
Baphometh
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About Baphometh
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Rank
Hero from Nowhere
- Birthday 03/04/1999
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Male
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Location:
BRA71L
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BR-Tourmaline
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lore reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Baphometh reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Khrone reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Khrone reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Yeah, maybe an unique class, like a magical rogue, that's able to convert physical damage into magical damage since it's a Forsaken class, but I think that'd be maybe to complicated for the game
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I see the Chieftain as a Area-of-effect Seeker, I think this class will be able to deal insane never before seen AoE Damage, but I don't think that's really what the Legion needs. You are right about Sentinels having way more DPS and don't forget that the Priest has a Attack speed buff as well 😞 Thank you
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I know the Blade Dancer is a strange class, because it's like a mixture of the Rogue and Barbarian, it has a little bit of both, not only in basic skills, but expert skills as well. Maybe it's a failed concept from the past, like when the Elves didn't have a real tank - Wardens - they were there to fulfill this role and now It's just a messed up class 👀 But I just love the idea of a tank that can use weapons in both hands - not 2h weapons - .
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Baphometh reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Baphometh reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Baphometh reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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TheCaster reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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TheCaster reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Drakoknight reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Just a suggestion, but I hope they'll add a class along those lines. 😎
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Skill 2: Yes, combo with the Skill 5 when building tank. Skill 4: Yes, kinda Op, but it's all about numbers; the damage, slow, silence and skill cooldown. They'd have to balence it. Skill 5: The mana "returns" in form of a shield only. New skill 2: Yes, use this and Skill 3 he'll get a lot of Damage-per-second when building damage. New skill 3: In my mind it would stand still and attack only, untargetable, if the devs can code that 😄 (It's tilted to the pve damager side of the class) New skill 4: It's just like the Death Knight "Death call", but with move speed
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Drakoknight reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Khrone reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Thank you In my mind he could be able to do both fairly well depending on the build, but more tilted to being a damager overall. Just like Bds are outshined by Wardens, this class would be outshined by the Barbarians in the Tank sector. I really just think whatever the hell BDs are, the Legion should have a class like that I'm glad you like the idea. Hope the devs do read and consider a class like that
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Baphometh reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Khrone reacted to a post in a topic: Next Forsaken Class: The Shadowblade
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Shadow blade Weapons: Daggers, Swords and Axes Armor: Heavy or Light Armor Role: Assassin, tank and off-tank Abilities: 1: Melee attack that causes increased physical damage 2: Makes incoming heals and shields stronger (Equivalent to the BD parry buff) 3: Single target aggression skill 4: Free of target 4 yards teleport with a 3×3 radius that heavily slows and silences enemies (Equivalent to the BD hamstring) 5: Steals a portion of the enemy energy and transforms it into a shield (Equivalent to the BD Sap) First 5 Expert skills: 1: A
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Baphometh reacted to a post in a topic: Переработка описаний старых скиллов
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Baphometh reacted to a post in a topic: [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release
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Baphometh reacted to a post in a topic: [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release
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Baphometh reacted to a post in a topic: [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release
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Shade reacted to a post in a topic: [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview
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Baphometh reacted to a post in a topic: [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview
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Baphometh started following News & Announcements
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[2020.08.20] Warspear Online 8.4.2 Update: Release
Baphometh replied to Peony's topic in News & Announcements
So when talking about the Mcs skills you mention the radius of it, but Sentinels skills just have range no radius? Kinda biased 😄 -
[2020.08.20] Warspear Online 8.4.2 Update: Release
Baphometh replied to Peony's topic in News & Announcements
It is thought and I'm not even talking about 1v1s. The problem with this skill is that it completely shifts the unfairness. Let's say that it's unfair that a melee class is not able to do its job; get close and deal damage or stun the target, I agree, but the other way around is also unfair. As a class with the least amount of defense in the game your defense is your debuffs/stuns and with Resist stat, Rush (also has resist) and this skill they completely take away the form of defense of the most fragile class. Also, don't forget that the Sentinels have almost 80% of the AoE debuffs/stuns in t -
[2020.08.20] Warspear Online 8.4.2 Update: Release
Baphometh replied to Peony's topic in News & Announcements
Still can't believe this is in the game and you guys made no changes to it. What's the logic? I get that it must be frustrating to be melee and die without even being able to get to the target, but this skill is just ridiculous on its conception. Way better and more fair to give them a skill like the Barbarian or an increased chance to evade stuns/debuffs than this completely BROKEN and UNFAIR skill. Love the update overall, even though I'm a necromancer and didn't get anything cool this update. I agree that necros are fine, so no problem. Keep listening to the community and changi -
[2020.08.17] Warspear Online 8.4.2 Update: Preview
Baphometh replied to Peony's topic in News & Announcements
After testing out the buff to the Necromancer's "Deathly Eye" skill, my conclusion is that it's not enough. Even with a +10% increase in chance it still misses just like before. Why can't it be above 50%? Keep it below 50% just to be annoying? Even after putting points on the skill? :S