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lore

Lord of Knowledge
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  1. Like
    lore got a reaction from Puppymaster in I did 600-700 runs spring DG per week and I dont get the book or portal/astral costumes?   
    no, you can buy all the mcoins you want and you still need the planets to align, by getting mcoins you just increase the amount of times you roll the planets
  2. Cool Story
    lore reacted to lallouss in The Ultimate Question   
    For years all of us wondered but never asked the Question, many know this by experience or by trials and error but what is true and what is not we need to know and I've never seen anyone ask this before here on forum so lets cut to the chase and ask it once and for all:
     
    How does drops work in warspear for raid bosses and dungeons?
     
    in specific lets take an example: If a Party of 5 people kill a raid boss do they have same chance to receive a good drop as if 1 or 2 or 3 or 4 people killed the same boss?
    lets say 1% chance to drop, does the 1% divide into the 5people or each of the party members will have 1% chance?
     
    dungeon same question: does a solo player stand a chance to get a drop from that applied dungeon to get a good drop, if he had more people in his party does his chances increase?
     
    i hope this makes it easy to understand what we all need to know about this Question, if its a secret we will never know i guess i can live with it but let us know if possible to answer it thank you 
  3. Like
    lore got a reaction from God Emerald in New Login Layout   
    this can even be a basic option in the settings, just name it "streamer mode" or something like that and bam, problem sloved, 
     
    this problem is not just limited to alternative accounts, it also affected to the simple change of character, you should be able to go directly to the character selection screen whiout logging out....
     
    in short, top tier quality of life suggestion, we need it.
  4. Like
    lore reacted to God Emerald in New Login Layout   
    Ever since i started making Youtube Videos, i faced a problem with the login screen, i can not stream at Youtube/Discord safely without the fear of disconnecting from game and revealing my email to everyone that watching.. 
     

     
    even when i am recording, and having the need to change to my 2nd account. i have to pause it or cut the login part later, 
    so im suggesting to hide the email from the main display window, do Username system which we can put a username to our accounts and it will show on that window, instead of our emails. (ofcourse we wont be able to login with the username or even do anything with it) 
     
     
  5. Haha
    lore got a reaction from Avamanyar in Things absurd about elves   
    rip priest
  6. Haha
    lore got a reaction from Kyrai in Things absurd about elves   
    rip priest
  7. Haha
    lore got a reaction from Drakoknight in Things absurd about elves   
    rip priest
  8. Like
    lore reacted to Haohua in Optimization suggestions-Vision experience/convenient/Network   
    Recently im so enjoy spring events.and i do some summary which i think should have a optimization
    1:
    The games are Adapt to all equipment,Phone/pads/pc etc
    but the screens i found something let mi feel so bad experience

    As we see the screen. we can focus area is at mid.  Out focus area is the target's Hp/buffs/debuffs are rightup.(same as pt state)
    hotkey is fine if we use pc and we can do fast controls.just Take a glance the skills is cd on
    but if u want check targets hp or his stun state u had watch up.and back focus pvp state watch mid.so watch up watch mid (moves in endless)
    and while ur watch up and the targets if argo u or sth lost targets.u needs busy for while again. ur hands and ur eys up and down
    And now groups pvp is more and more.we hardly do some fast target kills in full around ppl. just like stand there. strong pts fast kill weaks fast die.  But haven't pains and some highs(just full around "mobs") we cant even do someting in changes.thats make ppl less passions
    im  think first we can add a hp Blood strip at players.like these. it really give a big helps in all scene. AREAN/GVG/MERMEN FIGHTS/1VS1 ETC

    players can do best combos while he have a fast reaction in targets hp.
    And in groups fights gvg/mermen etc. fastest choice the less hp players to killed .just make games more simples.also if u dont like it, u can hide it as other hide settings
    ---------------------------
    2:
    Warspear Online  is a world MMORPG games . players around the world.
    Players Log games with network/ WIFI/5G/4G .for now if u lag ur have a disconnect signal.
    i think should add a network signal speed at screen or have a speed tested in games settings.
    players can easy to know which network stats is good for connect the servers
    for amp/pvp/do spams. choice the best network stats for do anything.
     
     

     
    Thanks for Reading tis post. if u think its good place reply and follow it. also can give some suggetions to mi too.make the games more fun.
    thank you
     
     
    Sorry for some words inputs are wrong. my english not good.just ignored sth wrongs🥲
  9. Like
    lore got a reaction from Drakoknight in Optimization suggestions-Vision experience/convenient/Network   
    these are really nice quality of life improvements the game can make use of, but there CAN be some issues implementing one of it
    the lifebars might cover eachother on big fights (40+ players) making it hard to calculate the amount of hp the enemies have or outright cover enemies in it, it might be an good idea to automaticaly disable in certain situation the health bars in order to keep the player still able to see (this also applies to names and guildnames), these conditions can be set up on the settings (cluster size, stacking players amount ecc) this can also help with performance, so this can also be made for some particles.
    out of this i would like to add something
    this might only be able for pc only, a quick zoom and out options for allow both an easier time in case of intense moments and also allow to focus on fewer things at a time when nedded
    then for help to keep on check the health there can be some form of signal (like the borders of the screen becoming red when hit with a menu open) at low hp in order to make the player atleast know they're low on hp/energy 
    for the party, there can be some effect (similar to the one mentioned before, but limited in the small area of the screen where the party ally's info is shown) to drag attention there, this would make easier for the healers to know when someone is in an emergency and needs immediate healing, this should also be able to be modified /activated/deactivated by the player's preferences
    also, equipment store in avyondill along higher level versions of the nardir sard's stores equipment (or even have one with their own unique themes in maliat and their own high reputation trader in each one of the towns of avyondill)
    then the obvious skill point loadouts, UNBIND SCROLL, costume unbind and possibly an rework of the stores/quests in irselnort 
     
     
  10. Haha
    lore got a reaction from Kyrai in Things absurd about elves   
    chieftain has a shield? i only remember he having an really good dr skill
  11. Like
    lore reacted to Higgings in Elf skills too much OP (CC,stun,shield)   
    And how would this be a good way to test things, exactly? What kind of result would you expect from datas obtained by devs themselves playing the game using boosted items for this purpose during the ammount of time equals 1 week? This is not the way you test features properly. An actual process takes a lot of time. Sure, I would agree on twice a year, but once a week is kinda meaningless objectively. 
     
     
    You don't see it because you are not the guy in charge of planning updates with new ideas everytime in a game 13 years old. You don't even need to be such a guy, tbf. All you need is a more realistic point of view. 
     
     
    This makes no sense
     
     
    Did the idea of making new classes exactly to balance the old ones existing ever cross your mind? They added new classes so that to balance both sides with what they lack/need the most. They do even explain why they introduce such changes/classes now. Before it wasn't like this. 
  12. Like
    lore got a reaction from Drakoknight in Unbalanced legion?   
    the problem is you dont need a tank in the first place if you can just melt the dungeon
    the game needs to make in way to prevent partys to get away with speedwipe parties in order to make em desired again, for both tanks and healers
     
  13. Like
    lore got a reaction from Filipe Ramon in Unbalanced legion?   
    i agree on your point, one of the problems (this applies HEAVLY to warlock and templar) that by being weaker on the pve side of things they require more work to be effective and level up, while elves.... *looks at p2w seeker, basicaly bladedancer's versatily, warden's armstrong energy(if you are patient enough)* but it isnt said for all legion classes, as example, the charmer makes a joke out of levelling up thanks to their summons.
     
  14. Like
    lore reacted to Kaesarz in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Curse of the plague (rework) :
    The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60%  (AoE skill 3x3)
     
    2nd rework (AoE skill  3x3)
    The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60%
     
    Skill idea :
    Name: vengeance strike
    The chieftain receive the buff "Reprisal"  increasing the parry stat by 7%/8%/9%/10% for 10 seconds
    If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg
     
    2nd idea:
    Name: weakness
    A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff  "weakness" for 4/5/6/7 seconds
    This debuff decrease the Effectiveness  of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity)  
     
    3rd skill idea: (AoE 5x5)
    Name: war fury
    A war cry that decrease dmg and armor by 10%/15%/20%/25%  
    also have the chance to apply "fear" by 30%/40%/50%/60% 
  15. Like
    lore got a reaction from Drakoknight in Unbalanced legion?   
    i agree on your point, one of the problems (this applies HEAVLY to warlock and templar) that by being weaker on the pve side of things they require more work to be effective and level up, while elves.... *looks at p2w seeker, basicaly bladedancer's versatily, warden's armstrong energy(if you are patient enough)* but it isnt said for all legion classes, as example, the charmer makes a joke out of levelling up thanks to their summons.
     
  16. Like
    lore got a reaction from Jhazzz3 in Harad's Shield Combo with Sun Power   
    seekers would kill themselves 
  17. Like
    lore got a reaction from Fabr in Unbalanced legion?   
    i agree on your point, one of the problems (this applies HEAVLY to warlock and templar) that by being weaker on the pve side of things they require more work to be effective and level up, while elves.... *looks at p2w seeker, basicaly bladedancer's versatily, warden's armstrong energy(if you are patient enough)* but it isnt said for all legion classes, as example, the charmer makes a joke out of levelling up thanks to their summons.
     
  18. Like
    lore reacted to Fabr in Unbalanced legion?   
    I do not think so. Mcs have very strong classes in pvp, but I think they lack a little in pve compared to elves.
  19. Like
    lore reacted to Solo EU-Emerald in Suggestion for a possible guild leadership transfer system   
    Vote is a good idea but instead of all members voting on new leader, maybe only heirs could
    If they got heir, that means leader trusted them, could still be some problems but at lower risk in my opinion
  20. Like
    lore reacted to Drakoknight in Guess Who Will Post Next   
    WAAAAGH 
    JcBreff come join 
  21. Like
    lore got a reaction from vavavi in Suggestion for a possible guild leadership transfer system   
    i like the system you have in mind wich is nice, i would have a little longer time before asking for the vote,
    (down bellow a little extra to your box suggestion i think should be added)
    but at the same time the game should notify the leader about such thing happening and allow them to just say "im still here" with a quick click or notification tap since for whatever reason may they not be able to play, and i would also suggest to have the option to almost disable it by making the time before the vote double/triple with a guild setting wich only the leader can mess with,
    (extra mehanic to allow in worst case scenarios to still have a trusted person for the leader to be in charge to help prevent scams)
    along that there can be used an extra rank one step lower than the leader (co-leader or whatever) wich would have all the same powers of the leader (out of having the power to change the coleader or the wait time switch, wich can be automaticaly assigned the leader role if the leader still does not show up for such, allowing them to have a trusty person to back it up, such mehanic can also be good if the leader's account just gets deleted/banned, wich should make the game instantly assign a new leader (or open the vote system you suggested, wich is great) if it ever hapens
  22. Like
    lore reacted to vavavi in Suggestion for a possible guild leadership transfer system   
    It's been a topic for a while that a new system to transfer guild leadership is needed. As far as i know, it's in the works, but there has been no word about how it would work. Either way, it would have to be a system thats not easily abused, would be forgiving enough for just being busy and one that would not lead to scams by a random leader being selected. So, my suggestion is a voting system. 
     
    A fair way to even start the process would be needed. Someone being busy for 2 weeks and losing a guild they've worked on for years isn't exactly fair. One way this could be done, is implementing a box, for the lack of a better word, for the leader to sign off on, say, once per month, to confirm they still wish to keep the lead. If this "box" would not be checked after a month, or however long time is seen fit, has passed, the option to start a vote for new leadership would take place.
     
    This vote could happen during a week or so, in which the heirs of the guild, could vote for another heir, who, with the majority of votes, would receive the leadership. This would not only prevent scams, but also allow the members of the guild to choose a person, that they see fit, to take on that role. 
     
     
  23. Cool Story
    lore reacted to Veinne in Mistake   
    I think i made a gradual yet huge mistake. I always buy new weapons and gears every time I level up, and now i stumbled a guide that says i need to save golds, to which will yield around 20k+ golds at lv14 if done correctly. Now i'm lv 15 blade dancer, with 10k gold on possession, and in dire need of elixirs and investment on red lv18 equip.. people say go to avondyl and go questing there, but i doubt with my cheap gear and lvl can handle it. Currently farming chocolate hearts, cuz that's where my main income.
     
    Should i just suck it up, lvl up and continue questing on irsenolt, or hold any type of quest and just farm chocolate hearts until i can afford at least 3/4 of red lv18 equip?
  24. Haha
    lore got a reaction from Avamanyar in the memes / funnies   
    no. as a barbarian i can confirm we are surely NOT humans, more like... monkeys. we dont make use of advanced stuff like a monarchy like those "chosen" people wich are human, we are built different, their paladins needs to help themselves with magic to live, we just have THE MUSCLES to tank such stuff
  25. Like
    lore got a reaction from Kyrai in the memes / funnies   
    no. as a barbarian i can confirm we are surely NOT humans, more like... monkeys. we dont make use of advanced stuff like a monarchy like those "chosen" people wich are human, we are built different, their paladins needs to help themselves with magic to live, we just have THE MUSCLES to tank such stuff
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