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lore

Lord of Knowledge
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Everything posted by lore

  1. i did achive to finish it within one stam, you need to coordinate well and possibily have some way to boost up the damage on the boss (either decrease the deffense or increase damage taken) with wich classes did you attempth it and wich tattics were you taking?, the best way is to focus on getting foward and avoid stopping to kill every enemy
  2. wait, how is this a buff? i can see it, i heard multiple chieftans complaining that it isnt into the pvp stun meta due to low controll skills and no existence of "stuns" i wont comment much on the rest but im fine with how the chieftan runs on a pve standpoint, and from what i see most of these things are in a way or another to make the chieftian stronger in pvp with the exception of bestial wrath
  3. lore

    Who's still here?

    im a full on pve player, i liked doing crazyb stuff like tanking technopolis in hard by rushing as a barb before the buff to stoneskin and abusing the combination of skills of different classes to trivialize "hard" dungeons, but sadly noone of them came out for too long so i just stopped playing but my top favorite was doing some event with less than 10 players and somehow i did an guild event during spring with just 5 people and that was amazing
  4. lore

    Who's still here?

    the problem is not about the side but its about the game not having hard content, going on sentinel side with the classes it has it would just be a steamroll over evrything due to the insane pve strenght of the seeker, bladedancer and warden i would consider coming back only when there is the type of content wich makes people struggle even with high amp gear due to not understanding the dungeon itself also i got a computer that is fed by an 3080 and other stuff so im playing other games as well for both fun and finding a challenge i still log on occasion tho
  5. yes the game only considers as "minions" the ones you summon via item, you can consider the other as summons
  6. lore

    Who's still here?

    i now live only in the forums, afther playing for multiple years i ended up not having difficult enough pve content (mehanical way) in order to make me stick and find new ways to get past them Tanklore - noe Angeless, lvl32 barb us-sapphire
  7. welcome to the forums, feel free to ask me any question you might have
  8. warden is.... a semitank? could you please explain why? ok, in general the concept of classes being counterparts of others is not that much good itself but between all the classes you could pick for warlock to counterpart it... a summoner? for templar is not also much close since, even if they have *1* summon, its not the rounding of their kit wich is a support with huge (and incredibly annoying) crowd controll i do see that you're trying to target the "most similar" in terms of counterpart but i dont see the beastmaster/warlock as even close to eachother? it would've been better to say beaster and charmer since they're both summon oriented classes with one taking value of one immensly strong summon while the other has multiple summons and has more support (heals) capabilities in the party they're in, still making them too different in my eyes for being real counterparts i think these are the closest to be real counterparts but i would put warlock instead of necro since only 5 player main them in total between the two classes ....what do you mean with hybrid in here? yes, the preview of the reaper itself says it would be an counterpart to the bladedancer but still you cant recreate the broken energy of a bladedancer by using a different recipe be fast, since the post like it is seems to have much sense to me
  9. lore

    Paper Skin

    1. what raislin said 2. single instances of high damage 3. unblockable skills
  10. lore

    Paper Skin

    in the lower levels (20-26) i was more based around deffense than anything else, there struggles in kronus' dungeon and the few instances of the tree of seasons with masses of enemies (wich is where the dk can shine). Also, in us find gear in low levels its a struggle itself, rings with block are just a dream no, because thats the counter to the skill, thats why i was fine even with not having a cooldown on block recharge because it has clear counters (dmg reflect and dot)
  11. usually you either need to go deep on pvp or pve, going on both adds an big risk for pvp to be completely trown off (its already, stun meta is extremely dumb in my opinion) and going all on pvp can make pve an hell to handle since the changes can affect how people run dungeons or make it feel still unbalanced because classes get nerfed in a way to tweak sligthly the pvp but that then massively affect the pve experience, for short i dont expect this game to ever be balanced ur dreams... maybe
  12. then ur gonna tell me you are santa?
  13. what if i tell you im not? also what im suggesting you is alternative ways to get to the priest whiout technically mooving....
  14. thanks for reminding me, i completely forgot about their resist skill
  15. have you tried not mooving? if you are melee here few things you can do about it barb - charge or use nature rogue - jump on it and a quick stun to dont let it run away chief - you got a point ur kinda screwed hunter - you got a ranged weapon shaman - you can heal from it deathknight - pull it on you warlock - same as hunter but you can just dip with the stone if it tries to run away necro - same as warlock charm - yes ur screwed if you're using a mace but even then you can just trow dogs at em and heal back up and if you're a priest take em in mind, best way is to silence before such and to trick em into mooving in someway, if any of your teammates has any form of fear, combo it, its just insane still, you can do something about it, but yeah the damage can turn to be a bit too heavy the storage works in basis on wich server and faction you are, it dosent happen because in differents server even on the same faction you can have a storage, wich can cause conflicts while copying the accounts into the test servers
  16. this problem affects legion too, dps focused classes these days can reach the strenght needed to run any dungeon in the game whiout requiring either tanks or healers in their party wich... is a problem
  17. in this way it could work well, some people might find problems with it because it is still gonna be a sort of "buff" since instead of blowing out the shield they have a damage reduction wich is more efficient for higher amps due to how high stats scale with shields and such, with a minor chance of being too much being in combination with the damage reduction IF it has access to an external income of healing such as a priest or a druid can use life protection (i will call it in this way because i cant remember evrything) to give a huge health boost in case of a burst. but it would easly make the seeker less of a thin paper character wich is kind of good on my eyes? also there is the need of taking in account that classes with burst damage such as rogues, hunters, rangers and ecc can use this fact to kill the seeker while it has their attack lowered due to few amount of hits dealt, but i wont go in to analyze deeply how it will run in pvp, essentialy in this way is just gonna be more of a rework of the skill in pve scenarios with the chance of still being a usefull deffense tool in lategame (like lifesteal wont safe you lol), so yeah, 7.5/10 also it is still better than bloodprotect but we all know where the problem lies in here lmao
  18. still better than the dks bloodshield, with this i dont mean this would be too strong, i mean the deathknight needs some love
  19. if you want a safebet to go for i suggest you to go for a spear with magical attack as main statistic in the first levels then when you reach around level 26/28 you can focus more on physical damage in order to deal a good single target dps, magical damage is still needed for the recovery and the groups of enemies. the scaling of the health and the rest will almost surely be way stronger than charmer's dog since its a single summon taking the role of being an extension of the charater itself
  20. most probaly physical, but there is the chance to be mixed with the autoattacks being physical and the area attacks being magical
  21. resources for not one but two new classes but no resource for a crab....
  22. from logic the demon form will consume hate refer: but it would be nice to have it specified on the spot, some people might feel themselves tricked into thinking it dosent
  23. and negate the income of a massive chunk of them if instead of going into the blockchain something to make the game doable in "dead" sections of the game, wich has a too low player count to consinstently go for bosses and dungeons, wich in this case the area is in irselnorth and the first 2 areas of avyondill (t1 and t2) wich is worsened by their reputation grind, and decrease the gamble in the nortlant swamps wich can turn to be way too frustating for players. other ways to make the game more appealing to other players is to also do an actual advert campaign but i only suggest such afther a huge update wich has atleast new classes (bring old players into the new areas again), new content and make the amplyficaton system less of a chore by either adding more avaiability of the signs along with more runes to enchant the gear up to level cap, possibly some expantion of the loot in dungeons and bosses can do a nice boost (add lower rarity gear wich is easier to drop and a increase in droprates woulnt be bad). with this, i personaly think the game can have a jump in players to go foward on for a long time, but its a challenge that the entire dev team should be ready to take because it is sort of a make or break thing
  24. its even better when they start counting the amount of controll skills each side has
  25. the whole thing was meant to be for pve, pvp is a whole different can of worms
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