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lore

Lord of Knowledge
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  1. Wow
    lore reacted to Drakoslayd in SCREENSHOTS FROM THE GAME   
    My first arena weapon

  2. Like
    lore got a reaction from REAPER in Three questions regarding piercing stat.   
    it ignores the enemy's deffence only, resislience will still work as protection.
    nope, it wont affect on any poin, the effect that penetration haves on piercieng is cause the boost of dmg u get from pierciend triggering less due all ur hits already ignores part of the deffence of the enemy
    as for now it seems fine since in the long run players will have an huge amount of it and by so causing it to be higly effective on classes that are higly based on auto attacks and add an buff would make those classes probaly insanely good, so i doubt about that
  3. Like
    lore got a reaction from Khrone in Death Knight - Complete Skill Analysis and Mechanics (v11.2.0)   
    wow great job man, also about the other damage values i suggest u to try em with insanely low attack wich can be obtained with an combination of sap (bladedancer) roar (barbarian) and mental pit (necromancer) with the weakest weapon possible, cause there can be flat dmg adds from the skill and character level
  4. Wow
    lore reacted to budlite in Three questions regarding piercing stat.   
    That's all I wanted to know. Thank you so much! 
  5. Wow
    lore reacted to Ogull in Dungeon Suggestion   
    i would like to add that seeing what dungeon drop (in a party that is) shouldn't be just for the leader of the party
  6. Sad
    lore got a reaction from Drakoslayd in [2021.01.01] 2020 results in infographics   
    thats about 0,1% chance to drop AN mermen equipment piece, counting that there 3 categories with 8 pieces in each aka in total 24 pieces, it makes that an WAY lower chance that the item you need will ever pop out. may u be blessed on the next dungeon runs
  7. Sad
    lore got a reaction from Ogull in [2021.01.01] 2020 results in infographics   
    thats about 0,1% chance to drop AN mermen equipment piece, counting that there 3 categories with 8 pieces in each aka in total 24 pieces, it makes that an WAY lower chance that the item you need will ever pop out. may u be blessed on the next dungeon runs
  8. Like
    lore got a reaction from Ogull in [2020.12.28] The World must know its Heroes: Community's Award 2020   
    oh wait i didnt notice it and neither saw the notif of it, thats great
    thanks for the reward and all the rest idk what else to say its almsot past the year here and i did only randomly opened the forum for see how it was going due not looking it since the holidays started for me (the 25th)....
    gratz for all the rest of the winners
     
  9. Like
    lore got a reaction from Higgings in [2020.12.28] The World must know its Heroes: Community's Award 2020   
    oh wait i didnt notice it and neither saw the notif of it, thats great
    thanks for the reward and all the rest idk what else to say its almsot past the year here and i did only randomly opened the forum for see how it was going due not looking it since the holidays started for me (the 25th)....
    gratz for all the rest of the winners
     
  10. Thanks
    lore reacted to Hourai in SCREENSHOTS FROM THE GAME   
    Not always, but in this specific case, Shire was tanking the entirety of all mobs in the area exactly right of T5 castle, simply because there was no other way to get him to low HP, so as soon as I aggro'd it was an instakill lol
     
    In other situations I'd just aggro and mantra if things get tough
  11. Like
    lore reacted to emmmmmm in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  12. Like
    lore reacted to Higgings in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    There shouldn't be better versions: that's the whole point of everything. And this is why Devs' job is one of the hardest in this sense.
     
    However, every class should provide a unique and efficient way to deal with the thousands of scenarios the game provides. Currently, some classes can do that thanks to their unique skills/builds whereas others have to rely exclusively on builds, and that's wrong. Skills are what should fascinate of a character, even before the ability to do its job efficiently, because even the less experienced player would never doubt of his class not being able to do what it was made for. Of course, any character that is well amped enough and well built can do the job efficiently, but if this situation is also used as a meter to judge if the class is good or not, then you'll have a biased result and as a consequence, the mentioned class won't be buffed/nerfed. Never. To sort this situation out there are 2 ways.
     
    1. Playing the game by yourself
    2. Listening to the player and his experience with the class. 
     
    Should these 2 options be ignored, the result will be the player's migration to other factions/changing character or, for the less rich ones, quit the game. 
     
    P.S. I'm not telling Devs how to do their job - this is not the aim of my comment. I'm playing a class that from my point of view is weak in terms of tanking and has been weak for quite too long now compared to his colleagues, and I'm simply tired of this situation. 
  13. Haha
    lore got a reaction from Drakoslayd in i want become a crab and rave   
    you're missing the part where u tell i can become a crab in the announcement post 
    (im not gonna stop with this anytime soon)
  14. Like
    lore reacted to Mary Lauren in Garaham, my chief!   
  15. Like
    lore reacted to Peony in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    Friends!
     
    In Arinar, the beloved winter holiday of the World Creation is about to begin, and with it, all residents, as always, will be captured by a whirlpool of new events and incredible adventures! But, while the White Beard's assistants are finishing the last preparations on the festive island, in order to open its doors for guests very soon, there is time to sit back and read what awaits you at the Snow Boundary this year.
     
    For many winters in a row, the Snow Boundary was besieged by enemies. That is why this year White decided to implement a great plan - to build an impregnable citadel that no enemy can take. As luck would have it, architects were immediately found who could handle such a task - Martis and Petris, the old assistants of White Beard. But it quickly became clear that they could not work together: these two snow elves are very different. Martis says that the towers should be high and made of gingerbread, while Petris insists that the towers should be built long and made of cookies... White Beard could not determine which of the architects is better - now it should solve the competition, equal to which the Snow Boundary is still never seen. Take part in it too!
     
    Alliance Tournament
     
    The main task this winter is to do everything so that White Beard settles his choice on your allied architect. Since such a huge responsibility fell on the warriors of Arinar, then absolutely everyone needs help! Are you ready to fight for the honor of your Alliance?
     
    While Martis and Petris work on the blueprints, and the snow elves sweat on the construction site, hundreds of Guardians and Legionnaires perform thousands of glorious deeds to help one or the other team. The Alliance that accomplishes more feats in a day will help its architect achieve the cherished goal - to build another floor of the tower.
     
    The Tournament of Architects is a global competition between Alliances, during which every action counts. Complete story and daily quests, have fun on the rides or fight bosses on the winter island - absolutely every successful action from this list will bring points to your total. A completed quest will award you with 15 points while rides and bosses - 10. And the passage of any festive Dungeon will help you earn as much as 30 points, but with a slight limit - no more than 1000 points daily.
     

     
    The tournament lasts all week, but at the end of each day a subtotal is drawn. The Alliance that turns out to be more productive gets the opportunity to build a new floor of its tower. The more floors - the closer the victory in the tournament itself.
     
    The final result of the tourney will be drawn by the end of each week. And the players of the Alliance that created the highest tower will earn their well-deserved reward for active participation in the construction. Additionally, the entire island will be decorated with flags in honour of the victor until the end of the next tournament week!
     
    Rewards await those that couldn’t achieve victory in the architectural battle as well, albeit a bit of lesser value. But to lay claim to any of the tourney prizes, each and every player will need to put an effort for their Alliance, because that is what their personal reward depends on. The more points, the more the final reward will be! And if the minimum amount isn’t reached, there will be no gift at all. So don’t lose your activity throughout the week!
     
    And note that the reward for performing any action can increase from 15% to 30% if your Alliance loses in the competition and has fewer floors on the tower. A lagging enemy can quickly catch up with you again!
     
    Accessing information about the tourney
     
    The number of points accumulated by the Alliances per day will display at the top of the main screen. More detailed information about the current progress, quests and rewards will be in the quick access menu. The button is not doubled on the main menu.
     
    Restart time: every Sunday at 23:00 CET 
     

     
    Holiday quests
     
    Wow, what a massive deed was started by White Beard. While the two great architects are figuring out which one is better, you will also have to become a builder for a while and actively help the team! Try not to let down your colleagues and accurately fulfill the tasks of the foreman, so that the construction of your architect will amaze White Beard. 
     

     
    And in your free time, do not forget about preparing for the holiday: pack gifts in boxes, collect magic nuts, destroy formidable snowmen - in other words enjoy all the delights of the winter holiday! Also, remember that you can always fight the mischievous bullies at the Merry Snowman Tavern.
     
    Dungeons
     
    Don Gremlione's lair is a place where you would rarely find yourself on your own. This inaccessible and well-hidden citadel is full of rooms where gremlins from mafia syndicates store loot and hatch new vile plans. Getting there is not easy, getting out is even more difficult. Will the brave warriors deal with the gang of gremlins?
     

     
    Don Gremlione is the cunning and ruthless leader of the Gremlins' mafia syndicates who have taken refuge underground. Stealing holiday decorations and sweets from the snow elf pantries is just a small part of the crimes committed by Gremlione's henchmen. Having learned about such an important tournament of architects, the gremlins-mafiosi, of course, could not stand aside and try to properly annoy White Beard and his assistants. They stole all the garlands and decorations that were prepared for the towers! Don Gremlione decorated his house with them laughing and believes that he will remain unpunished.
     
    To successfully complete the dungeon, you must go through all the rooms and deal with the dirty tricks who decided to ruin the holiday. However, pay attention to the fact that your team has a healer - with him you can get out of the dungeon much faster!
     

     
    World event “Unrest at the Factory”
     
    The smell of fresh gingerbread and cookies that spread throughout the Snow Reach attracted the attention of Morgius, one of the most talented and insane inventors. The irrepressible love for sweets, which manifested itself in childhood, played a cruel joke with Morzhius: since then he cannot think of anything else. And all of his ingenious inventions were created with only one goal - to get all the fragrant pastries, even at the cost of destroying the Martis and Petris towers. Someone must put an inventor in his place!
     
    The first stage "Baking problems"
    To win the tournament, the architect needs all the building materials that he can get! Unfortunately, the gremlins mixed Living Grass root into the dough for gingerbread and cookies, and the revived lumps of dough spread in all directions. Find them and send to the furnace, from where they can no longer escape!
     

     
    The second stage "Building Materials in Danger"
    The building materials should get to the builders, but the insidious Morgius-Inventor has his eyes on them! He really loves sweets and will not spare anyone who gets in his way. Morgius has stolen a trolley and is going to fly up the mountain and get away with all the sweets - knock him off of there with a festive rocket! The cannoneer is carrying the rocket, but Morgius' henchmen will not let him in, lure them with candy so that the cannoneer can get through. Don't let building materials go to waste!
     
    The third stage "Trolley in Flames"
    Morgius didn't have time to gobble up the sweets! Out of anger, he is going to set fire to the trolley so that no one gets the valuable pastry. Carry crystal water from wells to extinguish the fire and save building materials, ignore the attempts of the Inventor to stop you!
     

     
    The fourth stage of "Penguin Races"
    The more building materials we collect, the more chance we have to win the tournament! The baker penguins undertook to help us, but Morgius' allies, armored mushrooms, do not allow the penguins to enter their kitchens. The mushrooms are too well defended to be overpowered with conventional weapons - use the penguin transformator and help the penguins get to the bakeries!
     
    Fifth stage "Shaggy Lummox"
    Long ago, Morgius found a Shaggy Lummox in the forest on the Snow Boundary, Morgius took care of him and taught him to steal sweets from everyone around. The inventor is angry that the penguins did get to their bakeries - he sends his pet to break the penguin houses and take away everything that they managed to bake. It is necessary to intercept the beast and not let him disrupt the architect's plans.
     

     
    Sixth stage "Inventor Morgius"
    The insidious Morgius is very angry that none of his plans have found success. He wants something sweet and is going to personally deal with those who did not let him eat to the full! Morgius will set fire to his enemies and strike them with lightning. He is a serious adversary and can take off into the sky where it will be impossible to reach him! Fortunately, the elves have brought in holiday rockets that can be used to shoot down Morgius. But the missiles were stolen by evil gloves and mittens - fight them off and crush the voracious Inventor!
     
    Restart time: on schedule.
     
    Alliance dynamic event on dedicated territory “Assault on the Ice Citadel”
     
    Gather all the forces of your Alliance and go to battle in the ice ruins! A real fight for the title of the greatest warriors awaits you.
     
    The ruins of the ancient Ice Citadel have long attracted adventure seekers. There, in the darkness of the permafrost, a huge power is hidden, the owner of which would be capable of great accomplishments! That is why both alliances want to rule over the ruins of the White Beard's citadel, and the heads of the alliances will need the help of each warrior! Go to the alliance camp in ruins and give battle to your rivals, but to put an end to the confrontation, you need to destroy three Frost Crystals that harbor the energy of the Snow Boundary. Representatives of the alliance that will be the first to crush the crystals will be able to raise their flag over the ruins and assert their rule over the Snow Boundary!
     
    Once inside the citadel, you will find yourself in the Battle camp of your Alliance, beyond which you will need to find and destroy frost crystals, which are located in the closed halls in the center of the icy cave. Each hall is surrounded on three sides by powerful gates, and the central gate will be much weaker than the side ones, but there is a chance that here you will face the enemy Alliance. Upon death, the hero will come to life in a military camp, but to get to the place of hostilities faster, the character's speed will be increased by 50% for the first 15 seconds. But the possibility of using the Guild Unity skill on the territory of the event will be blocked.
     

     
    After a gate falls, you need to destroy the crystal inside the hall as soon as possible. But here is a curious nuance: you can get there only as part of an assault group with a Commander. There can be only one assault party from each guild, but it can be composed not only of Commander’s guild members but also of players of other guilds or guildless players. You can pass the Commander rank or assemble an assault group only in the Military Camp or outside the event at all. Moreover, if the Commander leaves this group on the territory of the citadel, then the entire group will immediately be moved back to the Military Camp. If one of the participants leaves the party, then only he will be moved to the camp.
     
    When status markers are enabled, your Guild Commander will be displayed in green, Allied Guild Commanders - in blue, and enemy Commanders - in red.
     
    In total, there are three identical halls in the ice citadel, so the Alliance that destroyed more crystals will achieve unconditional victory. But here it is worth paying attention to another important point - only the commander of the assault group can inflict damage to the crystal. This is a very important point in the battle, as the destruction will be counted to the side that caused the most damage. So choose the right participants for the battle so that your Alliance will take first place!
     
    Restart time: on schedule.
     
    Winter Guild Games “Towers of Fury”
     
    The strongest guilds must defend the honor of the Alliance! And to choose the best at the Snow Boundary - the winter guild games begin, where the battle will take place one-on-one according to the cup system with the determination of the winner based on the results of the stage and the points scored.
     
    It's time for each guild to show what it is worth, because White Beard is organizing a great competition of snow towers! The winner will be the one with the most points. It is not easy to do this, the White Beard will count the most points for the explosion of the festive towers of rivals, but you can also get points for killing enemies and destroying the snow and ice monsters that live in these lands!
     
    Lobby
     
    Underwater guild games are well known to a lot of people, so it will not be a special news that first you will have a thirty-minute preparation. During this time, participants must reach the entrance to the event, thus automatically registering the guild in the games. Entering the lobby after the event starts will simply take players to the current stage of the event.
     
    While waiting for the start, all warriors in the lobby will be able to have some fun in the village with a PvP zone that is located around the camp.
     
    With the beginning of the stage, a suitable opponent will be selected for your guild. But if an opponent of a higher level is selected in the match, then his active skills will be blocked and the effect of passive skills will be removed which are not yet available to your guild (applies only to players who are on the territory of the event). Thus, both guilds will find themselves in the most equal conditions.
     

     
    “Explosive rendezvous” stage
     
    The battle itself is divided into rounds. The task of the players in each round is to earn as many points as possible for their guild. The round lasts 4 minutes, but can end ahead of schedule if three enemy towers are destroyed. To do this, you first need to pick up the explosives, which will allow you to destroy the tower. A total of three dynamites are available: in the center and on the sides of the map. If all the dynamite was used, but the round did not have time to end, then the explosive devices will reappear in their places.
     
    Just note that all skills will be disabled until you interact with the central dynamite. But at the same time, the player who risked grabbing any explosives will become the most vulnerable: his movement will be slowed down, and all skills are also disabled. True, to protect him, the chance of gaining the control effect will be significantly reduced, so that the opportunity to bring dynamite to its destination does not disappear at all. At the end of the round, all players find themselves in battle camps and start the battle over. 
     
    Destroying the towers is your main task, as for this you get the most points: 50 - for taking explosives, 1000/800/600 - for destroying the tower. In addition, you can earn points for yourself in other ways: killing a player will bring your guild 10 points, killing a monster - 5 or 20 points, depending on the strength.
     
    Restart time: on schedule.
     

     
    Guild event in the open world “Sweet Warrior”
     
    Oh, not every sweetness on the island will seem like a pleasant surprise to you. In the dungeons under the island, lay mysterious caves of the Trolls, where the creations of the mad Hryggvi Breadbrew roam. They look sweet, but terrify the inhabitants of the Snow Boundary. And the caves themselves are not kind to visitors - many traps await those who walks down into the icy labyrinths. Be careful at every step and hurry to stop the evil deeds of the angry gingermen! 
     
    Sweets, and especially gingerbread and cookies, are designed to bring goodness and joy to this world, but not those that came out of the  Hryggvi Breadbrew’s oven! In his ice caves, he set up a real bakery in which he produces the most evil, insidious and monstrous products of baking art. White Beard asks you to stop the atrocities of the evil bakery, and at the same time teach its creator a lesson!
     
    For successful completion of the event, it is enough to lay one blow on the boss from any member of the guild, but that player must survive until the end of the battle. 
     
    Conditions of activation: earn 5000 Guild Points.
    Restart time: 6 hours after the event ends.
     

     
    Bitten Gingry
    Even pastry is able to feel anger - if born in the oven of  Hryggvi Breadbrew. Bitten Gingry came out so appealing, that the baker-troll nearly ate the poor thing. Now he’s trying to take it out on others for his injury. Understandable - it’s not fun to live with a head that was partly bitten off.
     
    Cracked Cookie
    Cracked Cookie came out so sweet, that Hryggvi Breadbrew immediately tried to taste him. But he survived - and now tries to kill everyone he can reach. No wonder - he greedy troll has bitten his heart... 
     
    Rabid Gingering
    Rabid Gingering should have been born a couple minutes earlier, but Hryggvi overcooked the poor fellow. That’s why Gingering became so burnt and angry! The old axe that Hryggvi gifted to the gingerbread warrior strikes true - his hardened heart knows no mercy.
     

     
    Furious Cookie Monster
    Furious Cookie Monster too got burnt in Hryggvi’s oven and is now hateful of everything and everyone. The huge caramel axe that the evil Cookie Monster holds in his seared hands has already brought quite a lot of trouble to the island’s inhabitants. And it doesn’t seem he’s going to stop!
     
    Hryggvi Breadbrew
    Hryggvi Breadbrew - is a an ugly sullen troll, who one fine morning imagines himself the best of cooks. Unfortunately, only his malice could compare with the talent of this troll. Unsurprisingly, Hryggvi's kitchen was soon overrun with the baker's wicked and unsightly creations. Gloom is the only thing that the troll could convey to his products.
     
    Also don’t forget that the sugary bosses are ready to meet warriors outside the event as well.  Moreover, in the Troll caves in addition to dangers there are rare and unique treasures. And if you have a special key, you can take possession of what these evil creatures have hidden for themselves.
     
    Raid bosses Petris and Martis
     
    Petris and Martis, of course, decided not to unleash a real war and instead will determine the best in a competition, but the heroes of Arinar are not at all ready to just let off the architect who has contacted the warring Alliance. Moreover, this is a great chance to interfere with the enemy's construction!
     
    Petris served for many years as the personal assistant of the White Beard and therefore knows perfectly well what and how is arranged at the Snow Boundary. Envious people say that tall and skinny Petris is sullen and unsociable. Of course this is not the case. It's just that Petris prefers to ponder his grandiose plans in silence. The day is approaching when tall and graceful (like himself!) Towers of cookies and chocolate will rise above the Snow Boundary, marking the victory of Petris in the competition between two architects.
     

     
    Martis began working at a toy factory from an early age - and many decades later became the personal assistant of the White Beard himself. Slightly slow, Martis always steadily achieves goals. Some, however, say that Martis is not only short, but also not that smart. But this, of course, is nonsense, otherwise how could Martis manage to become one of the best architects of the island? His wide and low towers, solidly built of gingerbread and caramel, are about to bring him victory in the architectural competition.
     
    To get a meeting with any of the architects, you first have to deal with his team: 15 powerful builders on each side. They are easy to recognize - they walk in groups at the very top of the island. As soon as all the assistants fall, the angry architect will appear on the distant mountain to repulse the offender. 
     
    Depending on which architect was called in, you can both attack the enemy and defend your friendly boss. So that any player can have time to help their alliance in this fight, a portal will briefly appear in the city, which will take them directly to the battle place. But do not brake - the portal will be active for a very short time! Remember that killing bosses gives you extra points in the tournament, so protecting your Architect is an important mission!
     
    It will be possible to call the architect again only after a while - it will be necessary to wait for the return of the construction team to their locations.
     
    Rides
     
    Winter rides are, probably, the most fun in the year! So hurry up to the new rides that already await their visitors. You can hunt rabbits under the guise of one of the great shamans or run in the woods for sweets, trying to evade Yetis. It definitely won’t be boring!
     
    Hare Invasion Attraction (solo, for all levels)
    The history of the Snowy Bound tells us of many heroic adventures. One of these has happened in the ancient times, when the Snowy Bound was settled by the Eskimos and the White Beard and his elves were yet to arrive. In those days, dead hares used to come out of the dark forest thicket to attack the locals. And so, three great heroes: the Mammoth Shaman, the Bear Shaman and the Ice Dragon Shaman, - challenged the forces of evil. The tale of their great victory has passed on to this day, and now the White Beard invites everyone to play a role in these glorious deeds! Wear an outfit of one of the heroes of old and smite the hares without mercy - the more of them will fall, the greater your ferocity in battle will be! The White Beard will generously reward you with tokens for every slain foe.
     

     
    Heist of the Century Attraction (solo, for all levels)
    The penguins and the yeti are ancient rivals. Lately, a new trend has suddenly sported up among the mountain yeti: they are competing who can throw a penguin further! The proud birds won’t let this offense slide: they plan to steal all the sweet candies that the yeti love so much. The penguins ask for your help, but remember: you can’t handle a yeti in an honest battle. Rather, blind them with snowballs and rely on the speed of your feet. For every candy stolen from the yeti, the White Beard generously dispense with tokens.
     

     
    Nefarious Thieves Attraction (solo and group, for all levels)
    Troubles never end at the Snowy Bound, and gremlins are one of them. Little thieves scheme to steal all the sweet building materials! They are trying to sneak in through the basement of our tavern. Fortunately, we have a pipeline connected to the ale fountains installed at the basement. You can use a system of levers to turn on the fountains and wash the thieves away! Beside the levers, you could use the festive button — it activates all big fountains at once to provide enough ale for everyone. The button mechanism is complex, though, so you may only use it once. The Lord of the Snowy Bound announced that a new competition is about to start. The White Beard will generously reward with tokens the one who will scatter more gremlins than anyone else!
     

     
    New expert skills
     
    Templar 
     
     Power of the Heaven
    Increases character's maximum health, also increases the Block parameter for the character if equipped with a shield and the Penetration parameter if equipped with a staff, for the duration of the skill. Skill with a constant energy consumption. The buff’s power increases with the skill level.
     
     Particle of Life
    An attack that deals physical damage to an enemy and summons a monster for some time. Monster deals magic damage to an enemy. As the skill develops, the skill's damage, monster parameters, and it's life time increase. The monster's magic strength also depends on the character's level and magic power.
     
     Branded by the Sun
    Applies the "Aggression" effects to all opponents, as well as the "Stigma" debuff to several opponents within a radius of a few yards from the character for some time. Every successful auto attack on target with the "Stigma" debuff restores an amount of health depending on the character’s magical power to the character or their ally, removing debuff from the target. Improving this skill results in an increased effect power and duration, larger number of targets and higher amount of restored health.
     
     Onslaught
    Moves the character to the enemy from a distance of at least two yards, deals physical damage to them and applies Deceleration debuff to the enemies within the radius of several yards from the target for some time. The effect slows down the enemies' movement speed. As the skill develops, the damage, effect power, its duration and the number of player targets increase.
     
    Chieftain 
     
     Bestial Wrath
    Increases the Attack Speed parameter if equipped with a one-handed weapon and the Penetration parameter if equipped with a two-handed weapon for some time. The power and time of the effect increases with the skill level.
     
     Frenzy
    A series of attacks that deal physical damage to the enemy. As the skill develops, the number of blows and damage from the skill increase.
     
     Support of the Pack
    Removes several debuffs from the character or ally, including control effects, also applies Fortitude buff on the target for some time. Buff increases the Resistance parameter of the target. Additionally increases the effect duration for each debuff removed. As the skill develops, the number of debuffs to be removed and duration of the buff increase.
     
     Spiritual Purification
    Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy. As the skill develops, the number of effects to be removed and amount of energy to be restored increase.
     
    Fix skills 
     
    For absolutely all skills of the Chieftain and Templar reduced energy consumption. Changes to some of the base and expert skills of these classes are presented below.
     
    Chieftain
     
     Eagle Eye
    Now the Bleeding debuff is applied to the enemy with a chance equal to the value of the "Critical Hit" parameter.
     
     Curse of the Plague
    Increased the chance of successful debuff usage at all levels by 15% and reduced the cooldown at all levels by 4 seconds.
     
     Clans' Help
    New expert skills "Bestial Wrath" and "Support of the Pack" belong to Wolf and Rat Clans, and when using the skills of this Clans, the character will receive the "Penetration" bonus. New expert skill "Frenzy" belongs to the Clans of the Eagle and the Cougar.
     
     Rugged Hide
    Now the skill can be used on yourself or a group member.
     
    Templar
     
     Whirlwind of Repentance
    Increased the chance of successful debuff usage at all levels by 20%.
     
     Reverse Flow
    Increased stun time at all levels by 0.5 sec.
     
     Mantra of Healing
    Now the skill can be used on yourself or a group member.
     
    Holiday skills
     
    During the event, each player will get two special holiday skills, depending on the Alliance. And one more - common for all - will be given out as a reward for participating in the world event for some time, and will be available only on the territory of the Snow boundary. All holiday skills cannot be used during the arena battles.
     
     Animal Guise
    For some time, you turn into an animal, whose speed will rival even the fastest creatures of Arinar. Cannot be used during winter guild games.
     
    Sentinels skills
     
     The War Gauntlet 
    An experienced warrior who shows no fear while enduring the blows of an enemy. 
     
     The Magic Gauntlet
    The Magic Gauntlet possesses power to magically heal wounds and harass the enemies.
     
    Legion skills
     
     The War Mitten
    An experienced warrior who shows no fear while enduring the blows of an enemy.
     
     The Magic Mitten
    The Magic Mitten possesses power to magically heal wounds and harass the enemies.
     
    Achievements
     
    15 new achievements, of which 3 will be legendary, will be available for fans of festive rewards! So do not forget to complete quests, kill monsters and have a good fun on the rides - this will bring not only points for your alliance, but also nice bonuses for you.
     
    Menu
     
    Guild action log
     
    With update 9.2 the guild action log will appear in the game. Each guild member will have access to the action log. A special window will be located in the guild menu and display all actions within the your union:
    invitation/dismiss member change rank appointment position change guild message and description change guild name increase guild level study of guild skills application of active guild skills activation of guild events application for participation in the siege of the Castle capture/loss of Castle activation of Castle features construction and development of Castle buildings
     
    Applying the skill to your hero
     
    The ability to quickly apply the skill to your character will be implemented also with update 9.2. Depending on the platform, different methods will be used.
     
    In Windows and Linux clients, you must use the shortcut "Alt+key" or "Ctrl+key", where "key" is the skill button. You can also select "Alt" or "Ctrl" in the game settings.
     

     
    In mobile clients you can apply the skill to yourself with a long tap. At the same time, in the game settings you can choose an action with or without vibration.
     
    Clients on MacOS have as many as three different combinations to apply the skill to your character: Ctrl+key, Option+key, and Command+key, where "key" is the skill button. You can select the required combination in the game settings.
     
    Also, absolutely on all clients in the settings, this function can be disabled.
     
    P.S.
     
    As always, the Snow Boundary will delight you with festive music themes that will create an atmosphere of magic and fun. And also on the island you will be welcomed by the Merchants with winter costumes!
     
    But that's all for now, more information on rewards, gifts and holiday surprises will be available on the day the update is released.
     
    See you in the game!
    AIGRIND
  16. Haha
    lore got a reaction from TheCaster in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    stop hiding the announcement post
    hand it over!
  17. Like
    lore got a reaction from Higgings in The buff this class always deserved   
    this is a interesting and well deserved rework, i agree but since the aura already increases the atk and there also is pene in the mix i consider it a bit too much...
    IF THAT SKILL DOSENT TAKE U AN AMOUNT OF HP THAT CAN CAUSE URSELF TO SUICIDE EASLY
     
    this has a issue, ovewer the skill might be well more balanced for pvp, its not on a pve side due the enemies wont walk away and i can say basicaly all of em with 2(?) exceptions are capable to heal themselves from it (in the base game aka no event), since the knights would be easly capable to  heal 200+ hp/tick (wich combined with the rework of saturation) might cause the deathknight to gain an massive self heal in anything outside the endgame where the enemies have massive deffence), i would more consider it a combo effect with blood protection or saturation 
     
    this is interesting how it would work, but i think it should work more on the basis of u have to cast it and ect but
    when the skills thorns and/or deathcall deals dmg it increased the skill duration by 0.2-0.4-0.6-0.8 seconds up to 10 times while also the dmg assorbtion goes up by 1-1.5-2-2.5-3% for each of the following bonus stack , garanting the skil to have a duration of  extra 8 seconds (wich is much considering its cooldown) and up to 70% dmg assorbtion wich is a goddamn lot, 10 hits as a dk with the following skills are easly done in pve (aka means u get way more tankier) and cant say much the same in pvp where u can pretty easly... taken away
    the onlyreason u dont agree with it is beacuse i think if the skill would work this way it woul be way more fun to play
    these are my toughts 
  18. Like
    lore reacted to Higgings in The buff this class always deserved   
    Hello and welcome to my topic!
     
    It's quite a lot I've been thinking about whether making this topic or not, but since some new experts are going to be released, my final hope is that these suggestions are going to be at least reviewed by our beloved admins.
     
    Since quite a bit now we have seen the game getting newer and newer updates, filled with hard and challenging battles which needed the player's attention and the guild's strategy to achieve the victory. Every time classes prepared properly for these events, and so did my own class: Death Knight. What I am feeling though is that, if every single update, every class tried something new (in terms of skill build or at last even items) my own class had nothing new to try, since there was not and there still is not anything new and worth to try; if every other tank had the possibility to rely on a new skill, it's for 2 years that my own class relies on the same build. Nothing new to try, nothing that gives us an actual chance to test new builds. The obstinate tendency to give this class magic damage skills which deal enemies (eventually) even good ammount of damage, forgetting that we are tanks, and such source of power should be used to make us live longer, and not to steal another class' job. The apparently unreasonable choice to give this class a unique meta - Life Steal -- but no skills or items that would stack with this statistic more than any other class would do, not to count that to use such skill it's necessary to sacrifice a tremendous ammount of HPs for a tank. Since recently I was asked what kind of buff I would give this class, I'm here then to suggest something that might change the current situation of this, in my opinion, neglected class. 
     
    - First of all, Saturation. This skill gives Life Steal for a high price. Now, options are 2: you either remove this cost, as it's illogic to pay 10% of HPs whereas classes like Bladedancers can walk with 40% of basic damage augmentation for free; or you give this skill an actual justification for this secondary price. Since you won't remove this secondary price, here's my idea
     
    Effect: Death Knight receives a buff in life steal (10/15/20/25) for (8/13/18/25) seconds. Depending on the weapon he carries: 1h weapon + shield - Additionally Increases the Block parameter by (3/5/7/10%) and Parry parameter by  (3/5/7/10%) - 2h weapon - Increases the physical and magical damage by (6/9/12/15%) and the penetration parameter by (2/5/8/12%) 
     
    Reason and Comments: This is one of the tanks which have got no defensive statistic augmentation skills - like litterally 0. All I'm doing is giving an actual reason to pay these 10% hps, which for a PvE tank, it's like 800+ hps. On PvP scenario there still are several skills that deserve to be leveled more than this one, so we should put some sort of attention when building our character in PvP
     
    - Second, Knight's Curse: I'll never get why Death Knights needed such a skill instead of a defensive one, but since it's too late, let's give it a sort of reason for a tank to have this skill.
     
    Effect: [same effect of the current skill but with one addition] If the Death Knight stands on the fire ground his own skill generated, his Health Point are restored by (10/20/30/40%) depending on the Death Knight's magic damage and the skill's level.
     
    Reason and Comments: since it's a skill that has been recently nerfed, its role in the game is unexistant, as enemies (who could've ever said it?) have got no problems on walking away from the 3x3 flaming area generated by the skill itself. Before flames could even trigger, it's necessary to debuff the enemy with such skill (as a debuff, it can be resisted). Maxing it out would make the initial debuff last 8 seconds and that means Opponent Players have got more than enough time to eventually cure themselves from this debuff. I repeat: we are tanks, and there's no reason whatsoever to use this skill only to deal damage, since classes like warlocks or shamans are far better than us in this sense
     
    - Third, Blood Protection, one of the most popular skills this class has got (and the 2nd of all of our skills that we can call "defensive"...). Should the aforementioned changes be accepted, here's my idea for this skill.
     
    Effect: Passive: Only if MAX HPs < (30/45/55/70%). Every time the Death Knight receives damage (DoT excluded), with a chance of X where X is the ammount of Life Steal, the Death Knight receives one Blood Point (under his HUD). The Death Knight shall see the damage reduced by 3% for every Blood Point obtained, Once the Death Knight reaches 5 Blood Points, he will receive the Blood Protection buff in exchange of all of his Blood Points, which will last for (5/10/15/20) seconds. During that time, all of the debuffs this class receives shall last for -X% shorter where X is the ammount of Life Steal this class has got, and all of the buffs he has got shall last for +X% more where X is the anmount of Life Steal this class has got. The buff can be dispelled and as soon as the DK reaches a higher percentage of HPs, all of the Blood Points so far acquired shall go to 0 and the Blood Protection buff shall disappear. 
     
    Reasons and Comments: It is a buff that shall trigger only if this class suffers too much damage. It shall help it to avoid being a dummy, as this class heavily lacks of mobility as well (on the contrary of 3 of the 5 colleagues, which can teleport/move faster/rush to an enemy immediatly). Tanks are supposed to initiate fights, and since the only way we can do that is to pull from 7 yards some classes  (some of which actually like being pulled - Paladins, Druids, Mages... ) with the hope that the skill doesn't get resisted, this skill can be considered as a Plan B. Besides, the meta of this class is Life Steal so I'm just giving another reason for that 10% of HPs from Saturation to be paid. 
     
    Further Considerations: Exhalation of Darkness. We arrived to a situation where seekers deal 11k dmg with their basic hits, but we consider a sacrilege to return the critical hit to this skill. I believe it's time for a change. Moreover, let Terrible Relic of Control be placed in this skill... Most (if not all) of the other classes have got this relic on their control skills, except Death Knights. I see no reason for this situation to be kept on.
     
    Blow of the Silence: allow the effect to be casted on several targets at once, shoud the effect hit many targets simultaneously. Add eventually a limit of targets who can be affected by this skill, depending on the level of the skill itself. Several classes can stun/disable many enemies at once, some even with their basic skills. As an expert skill, this would help the DK to be useful in Many vs Many scenarios.
     
    For now, that's all. I'm here to read your opinions and feedbacks. All I'm asking is to keep in mind the current situation this class is running through, and to write your comments with points and means so that a pleasant conversation could be started. I thank you all in advance!
     

     
     
  19. Haha
    lore got a reaction from Rayotenper in the memes / funnies   
  20. Haha
    lore got a reaction from Rayotenper in the memes / funnies   
  21. Haha
    lore got a reaction from Rayotenper in the memes / funnies   
    Here your dose of memes
  22. Like
    lore got a reaction from Higgings in Raid boss changes   
    i mean that the poor dragon needs a huge rework/buff, in both difficulty and drops, since kronus has only its costume to attract pepole while the others have special books.
    an upgrade to the dungeon (adding a mythical difficulty for lv32 players can be a idea, wich can be a space for more acessible gear with special skills as set bonuses) in order to give it a new life
  23. Like
    lore got a reaction from Nolan in Raid boss changes   
    i mean that the poor dragon needs a huge rework/buff, in both difficulty and drops, since kronus has only its costume to attract pepole while the others have special books.
    an upgrade to the dungeon (adding a mythical difficulty for lv32 players can be a idea, wich can be a space for more acessible gear with special skills as set bonuses) in order to give it a new life
  24. Thanks
    lore reacted to Akasha in Official Discord Server   
    I agree, and even before hiring someone for this, it would make more sense to hire in-game support. What I could consider, if I ever get the management of any WS discord channel, would be building an official bot for it and see how it goes. I will add this to the list of ideas. 
  25. Like
    lore got a reaction from Vlec in What skills the necromancer enters into resistance   
    ok here the list of skills of the necromancer wich can be resisted
    deadly eye
    nightmares
    infection
    fatefull connection
    mental pit
    about rain and poison shield, the mage will still get damage from it, and u will still get healed, as far i have knowledge of i dont know exactly if the poison by acid rain enters the resistable skill's pool
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