First I would like to say that a collaboration of minor changes / new quests would greatly increase play for all players, especially for lvl 20 players with nothing more to do but arenas / get money.
The issue is that Signs of Imperishability are too difficult to get without spending money... We all know that Warspear Online is meant to profit the company, this is not the problem, the problem is that it is nearly impossible to be a “top” player without buying signs. Therefore the game becomes run on people spending real cash, and players are discouraged from continuing to play.
Minor Changes:
-If signs could be obtained by spending arena points, like the spheres of damage/defense II, this would help out serious players a lot, and they would be able to put spare arena points to good use. :good:
-In arena, if your team wins, you should be able to keep your ticket; like so with Signs of Imperishability, if the enchantment is successful, you do not lose the sign.
New Quests:
-Since warspear is a pvp geared game, it only makes sense that there should be more PVP quests!
These new DAILY PVP Quests would be difficult such as killing 10 lvl 19-20s, and the reward could be random: arena tickets / spheres / signs.
I know in the rules it says to list different ideas under different threads, but this idea in general is to make people spend more time playing the game. This group of ideas makes the whole.
These Slight changed would benefit players and gameplay greatly! They would encourage people to play more and grow a larger community!
Larger community = Higher company profit.
Thanks for your time.
Freaki 8)