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Crlminoso

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Posts posted by Crlminoso

  1. On 5/8/2021 at 11:15 PM, Rhaast said:

    FACTION:  Firstborn

     

    NAME: Forest Guardian

     

    FUNCTION: DMG

     

    WEAPONS: Spear and two-handed maces

     

    ARMOR: Cloath and Lightweight 

     

    CLASS DESCRIPTION: the Forest Guardian is a damage class, with hybrid status, having both physical and magical damage in its construction, it would be a class balanced between single target damage, air damage and survival. also having a useful area debugging skill. your skills are focused on placing plants on the battlefield, and hitting your enemies with powerful blows with nature spells

     

    BASIC SKILLS: 

     

    Wooden Blow

    CD: 7s

    RANGE: melee

    EFFECT: deals magic damage to the target, the damage of the skill depends on the character's magic power

     

    Spits Thorns

    CD: 20s

    RANGE: 3m

    EFFECT: placing a plant on the battlefield, which attacks an enemy in an area of 3 meters (7x7), only one prickler can be placed on the battlefield at a time.
    spitting spikes attacks only 1 target at a time, dealing magic damage to the target

    PLANT DURATION: 20s at all skill levels

    PS: this plant has life, and can be killed, plants are immune to any negative effects, including those of control. the plant inherits the offensive and defensive attributes of the forest guardian

    Cospe-Espinhos.png.c150b9249b6ca57367467303f572fdf0.png

     

    Poisonous Cacti

    CD: 15s

    RANGE: 2m

    EFFECT: places a poisonous cacti on the battlefield that causes physical damage to enemies within 1m (3x3), whenever poisonous cacti causes damage it has a chance equal to the character's critical strike value to poison enemies causing physical damage over the time. Only one plant of each type can be placed on the battlefield at a time.

    PLANT DURATION: 12s at all skill levels

    PS: the poisonous cacti causes damage every 3s

    the poisonous cacti is not a pet, it is considered a totem like those of the shaman and paladin, it cannot be destroyed

    cacto.jpg.2ca3b00ee36efe5d58ce5d6befc9aee2.jpg

    cactao.jpg.e88c960545e5872549ecfebf26192fa4.jpg

     

    Invigorate

    CD: 15s

    RANGE: this skill cannot be used on allies

    EFFECT: instantly heals the character based on% of his magic power and attack damage

     

    Wild Charge

    CD: 16s

    RANGE: 5m

    EFFECT: makes a charge against the target, moving towards it and inflicting physical damage to enemies within 1m (3x3).

    PS: the skill needs a target to be used, but deals area damage 

     

     

    EXPERT SKILLS: 

     

    Toxic Mushrooms

    CD: 35s

    RANGE: 3m

    EFFECT: place toxic mushrooms in the selected area (5x5), the mushrooms put a debuff on the enemies every 5s which reduces the damage caused by them and the healing received. only one toxic mushroom can be placed on the battlefield at a time

    PS: mushrooms are considered totems and cannot be destroyed

    PLANT DURATION: 15s at all skill levels

    DEBUFF DURATION: 2s-3-3.5-4s 

    melo.png.efa4f48f45ec9116a3b8735b9ca5c6ac.png

     

     

     

     

    Sticky Swamp

    CD: 20s

    RANGE: 4m

    EFFECT: creates a sticky swamp in the selected 3x3 area, the swamp causes cumulative slowness to enemies in it.
    every 1s a slow debuff is added to enemies, with 3 debuffs enemies are stunned for a few seconds.

    SWAMP DURATION: 5S

    STUN DURATION: 1,5-2-3-4s

    pantano.jpg.d5b7019ffdbe85a65e702e3845a9e814.jpg

    this image is another game, the swamp could be in this style, but with some roots for the concept

     

    Nature Protection

    CD: 25S

    RANGE: 4m

    EFFECT: puts a protection on an ally, the protection reduces the damage taken by the target, and increases the resistance parameter based on the target's missing hit points

    PS: the damage reduction value is fixed, the resistance value increases based on the target's lost life

     

    Power of Nature

    CD: 20s

    RANGE: 2m around the character

    EFFECT: removes a negative effect from the character and deals magic damage to enemies within 2m of the character, with the development of the skill the number of debuffs removed and the damage of the skill increase

    PS: the number of debuffs removed is 1-1-2-3 

     

    Poisonous Sting

    CD: 18s

    RANGE: melee

    EFFECT: deals physical damage to the target, and has a chance to poison the target for a few seconds causing physical damage

    PS: the ability deals increased physical damage to the target, and has a chance to poison it

     

    at launch these would be the skills of the class, in the future receiving other skills to improve their gameplay, and cover possible difficulties that the class could have in the different scenarios of the game.

     

     

     

    I liked the class, it has a unique and different mechanics.  it would be a nice addition to the game.

  2. On 12/11/2020 at 1:52 AM, ThiagoWanted said:

     

    Para PvP eu acredito que seria melhor montar um cacique físico, porém a maioria das habilidades do cacique é de dano mágico.

    Eu concordo com você @WarzillGeek poderia vim habilidades de dano físico para cacique, mais vamos aguardar acredito que virão excelentes habilidades

     Cacique e uma classe mista tanto pra pvp quanto pra pve, fazer o cacique fisico deixaria o personagem fraco quando o asunto e batalhas em massa, acredito que deveriam lançar mais habilidades fisicas pro cacique pra tornalo misto de verdade,nao pelo quezito de tornalo fisico e sim misto 

  3. ESSA SERIA UMA OTIMA IDEIA PQ ESSA HABILIDADE JUNTARIA O QUE FALTA NOS MCS REDENÇAO EM AREA E ANT STUN PRO CACIQUE PQ A CLASSE PODE SER INUTILIZADA QUANDO STUNADO

     

    On 12/10/2020 at 9:27 PM, Rhaast said:

    Eu entendo você, mas eu o vejo como um "mago" do lado do legionário, e o mago tem duas habilidades que podem ser usadas para beneficiar aliados.

     

    Eu não acho que uma habilidade de purificação de debuff se encaixa no necromante, e o shaman já tem um único alvo, infelizmente não ajuda em batalhas massivas.

    EXATAMENTE A TEMATICA DOS SHAMANS E DOS NECROMANTES NAO ENCAIXA EM REMOÇAO DE DEBUFF EM AREA, E SIM EM APLICAÇAO DE DEBUFFS O QUE O JOGO PEGA MUITO NESSES QUEZITOS

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