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lore

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    lore reacted to lallouss in full guide aiganist kronus for lv22 and above - Tanklore (us-saffire)   
    amazing guide gj lore, ur name is lore u should do warspear lores 
  2. Like
    lore got a reaction from lallouss in full guide aiganist kronus for lv22 and above - Tanklore (us-saffire)   
    hello! here i will cover on how to kill the raid boss Kronus, lets start.
    Target: posses the knowledge on stats, tattics and party builds for deafeat kronus at 22th level whiout an massively upgraded gear and bags full of potions,scrolls and minions
    you: why i should kill kronus?
    me: because it drops his costume (better rate at equal or lower level), gives the mytical achivement "dragon hunt" wich are 5 more glory sings and open you the "kronus' belly" dungeon for 6h (kronus' respawn time) wich drops lv22 rare "northen courage" equipment and the lv21 heroic armor sets: kronu's champion (heavy, set bonus health and hp regen), lord borea (ligth, set bonus attackspeed and critical hit), forefather of dragons (cloth, set bonus health and critical hit)
    you: are them worth something?
    me: the kronus costume due to its rarity and time taking can easly reach values of 500k gold, but it depends on your server, on any case its a great trophy to have. then there are the armor sets and weapons from his dungeon, the weapons are good crossing weapon wich can be easly sold for 2/3k on the store and it still worth since the drop rate is pretty good. wich is not for the heroic sets wich the kronu's champion is a good set for a bladedancer since it dosent posses block on the chest and have pretty good stats and also a gear wich a phoenix deathknigth can use then the lord borea is a hell on earth set if combined with dark outlaw, good for any ligth armor dmg out there can easly be sold for 100k or something some pieces (still depend on server) at the end there is the forefather of dragons set, wich is easy replaced from a coalition set but still good to sell
    you: why here there isnt the guide for also the dungeon?
    me: i want make them in 2 separate things, this is too big anyway
    you: use some format trick
    me: the guide is made for be easly open from anyone and dont have to manualy look each of them
    ROAD TO KRONUS
    Kronus is located in the astral labirinth in the cave 1 level (named kronus' labirinth) and you can reach it by entring the astral labirinth wich entrance is located at Irselnort (there are 2 entraces, one for the legion and one for the sentinels)
    entrances location into the astral labirinth on the map:

    bellow, theres marked in green each entrance of the astral labirinth, in red theres the road wich u need to follow by entring from the legion side and in blue from the sentinel side, in purple theres the road wich u will have to follow unless the entrance u go in purple, which the legion and sentinel roads melt into one, in yellow there are marked the entraces into the kronus labirith

    *NOTE: unless there are 2 entraces into the kronus' labirith u will be transported into the entrace of your side neither portal u choose, and before u reach the location where them are u will meet an strong boss with an wave of monsters into your road, the best choice is to run.
    road to kronus, un skyblue and dark red theres the shortcut

    short cut (the cube with the yellow dot in it is the entrance)

    THE FIGTH
    now that you reached Kronus, its time kill it!
    prefered party formats in both sides (high succes rate at level 22):
    - legion:
    barbarian (classic tank build) - shaman/charmer (heal build) - necromancer (mass extreminator build) - hunter/rogue (dps build) - warlock (debuff build, grimoire 4/4)
    deathkigth (tank build, phoenix build) - shaman (heal build) - necromancer (yea still mass extreminator) - hunter/rogue (dps build) - warlock (debuff build)
    - sentinels:
    warden (tank build, blockmaster) - druid (group heal build) - priest (anti debuff/area heal build) - mage (classic dmg build) - mage/any dmg (classic dmg build)
    paladin (tank build, barrier bearer) - druid (single target heal build) - priest (anti debuff/area heal build) - bladedancer (auto dmg build, hp gear) - mage (classic dmg build) 
    Phase 1 the easiest phase, you will simply face kronus and his 4 base minions, all lv22 and elite tier. kronus now uses one skill, set on fire near players 
    tattics:
    -universal:
    the ranged classes will stay away possible by going straigth down from kronus
    -legion:
    all focus on kronus, kill the adds trougth the "faithfull connection" skill of the necromancer and other area dmg skills, the casters and attackers will all stay on the shaman's healing totem, and remember to destroy kronus' deffence with the warlock's grimoire 
    -sentinels:
    focus on kronus, kill the adds trougth the mage's insane area dmg or by the bladedancer's sound wave used behind the kronus' head, when set on fire the priest will heal evryone from the effect, the druid will keep the party's hp full and make sure the warden dosent get in danger due dot effects in case the priest cant heal from them due cd of miss cast
    Phase 2 (1.200.000hp) now kronus will also apply bleed on the party, pretty a kinda of deal
    tattics:
    -universal:
    same of before
    -legion:
    nothing changes
    -sentinels:
    try to make the priest heal both bleeding and fire
    phase 3 final (1.000.000hp) from now kronus will summon extra companions on his side and them have thier very own aggro pool
    tattics:
    -universal:
    in case the tank has any problem, extreminate the mass
    -legion:
    use the "faithfull connection" of the necromancer when kronus summons his allies, in order to keep focus on kronus
    -sentinels:
    attepth with dragging skills or by mooving to cluster all the enemys in order to clean up from all the mobs easly thank the mages
     
    small trick: if you're a barbarian or a mage you can time up your effect immunity skillin order to ignore/selfheal from his effect (for bleed 3/4 secs afther effect ends and fire its almost cyle 1/2 secs afther effect if lucky), aand if you're a legionare pt with a necromancer and warlock in it, time in order to apply at the same time both grimoire and faithfull connection
     
    FINAL ADDS
    remember that kronus may be in figth by other players in the time u want kill it, then its a damage race. out of that i know that with an "sentinel" pt build i just went too far on safe since the warden is a goddamn invicible rock, but the considereation are for lv22 or above so i made pt builds wich lv22s can make and complete kronus whiout worrying so much, in case you can make whatever pt u want but it may be harder to cover some things, as example the area dmg for kill the adds and decrease the incoming dmg to the tank 
    the gear meant of lv22 is the lv22 cc equipment (full defender set) at +7 and normal enchant, lv22 crafted/snow belt +7 with usual enchant, rings,cape and amulet lv22 depenging on each class always +7, also the guide dosent add the influece of any minion,potion and scroll in it so you're free to fill the missing of power with minions
    video of an usual kronus kill, yes we used alot of stuff for just kill it faster than our homies there, no one got anything, i dont posses any decent editing pogramm so i cant make a video guide
     
     
     
     
  3. Like
    lore got a reaction from lallouss in Thunder Guide - Zeus - US Sapphire   
    it also posses lifesteal (100%) and as any skill user boss an great weakness is energy drain (seriosly u make em a joke to kill) wich on rottung causes him to dont have any area dmg and by so an good heal from lifesteal at all
  4. Thanks
    lore got a reaction from lallouss in Thunder Guide - Zeus - US Sapphire   
    The charmer have not an proprer aggro for any boss with extras. I'm sorry
    I'm sure you fogrot to mention rottung's lifesteal
    You mean area damagers or heals?
    Sadly the legion dosent have an tank powerfull as an warden wich is capable to tank almost anything eyes closed. Due to this I suggest you to add multiple pt builds for each boss
    Nocturna has a love to deal high melee range aoe 
    Instead of saying "anyone" as drop requirement I'd say noone since it gives a better idea.  A good thing was also to point out the drops of each boss.  Just the great ones as costumes and the books
    For the rest is good. 
     
  5. Like
    lore got a reaction from Zurp in Seeker Guide 10.2   
    Details: 100
  6. Like
    lore reacted to REAPER in full guide aiganist kronus for lv22 and above - Tanklore (us-saffire)   
    oh nice! Lab exists for so long but there are still many people that dont know the way. Nice of you to take the time for it!1
  7. Like
    lore got a reaction from REAPER in full guide aiganist kronus for lv22 and above - Tanklore (us-saffire)   
    hello! here i will cover on how to kill the raid boss Kronus, lets start.
    Target: posses the knowledge on stats, tattics and party builds for deafeat kronus at 22th level whiout an massively upgraded gear and bags full of potions,scrolls and minions
    you: why i should kill kronus?
    me: because it drops his costume (better rate at equal or lower level), gives the mytical achivement "dragon hunt" wich are 5 more glory sings and open you the "kronus' belly" dungeon for 6h (kronus' respawn time) wich drops lv22 rare "northen courage" equipment and the lv21 heroic armor sets: kronu's champion (heavy, set bonus health and hp regen), lord borea (ligth, set bonus attackspeed and critical hit), forefather of dragons (cloth, set bonus health and critical hit)
    you: are them worth something?
    me: the kronus costume due to its rarity and time taking can easly reach values of 500k gold, but it depends on your server, on any case its a great trophy to have. then there are the armor sets and weapons from his dungeon, the weapons are good crossing weapon wich can be easly sold for 2/3k on the store and it still worth since the drop rate is pretty good. wich is not for the heroic sets wich the kronu's champion is a good set for a bladedancer since it dosent posses block on the chest and have pretty good stats and also a gear wich a phoenix deathknigth can use then the lord borea is a hell on earth set if combined with dark outlaw, good for any ligth armor dmg out there can easly be sold for 100k or something some pieces (still depend on server) at the end there is the forefather of dragons set, wich is easy replaced from a coalition set but still good to sell
    you: why here there isnt the guide for also the dungeon?
    me: i want make them in 2 separate things, this is too big anyway
    you: use some format trick
    me: the guide is made for be easly open from anyone and dont have to manualy look each of them
    ROAD TO KRONUS
    Kronus is located in the astral labirinth in the cave 1 level (named kronus' labirinth) and you can reach it by entring the astral labirinth wich entrance is located at Irselnort (there are 2 entraces, one for the legion and one for the sentinels)
    entrances location into the astral labirinth on the map:

    bellow, theres marked in green each entrance of the astral labirinth, in red theres the road wich u need to follow by entring from the legion side and in blue from the sentinel side, in purple theres the road wich u will have to follow unless the entrance u go in purple, which the legion and sentinel roads melt into one, in yellow there are marked the entraces into the kronus labirith

    *NOTE: unless there are 2 entraces into the kronus' labirith u will be transported into the entrace of your side neither portal u choose, and before u reach the location where them are u will meet an strong boss with an wave of monsters into your road, the best choice is to run.
    road to kronus, un skyblue and dark red theres the shortcut

    short cut (the cube with the yellow dot in it is the entrance)

    THE FIGTH
    now that you reached Kronus, its time kill it!
    prefered party formats in both sides (high succes rate at level 22):
    - legion:
    barbarian (classic tank build) - shaman/charmer (heal build) - necromancer (mass extreminator build) - hunter/rogue (dps build) - warlock (debuff build, grimoire 4/4)
    deathkigth (tank build, phoenix build) - shaman (heal build) - necromancer (yea still mass extreminator) - hunter/rogue (dps build) - warlock (debuff build)
    - sentinels:
    warden (tank build, blockmaster) - druid (group heal build) - priest (anti debuff/area heal build) - mage (classic dmg build) - mage/any dmg (classic dmg build)
    paladin (tank build, barrier bearer) - druid (single target heal build) - priest (anti debuff/area heal build) - bladedancer (auto dmg build, hp gear) - mage (classic dmg build) 
    Phase 1 the easiest phase, you will simply face kronus and his 4 base minions, all lv22 and elite tier. kronus now uses one skill, set on fire near players 
    tattics:
    -universal:
    the ranged classes will stay away possible by going straigth down from kronus
    -legion:
    all focus on kronus, kill the adds trougth the "faithfull connection" skill of the necromancer and other area dmg skills, the casters and attackers will all stay on the shaman's healing totem, and remember to destroy kronus' deffence with the warlock's grimoire 
    -sentinels:
    focus on kronus, kill the adds trougth the mage's insane area dmg or by the bladedancer's sound wave used behind the kronus' head, when set on fire the priest will heal evryone from the effect, the druid will keep the party's hp full and make sure the warden dosent get in danger due dot effects in case the priest cant heal from them due cd of miss cast
    Phase 2 (1.200.000hp) now kronus will also apply bleed on the party, pretty a kinda of deal
    tattics:
    -universal:
    same of before
    -legion:
    nothing changes
    -sentinels:
    try to make the priest heal both bleeding and fire
    phase 3 final (1.000.000hp) from now kronus will summon extra companions on his side and them have thier very own aggro pool
    tattics:
    -universal:
    in case the tank has any problem, extreminate the mass
    -legion:
    use the "faithfull connection" of the necromancer when kronus summons his allies, in order to keep focus on kronus
    -sentinels:
    attepth with dragging skills or by mooving to cluster all the enemys in order to clean up from all the mobs easly thank the mages
     
    small trick: if you're a barbarian or a mage you can time up your effect immunity skillin order to ignore/selfheal from his effect (for bleed 3/4 secs afther effect ends and fire its almost cyle 1/2 secs afther effect if lucky), aand if you're a legionare pt with a necromancer and warlock in it, time in order to apply at the same time both grimoire and faithfull connection
     
    FINAL ADDS
    remember that kronus may be in figth by other players in the time u want kill it, then its a damage race. out of that i know that with an "sentinel" pt build i just went too far on safe since the warden is a goddamn invicible rock, but the considereation are for lv22 or above so i made pt builds wich lv22s can make and complete kronus whiout worrying so much, in case you can make whatever pt u want but it may be harder to cover some things, as example the area dmg for kill the adds and decrease the incoming dmg to the tank 
    the gear meant of lv22 is the lv22 cc equipment (full defender set) at +7 and normal enchant, lv22 crafted/snow belt +7 with usual enchant, rings,cape and amulet lv22 depenging on each class always +7, also the guide dosent add the influece of any minion,potion and scroll in it so you're free to fill the missing of power with minions
    video of an usual kronus kill, yes we used alot of stuff for just kill it faster than our homies there, no one got anything, i dont posses any decent editing pogramm so i cant make a video guide
     
     
     
     
  8. Like
    lore got a reaction from lallouss in Thunder Guide - Zeus - US Sapphire   
    Be fast 
  9. Like
    lore got a reaction from lallouss in Thunder Guide - Zeus - US Sapphire   
    2 days left im curious to see...
  10. Like
    lore reacted to Zurp in Seeker Guide 10.2   
    1.  Introduction
    2.  Skills
           2.1   Complete statistics of each skill
           2.2   Skill build for leveling and first expert skills
           2.3   Pve
           2.4   Pvp
           2.5   Hybrid
           2.6   Relics
    3. Gears/equipment
           3.1   Which stats to focus on
           3.2   Daggers or 2h?
           3.3   Leveling up
           3.4   Pve gears
           3.5   Pve Weapons
           3.6   Pvp gears
     
    1.  Why should you play Seeker?
     
    Seeker is one of the best damage dealing classes in the game, if not the best. What they might lack in defensive skills, they make up for with their high offensive abilities. Now they are highly underrated simply because of the lack of knowledge many people have with them.
     
    In pvp, Seeker can be good with the right build, but they still struggle against most ranged classes. Seeker is not the best choice for pvp.
     
    Note: Seekers are very expensive to make. You will need high amped weapons and lifesteal accessories, which can be very expensive.
    (Also, all opinions are mine and you may disagree with some of them. This guide is not perfect)
     
    2. Skills
    2.1 Complete statistics of each skill
     
     
    2.2 Skill build for leveling up and which expert skills to buy first.
     
    Levels 1-18
     
     Splitting 1/5
     Harad’s shield 5/5
     Inspiration 1/5
     Disappearance 5/5
     Exacerbation 3/5
     
    Most of the time when you are leveling up and doing quests, you are either running from place to place or waiting for your health to regen back. Seeker has two perfect skills to make things easier for you. You should level up both Disappearance and Harad’s shield. Disappearance will make questing much easier and shield will give you much more damage and it will protect you quite a lot.
    In case you feel like you don’t need the extra running speed from Disappearance, you can use those points in splitting. Remaining points you should use in Exacerbation. (this skill uses a lot of energy, make sure you have good energy regen)
     
    Level 18
     
    Now that you have access to expert skills, we could talk about which skill to buy first. Before you buy any skills, you should know that most of the seeker expert skills are quite bad compared to the basic skills. But of course, there are some exceptions:
     
     Bloodthirst
    This skill should be the first skill you buy. It deals good amount of damage and if you later buy Splitting blow it will also heal you when combined. I personally don’t use the healing effect of this skill too often.
     
     Attraction
    This skill is the only way for seeker to catch enemies that are far away from you. It is a must for pvp, but it is useful for pve also. For example, you can pull a single enemy from a group of mobs and thus saving your time and health when not having to deal with the other ones.
     
     Solar Power
    One of the best pve expert skills for seeker. Increase critical hit chance and critical hit damage. This skill should only be used when studied to max. When this skill is on, you will take increased damage from every hit. At 4/4, incoming damage is only increased by 10%, which is not too bad. This skill uses a lot of energy. You will need 80+ energy regen if you want to use other skills while using this.
     
     
     Attack Instinct
    Useful skill in dungeons with many mobs. Also great in some arena modes like Crucible and Seals if you have lifesteal.
    The skill does dmg in 3x3 area around the target you are hitting. It wont hit enemies that are behind you. 

     
     
     My thoughts about the other not so useful expert skills:
     
    Now into the actual skill builds..
     
    2.3 Pve skill builds.
     
    These skill builds are meant for level 30+ players. 
    These builds are meant for pure damage dealing. (Leave any skill not mentioned to lvl1)
     
    Build 1
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Attack Instinct 4/4
     
    Good build for dungeons. Note that some high level dungeons like Sea Tramps don't have too many mobs so Attack Instinct might not get that much use.
     
    Build 2
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Bloodthirst 4/4
     
    Good dmg with auto attacks. Combo with splitting blow to get healing from bloodthirst.
     
     
     
    2.4 Pvp skill builds
     
     
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Exhaustive Blow 4/4
     
     
     
    2.5 Hybrid skill build
     
    Basics skills:
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     
    Good build for pve and some pvp. Disappearance is very useful in pve also and when questing in the Underwater Territory of Ayvondil, you wish you had this skill on every character.
     

     
     
     
    2.6 Relics
    I will only talk about the empowering relics. There aren’t any “best” offensive and defensive relics and you should choose those to fit your play style.
     
     Splitting
    For this skill there are few options:
     
     Great Relic of Indomitable Blow (Critical hit damage is increased by 20%)
     This relic is good for pve, but it doesn’t help you in pvp. It is also cheapest relic of these three.
     
     Great Relic of Punishing Ability (Skill damage is increased by 12%)
    This relic is good for pve and pvp. This relic can be quite expensive.
     
    Magic Relic of Deadly Health (When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored)
    This relic is my favorite, but it is quite rare. Note that you should stay at lvl30 or lower if you want the best benefit from this relic.
     
     
     Harad’s Shield
     Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    This relic will increase the duration of your shield as well as increase the duration of the damage buffs.
     
     
     Inspiration
     Great Relic of Energy Efficiency (Reduces energy consumption when using a skill by 40%)
    This skill will be on all the time thus there is no need to use Relic of Continuous Effect on it. Seeker needs all the help it can get with energy, so this relic is the best choice. It is also cheap.
     
     
     Disappearance
    Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    Speaks for itself.
     
     
     Exacerbation
     Great Relic of Energy Stability (Reduces energy consumption of the skill by 50%)
    This is a must. There is no other logical choice for this skill.
     
     
     
    3. Gears
    3.1 Good stats for seeker
     
    Seeker should focus on getting offensive stats as high as possible, without forgetting lifesteal.
     
     Critical hit,
     Attack speed,
     Penetration and
     Accuracy
     
    are main offensive stats that you need to focus on.
    Ideally you will want your crit to be between 40-50%. (50% is the maximum value for crit) The higher % of crit you have the less difference it will make. 
    Your attack speed should be as high as possible.
    Same as attack speed, try get your penetration as high as possible.
    Accuracy is one of the most important stats for seeker and its often neglected. Missing a hit and not getting lifesteal could mean that you are dead. Accuracy should be above 20%. Ideally, closer to 30% (Accuracy negates enemies Dodge stat. If enemy has 30% dodge and you have 20% accuracy, the enemy has 10% chance to dodge your hit. Accuracy doesn't work against parry or block)
     
     Lifesteal
     
    You will need around 25% lifesteal if you want to solo bosses at high level. 
     
     
    3.2 Daggers or 2h weapon
     
    Short answer: daggers.
    Long answer: Seeker is all about dealing damage. While you will reach higher base damage with a 2-handed weapon, daggers will still do more damage overtime. 2-handed weapons are great for killing small hp monsters in one or two hits, but since most high-level monsters have high hp, daggers are a better choice. 
    I did some calculations using different weapons and stats. You can see those in part 3.5.
     
    3.3 Weapons and armors for leveling.
     
    (There is calculator that has all equipment in the game, use that to find gear builds)
     
    For the most part, use the weapons and armors that you get from quests. It’s better to save your gold for expert skills and high-level gears.
    I just said that daggers are better than 2-handed weapons, but for leveling up it’s different. Killing bunch of low hp monsters is faster with 2-handed weapon.
     
    When you reach lvl13 you could buy items with “none” parameter. You can use these items and sell them back when you are done with them. This isn’t by any means necessary; quest items will do just fine.
     
    At lvl17 you should buy Desert Wanderers/Star Pilgrim’s armors and lvl17 cape with energy regen. You should also buy lvl17 rings and use energy crystals on those. Lvl17 armors shouldn’t cost too much and they have useful stats for seeker. I would use those armors until lvl26.

    See calculator
     
    You could buy weapons every few levels. 2-handed weapons are usually very cheap.
    I wouldn’t amp any gears past +1 until you have the gears that you’re going to use for a while.
     
    3.4 Pve armors
     
    These following equipment are for players who have made it to at least lvl26.
                   
    Accessories
    Seekers don’t have too many defensive skills so lifesteal is a must for them. They are quite expensive but there really isn’t other choices. If you can’t afford the lifesteal accessories with the best stats, you should sill try buy some accessories with maybe worse stats since they will still help you a lot.
     
    Cape
    Any damage lifesteal cape with attack speed.
     
    Amulet
    Any damage lifesteal cape with attack speed or penetration.
     
    Rings
    Damage lifesteal rings with accuracy.
     
    Armor sets.
    Here are few armor builds that I consider to be good. There are many more armor builds and these may not be the best for everything. (Use the calculator to try more builds)
     
     
    Helmet, armor and gloves can chance quite a bit between builds, but the boots are almost always the same. Seeker needs boots with energy regen. There are 3 options currently:
     

    I highly recommend boots with speed.
     
    Belts also have few options. You should either get belt with crit and accuracy from Snowy event or get belt with speed. (lvl29 speed belts are very expensive)

     
     
    Runes and crystals to use in each item:
    Cape: crit, vamp
    Amulet: crit/accu, vamp
    Rings: energy regen, vamp
    Head piece: accu, def
    Chest piece: speed, def
    Gloves: speed/pene, def
    Boots: speed, def
    Belt: energy regen, hp/solidity (solidity increases your chance to avoid critical hits and reduces critical hit damage from monsters)
     
    3.5 Weapons for pve
    There are many good daggers for pve and here are some information to help you decide between them.
     
    First some stats that can be found in some of the weapons.
     
     Piercing (Allows the character to ignore physical and magical defense of the enemy with a specified chance during an auto attack.)
    This stat may sound to be exactly like penetration, but it is not. Piercing doesn't work with every hit while pene does. Piercing has % chance to ignore all enemy defense, while pene ignores some defense with every hit.
     
     Attack Strength (Increases damage dealt by your character's auto attack by the specified percentage.)
    This is a good stat for every seeker since most of our damage comes from auto attacks.
     
    Now which weapon to choose. If you want weapon with Attack Strength, there are two choices.

    The damage from these daggers is basically the same on higher levels where mobs have high defense. The other has 3,3% more penetration while other has 2,5% more Attack Strength. Only difference between them is the Attack Speed and crit.
    If you can get 70% Attack speed(maximum value), with the double pene daggers, they are better. Otherwise the Attack Strength daggers are better.
    (See calculations below)
     
    There are few other good daggers aswell.

    Both of these daggers have Attack Speed and crit. Piercing is good, but it doesn't work on every hit like pene. Lifesteal daggers can be useful for soloing stuff, but they won't make your damage output higher.
     
     

    The craft dagger has the highest base damage of any dagger. The stats are not bad either, but in my opinion the other daggers are better.
     
    You should use parry runes in your weapons. Dodge is negated by accuracy and thus doesn't work that often. Damage reflect could be good choice also, but sometimes it messes up your Sun Net and Invisibility. Not a big problem in pve tho.
     
    3.6 Pvp armors
    Not much to say here, get resilience armors. They will increase your defense in pvp drastically.
    You can also use craft belt for extra penetration and a bit more hp. 
    For weapon you should buy at least one dagger and use ferocity crystal on it. This will increase your damage in pvp while also being quite cheap, although getting enough arena points for one can be quite tedious.
  11. Thanks
    lore got a reaction from REAPER in [DG walkthrough] Enchanted Rose Garden - (Reclaimer - EU Emerald)   
    you took the opportunity well
  12. Thanks
    lore got a reaction from Sai Chandra in Ayvondil T5 Guide   
    and for this, the shark will deal attacks with higly increased pene and critical dmg, hyfrofobia its an normal feature of the redshark, stun only applies when u have bleeding on you. so for a summary when you're under bleeding it will have incerased pene, critical dmg and chance to stun.
    in this chase the eel will need the eel to sap you 3 times before the stun (you can notice from the "thunder debuff") and at each sap it deals dmg (i still havn't found the type of dmg)
    them all also have an special behaivor, when attacked by an melee weapon user, they will run away and attack ranged for some time and if the melee player insists it will stop. instead with ranged weapon users, it will instatly rush in melee figth. in ranged attack they will posses less attack speed than thier melee form.
    remember that in all location were the shark is present theres also an enemy capable to bleed wich is in almost all areas, i only found 4 exceptions
    thats all for now
     
  13. Like
    lore got a reaction from HeartsBane in Detailed Craft Guide "Craft Master" [Heartsbane / EU-Emerald]   
    nice guide, you can say that you can farm the mats by dg, bossing, dismantle and by killing elites of the ship graveyard
  14. Like
    lore got a reaction from Sai Chandra in Ayvondil T5 Guide   
    the incease is by 10% of speed and fury of the depths while you're underwater
  15. Like
    lore reacted to Zeusthegod in [2020.03.13] Warspear Online 8.3: Hectic Semester. Preview   
    Dont get lost

  16. Like
    lore reacted to Heredurian in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  17. Like
    lore reacted to Deonuc in The Black Market   
    I offer you a new, unique feature in Warspear Online: Black Market. You will find out all the details here! March 16, 2020, 12:00 | DEONUC
     
     
    The Black Market

     
     A TED NPCs are stored in Nadir SARD proper function of demand would be to trade goods both inside and between fractions Preservers and Legion. The goods at this NPC will be separately placed on the market, have a separate trading base from the reseller within the fraction. Goods will be sold for corundum. Sale of clothes from +8 or suits for corundum. In order not to beg for top guild about getting corundum. 
     
    And how do you see the Black Market? Share your opinion in the comments!
    THANKS FOR ATTENTION!) 
  18. Thanks
    lore got a reaction from Heredurian in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    A mix of forum mining and test server
  19. Like
    lore got a reaction from lallouss in Thunder Guide - Zeus - US Sapphire   
    using both i see... 
    attualy wich is the target of the guide for each boss? since faceless can be easly beaten with eugth power by using 0 int, but i like ur going to cover 3 of the raidbosses in game.
    please make it foolproof since we know how some player in waspear can be. one question u will also cover the unique tattics u can apply on each side? (class difference) 
  20. Thanks
    lore reacted to Jcbref in [2020.03.06] Сontest "Mysteries of Wisdom"   
    if they contain some same data and theyre similar but no the same then judges will propably take some of originality
  21. Thanks
    lore reacted to Akasha in [2020.03.06] Сontest "Mysteries of Wisdom"   
    of course you can, I don't see why not 

  22. Like
    lore reacted to Peony in [2020.03.13] Warspear Online 8.3: Hectic Semester. Preview   
    Warriors of Arinar!
     
    Very soon you will be able to embark to the Blissful Isle, where the Spring King keeps on talking about the grand opening of the School of Magic, that was closed for so long. Any day now, one of the oldest educational institutions is going to open its doors to a new generation of wizards! Tutelage under famous sorceress, mysteries of the wizarding world, solo Dungeons, secret coups in the School, world and guild dynamic events and many more extraordinary surprises await you! The local newspaper already features the most important news from the grand opening of the School of Magic, hurry to read this issue!
     
    HERALD OF THE BLISSFUL ISLE
    (special issue)
     
    THE SCHOOL OF MAGIC IS OPEN AGAIN!
    Yet again the Blissful Isle reminds us of a buzzing hive. The news that, after many years of being in a somber state of abandonment, the School of Magic will be reopened was met with glee by the Spring King’s subjects! To remind our readers of the main milestones of the history of the School. Founded by the decree of our beloved Spring King’s great great great great great grandfather, for several centuries it was considered the best educational institution in Arinar. After that, the School was closed under mysterious circumstances. But the new principal is full of contagious enthusiasm! He has already announced the start of student admissions. We will note that the admission committee was forced to stop its work in the very first day — because the clerks have run out of blank forms and ink. But the influx of volunteers is not even close to over! We will keep our readers in the loop.
     
    PERSON OF THE YEAR — PRINCIPAL SERPENTUS
    Principal Serpentus — that’s the true hero of the recent days! It was him who managed to convince our King to resume the work of the School of Magic, the closure of which became the subject of many grim legends. Today he is accepting congratulations from eminent citizens and colleagues. The principal has graciously agreed to answer a few questions of our reporter. The conversation was held in Serpentus’ private office — it is the first restored chamber of the School. The principal’s tastes can only be envied: ancient tomes next to mysterious artifacts and jars, the contents of which is, sadly, difficult to see clearly. “I have arrived to the Blissful Isle only recently, but I already love it with all of my heart!” - the principal smiles broadly, inviting to take one of the chairs. “Believe me when I say that a lot of things link me to your glorious country!” “The high quality of education”,  — the principal continues, while rubbing the knob of his cane, in the form of a snake’s head, — “is my absolute priority!”. “I am adamantly determined to raise a new generation of wizards with simply no equals in Arinar. I will personally pick the best of the best”, — Serpentus’ eyes light up with green fires for a moment. At this point, a tall servant in a stylish uniform of snake skin appeared in the doors, so no words were needed to understand that the interview is over.
     
    THE LATEST RUMOUR IN THE CAPITAL
    The guests, invited for the festivities dedicated to the opening of the School of Magic, keep on arriving to the capital. There will be no shortage of entertainment, as the Spring King has ordered to decorate the city and intends to host new attractions for the citizens every day. In turn, principal Serpentus, as if desiring to outdo the king, has announced preparations for a grandiose masquerade ball. It seems that truly fun times await us all! 
     
    Holiday quests
     
    Main quests consist of 4 courses in the School of Magic. So prepare to put an effort into studying to quickly finish classes and move on to well-deserved rest and fun on the Blissful Isle! 
     
    To successfully complete the quest chain, you will need to pass exams after each educational course. To gain admission to exams, you will need a certain amount of reputation with the magisters of the School of Magic. 
     

     
    The most diligent students will be able to quickly earn the respect of the teachers, because completing all daily quests will rapidly increase the amount of reputation. After each course, there will be more such homework, but completing it will become more and more risky and difficult.
     
    The first 2 courses will greet you with fairly simple tasks, connected to understanding the basics of wizardry, as well as household needs of the School. But after that you will have to fight magical beasts, to find your way through the dangerous dungeon of living mirrors and to destroy most horrible creations of the dark.
     

     
    Reputation
     
    As noted above, reputation grants you admission to exams, after which you can continue to the next course. And you will need to earn enough to get to the final test.
     
    Beside daily quests, reputation can be earned by killing raid bosses and completing Dungeons of the Blissful Island, but it should be kept in mind that there will be a limit on the amount of reputation gained this way per day. The maximum amount that can be earned is 15,000.
     
    First you work for your reputation, then your reputation works for you, because after the exam of the fourth course your magical glory doesn’t vanish. Moreover, it will probably be even more useful for you, because now it is your new currency. The most interesting thing is that you can with it you can purchase the most unique goods: character experience, reputation with any faction of Arinar and crafting experience. Just ask Magister Avaris at the capital and trade your reputation for things that used to be difficult to get.


     
    Education
     
    With the new course, learning the ancient wisdom of the magicians, your character will become even stronger, because after each exam you will receive a special passive skill corresponding to the educational discipline. All magic bonuses will be available only during the Celebration of the Spring King.
     
     I Course: Moon Magic
    Moon Magic is a great gift of Nuadu. It helps you see the true essence of things, speak secret languages, and find a guiding thread in the darkness of the night.
     
    Bonuses:
    allows you to open the Treasury of the Moon Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour  II Course: Sun Magic
    Sun Magic is the wisdom of such courageous and determined seekers like Harad. Grace streams through the sunlight, but it can also scorch you!
     
    Bonuses:
    allows you to open the Treasury of the Sun Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour opens access to Momba's Lair  III Course: Astral Magic
    Astral Magic was considered incomprehensible until Berengar made it the property of all the wizards of Arinar. The power of the Astral is spread on the border of thousands of worlds.
     
    Bonuses:
    allows you to open the Treasury of the Astral Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour  IV Course: Darkness Magic
    Darkness Magic is woven from the tenets of predestined darkness. Garaan is the flesh of Darkness. His whisper guides all those who dream of undivided power.
     
    Bonuses:
    allows you to open the Treasury of the Darkness Magisters in a selected dungeon reduces the Seeker's Stamina recovery time by 1 hour unlocks access to Serpentus' Office allows you to use the services of Magister Avaris It’s time to reveal the main purpose of status markers, the ability to disable which appeared in the game settings. The fact is that after each successfully completed course above the head of the character will appear the appropriate symbol. During the studying at the School each character will have 4 symbols of each course, but sometimes it may not be very convenient to see such symbols when you are bravely protecting the School or just walking around the Blissful Isle. Therefore, you can choose to leave these magic symbols or hide them. 
     

     
    Solo Dungeons
     
    Seven new single-player dungeons will be the platform for an Masquerade Ball, where all guests of Blissful Isle will be invited. Visit the school opening celebration and help Wickedora reveal the identity of the mysterious sorceress Amraphelia, who was brought to the ball by the principal himself.
     
    Under the mask you can hide not only your face but also your intentions. Is that why the masquerade ball, hosted by Serpentus, has attracted so many suspicious people, seemingly united by a dark past? What are they really whispering to each out in orangeries and pavilions of the Magic Rose Garden? What are they plotting under the guise of a merry masquerade? What is principal Serpentus hiding? There must be someone who will find all the answers and uncover the truth!
     

     
    Try to explore the entire territory to take a closer look at the guests, find hidden clues and special items, that will be useful in discovering proof of the school principal’s dark plans But be careful! The rose garden may have dangerous traps, set up by Serpentus’ helpers. That’s why you should keep in mind the special drinks, presented for the guests. Those can help you overcome different obstacles. But don’t drop your guard at the sight of every punch bowl — not every gulp of beverage is worth taking. Carefully read the contents of every treat!


     
     
    Keep in mind that there are no time limits, so you will definitely be able to fully enjoy the ball, fulfill an important mission for Wickedora, and having completed 4 educational courses, you will gain access to all treasuries that await you at the exit.
     
    World event “Defending the School of Magic”
     
    Who would have thought that Momba, Wickedora's stepmother, would show up again at the Blissful Isle and decide to take over the School that just opened. The new principal Serpentus is ready to use the most powerful magic to stop this formidable witch, but he still needs every student’s help. Get ready, warriors, time to fight back the old villain!
     
    First stage “Seal of Astral”
    The Principal Serpentus found out that Momba was planning to attack the School of Magic! Momba thinks that Blissful Isle is her rightful domain and will not tolerate powerful wizards around here. To protect the School from invasion, Serpentus intends to restore an ancient protective spell associated with the four seals. The first seal - the Astral one - is a magical symbol drawn on the ground using the golden essence. A large amount of essence is contained in the golden wyverns that live on the Blissful Isle. Light up the symbol by killing the golden wyverns within its borders, and the first seal will be applied!
     

     
    Second stage “Seal of Darkness”
    Over the years of desolation, the seal of Darkness has lost contact with the rest of the receptacles of energy. Now, instead of protecting the School, the seal of Darkness has returned the chess knights to this world - they can't wait to ravage the surrounding land. The power of chess pieces lies in strict subordination, but it is also their weakness, which can be turned to your advantage. Kill the junior pieces to gain an advantage against the senior ones. Destroy all the chess knights and restore the second seal!
     

     
    Third stage “Seal of Sun”
    Once the Seal of Sun was filled with the power of the flame of the five solar bowls, but the fire in them has long been extinguished. To restore the seal, you need to connect the bowls with the energy of the solar lights that come here every day!
     

     
    Fourth stage “Seal of Moon”
    The Seal of Moon was guarded from time immemorial by stone guards of the Firstborn, but now the ghouls chose the lands entrusted to them! The guards will help you restore the seal, but you need to banish the ghouls once and for all. Stone guards are sensitive to healing magic - if you heal their wounds, they will start killing enemies even with more rage than before.
     

     
    Fifth stage “Attack from Below”
    All seals are restored! But the insidious Momba has already sent her pupils, who dug tunnels directly into the classrooms of the School of Magic! Go there and repel the dastardly attack of the evil witch’s minions! Be careful, as Momba’s servants use ancient rune magic that protects them from all attacks. Only destroying all runes will bring the magical barriers down and defeat the invaders!
     

     
    Sixth stage “Dancing Whirlwind”
    The last battle is ahead of us! The main threat to the School is the old witch's personal familiar, Jezebel, nicknamed Dancing Whirlwind. After drinking the broth from Momba's cauldron, he gained unprecedented power. You must defeat him before it's too late!
     

     
    Restart time: 4 hours after the first stage starts on schedule.
     
    Guild event on a GvG-territory “Mirror Trap”
     
    Yet again guilds will be able to test their strength in a dynamic event on a shared GvG-territory. You will need to be one of the first to kill three powerful monsters hidden in the dungeon, which do not like uninvited guests in their caves. And don’t forget about the most important part — destroy the wretched mirror before it kills you! 
     
    Long ago, when the old School of Magic was abandoned, many magical artifacts remained in its catacombs. One of those was the magical mirror, created by a master glazier, hailing from the kin of cave trolls. For anyone looking into it, the mirror created  their own reality, where all desires and dreams were fulfilled, even the secret ones. But the illusion created by the mirror could not exist forever. Wishing for more and more, anyone who went through this looking glass became trapped and lost in this brittle world. They were left there forever, doomed to wander between the shards, as the master of the cave troll kin laughs hoarsely.
    Rebuilding the school, Serpentus has found the mirror. Only the principal knows what use to put the magical glass’ of the troll. But for that it is neccessary to destroy the mirror, alongside with any of its guards, spawned over the years of being forgotten. Only the most united guilds, arriving to the Blissful Isle, will manage that!
     

     
    Only by killing all the bosses your Guild will be able to successfully complete the event. In addition, you will need to be as fast as possible, because you just may not have time to get to each of bosses. And for easy moving through the maze some time after the start astral portals will be opened, with which you will be able to access specific places. 
     
    It will be difficult to stand your ground against more powerful enemies in this massive battle, but every guild will have access to special objects that will boost their strength or hide from their enemies. And the labyrinth itself has many passages where you can sneak past the most difficult battles. So don’t be afraid of anything and bravely charge into the fray!
     
    Restart time: on schedule


     
    Guild event on a dedicated territory “Chasing Snark”
     
    Snark has grown bold enough to leave his lair and spoil the festivities dedicated to the opening of the School of Magic. Well, warriors, you will have to raise your weapons and go down into the dangerous labyrinth of the dark burrows, where you will need to find the entire team of the Spring King, summoned to defeat the underground monster. The Royal Hunt begins! Skulk through these narrow passages into the darkest corners, because that’s where your allies may hide, surrounded by monsters.
     
    And pay attention to the portals you’ll find along the way — they will bring you to abandoned rooms, which should also be checked. But keep in mind that the position of these portals is always a mystery, so to quickly find it, destroy the Pixie flying around the labyrinth — their dust will increase your movement speed.
     

     
    First stage “Team of Brave Men”
    The principal of the School of Magic, the great Serpentus, and the All-Powerful ruler of the Blissful Isle are hunting after a creepy creature called Snark! This mysterious monster has not been spotted for a long time, but recently he insidiously attacked a wagon train with flowers that were supposed to be used to decorate city buildings. Dragging the flower baskets somewhere, the creature disappeared into the dungeons of the School of Magic! A team of brave men, led by captain Bellman, has already set out in search of Snark, armed with a map - coincidentally drawn up by Snark himself. However, Bellman's daredevils won't be able to cope alone - they will need the help of a tight-knit guild that will dare to challenge Snark!
     

     
    Gather the whole team of brave daredevils: Butcher, Boots, Broker, Banker, Billiard-Marker, Baker, Barrister and Beaver. And, of course, don’t forget Captain Bellman himself! Only together you will be able to reach Snark’s Lair, where you will need the help of your allies to lure the monster into a trap. But for everyone to continue forward, you will need to defeat some especially strong enemies — Jubjub and Jabberwocky. Keep in mind that the latter doesn’t at all like the sound of a bell.
     
    Second stage “Snark's Lair”
    This is it, Snark's lair! The monster is hiding in an abandoned part of the garden! Beaver and Butcher have already built a trap - now they are waiting for the brave heroes to lure Snark straight into their trap. The final stage of the hunt is near!
     

     
    Snark is not really that simple to give up right away. He is defended by two vile Whippety Whips, to which you have to get through neighboring locations. And only then it will be possible to attack the main monster, who will do dirty tricks and constantly slip away from under your nose. But when you will be near your team, you can successfully end the hunt and catch Snark with the help of a special trap.
     
    Conditions of activation: complete 15 times any dungeon on the Blissful Isle.
    Restart time: 12 hours after the event ends.
     
    Raid Bosses
     
    Momba
     
    The first raid boss will be available to everyone who finishes the second course of the School. You will again meet the devious Momba, who decided to remind us about herself and return to the Blissful Isle. She hides in one of the cellars of the school building, where she is brewing her most dangerous potion. Be on the lookout as this witch’s brew will become a real obstacle in fighting this fearsome witch!
     

    Serpentus
     
    The powerful wizard seemed very friendly when he arrived on the Blissful Isle. But Wickedora was right about his true plans. Well, warriors, after graduating from the Magic School, you must be ready to throw off the Serpentus mask and show the Spring King real face of this villian!
     
    Serpentus arrives to the Emerald Capital and quickly earns the Spring King’s admiration by solving a several issues (that, as it turns out, were created by Serpentus himself). In return, he receives the King’s permission to re-open the School of Magic after its mysterious closure several centuries ago. The king clearly favours Serpentus, who returns the favour by quckly gets down to business and recruits his accomplices as students, who will back him in the upcoming rebellion.
     

     
    The entrance to the principal's office will only be open to those who have completed all 4 courses of study. Be careful at the first sign of danger Serpentus will call to his aid the evil creatures, who will defend his master until death. And only after it you will meet the boss himself, but in a completely different guise. Calm Principal will turn into a real monster, and only the most courageous heroes will be able to slay!
     
    Holiday skills
    Only during the Honoring of the Spring King each player will have access to special holiday skills. Please note that these skills cannot be used in Arena battles!
     
     Norbert’s Help
    The famous jack of all trades, easily mastering any wisdom and any science. A talented scout and axe fencer. All of these traits make Norbert a fantastic ally for any adventurer. Beaver is a tough one and is able to turn the strength of the enemy against themselves, and his tongue is as sharp as his axe — no foe can ignore him!
     
     Barberas’ Help
    These fluffy inhabitants of the Blissful Isle’s dungeons were always easy to befriend by the surface-dwellers. Since the times of settling these territories, barberases readily joined anyone who asked for their help. To enlist a barberas is a great boon, as they emanate a magical glow that will boost your strength, and their appearance will make the enemies freeze in terror.
     
    P.S.
     
    Also, you will find several pleasant fixes that will be added with the start of the Honoring of the Spring King:
    tips on the map of Blissful Isle (markers) will be turning off during the quest, if they will no longer be needed you (after the holiday it will be entered in all game zones); the stack size for craft resources will be increased to 50. More information and news about rewards and gifts are waiting for you soon with the release!
     
    See you in the game!
    AIGRIND
  23. Like
    lore got a reaction from Heredurian in [2020.03.06] Сontest "Mysteries of Wisdom"   
    @Akasha even if this is a contest we still can share and help eachother our data for make the best guide possible?  The newbies deserve the best guides
  24. Thanks
    lore got a reaction from REAPER in sea tramps' lair guide   
    *the guide its not completed as soon as possible i will complete it with screenshots and for some eventual error or the way u do it its better (if its because of a specific class like warden dont even say it, same with all others)*
    Guide for sea tramp's lair (all difficulties)
    if u didn't know, sea tramp's lair is the dungeon of the ship graveyard (where is located the 5fth town of Avyondill). The dungeon is located on the north of the ship graveyard, on the loney island. It is required for complete the chain of the quests that unlock the mermens daylies, gain mermen rep up to 600/day, loot pirate chest keys and gp n loot as all dgs.
    Few more things before i start explain how do every difficulty
    its better go in pt wich has a good synergy, so try focus on HOW the player is a bit more of just the stats
    there are some enemys u can meet wich are not target but needs to be considered:
     
    Crick weeds: weak tier low dmg n hp, do all you can to do not kill it bc on death spawns 3 enemys wich got high penetration, crit and crit dmg. Can easly kill the party
    Mushrooms: strong tier, them will deal dmg to everyone in thier range and as a chance to apply poison/ -90%skillcoldown speed depending on the color: green for poison and dark purple for the less cooldown speed try to dont get the less cooldown effect, specialy for tanks and healer since will make u a almost useless
    Death bringers: strong tier, figth it only when ur forced, figth multiple can lead to party death cause they cast life exaust skill on the main target and then another player, suggested have a area heal in the difficulties that them there are
    Bats: strong tier, can look harmless with thier 2k hp but in group are ur tanks doom for both dps gain and the chance to get place locked by too many hits so kill them whiout mercy adn remember that them got high lifesteal
    Angler fishes: elite tier, have a low dmg but thier critical dmg higly increased remember: even if them are signed as enemys, them will act as an neutrual enemy
    Easy difficulty (pirate rep for enter: 700)
    the first and the easiest difficulty of the dungeon, ur targets are the kadriza (also target of battle with kadriza quest) and thier spawns. The spawns gain an high dmgreduction and 1k heal recovery evry 5 secs when are togehter (1 in a kinda 4 yards radius). The most simple way is the tank cast aggro on them and one by one the dmgs stuns the same target and kill it while the tank takes the other away, removing the effect, or else if u are in sync with eachother the tank takes only the target aggro of the mobs and the dmgs targets one by making it instantly target the attacker and at the same by healing the tank only when really nedded then for kadriza its not a big deal, find her in the lower part of the area it is located cause it will be invisible and for spot it out u need hit it or get aimed by it. For the dungeon take all the dmg u can cause the creatures are weak, 1 tanks 3 dmgs 1 heal
    Drops (the one that are good and unique from other dgs):
    lvl 29 rings sea themed, the stats are good specialyfor for the templar/defender of the sea tramps rings wich are the best avaible rn
    mermen rep reward:20
    Normal difficulty ( pirate rep for enter:1500)
    for the normal difficulty ur targets are the chaos spawn and the dragosaurus ( target off battle with dragosaurus quest), in the dg theres bats and deathbringer so make caution while going araund. Afther have killed the spawn of caos go to the dragosaurus area but before that, destroy the campfire at the entrace of the area and use the buff gave by it for remove the buff from one deathbringer (wich are buffed with a buff wich makes dmg gained transformed onto extra life and instead of use life exaust they use paladins prayer on an thier ally) kill it and then drag the boss down by trying to dont make the other deathbringer come, for the rest the boss battle its not that hard for this dg go with a usual party with 1 tanks 2/3 dmgs 1/2 heals note when the boss gains a buff wich will make take 90% less dmg to stop attack, you will just heal him
    drops:
    lv 29 amulets and capes sea themed, the stats are good still great the defender cape cause it gives parry,enegy regenation and magic defence and the templar, defender and attacker amulet cause them got energy regeneration wich is great for mentain an high skill spam
    rep reward: 30
     
    Hard difficulty ( pirate rep for enter:3700)
    this is the hardest difficulty of the dungeon meaning of survability the target of the dungeon is the leviatan (target of the quest battle with leviatan). For go foward in the dungeon u need kill the path fishes and tentacle carrier wich are immune to area dmg and being targeted (but them still can aim you) till u dont destroy all the spider clutch(eggs) in the area, but caution the clutch will spawn strong spiders over time so if it dosent get destroyed in time the party is doomed note that for the first 2 parts the spiders wont die with the clutch destrucion wich them will happen foward, for the boss battle its the easiest battle u can face in the sea tramp's lair just destroy the clutch the leviatan summons and you will be fine, for this dungeon consider to biring 2 tanks and 1 healer wich is capable to revive allies for the remaining slots dmgs, but if ur party takes 1 tank 3 dmgs wich are heavy hit skills at single target and 1 heal capable to revive if ur party has a good synergy and can reach the eggs fast note that in the dungeon there are many crick weeds wich are connected, meanng if one of them aim u all comes by making the life hard and by making the cast of any area dmg skill the party's end
    drops:
    lvl 29 sea tramp themed armors, the heavy armor can be used for a full cd tank set and the ligth boots are ideal for the classes with high energy use
    rep reward: 60
    Heroic difficulty (pirater rep for enter:5000)
    this is what i consider the hardest dg to 1 stam of the sea tramps lair, you have to kill kutulu (target of the quest battle with greath ctulu) for complete it, but it is guarded by all the bosses u fougth previosly and you have 2 choices: go yolo with a op tank and heals or kill all the spirits in the nearby areas for make the bosses on the kutulu room (wich are easy to kill) the only one needs a info its the dragosaurus wich u need to kill the chaos spawn and its guarded by the buffed deathbringers lucky there are campfires araund the dg so destroy the one in the area rigth bellow to it and tothe same trick note that for do it u need be lucky af or use dot dmg skill on him run back and change area for remove all the aims on you, let the fot trigger wich will make the dragosaurus come to you, then for the battle with great kutulu caution when it cast life exaust on the party, making it die on time, and at every abaut 30% hp it will summon 3 chitonic angler fishes araund it and till them are alive it is invicble like the tentacle carrier and fishpaths but also he wont get healed by life exaust note that the chitonic angler fishes got low base dmg but an insane critical dmg capable to deal 2.5k hp easly if dont have any talents/equip for it to the tanks (couting the one given by physical defence) wich means instant death to most healers and dmgs
    drops:
    lvl 29 sea tramps themed weapons, generaly good stats for all trypes
    mermen rep reward: 120
     
  25. Like
    lore reacted to Holmes in [2020.03.06] Сontest "Mysteries of Wisdom"   
    Friends! 

    Inhabitants of Arinar more than ever need the wisdom and experience of true warriors, hardened by the fires of battle; merchants that know the path to prosperity; blacksmiths whose armour is stronger than dragon’s scales; and just normal thrill-seekers, to whom boredom is worse the death. 

    Right now you will get the chance to share your knowledge in the new guides contest “Mysteries of Wisdom”! 

    What to do? 
    Write a guide/article/manual about something that you are truly well-versed in. It could be fights with some boss, experience in trading, completing some quests or events, a detailed analysis of some class, a guide on crafting and so on. 

    What will be evaluated? 
    - originality and creativity 
    - relevance, informative value and practical benefits of the work; 
    - accessibility of the text (as guides are most often used by beginners); 
    - decor and presentation (text formatting, headings, structure, pictures (gifs), screenshots, icons and so on). 

    Don’t forget to evaluate and comment on guides of other participants, since everyone needs support and constructive feedback. 

    Forbidden: 
    - using any materials that violate the rules of the forum; 
    - writing guides about actions that break the licence agreement; 
    - deliberate publication of false information in order to confuse other players; 
    - plagiarism and copying of already existing topics on the forum. 

    How to participate? 
    - it is necessary to create a separate topic in this forum section, and put your work in it; 
    - the header of the topic should contain the nickname and server of your character. 

    And most importantly — rewards awaiting their victors: 
    1 place: 10000 Miracle Coins and any 1 non-class manual of your choosing (except the “Magic Resistance” manual) 
    2 place: 8000 Miracle coins and 50 Seeker’s Stamina Elixirs 
    3 place: 7000 Miracle coins and 40 Seeker’s Stamina Elixirs 
    4 place: 6000 Miracle coins and 30 Seeker’s Stamina Elixirs 
    5 place: 5000 Miracle coins and 20 Seeker’s Stamina Elixirs 

    Incentive prizes are also possible. 
    The most deserving works will be moved and pinned at the top of their respective sections, to light the way for the young and inexperienced warriors of Arinar. 

    Dates: 
    The contest starts today and will last until 23:59 22.03.2020, after which it will no longer be possible to publish topics in this section. 
    We will need some time to evaluate every work, so the winners will be announced no later than 27.03.2020. 

    Let the wisdom be with you! 
    AIGRIND  
     
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