Jump to content

Nehantist

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by Nehantist

  1. This part is interesting. I'm curious :fool: Nice story, sir :good:
  2. I've never seen such beautiful swords before :blush: Take care :good:
  3. Thank you for coming here ;) This is a story about how Berengar’s lust for blood and power is satisfied by annihilating the innocent souls of Arinar. Scene: Land of Irselnort It is winter in Arinar, and a young princess with the company of a knight is wandering about the vast continent of Irselnort. As they venture deep into the world they discover a gate adorned with stunning signs. Probably a wicked creature would have created such an art. The gate is awesome; also the rest of the building stands tall and happens to disappear into the sky. Taking a closer look at the signs triggers a magic. A bright light banishes the knight to another realm. While chains bind the princess and drag her inside the gate. A loud voice speaks, “You have come a long way, and your journey ends here. Behold! The tower of Berengar”. Scene: Palace of the princess Information of the missing royals soon reached home. Reports read as follows: ‘Our princess is captured and imprisoned in the tower of Berengar. And the imperial knight has gone missing’. A thousand years of peace in the kingdom has finally been apprehended by Berengar. A huge emergency breaks across the Arinar. The people assemble an army and proceed towards the tower. Scene: Tower of Berengar The sentinels and Legion, lunches a war against Berengar. Every warrior takes up the quest to restore Arinar’s glory and bring down the tower. However they are crushed effortlessly at the hands of Berengar. The brave warriors are able to enter the tower but the gate shuts behind them and their souls are trapped forever within the walls of the tower. Scene: Top of the tower The imprisoned princess tries to find a way to break the chains but in vain. A dark figure enters the scene to torture her. The princess sheds black tears supporting the terrible rape. When all hope is gone she makes a request, “OMG…I wish to see my knight one last time before I die”. The dark figure laughs as he summons the man to the scene. And he shouts, “LAMO…I’m Berengar, master of Chaos!” Then he thrusts his sword into the heart of the poor knight. The knight whispers, “My princess I can’t endure all my pain…WTF but I…” and just dies. On the other side of the scene the princess falls down on the ground with no breath of life anymore. …Spirits thirst for vengeance waiting for their savior. Now it’s your turn to quest.
  4. hmm...good point...just like gears have standard names
  5. Hmm...It'd be cool to keep the 'rusty armour' outfit from the forsaken quest :)
  6. lovely status. Awesome attack speed.
  7. Hi guys, can you please help me understand how to fulfil rule no.5. Thank you :)
  8. [shadow=red,left]Congratulations[/shadow] AIGRIND :pleasantry:
  9. Name of the guild: Spirit Description: All things accrue power with age: Humans become wiser; wines become stronger; foxes learn to become immortals--the white fox represents a fox spirit and the Vodka bottles represent fermented spirits. These divine and refined essences signifies the guild “Spirit”.
  10. Thank you sir for the lovely information and valuable skill application guide :)
  11. Q. How can I save a friendly unit? Which skill? A. Threads of Darkness. One instance when a friendly unit is A.F.K. / disconnected, creeps start to attack. Well, Provocation works great, 'cause we can use it every 8 seconds. But at one point of time one cannot provocate multiple creeps. We can also hit each creeps to change their target towards your unit, which I think isn't cool 'cause it needs a good tapping/clicking and selecting amount of time( while friendly unit dies). "But how long can you defend the attacks 'cause the creeps will keep respawning" Threads of Darkness...love this skill and with a new innovation would like to use it to pull friendly units away from their position and so they will be suppressed. Why? After you pull the friendly unit away you just have to finish the Creeps once and need not worry why you couldn't save that very unit. This is not a serious issue...Well, just a suggestion.
×
×
  • Create New...