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lore

Lord of Knowledge
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  1. Cool Story
    lore reacted to AntraxXL in Damage to Characters   
    I would like to know how much damage a dk would cause to characters in these 2 cases.  
     
     1. enemy with 8000 physical defense and 60% resilience.  Dk with 1050 physical damage, 50% ferocity, 30% penetration and 2.5 attack strength.  
     
     2. Enemy with the same attributes as above.  Dk with 1100 physical damage, 50% ferocity and 23% penetration.  
     
     If anyone can solve this doubt, I would appreciate it, and leave the calculations you used to arrive at the result.  I'm setting up my PvP dk and I'm in doubt if I'm going to do more damage with the spring apple or with the arena mace with physical damage crystal.
  2. Thanks
    lore reacted to Dr Strange in [2022.12.28] Arinar must know his Heroes: rewarding community members 2022   
    Dear friends!
     
    In these frosty days of the outgoing year not only decisive fights on the Snow Boundary, but also memories of past grand battles help to warm up. The memory of the hottest combats, the experience of veterans and impressions about new heroes and events - all this is securely preserved thanks to the Warspear Online forum, a true chronicle of times.
     
    Our forum is a library made up of dozens of sections and thousands of topics, bringing together many pages of guides, creative works, suggestions and discussions about balance in our fragile world.
     
    The team of administrators represented by LeeLoo, Nolan and myself appreciate those who during the outgoing year took the most active part in the development and improvement of the forum.
     
    The title of Legendary Mentor is awarded to wise old-timers who put in a lot of effort to fill the forum with useful guides, tips and suggestions:
    @lallouss
    @Ogull
    @Gladiator
     
    The title of Lord of Knowledge is awarded to real experts who are ready to find answers to the most tricky questions from curious newbies at any moment, and also to throw all their efforts into finding bugs in the first days of updates:
    @lore
    @Zurp
    @BennyBT
     
    The title of Guardian of Spear is awarded to the most active users, thanks to which the forum maintains an atmosphere of friendliness and mutual respect:
    @Invorial
    @Rhaast
    @Raislin
    @Drakoknight
    @Fabr
    @Sigma
    @Kyrai
    @Marchielo
     
    The title of Master of Arts is awarded to the keepers of the beautiful on our forum - a creative section.
    @Vera_Z
     
    We would like to express our great gratitude to the Moderators, who more than once saved the well-being of our forum from the threats of violators of the community rules. Thank you for your service!
    @Higgings
    @Jcbreff
    @YaraM
    @Splendor
     
    With the power given to us, we assign special titles to these worthy users of the forum, and also reward all title holders with valuable prizes.
     
    In the traditional annual order to reward users who have made a particularly important contribution to the development of the community, dated December 28, 2022, we order:
     
    — assign titles to all worthy users of the forum;
    — reward the title holders with valuable prizes:
     
    Title
    Winter Kingdom Cache
    Unique forum badge
    Animated images for profile avatar
    Legendary Chest of the White Wanderer
    Legendary Mentor
    50


    10
    Lord of Knowledge
    50


    10
    Guardian of Spear
    50

        Moderator
    50


    10
    Master of Arts
    50
           
     
    Unique badges for users with the following number of reactions:
    500
    750
    1000
    2000
    3500
    5000






     
    Forum administration:

     
    We are also inform you that Warspear Online technical support are going on vacation, and it will be impossible to leave a request on our website until 09/01/2023 (all applications submitted before 29/12/2022 will be considered in the usual way). Until then, other players will be able to help you on our forum, on social media or in the game chat.
     
    Thank you all for the development of the community!
    AIGRIND team
  3. Thanks
    lore got a reaction from Mooh in A few aspects of Warspear Online that make you reconsider   
    honestly same
    with the difference that now i play different games with immense dosage of grind....
  4. Thanks
    lore got a reaction from Overhoul in Buff PvE   
    yes, the content in the endgame now its very stat reliant (as always has been) and going around in solo is very dangerous, the whole ship graveyard (also called t5 in us-saphire) is not meant to have players going around in solo like its nothing (ofcourse high amp people can do such). i'd appreciate more runes to apply on higher level equipment in order to dont be stuck with the ones on the miracole shop even if those are the ones that only get used anyways as it seems.
    the dodge of enemies is also needed to increase the difficulty of the game since its one of the statistics you will need to go on foward, for the dungeons if you have trouble you have some people focus more on accuracy on their builds (there skills that increase accuracy in multiple classes if i recall correctly or outright decrease enemy's dodge in the case of chieftian).
    vampirism is absurdly strong and there is no deny to it, there should be the implementation of some mehanic to prevent it from being abused in first place rather than buff everything else, but i would consider the 200 hp points = 1hpregen a thing for defensive classes to have, maybe locked behind a talent in the first part of the tree.
    we are already having problems with a certain class getting way too much dodge for both pvp and pve's sake, even if increasing it would help other classes the class in question would get more opportunities to do such, and im talking about the rogue
    if it is capped it can easly become an escalating enchantment such also is vampirism since by increasing it gets stronger and afther having the timer decreased by enough it just becomes insane, it would need to be in someway capped at an certain point, but i'd like it to see it but as an alternative rune or as special statistic in some armor sets
    i do see why, i guess it can be an better alternative rather than outright ask for an ease in the amplification system since its a money printer, wich would allow for lower equipment ranges to menage to get foward if in a well composed team
    this is a bit too drastic, i would say an increase by 1.3 is good enough and in case there would just be needed some more equipment with it, taking in consideration also the talent buffs
     
    as in personal experience as an around +7 barb i was able to get on pretty much all the pve content by using some tricky mooves, smart build and overall not bruteforcing all the way, if you're having troubles with content in the ship graveyard im open to give you tips to deal with them, mostly the biggest stat check is the mythical difficulty of the sea tramp's lair, champoin's colloseum and the merman sanctuary, the rest of the content can be taken down rather easly with a well coordinated team, even at about +5 equipment
     
    i agree overall with your suggestion but i think its slightly too drastic, or maybe its also the amount of experience in the game that allowed me to find ways to do things easly (outside of playing a tank, speficically barb)
  5. Like
    lore got a reaction from Raislin in Buff PvE   
    yes, the content in the endgame now its very stat reliant (as always has been) and going around in solo is very dangerous, the whole ship graveyard (also called t5 in us-saphire) is not meant to have players going around in solo like its nothing (ofcourse high amp people can do such). i'd appreciate more runes to apply on higher level equipment in order to dont be stuck with the ones on the miracole shop even if those are the ones that only get used anyways as it seems.
    the dodge of enemies is also needed to increase the difficulty of the game since its one of the statistics you will need to go on foward, for the dungeons if you have trouble you have some people focus more on accuracy on their builds (there skills that increase accuracy in multiple classes if i recall correctly or outright decrease enemy's dodge in the case of chieftian).
    vampirism is absurdly strong and there is no deny to it, there should be the implementation of some mehanic to prevent it from being abused in first place rather than buff everything else, but i would consider the 200 hp points = 1hpregen a thing for defensive classes to have, maybe locked behind a talent in the first part of the tree.
    we are already having problems with a certain class getting way too much dodge for both pvp and pve's sake, even if increasing it would help other classes the class in question would get more opportunities to do such, and im talking about the rogue
    if it is capped it can easly become an escalating enchantment such also is vampirism since by increasing it gets stronger and afther having the timer decreased by enough it just becomes insane, it would need to be in someway capped at an certain point, but i'd like it to see it but as an alternative rune or as special statistic in some armor sets
    i do see why, i guess it can be an better alternative rather than outright ask for an ease in the amplification system since its a money printer, wich would allow for lower equipment ranges to menage to get foward if in a well composed team
    this is a bit too drastic, i would say an increase by 1.3 is good enough and in case there would just be needed some more equipment with it, taking in consideration also the talent buffs
     
    as in personal experience as an around +7 barb i was able to get on pretty much all the pve content by using some tricky mooves, smart build and overall not bruteforcing all the way, if you're having troubles with content in the ship graveyard im open to give you tips to deal with them, mostly the biggest stat check is the mythical difficulty of the sea tramp's lair, champoin's colloseum and the merman sanctuary, the rest of the content can be taken down rather easly with a well coordinated team, even at about +5 equipment
     
    i agree overall with your suggestion but i think its slightly too drastic, or maybe its also the amount of experience in the game that allowed me to find ways to do things easly (outside of playing a tank, speficically barb)
  6. Like
    lore got a reaction from Drakoslayd in New mechanics in War.   
    *and guild teleportation also dosent work
    its perfect
    sounds good, but it would be nice to also be the last target of the war in form of an powerfull raidboss (wich can get a limited range of buffs from the faction its part of, for example no immunity buffs, paladin's barrier strenght is instead 50% of its power and its calculated on the paladin's health, all heals are at 90% weaker on it, and druid's anti death is blocked from being casted on it with other similar skills)
  7. Like
    lore reacted to Hossein in New mechanics in War.   
    Or maybe it's better to consider a negative score for high level guilds that don't do much or something like that. Because we all know that in some servers there are guilds that cooperate with the enemy and do not enter the war and such nonsense. Just because a few sick people have personal problems with each other is not a reason to ruin the whole game with their childish behavior
  8. Like
    lore reacted to Overhoul in Buff PvE   
    Unless you're +7 of above, there's no hope for you in PvE. Mobs is too strong and sometimes, even +8 players gets killed by mobs. So, buff solidity enchant bonus by 2× of the original for all equipment. Make common,strong,elite mobs only have maximum dodge of 25%. Increase all damage to monster from talent by 3×. Increase all critical hit and critical damage to monster from talent by 3×. Increase all damage reduction from monsters talent by 3×. Increase all critical hit and critical damage reduction from monsters talent by 3×.  
     
    Also, vampirism is very overpowered and overrated. So, other defensive bonus needs a buff from enchantment. Buff hp enchantment by 2×. Now every 200 points of health points give 1 points of health regeneration. Also change hp regeneration from points to speed of hp regen. How this work is increase hp regen rate by percentage. For example, 10% hp regen reduce hp regen timer by 90%. So 5 sec become 4.5 sec. Buff dodge bonus from enchantment by 1.5×. 
     
    That's all. I hope the devs will consider my idea and will implement some of it in the game.
  9. Haha
    lore got a reaction from Bromancé in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    seems like that their vision of seeker in the future is going to be a 1tap class that dies of slightly aggressive slap
  10. Like
    lore reacted to TheCaster in A few aspects of Warspear Online that make you reconsider   
    Someone beat me to my post lol. Every server has it's share of drama, not just EU btw.
     
    Eventually you reach a point in life where you outgrow warspear. It's not like other games where you can get a quick 30 mins session in to unwind. It's extreme mindless grinding to achieve a small result.
     
    It's why I wouldn't recommend this game to anyone I know. It's better to post this on playstore reviews actually.
  11. Haha
    lore got a reaction from Sigma in Shield Strike two handed weapon   
    bonk
  12. Like
    lore reacted to 100xp in 4 new weapon types   
    the following weapons would take away a greater diversity in the creation of builds and strategies of characters in the game, thus making the classes less tedious I also guarantee that it would attract new players and old players who have already stopped playing
     
    01 ceremonial dagger
    damage type: magic
    Weapon type: Melee
    parameter: one hand
    with less damage than a staff the ceremonial dagger  would deal magic melee damage with more attack speed ideal for magic classes that can use shields
     
    02 magic wand
    damage type: magic
    Weapon Type: Ranged Attack
    parameter: one hand
    with less damage and range than a staff the magic wand would allow the character to attack with more speed at medium distances
     
    03 grimoire
    weapon type: shield
    parameter: weapon secondary equipment the grimoire would function as a shield with magic resistance that would have a new attribute!! "magic block" an attribute that reduces all magic damage received by the character by a certain percentage and would be perfect to use with a (magic wand) or even the (serimonial dagger)
     
    04 single shot musket
    damage type: physical
    Weapon Type: Ranged Attack
    parameter: two hands
    the single shot musket would do more damage than the bow or crossbow but it would not be affected by the "attack speed" parameter opening new spaces for creating new different builds
  13. Like
    lore reacted to MANIAC in Change the 2nd skill of mermen gears   
    Hi, im here to suggest changing the 2nd skill of the mermen gears, the full set bonus skill, to something else, because the current skill is nearly useless and has no practical use in the game, no one really uses the 4pc bonus skill, everyone just uses the half set
     
  14. Like
    lore got a reaction from Drakoslayd in Events: Reduce number of monsters, HP and power for monsters.   
    ps. just be aware that its still endgame content, you want to have evryone ready for it especially if you're not with an full on army of players
     
  15. Like
    lore got a reaction from Drakoslayd in Events: Reduce number of monsters, HP and power for monsters.   
    i do understand people should be able to access all the content in the game but the big role of the event outcome is who comes in to do it and how you handle it, i belive that if you handle well enough the ship event it is possible with 20 (or 15 if really coordinated) players  with good lvl28/32 gear, it comes down to how you handle both the ghosts and the rest, the key part of it to always have a party on each area you need to take down the ghosts and so you want some people able to deal huge AOE damage (as example chieftan or necro's faithfull connection for legion, and mage with a little help from rangers for sentinels; there still many other ways to tackle down groups of enemies, but make sure there always is a single strong tank to take them even at chunks at a time, the layout for the final stage can easly be 10-10 on the sides for then charge up top if you got 20 players running it. i think its mostly due because high level guilds can mostly brute force it with an army of 50+ players charging in that makes guilds with less active players unable to do it, but take note that the first stage has a 40minutes time, wich makes it even doable in 5 players with some patience
  16. Like
    lore reacted to Zurp in Ability to choose key talent for each skill build   
    Add ability to choose which key talent we use for each skill build.

     
  17. Like
    lore got a reaction from Xjhazx in Minions Talents Under Hero Talent Tree and T5 Ayvonvil Affects Moon (Beast)   
    yes
    the game only considers as "minions" the ones you summon via item, you can consider the other as summons
  18. Like
    lore got a reaction from Kyrai in Paper Skin   
    i am a f2p pve barb, and luckly i do not have too many issues by having lived since stoneskin didnt reload with block
    but i doubt about the newer, less experienced, lower geared ones
  19. Haha
    lore got a reaction from Unkindled in US-Sapphire: Legion. Are we doomed?   
    then ur gonna tell me you are santa?
  20. Like
    lore reacted to Raislin in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    Chiefs ignore all debuffs for so long they dont even need to deal with it ever. If you aren't killing a priest before resist wears off you doing something seriously wrong lol. Priests are by far the worst pvp class along with dks.
  21. Cool Story
    lore reacted to Maid in Reaper is Op...   
  22. Like
    lore got a reaction from Kyrai in Remove Harad's Shield and Fix Skill+Talent   
    in this way it could work well, some people might find problems with it because it is still gonna be a sort of "buff" since instead of blowing out the shield they have a damage reduction wich is more efficient for higher amps due to how high stats scale with shields and such, with a minor chance of being too much being in combination with the damage reduction IF it has access to an external income of healing such as a priest or a druid can use life protection (i will call it in this way because i cant remember evrything) to give a huge health boost in case of a burst. but it would easly make the seeker less of a thin paper character wich is kind of good on my eyes?
    also there is the need of taking in account that classes with burst damage such as rogues, hunters, rangers and ecc can use this fact to kill the seeker while it has their attack lowered due to few amount of hits dealt, but i wont go in to analyze deeply how it will run in pvp, essentialy in this way is just gonna be more of a rework of the skill in pve scenarios with the chance of still being a usefull deffense tool in lategame (like lifesteal wont safe you lol), so yeah, 7.5/10

    also it is still better than bloodprotect but we all know where the problem lies in here lmao
  23. Haha
    lore got a reaction from Nolan in i want become a crab and rave   
    resources for not one but two new classes but no resource for a crab....
  24. Haha
    lore got a reaction from Drakoslayd in i want become a crab and rave   
    resources for not one but two new classes but no resource for a crab....
  25. Like
    lore got a reaction from Drakoslayd in Upgrade WS 3D/NFTs collab to Blockchain Dev. game   
    and negate the income of a massive chunk of them if instead of going into the blockchain something to make the game doable in "dead" sections of the game, wich has a too low player count to consinstently go for bosses and dungeons, wich in this case the area is in irselnorth and the first 2 areas of avyondill (t1 and t2) wich is worsened by their reputation grind, and decrease the gamble in the nortlant swamps wich can turn to be way too frustating for players. other ways to make the game more appealing to other players is to also do an actual advert campaign but i only suggest such afther a huge update wich has atleast new classes (bring old players into the new areas again), new content and make the amplyficaton system less of a chore by either adding more avaiability of the signs along with more runes to enchant the gear up to level cap, possibly some expantion of the loot in dungeons and bosses can do a nice boost (add lower rarity gear wich is easier to drop and a increase in droprates woulnt be bad).
    with this, i personaly think the game can have a jump in players to go foward on for a long time, but its a challenge that the entire dev team should be ready to take because it is sort of a make or break thing 
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