players in Castle "Forest’s Heart", or 40 in the "Jaguar's Den" is a flawed attempt by the game to say that lower level guilds could also try.
     
    It is almost impossible to defend a castle based on the current abilities of the guilds, whether it is in Castle "Forest’s Heart" with 30 players, or in the Sea Turtle with 70 players.
     
    The certainty we have is that the current system is flawed, and needs to be changed.
     
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