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Lyzoic

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Everything posted by Lyzoic

  1. These 6 secs shall be enough for get good troubles, as well there is no 10 magic yards between the fights on warlock against enemy, the yards of lock being useful and mage able to jump on locks on resist is same
  2. tell me about it, mages can do -2k burst to 3 classes around him, while lock has 2 single target skills making maximum 3 to 4k dmg, should show great example "comparing" the close counterparts at its fairness. Seems like you have issues at understanding how healing in 2 secs help any class if it dies in 1 second oh? Resist>jump on crowd>use aoe skills>jump out of crowd, I guess it is pretty safe job, as I have done it by myself.
  3. in nutshell, yeah, warlock not always been fair if remembering that they oneshot from full hp with the mana update (sadly I wasn't playing, I missed great fun), however, it being nerfed by half already considering recent nerfs I don't understand at giving a small cookie talent to warlock with mana that is equaling to less than one crystal
  4. As it been million times pointed out, no other class can know without trying on action. For example on 1v1 using fear and circle, there is pretty high chances to not able to "aim" the target due its randomness to throw enemy anywhere, and no, there is no automatic aiming guns on warlock,not on weakness zone, pool, circle, fear, none, I am sorry to disappoint you. Hmm true, I have flashbacks about few books such as distortion and octopus book, but let's maybe not go to back there. There are 2 ways of both perspectives can be claimed of, either for reason or with no valid reason and that is the big difference, and I bet these who play the classes daily know what it requires in order to "hit" you 3k (I do think you're talking about you being unbuffed while they're buffed). I seem it pretty absurb to say it be alot compared to the damage of blade dancers and seekers making on their 70% speed autos and damaging skills, but I am pretty sure you're aware of these 2.2k auto-hits on 70% speed against 60% resilience, right? Because 90% of comments there are people commenting who cant see beyond their own nose, which makes the viewers perspectives always questionable. "Why shamans healing totem can crit" while" it cant"- was my favorite last year while bm already had crit on their group heal already, besides that, my second favorite was when all on your team said it is fair to use mage shattered stone, well we both know what happened on these makes me question now every thought from team 2. I dont think these 2 skills have ultimate cooldown, shall be nothing to worry about unless you're worried about the autoattacks as well. And about crowd control, I think you meant templar, as they get so popular on wars even being scripted (for real, vink-vink) Please, you're again saying like they have thousands of skill points to use and every talent of 3 at same time. I dont even use damage reduction talent as I like hex way more. I dont think I ever said it is weak class, nor that it should have everything at once as it was whole my point what you didn't understand, lock is just same as other class, it can't have it all. So it goes as well on you that you can't say it is too good damage dealer and too good stunner/silencer at once. Well obviously because warlock is only class with no real buffing defence skill, not even a dodge,no, even bladedancer had to get heal skill, I found it very ironical as it used to be joke before it happened for real so shall we think of mages the same way? High damage, resist skill, can be played from safe range, and after all his damage skills applied he is able to teleport away on skill, yet it has shield? That "impact" on being offensive is higher on mages than the warlocks.
  5. not really same, my friend has mustang so I prolly know how it behave, no not really, warlock is not "auto target" class at its most skills unlike on other classes which requires really not just skills but also luck and time to react+click +choose to put skills on proper places, while many other classes can just react and click, I am pretty sure priest has no such skills to worry about, maybe missing to buff but click alt and you got no trouble even there. warlock path is either to be good at damage and some stuns, or aim on stuns and silences but cant really max out both on any scenario. But they're the only good thing they have, when you ask for protection? There is no ANY actual defensive buff-skill on warlock which makes it only be good at being potato target, ok, we can maybe say there is life exhaust combined with grimoire, but hey, who has enough skill points for max these 2 skills and arrow and sphere, I guess none. Now people having 80% resist with buffs can just laugh off on warlock stuns them being either resisted with that ~2/3 chance, you can ask yourself, what if your every 3rd heal skill only worked, would that be skill still?
  6. I think these news are exactly about that, we shall see curious
  7. glad to hear thisI would like to ask about other wished improvement "for all this time" whether it can be looked forward: Current 3x3 random arena has some troubles at partymaking, for example, if Player X wins 90% of every arena, despite if it is Sentinels against Legion, or at all vs anyone, Player X good win rate prevents from getting to arena battle (sometimes even from 20 minutes to 30 minutes, while other players such these annoying Players Y and Z get inside of arena in 1 minute just because their win rate is 50/50 due them doing win - lose with their other guild mates while Player X is stuck to get in due his good win rate) I know this applies on 2x2 as well, if we do full win against a lose party. But this system, well in my opinion it should be improved, not really cool that others aiming to lose quick inside arenas and keep demand after die while other who wins is stuck demanding due their good win rate, while the goal should be to win the battles for victory,(right?) for hearing out
  8. wait im gonna turn clown mode on as well my friend
  9. its incorrect that chieftain without t5 books would be broken, there is even classes that are broken with no any t5 books when we watch templars and bm's, but no, we dont talk about that I guess. Good atleast here is no seekers talking about "shaman can crit heal on totem".
  10. Seems like unity used on forum, that shouldnt be coincidience. Altough I find all these adorable comments so cute I don't think mastermind or other honorable warriors can tell more of "how this class works" on "your daily basis". all over again (wait, let me bold the text so you don't miss it this time.) If you die by orci chief, it doesn't mean that whole class must be nerfed. As I see you kill other chiefs on 2v1, and it become whip tears off whole day cos not happen to win always on 1v1 against full booked chief. Anyway you made my day, I'm curiously waiting for other clown posts and comments, entertain me please
  11. It's not easy to be legion-side always when it comes to hygiene-stuff, you can imagine it pretty messy, all the barbarians and rogues all way dirty after having manly lab adventures, however, what we still do care is the shine of our teeths, so here's my paste, with triple action I can ensure I will go to the next battle with fresh shine despite of result of the battle
  12. just go to mc side, we're dark, often referred as bad and evil, but we are actually very nice and humble.
  13. there are bots already for dynamics, can't really stop bots
  14. devs also rejected idea of "mindless grinding", but well, here we are
  15. still it doesn't require to "click object", and honestly I don't understand either, if you say "hunter this, hunter that" but it's you using mages instead of rangers for some kind of reason not even my dear seeker friend have no purposely clues about as long it's the own team having benefit from it rather it to be fair
  16. This reminds me from 2017 when everyone played BD until counter attack got nerfed
  17. 6 targets "perma silence" that can be removed easily even if not resisted, versus 30/45 target bubble that can't be removed if it's not resisted, honestly you should find better argument than totem for bubble. Yeah you're right it's based on 4 templars placing bubbles and blocking 90 people from 3 yards road and then you're allowed to say ThAT WoNt EvEr HaPpEn iN rEaL GaMe SiTuAtIoN if 1 happened to resist it
  18. I like to be rude when they're spreading lies about my class, no offense I would quote of someone else saying shaman totem can crit so it's fair bm can crit-heal on tree as well but everytime I hear it just makes me laugh to that big nerfguy who didnt know it
  19. Good one, circle got nerfed long time ago having dublicated cooldown, now it's just 2 templars who cabable to "perma" bubble, 2 locks cd not even enough that bruh templar played detected, ofc not need nerf Nice you already know my friends on here so well, wont bother to ask why their guild 50% of mages
  20. Now I gotta clown myself around too
  21. Meanwhile the players planning for raid bosses
  22. So as we know there is option to longtap to use skills easier, it works good, but, when I do click it too early, it doesn't activate the skill and I have to longtap it again, which takes time to realize behind my fat fingers, and, I don't see skills behind my fingers because I don't have x-ray vision yet, but, yeah. I would like if this can be either improved to doubletap so it's easier to spam on action, or, let the skill automatically release on longtap after the cd done, thanks bye
  23. kick in the back is already obsolete, so is many other skills that are removable in arena with castle purification pots, not speaking just for rogues but for many other classes as well, it just hurts more to rogues because it was one of their key skills but not really relevant skill if it's removable just by clicking purification pots, I'd call it pve skill besides honorable 1v1 pvp
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