Jump to content

lore

Lord of Knowledge
  • Posts

    708
  • Joined

  • Last visited

Reputation Activity

  1. Like
    lore reacted to Fabr in Unbalanced legion?   
    I do not think so. Mcs have very strong classes in pvp, but I think they lack a little in pve compared to elves.
  2. Like
    lore reacted to Solo EU-Emerald in Suggestion for a possible guild leadership transfer system   
    Vote is a good idea but instead of all members voting on new leader, maybe only heirs could
    If they got heir, that means leader trusted them, could still be some problems but at lower risk in my opinion
  3. Like
    lore reacted to Drakoslayd in Guess Who Will Post Next   
    WAAAAGH 
    JcBreff come join 
  4. Like
    lore got a reaction from vavavi in Suggestion for a possible guild leadership transfer system   
    i like the system you have in mind wich is nice, i would have a little longer time before asking for the vote,
    (down bellow a little extra to your box suggestion i think should be added)
    but at the same time the game should notify the leader about such thing happening and allow them to just say "im still here" with a quick click or notification tap since for whatever reason may they not be able to play, and i would also suggest to have the option to almost disable it by making the time before the vote double/triple with a guild setting wich only the leader can mess with,
    (extra mehanic to allow in worst case scenarios to still have a trusted person for the leader to be in charge to help prevent scams)
    along that there can be used an extra rank one step lower than the leader (co-leader or whatever) wich would have all the same powers of the leader (out of having the power to change the coleader or the wait time switch, wich can be automaticaly assigned the leader role if the leader still does not show up for such, allowing them to have a trusty person to back it up, such mehanic can also be good if the leader's account just gets deleted/banned, wich should make the game instantly assign a new leader (or open the vote system you suggested, wich is great) if it ever hapens
  5. Like
    lore reacted to vavavi in Suggestion for a possible guild leadership transfer system   
    It's been a topic for a while that a new system to transfer guild leadership is needed. As far as i know, it's in the works, but there has been no word about how it would work. Either way, it would have to be a system thats not easily abused, would be forgiving enough for just being busy and one that would not lead to scams by a random leader being selected. So, my suggestion is a voting system. 
     
    A fair way to even start the process would be needed. Someone being busy for 2 weeks and losing a guild they've worked on for years isn't exactly fair. One way this could be done, is implementing a box, for the lack of a better word, for the leader to sign off on, say, once per month, to confirm they still wish to keep the lead. If this "box" would not be checked after a month, or however long time is seen fit, has passed, the option to start a vote for new leadership would take place.
     
    This vote could happen during a week or so, in which the heirs of the guild, could vote for another heir, who, with the majority of votes, would receive the leadership. This would not only prevent scams, but also allow the members of the guild to choose a person, that they see fit, to take on that role. 
     
     
  6. Cool Story
    lore reacted to Veinne in Mistake   
    I think i made a gradual yet huge mistake. I always buy new weapons and gears every time I level up, and now i stumbled a guide that says i need to save golds, to which will yield around 20k+ golds at lv14 if done correctly. Now i'm lv 15 blade dancer, with 10k gold on possession, and in dire need of elixirs and investment on red lv18 equip.. people say go to avondyl and go questing there, but i doubt with my cheap gear and lvl can handle it. Currently farming chocolate hearts, cuz that's where my main income.
     
    Should i just suck it up, lvl up and continue questing on irsenolt, or hold any type of quest and just farm chocolate hearts until i can afford at least 3/4 of red lv18 equip?
  7. Haha
    lore got a reaction from Avamanyar in the memes / funnies   
    no. as a barbarian i can confirm we are surely NOT humans, more like... monkeys. we dont make use of advanced stuff like a monarchy like those "chosen" people wich are human, we are built different, their paladins needs to help themselves with magic to live, we just have THE MUSCLES to tank such stuff
  8. Like
    lore got a reaction from Kyrai in the memes / funnies   
    no. as a barbarian i can confirm we are surely NOT humans, more like... monkeys. we dont make use of advanced stuff like a monarchy like those "chosen" people wich are human, we are built different, their paladins needs to help themselves with magic to live, we just have THE MUSCLES to tank such stuff
  9. Like
    lore reacted to Drakoslayd in i want become a crab and rave   
    Crob
  10. Like
    lore reacted to Nosotraes in i want become a crab and rave   
    Crab
  11. Confused
    lore got a reaction from Drakoslayd in the memes / funnies   
    no. as a barbarian i can confirm we are surely NOT humans, more like... monkeys. we dont make use of advanced stuff like a monarchy like those "chosen" people wich are human, we are built different, their paladins needs to help themselves with magic to live, we just have THE MUSCLES to tank such stuff
  12. Like
    lore got a reaction from Whitebeard in the memes / funnies   
    no. as a barbarian i can confirm we are surely NOT humans, more like... monkeys. we dont make use of advanced stuff like a monarchy like those "chosen" people wich are human, we are built different, their paladins needs to help themselves with magic to live, we just have THE MUSCLES to tank such stuff
  13. Thanks
    lore reacted to Speedom in Ranger Moving Traps   
    I like that!
  14. Like
    lore got a reaction from Speedom in Ranger Moving Traps   
    it is a good idea but i think it would need a slight change on thier powers, about slightly shorter longer cooldown/shorter lock time to dont give the ranger too much controll, or even better, a short (1/2secs) timer before being able to be affected by bear trap again and by such block loop the trap on one enemy as much it can be a risky strategy to put in place (strong melee damage classes, the loop that can be able to be done with some cooldown in order to start to have a new trap ready chain when one ends thanks to having the stack to use it, supposing the skill cooldown starts charing even one trap at the time when you start placing them) in and just a sligthly longer cooldown (in the 1/2 secs range) for the explosive trap, or even better, add the chance to trigger the explosive trap into an aoe attack via skill/auto attack in order to get aoe damage (fire arrow can be a good example for such combination) but i doubt the balance of it when people learn to use it
  15. Like
    lore got a reaction from Speedom in Warspear Online   
    1. yes
    2.surviving, mostly old players
    3.PvP is in a constant loop of being unbalanced in a way or another with a constant fight of both factions to find a broken tattic the other one cant counter in any way, 1v1 is not balanced on any point
    4. YES, one of the main items nedded to do some good upgrades in the game is basicaly locked behind premiun currency making you have to trade with p2w players in order to get it as f2p, but its doable in f2p with enough effort and good relation with the community to get help/easier way to get hands on such items. and pve is relatively easy if you know what you are doing whiout making nedded massive upgrades wich people do in the pvp part of the game, but you will need a Big Grind in order to get on step with the others
     
    a game you want to play with friends, you do not want to be alone in the game
  16. Like
    lore reacted to Speedom in Warspear Online   
    1. Yes mostly just old players
    2. It's in survival mode. Still alive
    3. PvP is broken
    4. Yes it's p2w. 
     
    I don't sugarcoat anything. 
  17. Like
    lore got a reaction from Drakoslayd in New feature [Voice Chat Party]   
    it  can also weight on the servers depending on the modality of it
  18. Thanks
    lore got a reaction from Speedom in [2022.03.17] Warspear Online 10.3 Update: Secret of portals. Release   
    no, they're saying that in a solo scenario the monsters were based in such a way it was not required for the warlock and mage to have modifiers to balance the difficulty/completion times of the dungeon, since as you can see the tankier classes got monsters wich are faster to kill in exchange to them being more capable to deal damage, and instead the dps oriented classes get tankier enemies to dont allow extremely easy bombrushes of the dungeon, the mage and warlock are both lacky in single target in difference of the others (im a bit confused for the chieftian tho), while healers only get faster enemies to kill in order to leave them able to heal up the damage they get
    basicaly, there was needed to make the solo dungeons made to be a challenge balanced in terms of the role/skills of the classes
    this gives the obvious flaw that some classes can make non traditional builds and gain advantage from these changes, for be specific the tanks and healers, but it also requires a ton of gold to achive proprely if the person was building for carry on thier class role whiout thinking of an alternate build (for example damage build for barb)
  19. Thanks
    lore got a reaction from aFatOldManx in [2022.03.17] Warspear Online 10.3 Update: Secret of portals. Release   
    no, they're saying that in a solo scenario the monsters were based in such a way it was not required for the warlock and mage to have modifiers to balance the difficulty/completion times of the dungeon, since as you can see the tankier classes got monsters wich are faster to kill in exchange to them being more capable to deal damage, and instead the dps oriented classes get tankier enemies to dont allow extremely easy bombrushes of the dungeon, the mage and warlock are both lacky in single target in difference of the others (im a bit confused for the chieftian tho), while healers only get faster enemies to kill in order to leave them able to heal up the damage they get
    basicaly, there was needed to make the solo dungeons made to be a challenge balanced in terms of the role/skills of the classes
    this gives the obvious flaw that some classes can make non traditional builds and gain advantage from these changes, for be specific the tanks and healers, but it also requires a ton of gold to achive proprely if the person was building for carry on thier class role whiout thinking of an alternate build (for example damage build for barb)
  20. Like
    lore got a reaction from Nolan in Apresentation.   
    welcome to the forums, if you have any questions dont hesitate to ask, but i suggest you to drop an eye on the classes section
    and on the guides section
     
  21. Like
    lore got a reaction from Speedom in A few questions regarding warlock   
    can also give good help on killing bosses by applying grimoire on the boss, wich in the last content showed to have an massive amount of deffence, allowing for a great damage boost to all the party and minions too
  22. Like
    lore reacted to Berniente in New skills and changes to old ones   
    The necromancer was always a support with many offensive skills against the enemy but only 1 has been very effective against them but when it is nerfed and how the game is going these days with the resistance parameter in addition to the negative effect cleaning type skills it has The necro has become less effective, in my proposal today I have shown 2 new abilities, a support and an offensive one for the necro, in addition to other light changes.
     
    Graveyard:
    Creates a 5x5 zone that reduces a percentage of the enemy's healing effectiveness, as well as a small 1 chance of positive effects from those affected by poison.
    Heal reduction per level: 10%/20%/35%/50%
    Chance of removal of positive effects by poison: 3%/5%/8%/11%
    Skill Duration: 4s/6s/8s/10s
    Area Affect: 5x5
    Recharge: 30 sec / mana cost: 30
    The effect will still last on the target if they leave the area for: 1s/2s/3s/4s
    Max players affected per level: 4/5/6/7
    Comment: These abilities would be similar to the magician's circle of fire, that once you enter and leave the area you will still receive the negative effect, the chance to remove buffs would only be applied by acid rain poison and the necromancer's primary ability.
     
    Cursed blow:
    Grants the targeted ally or necromancer increased penetration and accuracy parameters for a time.
    Positive Effect Duration: 12s/18s/24s/30s
    Increased penetration and accuracy: 5%/8%/11%/14%
    Cooldown: 50 sec / mana cost: 24
    Comment: The necromancer only has 4 positive effects and being 1 more a damage skill, in my opinion an additional positive effect would make it more effective in pvp and pve.
     
    Changes in the old ones:
     
     
     Poisonous Shield:
    Additionally it reduces the damage received by the character or ally by 2.5% / 5% / 7.5% / 10% depending on the skill level.
     
     Dead Soldier:
    The ability now generates skeletons without the need to have corpses nearby with the disadvantage that these will have half life and damage, if a skeleton is generated from a corpse this will have its normal statistics.
  23. Like
    lore reacted to Salazam in Blocks   
    limits must not be changed, they exist for a reason.
  24. Haha
    lore got a reaction from Avamanyar in What's up with the toxic people in this game or is it only my server?   
    sadly there is alot of toxicity in many online games especialy when it comes to pvp with the chance to beat evrything by dumping time/money and overstat the weaker(or i should say undergeared) players to compensate thier lack of confidence, i honestly think its funny when you beat them anyways and they start to make up exscuses for it.
    it wont be the last time, it will happen and will keep to happen, you can ignore but there will always new people ready to be mean to evrything and evryone, you can only find a way to deal with it and im sorry it happens to you, but im unable to stop it and any amount of moderators will, even by removing the pvp by its totality and there would be still people who will find a way to be toxic for the sake to be toxic.
    if you want a tip to deal with em, act kind BUT in a way to tickle their nerves, wich is hard, othercase go on with your day and worst case scenario, use the ignorelist
     
  25. Like
    lore got a reaction from Speedom in Elf skills too much OP (CC,stun,shield)   
    are we doing this again?
    it isnt as for now and never will, since you would need to balance both pvp and pve, for how much you all care about pvp, pve is a thing and it has to be taken in account for evrything, since its source of multiple strong items capable to unlock great pve power and completely destroy the pvp balance, basicaly in the game there so many items capable to destroy pvp just by existing, im talking to the magnificent non class books and mermen's sanctuary armors
×
×
  • Create New...