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Hazelnut

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  1. Like
    Hazelnut reacted to lallouss in Warspear Video Contest 2020 - 32 set - How to be a Leader   
    ty 
     
     
    use the video of my laptop not the video from youtube, also its 5% of the full video other 95% is record after contest, try hard much?
     
     
    wtf i thought your a fan of THEMERCS how u didnt notice the end?

     
    DONT FORGET TO SUBSCRIBE PLZ 😘
     

     
     
     
    trying hard to please an elf guild to get into? xd stop this drama on forum, keep it in game please
     

     
    here is proof all my videos where recorded after contest started even tho your not even a judge, u wasted 8 minutes of my life *z* btw if u double click on the pictures when u insert them into the post, u can reduce the image size, you image size made my eyes bloody red 
     
     
     

     
     

  2. Haha
    Hazelnut got a reaction from lallouss in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Awesome!
  3. Like
    Hazelnut reacted to Peony in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Friends!
     
    Festivities seemed to overtake Arinar, but actually there are much more interesting things going on on the islands. While all warriors fiercely defended each celebration and fought powerful monsters, in the silence of abandoned temples and among the silent mountains mysterious heroes have perfected their combat mastery. 
     
    Few of the still living can remember the first days of the War for the Spear, that already claimed many thousands of lives. The resources of both alliances are long since depleted, the armories and treasuries are nearly empty, but the turning point of the confrontation still seems infinitely far away. Or does it?
     
    After 12 years of great struggle, the Legions and the Sentinels are to consult the foregone wisdom of the ancestors that was for many years zealously protected by the leaders of the Clans and templars of the Chosen. And while the former will invoke the names of the spirits of the mountaintops, the latter will turn their prayers to the sun in the rays of its zenith.
     
    Thus beings the completely new chapter of Arinar’s history...
     
    You know that we are constantly working on improving the functionality of Warsper Online and try to introduce new mechanics and content, but this update definitely differs from all the previous ones. Because very soon each of you will be able to develop heroes of two brand new classes with a full set of basic skills and main expert ones! Thus you will have even more opportunities on the legendary path to becoming a great warrior.
     
    Sentinels
     
     Templar
     
    The templars are the true warriors of the spirit, who have chosen two paths at once: those of a monk and a knight. Leaving the world full of vanity and temptations, the templars are spending many years fasting, praying and warrior training. Each of these spiritual warriors concludes their learning in the hidden Temple of Light at the top of a mountain. There, in the radiance of the midday sun, they take a sacred vow to serve Harad and bring the light of truth everywhere where the darkness reigns. Equaly skilled with staves and maces, the Templars feel themselves at home within the ranks of both paladins and priests. Their words inspire allies and instill awe in enemies, blinding them with divine light and calling for repentance.
     
    Faction: Chosen
    Armor: Cloth or Heavy
    Weapons: One-handed mace + Shield, Staff
    Role: Group support, range and melee attacks, mixed damage, control enemies
     

     
    Basic skills:
     
     Blame (active)
    Magical attack that causes increased damage to the enemy.
    Applies a negative effect "Stun" to the enemy for some time if he has the effect of the Touch of Truth skill.
     
     Whirlwind of Repentance (active)
    The attack deals physical damage to all enemies within a few yards of the character and applies a "Quicksand" negative effect on them with a certain chance for some time. The effect reduces the movement speed of enemies. When developing a skill to the fourth level or higher, the effect additionally reduces the "Accuracy" parameter for enemies.
     
     Reverse Flow (active)
    Creates a vortex zone in the specified area for some time. Every second, the zone throws all enemies in it a few yards away from the edge of the zone and puts a "Stun" negative effect on them for some time. Enemies can't move or use skills, and damage to them doesn't remove the effect.
     
     Grace (active)
    Increases the physical and magical power of the character for a while.
     
     Combat Support (active)
    Applies a positive "Sun Barrier" effect on the character or moves the character to an ally and buffs them with the positive effect for some time. The effect absorbs any incoming damage.
     
    Expert skills:
     
     Harad's Teachings (passive)
    Each time an enemy is stunned, the “Baptism of Fire” positive effect is applied to the character for some time. The effect instantly restores health of the character and the group member with the lowest amount of health, depending on the character's magic power within a few yards of him, and also deals additional physical damage to the enemy on the next auto-attack.
     
     Touch of Truth (active)
    Creates a suppression zone around the character that expands over time. After reaching the maximum size, the zone disappears and blocks the ability to use skills for all enemies who are in it for some time.
     
     Mantra of Healing (active)
    Applies a "Divine mantra" positive effect on the character for some time. The character can not be attacked, and at the same they can not auto-attack, use skills or items, and their movement speed decreases. Additionally, the effect restores a certain percentage of the character's maximum health per second.
     
     Deity Statue (active)
    Puts a statue in the specified area for some time. The statue takes some of the damage from auto-attacks on friendly players within a few yards of itself.
     
     Sucker Punch (active)
    The attack that deals physical damage to an enemy, moves them a few yards behind the character's back, and applies a negative "Stun" effect on him for some time.
     
    Developers’ commentary:
    The Sentinels' Alliance lags behind the Legion in terms of control skills, so the new Templar class is designed to close this gap. This character in heavy or cloth armor is able to provide combat support to his allies and tactically control the movement of enemies on the battlefield: stun, slow down, and even move them. In the hero's repertoire, there are skills for various combat situations that can weaken both skill and auto-attack focused characters. And the availability of a choice between a mace with a shield and a staff will allow players to find their own style of play for the class.
     
    Legion
     
     Chieftain
     
    Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once.You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
     
    Faction: Mountain clans
    Armor: Cloth or Leather
    Weapons: Spear, Two-handed maces, Two one-handed maces
    Role: Damage-dealing, melee combat, mixed damage, area effect spells
     

     
    Base skills:
     
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy.
     
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals periodic magical damage to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes periodic physical damage and multiple effects can be applied to the same opponent.
     
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. 
     
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time.The effect increases movement speed of the character. The next successful autoattack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
     
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
     
    Expert skills:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
     
     Cat Reflexes (active)
    Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
     
    Developers’ commentary:
    The Chieftain is to fill two balancing roles for the Alliances. Firstly, the Legion didn’t have enough skills for closing the gap and moving across the battlefield. The new class has a skill that allows catching up to the enemy in mere seconds, which is very useful in the PvP portion of the game. Secondly, the Chieftain possesses high amounts of both single target and area of effect damage, in addition to nice bonuses to survivability, which makes them a good pick for PvE and solo play.
       
    Factional islands
     
    The appearance of additional classes will once again plunge a lot of you into the history of the starting islands which, by the way, have been significantly improved so you can much present your new powerful hero to entire Arinar much faster!
     
    Dungeons
     
    The main changes concerned the Dungeons, because you no longer have to stand at the entrance for a long time waiting for the party - the Dungeons on the starting islands have become easier and they are only available for solo walkthroughs. In addition, extra buffs are waiting for players inside, which will help them successfully complete the fight if the character's strength is not enough. Also please note that there will only be three Dungeons left (only for levels 7-9-11). You won't find the other two on any of the faction islands.
     

     
    Mini-bosses and Elite monsters
     
    For all starting islands elite monsters will be weakened so that each player can defeat them on their own or with the help of a minion. By the way, the strength and capabilities of the minions that the character gets for the story quests have also been improved. Now no fight will be too scary for you!
     
    Graphics
     
    In addition to the mechanics, you can also notice changes in the graphic display - the starting islands have become more realistic, if we can say so about the pixel 2D world. And moving around Arinar will definitely be more pleasant!
     

     

     

     

     
    Hints
     
    Also, the hint system has been updated - now they are clearer and look much better.
     

     
    Widgets
     
    The active widgets of the party that were introduced to the game in one of the previous updates have been improved and changed. Now you can not only use them to impact available party members, but also see debuffs, effects with delayed damage, effects with healing over time, as well as damage-absorbing shields for each member. Be careful, the display of the effects is disabled by default in the settings!
     

     
    That's all, get ready to improve new characters, and more details about the upcoming update await us at the day of the release.
     
    See you in the game!
    AIGRIND
  4. Like
    Hazelnut reacted to Shirohige in Cicada the Forgotten Boss   
    Hello,
    Trying my luck on this "Video Contest" event, im here to submit my video. I know this isnt perfect but i did my best 🥰 
    Im glad if yall entertained by this. 
     
    Character : Shirohige ( Us -Shappire )
     
     
     
    NB : just some fun video 🤓
  5. Haha
    Hazelnut reacted to Bladesharp in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    i am are swagarhero from the themercer guild. My is support this name change so mi chilled's mothar come bacc to make rotis for my. Bit*c shamn Buuuuush leader shitturds guild took her from my coz he big pp dmg n me are smol pp. But now daddy Counter is bacc n i kiil evryone with one press button
     
  6. Like
    Hazelnut got a reaction from Drakoslayd in IS THE GAME REALLY MEANT TO BE PLAYED IN A GROUP??   
    Yes, the game is meant for group, not for 1v1, tactics and strategies are based on your group with variated skills.
  7. Like
    Hazelnut got a reaction from lore in [2020.06.15] Important changes. Game servers restart   
    @Akasha
    Personally i think the matchmaking is fair, it is based on guild lvls and trophies as far as i see. Guilds with similar lvl and trophies will meet each other.
     
    But need to make a rule applied same as castle war (e.g. 7days CD) for this Mermen Trial to prevent members from higher lvls guilds moving to lower lvls ones for the wins (which is basically unfair for low lvl guilds themselves)
  8. Like
    Hazelnut got a reaction from HeartsBane in [2020.06.15] Important changes. Game servers restart   
    @Akasha
    Personally i think the matchmaking is fair, it is based on guild lvls and trophies as far as i see. Guilds with similar lvl and trophies will meet each other.
     
    But need to make a rule applied same as castle war (e.g. 7days CD) for this Mermen Trial to prevent members from higher lvls guilds moving to lower lvls ones for the wins (which is basically unfair for low lvl guilds themselves)
  9. Haha
  10. Like
  11. Like
    Hazelnut got a reaction from lore in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Developer have worked hard, please appreciate and cheer them, and wait for the result in release post. 
     
    Let's wish it to be a win win for both sentinel and legion sides. Enjoy the game!
  12. Like
    Hazelnut got a reaction from TheCaster in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Developer have worked hard, please appreciate and cheer them, and wait for the result in release post. 
     
    Let's wish it to be a win win for both sentinel and legion sides. Enjoy the game!
  13. Like
    Hazelnut got a reaction from Speedom in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Developer have worked hard, please appreciate and cheer them, and wait for the result in release post. 
     
    Let's wish it to be a win win for both sentinel and legion sides. Enjoy the game!
  14. Like
    Hazelnut got a reaction from Bruce Wayne in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Developer have worked hard, please appreciate and cheer them, and wait for the result in release post. 
     
    Let's wish it to be a win win for both sentinel and legion sides. Enjoy the game!
  15. Haha
  16. Like
    Hazelnut got a reaction from Higgings in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Right Higgs. None of my words are disrespecful, but i keep seeing them from this Necromaa.
     
    I hope she learns to know what respect is. Not good to write using such language.
  17. Confused
    Hazelnut got a reaction from Nubmage in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Would prefer this to have chance of stunning within certain yard instead of the critical blows 
    Already too many pve-related skills
  18. Like
    Hazelnut reacted to Holmes in [19.05.2020] Protect your account!   
    Dear players! 

    Due to the increased number of game account fraud recently, we wish to remind you of some basic rules of conduct in Warspear Online: 

    DON'T TELL ANYONE YOUR GAME ACCOUNT INFORMATION
    Don’t tell anyone your game account information, such as the login, password, email, the email’s password or the answer to the secret question. Not even your friends or family. Please keep in mind — according to the rules of the game, only the person who registered the account is allowed to access it Attempts of using the account by other players are considered a violation. Sharing the data about the account (especially the login and password) may lead to losing access to it and potentially your characters and items being deleted by other players. 
     
    DON'T DOWNLOAD UNKNOWN PROGRAMS
    Never download unknown programs, don’t install them onto your computer, never enter your account data into them and don't attempt to search for cheats or botting programs. All of that may potentially lead to losing access to the account. 
     
    DON'T GO UNKNOWN LINKS
    Don’t click on unknown links, especially when received from a person you don’t know. Never enter your account data on unfamiliar resources. Administration or technical support will never ask for your account information (login and password) in order to hand out rewards or compensations — all that would be needed for that is the name and server of your character. In all other cases know that someone is trying to steal your accounts and under no conditions disclose your data. 

    We hope you will be vigilant and attentive. 
    AIGRIND 
  19. Like
    Hazelnut reacted to Konditer in Nemechtay Ru-Amber   
  20. Haha
    Hazelnut reacted to Holmes in Nemechtay Ru-Amber   
    Сразу видно, что этот молодой человек знает толк в сопротивлениях 
  21. Like
    Hazelnut reacted to SingleStar in Andelia Ru-Amber   
    Всем котикам удачки❤️ Желаю честного соревнования😘

  22. Thanks
    Hazelnut got a reaction from darkme in [2020.03.19] Warspear 8.3 Update: The Hectic Semester. Release   
    I believe xp pot wont work for the case of exchanging reps into xp.
  23. Like
    Hazelnut reacted to Akasha in [2020.03.18] Game servers restart. Welcome update 8.3!   
    thank you, dear ♡
  24. Thanks
    Hazelnut got a reaction from Akasha in [2020.03.18] Game servers restart. Welcome update 8.3!   
    Happy Bday Marina
  25. Like
    Hazelnut reacted to Sai Chandra in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
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