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Hamstring

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Everything posted by Hamstring

  1. Expert passive stun+dmg applies to charmer damage skills as well as auto swing. So.. this would be another stun when dark aura is up.. aoe stun + dmg from dark aura + dmg from tics of 'storm of darkness'. This could be strong and give favor to staff play.. which i think is lacking for charmer atm. Does charmer need another aoe stun? Does the prerequisite of knowledge of the dead man give excuse for charmer to have that in their arsenal? I'll take it.
  2. For a time the seeker's dexterity and penetration is reduced by 50%, for the same duration each party members' dexterity and penetration is increased by the same amount. Duration of effect and the amount of dexterity and penetration reduced by the skill increases with level as does the effect to party members. Can say zerg?
  3. Hey again, not claiming to know all about charmer here but i've spent the better part of the last 22 days feeling out what this class can offer (Yep no lief, lose job, wanna fight?). So.. At lv23 wearing staff my 5/5 doge hits about 70 and at 3/5 it will be less than this while you won't yet have 30 duration 30 recast. Wearing magic mace I could see feasible thanks to secondary physical attack, this means your doge will still hit 'decent' while allowing you to heal for an acceptable (..for charmer) amount. Wearing staff with 3/5 doge.. is a walking insect swarm..at best. I'd say points in oppression for stun duration before advocating for its damage. Pve is not only bosses, it's questing, it's dungeons, running lab.. stun gives control and reduces the damage inflicted on you and your companions.. playing as charmer support role i'd see this as a priority over a weak summon. I think you know what i'm saying about replacing a dead healer, of course it's impractical.. but so is restricting yourself to a weap/skill build that might serve as acceptable in a handful of situations while limiting yourself everywhere else. In other words.. no one will care that you can heal like a lv14 sham if that's all you bring to the table. If you dig staff go for it, but understand charmer has a lot of strong points and warrior heal is certainly not high on that list. any charmer without a thought to carry mace/shield in their bag for all situation should reconsider pong. But that's just, like, my opinion, man.
  4. @Higgings Hey brother. Im confused as to why you would put points in call before oppress as a staff user. If you want to focus pve support and if you must use staff I think that 5 heal 5 weak 3 oppress, 5 heal 5 oppress 3 weak or 5 heal 4 oppress 4 weak would be a better option.. even prism... Points in call strictly as a staff user, I don't understand this.. why not use magic mace? Simply wearing a shield doesn't preclude you from performing any action other than tanking. Ok so here's the bottom line, I've been trying to be gentle but.. Staff is what you keep in your bag for when your healer dies, these builds are for running, extremely minimal support (even more so before experts)and ranged bosses. Staff is secondary to mace in almost every conceivable situation. With primary stat magic mace there really is no good reason to staff a charmer at all. To build a class solely around, arguably, its weakest skill.. it is folly.
  5. Every seeker I've pvp feels like an unfair match for this reason exactly..
  6. Not sure that i understand your question @AliceMoon. Weakness reduces the targets' physical and magic defense. 3/5 weakness(-20%) applied to my bd drops his pdef to 2700 from 3400
  7. Planning mace? Planning staff? That's a big question on preference and having to do with points in call or not. Having said that.. use phys mace and 5/5 your call. There's a lot of reasons for mace over staff imo. Surviving with a shield. Prism, oppress and fire are already ranged skills and I can't see dot from 5call master and dog being outweighed by any dmg increase you're going to put out in a staff build. Otherworldly blessing and eye of darkness lend advantage to shield builds and knowledge seems to tickle more with staff than when it crushes with mace. Imo it's hard to justify not putting points in oppress whether pvp or pve focus. Boss will resist this, for everything else it's golden. Weakness 5/5 is -30% defenses. It is not resisted by boss. 3/3 is 20% Prism i don't see as worthy for points. Outside of bosses charmer focus is stuns, our dmg isn't as important as spamming prism for counts to knowledge. Warrior heal. This i think can be useful for certain pvp situations as your 3 point dump in basic skills if youre mixing enough cloth/magic accessories. If you're going full support staff/magic mace then you will most likely want to drop points here. Experts are pretty simple. Get them all. 5 second stun +dmg every 5th skill use, knowledge 4/4..this skill is too good not to have maxed. Eye of darkness can be useful for buffing tanks.. if focusing in pve you could explore points in this..
  8. Hi FakeUser, Charmer certainly is fun! 5 call 5 oppress 3 weakness, 4 knowledge 1 fire 1 stone 1 eye
  9. I'm not certain on fire, i haven't had books to try myself tho i do remember someone saying 40% or 45%. Duration stun lv1 is 1.5sec. 3 previous were paladin, bd mage and priest right here. Im at 17.9 cooldown in that set trying to drop stone as often as possible.. 20170622_102810.mp4 20170622_105638_edited.mp4 20170621_152641.mp4
  10. Yes with staff its a gimp bees. At the least a stagger and count towards knowledge.. for knowledge alone its worth it.
  11. @Raislin I get it, some ppl like apples, some ppl like oranges.. some ppl prefer staff play.. but for the love of doge, you don't even hotkey call?
  12. So here you go, some from just earlier. I apologize as the play is a bit sloppy and I got careless near the end of one of the matches vs the 28. But that's basically the whole of it.. make good use of stone and just pres buttunz. 20170621_103245.mp4 20170621_104923.mp4 20170621_105156.mp4 Edit: and im nub to not know how to embed.
  13. Hi again, So my good friend asked me if we could test out eye of darkness on his dk, many thanks to him for supplying books. Here's the result as well as the unrelated dk buffed to the max yo. Please disregard the cooldown shown for eye as I forgot to unequip before screens, it is 20 seconds.
  14. @Mewingdrip You know charmer gots a lot of stun ya? And warriors heal.. can you hear the necros rejoicing? But seriously. Dark aura isn't spent on a missed swing/skill. Many skills can be dodged/parried/blocked. And if there's any complaint about fire it's its short duration. And what's wrong with a 4 yard 5 sec petrify? At 22 I've killed 28's with my 5/5 doge. Sapphire, Opression, nice to meet you friend.
  15. Good thoughts here. Thumbs up! Let's get some skill progression info plugged in? I'm curious on block.. While i'm one of those call enthusiasts it's important to note what you've pointed out about summons survivability at higher levels. When vs big amps high levels you can lose your summon right quick. Still, in a 1v1 situation with stun locked down that doge gonna eat. Knowledge is immensely useful. Not only stun not only huge dmg, it can be applied with any skill use.. allowing you to load prism or fire with its effect. All targets under otherwordly fire receive this, a stunsplosion. As a passive ability i can't say anything but omg yuss about it. War, dg, arena, 1v1, can't be without knowledge! I think charmer is great because i don't think any build or style is a bad idea. You can play it how you like it and the fun is at maximum levels. For the cost of a book oblivion the amount of play style you can tweak out of this class is incredible.
  16. Heyo, been pvping sapphire quite a bit everyday.. 22 charmer atm. 5 call 5 oppress 3 weakness / 4 knowledge 1 stone 1 fire Knowledge is definitely the key to charmer play, do not overlook this or put off for later levels. If you've signaled with warrior's heal then you can oppress>>call>>weakness>>prism and at this point 3.5sec oppress should have just worn and with your knowledge count having hit 5 you'll be loaded to drop dark aura with a reg hit or if your swing is behind drop it with fire. Depending on your knowledge level 2345sec later stone curse to buy some seconds to next oppress cd or spam self buffs to up your counter again. You could also signal>>oppress>>call>>prism>>stone then unload dark aura tappitytaptap style on petrified enemy then fire etc. I'd say for phys mace build those skills should be considered first tho keeping in mind the more skills you have to spam the more frequent you will be unloading dark aura, this is especially important during stone curse when targeting enemy isn't an option. If you're mcoin get them all at 18. Been doing fairly well, with some luck can full stun cycle.. killing opponents i should not be able to kill with my +7mace +1everythingelse. Arena play charmer is great. With a number of skills to aoe stun/disable, great dmg.. you cant go wrong. Kites like a ♥♥♥♥♥. Charmer love yo Also getting access to some cool and helpful relics will make a big difference.. continuous effect available for call... inaccessability for oppression..
  17. This is kind of weird.. but it could do as minor support with a magic mace build... Your dog is based on your phys, your dmg skills on magic.. so.. that skill selection would be pretty limiting.. sort of mediocre everywhere with no strong point? Call 5 Oppress 5 Weakness 3 Yes boss will resist your oppress like 90% of the time but its a great tool to have for everything else. Skills like this in a phys mace build will do you fine for pvp, arena, dg. Anything. Weakness is not resisted by boss.
  18. !! Much love to devs and team for new classes it's all amazing.. bringing many back to game breathing new life into it I'm sure. Much thanks. But cmon.. I'll just add to the ever mounting evidence of popularity for eye helms. Regards Team Green Eye
  19. Awesome! I remember the dk outfits.. i was more mad scientist back then tho Clan stuff before guilds was wicked fun, no rules just a plan xD
  20. Oh green eye, the years pass.. will we ever hold the greeniness of your eye.. the flowing of your eye tentacles in the moraktar breeze.. But proof abound! still! Chips ahoy! Players DO have love for eye!
  21. Fact#135 cave bats were responsible for immeasurable amounts of pvp misclick death
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