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Shitzo

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Everything posted by Shitzo

  1. Better make Life 3 Arrow 3 Fear 5 Circle 5, you're risking 2 seconds of stun.
  2. What lvl are you? 10? I'm sure you can max 3 skills, and Exhaust is a unique skill, you don't compare it with stuns, try comparing arrow with circle, same shit. And what was I wrong with? My info is legit unlike yours.
  3. 5 Exhaust 5 Fear 5 Dark Circle, done. Exhaust is not a noob skill, get a real warlock and make it 5, you will see the improvements, instead of testing on lv 1 warlock like a noob. Note: It hits 3 times and heals 3 times, so add that all up, there is your result. my estimation is a warlock with 5 exhaust and 300 dark damage could heal 70-80 with 140-160 crit heals x3 and do 140-160 100% hit ( DoTs never miss ) damage x3, that's a total of 450-550 damage or 250-550 heal. And if you're comparing it with 5 Arrow, don't forget to add the heals.
  4. No. It's just hard to notice for low lvl rooters in Druid's pov.
  5. If you do ALL quests, 2-3 weeks. Normally takes me 2 months since I'm lazy, but I can get to 15 in 24 hours of playtime.
  6. You can't use skills while rooted, Make your Root 5 and you will see.
  7. Each swing you do depends on your weapon, 1st swing = Mainhand 2nd swing = offhand. Sword = mainhand dagger = offhand, makes more damage and you always get that quick attack right after your 1st hit, so you can do Normal attack > Merciless Strike > Normal attack in 2-3 seconds, unlike swords which take a long time to swing but does allot of damage, no point using Daggers if you're not gonna amp them atleast +7, Actually I think the only time you should use 2 daggers is if they are Rondels of Sudden Doom, 2 more damage than arena sword if I'm right, and it got penetration too makes your enemy -5% defense. If you're using arena weapons, I would suggest 2 Acute Flamberges, good stats and damage.
  8. Enemy can't use skills in root, so if your enemy uses heal you can count until it's 1 sec til cooldown, root them and you get a healer without heal. And that's another 1 sec to keep distance from a melee class. I seen allot of druids with root on 1, easy kill. Root on 5 is just really annoying especially on necro and rogue.
  9. well too bad for elves, now they can go camp wisp area
  10. Camping wasn't a good idea for elves, with this evil warlock done with captured shaman and captives, well goodluck she's gonna be here for hours since she's at office, elves really deserved it :lol:
  11. More quests with lvl 18 items and more unique items, I see they added Costumes to rewards last update, really impressed me with the more accessible kotaravva, just reached all 4 characters in less than 30 minutes.
  12. Shitzo

    Bladeslingers

    No. Jetpacks bro, jetpacks.
  13. EU Elves: takes 6 of them + 8 mobs to kill a mc and it only took me around 5 mins to reach kota, weird way how they "satisfy" themselves by killing MCs, I normally go near elf towns or nadir for that, we'll makes sense since not anyone of those elves could kill my rogue or warlock in a fair fight not even with pots :facepalm: I remember killing that rich Paladin with doom shield and axe on rogue with 400 hp, they even need mobs to do killing and thinking for them :lol:
  14. Dark circle 5 lasts 5 seconds.and Puddle of Darkness, from my experiences, it seems to do allot of Criticals like a 70% critical chance, but still not worth upgrading, keep it at 1, use for DPS-gain or to stagger enemies while kiting. And another thing I use Puddle for is to make a 100% hit from Dark Circle ( Incase of bugged position, mostly caused by stagger ) if the puddle hits then you know the exact position of your opponent.
  15. It's random, more chance if many people/skills are attacking, less chance if one person/skill is. No exact damage like Shield of Necro and Priest.
  16. It's simple common sense, doesn't matter if you play the class or not. Roots must be 5, only a complete noob would make it 1-4. Heal 5, a must too. that remains 4 extra points, so it's either shield if you're more of a supporter. and if you prefer damage, then you should calculate the damage increase of Swarms and Lightning. If lvling Swarm increases the duration and adds more DoT then I say make it 5, if it would do more damage at lvl 5 than lvl 5 Lightning then make it 5 too. If they do equal damage then make them both 3 so you can use 2 skills for damage just like making Earthquake 5 and Lightning 1 for shaman. Otherwise, Swarm isn't worth upgrading.
  17. previous Versions until 0.7 was Beta, Why would a Beta have premium items.. :facepalm:
  18. Who's Marzanna? :unknw: Too Bad bro, Marcin and Shyleen already couples...
  19. 4 necros/priests can do it easily at 14, melee are useless unless you got 3 parties
  20. 140 days since my 2nd to last login time :wacko: xd
  21. Shitzo

    Level 20.

    topic says level 20s, and the OP wrote Forsaken ones first. :facepalm:
  22. No, Skadii and Crossfit got banned for 1 week just because we said the word " duck " ONCE in a sentence NOT insulting anyone, while other people in this forum can say it to each other freely :facepalm: Already got 3 accounts Perma-Banned for a simple bad thing, and 1 got banned for " Defending " the Devs from people who called them greedy, Think we need English Speaking moderators for banning here, or maybe a better Translator/Traductor for Devs
  23. Ranger not OP enough his 3-5 second 3008 damage can't do another 1 more? :unknw: :lol: Yes, he did that damage in 5 seconds
  24. Shitzo

    September Upgrade

    In my scenario, the ranger knows how to play..Gouge isn't range incase you didn't know, hamstring is ranged tho.
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