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Lyzoic

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  1. Thanks
    Lyzoic reacted to Dr Strange in [2024.03.20] In Development: Arena Update. Part I   
    Gladiators!
     
    As we gear up for the upcoming Arena Season, we're excited to start a series of Developer Diaries to give you a sneak peek at the much-anticipated changes! This time, we’ll be highlighting the new matchmaking system for select modes that is rolling out this Season – as well as some of the exciting new features that gladiators will enjoy in the near-future updates. 
     
    Long ago, the sage gods Harad and Nuadu saw the need for a place in Arinar where conflicts could be resolved without endangering the world. So they created the Arena, a hallowed battleground for warriors from all over the realm to prove their mettle, bravery, and power. Ever since, the Arena has echoed with the clash of swords, the whistle of arrows, and the thunder of staves – a testament to the relentless pursuit of glory and greatness by the heroes of both Alliances... Though time hasn’t spared the legacy of the Gods, the Arena remains the stage for the most thrilling fights. Now it's time to breathe new life into this Temple of Battle!
     
    Performance-Based Matchmaking
     
    We’ve revamped the matchmaking system across several modes including Arena 5x5, Temple of Seals 4x4, and both Crucible 3x3 and 4x4. By integrating the new behind-the-scenes performance metrics, we want to make sure that your every contribution to victory is rated and rewarded!
     
    The new performance rating system aims to improve team selection. Those of you who join each fight with a win-or-bust attitude will now have a better chance of joining a team that shares your spirit. After all, the most exciting battles are fought alongside fellow warriors who mean business!
     
    Get ready to experience this feature in the upcoming XCIV Arena Season starting on March 22. So take your chance to prove your fervor!
     
     
    Now, let's dive into some exciting changes coming to the Arena with the next updates!
     
    Smoother Start for Rookies
     
    The Arena has always been a magnet for aspiring gladiators eager to push their luck. Their road to glory is filled with trials, especially when crossing swords with veterans who guard their ranks fiercely. But fear not, as fresh faces will soon have their chance to gear up for an unpredictable fight!
     
    Among other things, we seek to streamline the Arena experience for new players. We're in the process of creating a series of quests that will teach rookies the combat basics, equip them with starter PvP gear, and help them stock up on essential PvP consumables. These updates will make it much easier for fresh gladiators to prepare for their first fight!

    What's more, new daily PvP quests tailored to the storyline progress will bolster both novice and seasoned fighters alike, offering the chance to earn heaps of valuable rewards. And as you level up, the challenges – and the loot – will get even better!
     
    New Ranked Mode
     
    A new chapter of glory is about to unfold in the hallowed Temple of Battle where gladiators fight tooth and nail for glory, adding another layer to the competitive spirit! Fighters will have to rise through many ranks to prove their worth as the best gladiators in Arinar!
     
    On top of other changes, the Arena update introduces a much-awaited tiered ranked league system, designed to ensure fairer match selection based on your personal rating! Win to climb the ranks and watch your rating soar, or face the slide with each defeat. Each league ascended will bring greater rewards and recognition!
     
    Refreshed Categories & Modes
     
    This global update is also fine-tuning existing categories and modes for a sharper, more engaging experience! We’re recalibrating the fight formats to make the action more dynamic and the competition more exciting.
     
    In this entry, we’ve given you a sneak peek at the upcoming Arena’s transformation. Keep in mind, this changelog isn't set in stone – we've got a bunch of new features in the pipeline that you'll be the first to learn about!
     
    See you in the Arena!
    The Warspear Online Team
  2. Haha
    Lyzoic reacted to BlackAdam22 in [2024.03.20] In Development: Arena Update. Part I   
    we are talking about warspear bruh. they might even add  another arena ticket with higher price.  Dont be surprise if that happens xd
  3. Like
    Lyzoic reacted to Drakoslayd in [2024.03.20] In Development: Arena Update. Part I   
    Why waste time making that when you already have a arena ticket?
    I love this idea but I doubt they would remove tickets
  4. Like
    Lyzoic got a reaction from Drakoslayd in [2024.03.20] In Development: Arena Update. Part I   
    I think these news are exactly about that, we shall see curious 
     
     
    I had one dream and idea since long time ago that if there was one category for just "free tickets" that are separate ones from other category, that they could use just x limit of tickets and rating would be based on wins, well, the reward might be little problematic if many got same points but it could be few tons of imperials shared win if so, as well battle time could be challenging or it could be announced and fixed hours like on gvg, either way, I made jokes about pink troll and 200% xp pots since years ago and one day they came, including imperials shop, well, seems Arinar walls have ears of Elf for me
  5. Thanks
    Lyzoic got a reaction from Drown in [2024.03.20] In Development: Arena Update. Part I   
    glad to hear thisI would like to ask about other wished improvement "for all this time" whether it can be looked forward: 
     
    Current 3x3 random arena has some troubles at partymaking, for example, if Player X wins 90% of every arena, despite if it is Sentinels against Legion, or at all vs anyone, Player X good win rate prevents from getting to arena battle (sometimes even from 20 minutes to 30 minutes, while other players such these annoying Players Y and Z get inside of arena in 1 minute just because their win rate is 50/50 due them doing win - lose with their other guild mates while Player X is stuck to get in due his good win rate)
     
    I know this applies on 2x2 as well, if we do full win against a lose party. But this system, well in my opinion it should be improved, not really cool that others aiming to lose quick inside arenas and keep demand after die while other who wins is stuck demanding due their good win rate, while the goal should be to win the battles for victory,(right?)
     
      for hearing out
  6. Thanks
    Lyzoic got a reaction from Dr Strange in [2024.03.20] In Development: Arena Update. Part I   
    glad to hear thisI would like to ask about other wished improvement "for all this time" whether it can be looked forward: 
     
    Current 3x3 random arena has some troubles at partymaking, for example, if Player X wins 90% of every arena, despite if it is Sentinels against Legion, or at all vs anyone, Player X good win rate prevents from getting to arena battle (sometimes even from 20 minutes to 30 minutes, while other players such these annoying Players Y and Z get inside of arena in 1 minute just because their win rate is 50/50 due them doing win - lose with their other guild mates while Player X is stuck to get in due his good win rate)
     
    I know this applies on 2x2 as well, if we do full win against a lose party. But this system, well in my opinion it should be improved, not really cool that others aiming to lose quick inside arenas and keep demand after die while other who wins is stuck demanding due their good win rate, while the goal should be to win the battles for victory,(right?)
     
      for hearing out
  7. Wow
    Lyzoic reacted to Dr Strange in [2024.03.20] In Development: Arena Update. Part I   
    After all this time? Always


  8. Like
    Lyzoic got a reaction from Mateusz in [2024.03.20] In Development: Arena Update. Part I   
    glad to hear thisI would like to ask about other wished improvement "for all this time" whether it can be looked forward: 
     
    Current 3x3 random arena has some troubles at partymaking, for example, if Player X wins 90% of every arena, despite if it is Sentinels against Legion, or at all vs anyone, Player X good win rate prevents from getting to arena battle (sometimes even from 20 minutes to 30 minutes, while other players such these annoying Players Y and Z get inside of arena in 1 minute just because their win rate is 50/50 due them doing win - lose with their other guild mates while Player X is stuck to get in due his good win rate)
     
    I know this applies on 2x2 as well, if we do full win against a lose party. But this system, well in my opinion it should be improved, not really cool that others aiming to lose quick inside arenas and keep demand after die while other who wins is stuck demanding due their good win rate, while the goal should be to win the battles for victory,(right?)
     
      for hearing out
  9. Haha
    Lyzoic got a reaction from Drakoslayd in [2023.12.25] Arinar must know his Heroes: rewarding community members 2023   
    can you tell me the location and I come gank
  10. Thanks
    Lyzoic reacted to Abi in Chieftain   
    exactly you don't care if your suggestion is balanced or not if it will make the game better or completely kill a class as long as the harm is not being done on your side of the game yeah you don't care
     
    its funny how the mc topics are filled with more elfs suggesting changes to mc classes than mc themselves
    and elf section is a ghost town
  11. Thanks
    Lyzoic reacted to Boaa in Chieftain   
    Next delulu out there it seems.

    You know whats really unplayable rather than the class that is useless without books and +10 gears? All those support chars of elfs' such as bms, priests, templars and druids that fullfil their roles by just existing, no need to cap gears/books.
  12. Cool Story
    Lyzoic reacted to vavavi in Chieftain   
    Wowzers, it's almost like facing things that are so broken that the game becomes just unplayable and not fun motivates people to voice their concerns.
     
    You could say the exact same thing to you, you don't play a chief, how dare you comment here. Also you really never play against one, which also would give some perspective. Soooo.. technically you commenting comes from a place of less knowledge and perspective than the people from elf that face this class on a daily basis.
  13. Like
    Lyzoic got a reaction from Venk in 14 Tips I wish I knew before starting Warspear Online   
    7. Is most important
  14. Haha
    Lyzoic reacted to TheCaster in [Legend of Almahad]-US-Shappire-Bigbug   
    Brilliant. This 1 minute video is better than all the promotional videos that has ever been released by AIGRIND itself lol.

     
  15. Wow
    Lyzoic reacted to Fishcat Link in [Legend of Almahad]-US-Shappire-Bigbug   
    战矛2.mp4 我很高兴制作这个叙事视频,很幸运,因为老师恰好布置了相关视频作业,而我选择了Almahad作为主题。经过长时间的准备和制作。终于成功了。稍后我会上传抖音
    https://www.tiktok.com/@fishcat_lol/video/7294070141527018795?is_from_webapp=1&sender_device=pc&web_id=7294059712051643950
  16. Haha
    Lyzoic got a reaction from Drakoslayd in [Post] Post Yours Paste   
    It's not easy to be legion-side always when it comes to hygiene-stuff, you can imagine it pretty messy, all the barbarians and rogues all way dirty after having manly lab adventures, however, what we still do care is the shine of our teeths, so here's my paste, with triple action I can ensure I will go to the next battle with fresh shine despite of result of the battle

  17. Like
    Lyzoic got a reaction from Yomo in Gaining EXP from monsters.   
    devs also rejected idea of "mindless grinding", but well, here we are
  18. Haha
    Lyzoic reacted to Jaan in Idea for fix templar bubble   
  19. Sad
    Lyzoic got a reaction from SaltyCoffe in New Totem Talent   
    I like to be rude when they're spreading lies about my class, no offense I would quote of someone else saying shaman totem can crit so it's fair bm can crit-heal on tree as well but everytime I hear it just makes me laugh to that big nerfguy who didnt know it 
  20. Cool Story
    Lyzoic got a reaction from just Ryan in New Totem Talent   
    Now I gotta clown myself around too
  21. Like
    Lyzoic reacted to SaltyCoffe in New Totem Talent   
    Ah okay so it works with the debuff not just the area, thanks for letting me know .
    Judging just by the talent it talks about area so thought would be an all players debuff
     
    PS: There is no need to be rude i just didn't know that it was based on the players getting the original debuff 
  22. Speechless
    Lyzoic reacted to SaltyCoffe in New Totem Talent   
    Silence of the Grave
    When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect.
     
    Time has passed since new update so many unlocked all the juicy talents of every class and ... anyone want to talk about this ?
    I don't know but to me this skill seems pretty unfair as it affects ALL enemies in a big range.
     
    We all know that massive "guild vs guild" ( even on 1v1 ) fights lasts a lot , especially with the "globe vs globe" at the start of it , it is really easy to get these 7 seconds passed and permanent mute everyone, as it is NOT easy to leave the area against : Chieftains area cc, Warlocks area cc, Shaman area cc, bleeding-tick dmgs that slow u down, ecc...
     
    I would suggest to make it at least " player-numbered" where it affects only an amount of players and this way having just 1/2 shamans can't solo-help the massive fights
     
  23. Haha
    Lyzoic got a reaction from lallouss in [2023.07.24] Game servers restart   
    Meanwhile the players planning for raid bosses
     

  24. Haha
    Lyzoic got a reaction from Drakoslayd in [2023.07.24] Game servers restart   
    Meanwhile the players planning for raid bosses
     

  25. Like
    Lyzoic got a reaction from wolfdragon99 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    kick in the back is already obsolete, so is many other skills that are removable in arena with castle purification pots, not speaking just for rogues but for many other classes as well, it just hurts more to rogues because it was one of their key skills but not really relevant skill if it's removable just by clicking purification pots, I'd call it pve skill besides honorable 1v1 pvp 
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