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Lyzoic

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Posts posted by Lyzoic

  1. On 3/24/2024 at 9:03 AM, vavavi said:

    Resist is only 6 secs, barely enough time to get another jump ready. And even if you do manage that, you still have to go close, locks don't.

    These 6 secs shall be enough for get good troubles, as well there is no 10 magic yards between the fights on warlock against enemy, the yards of lock being useful and mage able to jump on locks on resist is same

  2. On 3/22/2024 at 12:59 AM, vavavi said:

    Compared to their closest counterpart, mage, locks do far more single target damage.

    tell me about it, mages can do -2k burst to 3 classes around him, while lock has 2 single target skills making maximum 3 to 4k dmg, should show great example "comparing" the close counterparts at its fairness. 

     

    On 3/22/2024 at 12:59 AM, vavavi said:

    Also, once more, doesn't sound like its an issue of not having defensive utility. It's you choosing to not sacrifice any offensive capabilities to use it. The tools are there, you're just not using them.

     

    On 3/22/2024 at 12:59 AM, vavavi said:

    You have heals instead of skills like a dodge buff? And once again, there is a passive dmg reduction available, but according to your own words, you're just choosing to not use it. 

    Seems like you have issues at understanding how healing in 2 secs help any class if it dies in 1 second

     

    On 3/22/2024 at 12:59 AM, vavavi said:

    A mage can't be played from a safe range though, what are you talking about?

    oh? Resist>jump on crowd>use aoe skills>jump out of crowd, I guess it is pretty safe job, as I have done it by myself.

  3. in nutshell, yeah, warlock not always been fair if remembering that they oneshot from full hp with the mana update (sadly I wasn't playing, I missed great fun), however, it being nerfed by half already considering recent nerfs I don't understand at giving a small cookie talent to warlock with mana that is equaling to less than one crystal

  4. 6 hours ago, vavavi said:

    Oh come on, if you genuinely cant aim a 3x3 stun with a talent that even gives you a chance to extend that range, thats a issue on the players part, not the class. It really isn't that difficult.

    As it been million times pointed out, no other class can know without trying on action. For example on 1v1 using fear and circle, there is pretty high chances to not able to "aim" the target due its randomness to throw enemy anywhere, and no, there is no automatic aiming guns on warlock,not on weakness zone, pool, circle, fear, none, I am sorry to disappoint you.

    6 hours ago, vavavi said:

    And yea it isn't the same thing, but both points of view are equally as important. If you only ever asked the users of one class if its balanced they would always just ask for it to be buffed. Both perspectives are required.

    Hmm true, I have flashbacks about few books such as distortion and octopus book, but let's maybe not go to back there. There are 2 ways of both perspectives can be claimed of, either for reason or with no valid reason and that is the big difference, and I bet these who play the classes daily know what it requires in order to "hit" you 3k (I do think you're talking about you being unbuffed while they're buffed). I seem it pretty absurb to say it be alot compared to the damage of blade dancers and seekers making on their 70% speed autos and damaging skills, but I am pretty sure you're aware of these 2.2k auto-hits on 70% speed against 60% resilience, right? Because 90% of comments there are people commenting who cant see beyond their own nose, which makes the viewers perspectives always questionable. "Why shamans healing totem can crit" while" it cant"- was my favorite last year while bm already had crit on their group heal already, besides that, my second favorite was when all on your team said it is fair to use mage shattered stone, well we both know what happened on these makes me question now every thought from team 2.

    6 hours ago, vavavi said:

    You have a class that can become the highest single target magic damager, or a class with best crowd control in the game.

    I dont think these 2 skills have ultimate cooldown, shall be nothing to worry about unless you're worried about the autoattacks as well. And about crowd control, I think you meant templar, as they get so popular on wars even being scripted (for real, vink-vink:wi1nk:

    6 hours ago, vavavi said:

    You have passive dmg reduction from power of relaxation talent, that doesn't count as defensive? Also skills that boost your heals, and stone? You're exaggerating alot.

    Please, you're again saying like they have thousands of skill points to use and every talent of 3 at same time. I dont even use damage reduction talent as I like hex way more. 

     

    6 hours ago, vavavi said:

    You think just because you cant have both at the same time it makes the class weak? That's crazy, you're not supposed to have everything at once.

    I dont think I ever said it is weak class, nor that it should have everything at once as it was whole my point what you didn't understand, lock is just same as other class, it can't have it all. So it goes as well on you that you can't say it is too good damage dealer and too good stunner/silencer at once.

     

    6 hours ago, vavavi said:

    You talk like no other class relys on their stuns and debuffs to be viable, like it's just a warlock problem. Templars, druids, priests, palas, reapers, rogues, hunters, charmers etc etc all suffer from people having high resist. This isn't some class specific thing. Locks just happen to be the only class that has actual tools to counter it.

    Well obviously because warlock is only class with no real buffing defence skill, not even a dodge,no, even bladedancer had to get heal skill, I found it very ironical as it used to be joke before it happened for real:artist:

     

    1 hour ago, vavavi said:

    Thats true, they don't have a skill like mages sun armor. But in my opinion they honestly don't need it. The impact the class can have in fights of any size (except like 1v1/2v2s where it isn't the best) is massive. A class with such high impact, that can be applied from a safe range, shouldn't also be a tank.

    so shall we think of mages the same way? High damage, resist skill, can be played from safe range, and after all his damage skills applied he is able to teleport away on skill, yet it has shield? That "impact" on being offensive is higher on mages than the warlocks.

  5. On 3/18/2024 at 9:43 AM, vavavi said:

    Yea well thats the thing, I've experienced playing against them, while you have experienced playing as one. These are 2 equally valid view points. And from my experience they are very difficult to deal with when played right and can win an arena fight with one well placed circle/silence zone. 

    not really same, my friend has mustang so I prolly know how it behave, no not really, warlock is not "auto target" class at its most skills unlike on other classes which requires really not just skills but also luck and time to react+click +choose to put skills on proper places, while many other classes can just react and click, I am pretty sure priest has no such skills to worry about, maybe missing to buff but click alt and you got no trouble even there.

     

    3 hours ago, vavavi said:

    Besides, warlocks aren't the only class that suffer from people resisting, thats basically every class. They actually are the only class that has the tools to avoid those resists. Other classes don't have a -35% resist talent you know? Locks are fortunate in that sense.

    warlock path is either to be good at damage and some stuns, or aim on stuns and silences but cant really max out both on any scenario. But they're the only good thing they have, when you ask for protection? There is no ANY actual defensive buff-skill on warlock which makes it only be good at being potato target, ok, we can maybe say there is life exhaust combined with grimoire, but hey, who has enough skill points for max these 2 skills and arrow and sphere, I guess none. Now people having 80% resist with buffs can just laugh off on warlock stuns them being either resisted with that ~2/3 chance, you can ask yourself, what if your every 3rd heal skill only worked, would that be skill still?

  6. 19 hours ago, Kurokaiju said:

    Equipment of greatness cause unfair fight against those who is yet to obtain arena gears. Hope this issue will be solved. 

    I think these news are exactly about that, we shall see curious :love1pig:

     

    13 hours ago, BlackAdam22 said:

    we are talking about warspear bruh. they might even add  another arena ticket with higher price.  Dont be surprise if that happens xd

     

    13 hours ago, Drakoslayd said:

    Why waste time making that when you already have a arena ticket?

    I love this idea but I doubt they would remove tickets

    I had one dream and idea since long time ago that if there was one category for just "free tickets" that are separate ones from other category, that they could use just x limit of tickets and rating would be based on wins, well, the reward might be little problematic if many got same points but it could be few tons of imperials shared win if so, as well battle time could be challenging or it could be announced and fixed hours like on gvg, either way, I made jokes about pink troll and 200% xp pots since years ago and one day they came, including imperials shop, well, seems Arinar walls have ears of Elf for me:duc1ky:

  7. 36 minutes ago, Dr Strange said:

    After all this time? Always

    image.gif

    glad to hear this:ok:I would like to ask about other wished improvement "for all this time" whether it can be looked forward: :love1pig:

     

    Current 3x3 random arena has some troubles at partymaking, for example, if Player X wins 90% of every arena, despite if it is Sentinels against Legion, or at all vs anyone, Player X good win rate prevents from getting to arena battle (sometimes even from 20 minutes to 30 minutes, while other players such these annoying Players Y and Z get inside of arena in 1 minute just because their win rate is 50/50 due them doing win - lose with their other guild mates while Player X is stuck to get in due his good win rate)

     

    I know this applies on 2x2 as well, if we do full win against a lose party. But this system, well in my opinion it should be improved, not really cool that others aiming to lose quick inside arenas and keep demand after die while other who wins is stuck demanding due their good win rate, while the goal should be to win the battles for victory,(right?)

     

     :thanks: for hearing out

  8. 1 hour ago, Gladiator said:

    I don't agree with the degree of the nerfs suggested by OP, I think the main problem with Chieftain is mainly the stupid bleed talent branch. Orcinus book does make Chieftain more broken than any other class with Orcinus that's also a fact. So the solution is either nerf Orcinus all together, affecting everyone with book (which I can care less about), or fix the unreasonable durations of Chieftains skills. Your choice. But there is no denying there is a problem here...

    So anyone who tries to say Chieftain is not broken is either delusional or a chieftain, or both.

     

    To think that this is a good argument is mind-blowing... Why would MCs suggest to nerf MCs? When elf skills are broken mcs post about it, and vice versa.

    its incorrect that chieftain without t5 books would be broken, there is even classes that are broken with no any t5 books when we watch templars and bm's, but no, we dont talk about that I guess. Good atleast here is no seekers talking about "shaman can crit heal on totem".

  9.  

    On 11/10/2023 at 9:35 PM, Shmeks said:

    At the Russian-language forum, they pay attention precisely to the proposed skills in this topic and offer similar solutions. A coincidence?

    Seems like unity used on forum, that shouldnt be coincidience. Altough I find all these adorable comments so cute I don't think mastermind or other honorable warriors can tell more of "how this class works" on "your daily basis". all over again (wait, let me bold the text so you don't miss it this time.)

     

     If you die by orci chief, it doesn't mean that whole class must be nerfed.

     

    As I see you kill other chiefs on 2v1, and it become whip tears off whole day cos not happen to win always on 1v1 against full booked chief. Anyway you made my day, I'm curiously waiting for other clown posts and comments, entertain me please:peace:

     

    On 11/10/2023 at 8:31 PM, Jaan said:

    Remove that this skill is able to stack, just one chief is able to give multiple bleedings is absurd, as well remove the stagger. No elf skill is able to stagger.

    no mc skill is able to use skill that makes it untouchable for some seconds, or that pulls multiple enemies away and stuns them, I actually want to see what you got say on that day it happens, remove it from own side as well? :happy01:

  10. It's not easy to be legion-side always when it comes to hygiene-stuff, you can imagine it pretty messy, all the barbarians and rogues all way dirty after having manly lab adventures, however, what we still do care is the shine of our teeths, so here's my paste, with triple action I can ensure I will go to the next battle with fresh shine despite of result of the battle:2Thumbs:

    colgate-toothpaste-100ml-to-75ml-of-course-the-same-price-v0-op5bcpfqgdia1.jpg

  11. On 9/28/2023 at 7:20 PM, Drakoslayd said:

    The devs has outright rejected this idea all the time. 

    They will not consider doing this because of the fact they only want quests and daily quests to provide experience 

    devs also rejected idea of "mindless grinding", but well, here we are:pirate:

  12. On 8/19/2023 at 12:50 AM, Godless said:

    Mages do need to target tho shatter doesnt hit flag anymore also in eu we dont spam shatter on flag we did that and its inferior tactic compared to spamming ranged skills like hunters do

    still it doesn't require to "click object", and honestly I don't understand either, if you say "hunter this, hunter that" but it's you using mages instead of rangers for some kind of reason not even my dear seeker friend have no purposely clues about as long it's the own team having benefit from it rather it to be fair:artist:

  13. 6 targets "perma silence" that can be removed easily even if not resisted, versus 30/45 target bubble that can't be removed if it's not resisted, honestly you should find better argument than totem for bubble.

     

    13 hours ago, Wuuzurd said:

    and heres some suprising info for u! this game isnt balanced around 1v1. :clapping: 

    Yeah you're right it's based on 4 templars placing bubbles and blocking 90 people from 3 yards road and then you're allowed to say ThAT WoNt EvEr HaPpEn iN rEaL GaMe SiTuAtIoN if 1 happened to resist it :peace:

  14. 6 minutes ago, SaltyCoffe said:

    Ah okay so it works with the debuff not just the area, thanks for letting me know .

    Judging just by the talent it talks about area so thought would be an all players debuff

     

    PS: There is no need to be rude i just didn't know that it was based on the players getting the original debuff :SK22_5:

    I like to be rude when they're spreading lies about my class, no offense :pirate:I would quote of someone else saying shaman totem can crit so it's fair bm can crit-heal on tree as well but everytime I hear it just makes me laugh to that big nerfguy who didnt know it :2Thumbs:

  15. 23 hours ago, Raislin said:

    Same old same old, Warlock perma is fine but Templar is the problem as per usual. 

    Good one, circle got nerfed long time ago having dublicated cooldown, now it's just 2 templars who cabable to "perma" bubble, 2 locks cd not even enough that bruh

     

    On 7/25/2023 at 2:00 PM, Wuuzurd said:

     

    Its true that it can, but in a real game situation it will never happen + with the new talent that most templars will go for it cant pull in new people past the 6/9 person limit since it seems to prior on the first people it hits.

    templar played detected, ofc not need nerf

     

    19 hours ago, Ryohei said:

    I do not blame you, if I had an advantage as great as that, I would also defend my class,  Even if there was enough evidence against him

    Nice you already know my friends on here so well, wont bother to ask why their guild 50% of mages

  16. So as we know there is option to longtap to use skills easier, it works good, but, when I do click it too early, it doesn't activate the skill and I have to longtap it again, which takes time to realize behind my fat fingers, and, I don't see skills behind my fingers because I don't have x-ray vision yet, but, yeah. I would like if this can be either improved to doubletap so it's easier to spam on action, or, let the skill automatically release on longtap after the cd done, thanks bye

  17. 1 hour ago, Shadowmon said:

    I recommend them to keep dodge. Or else Kick In The Back skill would be obsolete.

    kick in the back is already obsolete, so is many other skills that are removable in arena with castle purification pots, not speaking just for rogues but for many other classes as well, it just hurts more to rogues because it was one of their key skills but not really relevant skill if it's removable just by clicking purification pots, I'd call it pve skill besides honorable 1v1 pvp :hello:

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