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REAPER

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  1. Like
    REAPER reacted to Jcbref in [2021.09.13] Game servers restart   
    this is russian game anyway so males arent tallowed to be females
  2. Like
    REAPER reacted to Sai Chandra in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  3. Like
    REAPER reacted to rafa9876 in A Helping Hand - Warspear Online   
    Hello!
    I didn't have any special ideas so I just wanted to make a short video to talk about the amount of players that ask for help and need to wait for hours sometimes.
    Since the footage was easy to get (I already help people anyway so that is no issue) all I had to do was to properly talk, have a proper script and do some good editing.
    I'm not sure if I did any of them but it's good experience for the next time :) (The timing of the contest was a bit bad for me)
    Thanks  
     
     
     
     
     
    Emeny - EU-Emerald
  4. Haha
    REAPER reacted to Ogull in [2021.08.16] Game servers restart   
    i can already see raid bosses crying in the corner 
  5. Like
    REAPER reacted to Jcbref in Guide to every secret achievement in the game (Jcbreff_Eu-Emerald)   
    In this guide i will tell you what you need to do in order to get every secret and mystery achievement 
     
    “hero” section
    overdone
    -destroy an item while amplificating it
    charming
    -get critical enchantment from crystal
    death defying
    -die 1000 times
    catalytic reaction
    -get all 4 kinds of catalyst while disassembling items (common,amplified,energy and ethereal)

    chemical alphabet
    -get all 4 kinds of essences from disassembling items (common. composite, energy and ethereal) (i dont have screenshot of single items because nobody was selling them in dealer)

    difficult process
    -get all 4 kinds of substances from disassembling items (common,composite,energy and ethereal)

     
    “world” section doesn’t have any
     
    “arena” section
    you were not able, or you did not want to
    -end the fight in draw 
     
    “society” section
    I’m fed up
    -add a friend to the ignore list
    patriot
    -stay in one guild for 100 days in a row
     
    “fun” section
    at a loss
    - you need to sell 100 items under the average market value (in example like this)

    lay low
    -”die from the lack of oxygen at the location with the ascent to the Lonely Island”
    (Lonely island is the island which holds the lair of sea tramps dungeon

    underwater adventure
    -visit all wrecked ship within one game session

    on the quiet
    -”kill a player who opened the pirate chest and take the treasure” 
    pirate chests are located in sunken ships locations of which are shown in the above map
    Romeo, Juliet and a bottle of rum
    -get to the cook in Albatross harbor (legion)
    -get to the cook in Thunderbird port (sentinels)
    get to the enemy harbor and get past the guards into one of the buildings which has the cook in it

     
    this section also has mystery achievements and you won’t know what is required until you get it done. these include
    enchanted mixture
    -get meaty wings, frogl’s caviar and gnoll’s saliva (norlant swamps) (gnoll's saliva is the green one)

    magic bracelet
    -get thorny burr, a shining stone, and bezoar (irselnorth) (first is sentinel side and 2nd is legion side

     

    magic talisman
    -get beast’s kidney, stale bun, beast’s joint and honeycomb (ayvondil)


    combo
    -kill 5 enemies in one fight in 5x5 arena
    image is everything
    -use 4 different hair colors with one character
    sommelier
    -drink 5 different elixirs
    trip around the world
    -visit all island and zones (spots with respawn statue) during one session, that means without logging off. Both starting maps, irselnorth,ayvondil,norlant swamps and astral labyrinth level 2
     
    and there are 2 mystery achievements only for legion and 2 only for sentinels
    for legion they are 
    dangerous potion (moraktar)
    -get scarlet blood, cemeterial moss and a bloodshot eye

    deadly artifact (godgorrath)
    -get arrowhead, animal tongue and a hair strand

     
    and for sentinels
    reliable charm (langasard)
    -get a crispy wing, a hip bone and a hair strand 

    healing mixture (melvendil)
    -get particle of light, satyr’s horn and a stinging leaf


  6. Like
  7. Like
    REAPER reacted to Nolan in [2021.06.18] Welcome the LVIII Arena season! The new Temple of Seals 4x4 mode is already in the game!   
    Arena modes are not meant to be fought like that.
     
    You must try to win all the time. If you're letting your friends win and because of that you're taking longer, it is your choice. 
     
     
     
  8. Like
    REAPER reacted to Zurp in I have a question with parameter "Attack Speed"   
    3.9 x (1 - 0.7) = 1.17 secs between hits.
     
    copypaste from my old post.
    Weapon base speed X (daggers have base speed of 1.7)
     
    Attack Speed = Y%
     
    Time between attacks = X*(1-Y%) (this is for any weapon)
     
    When you use 2 weapons the time between attacks is 1,5x higher.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
     
    1.7*(1-0.40 )= 1.02 sec
     
    Two daggers with 40% speed:
     
    (1.02+1.02)/1.5 = 1.36
     
  9. Sad
    REAPER reacted to Vlawot in [2021.06.20] The second Season of activities “Forward to the Past " is already close!   
    BEHOLDER BUGGED NO RESET 2 DAY!  EU EMERALD
    @Holmes  @Peony

  10. Like
    REAPER got a reaction from Fortuno in Fail Administrators Arena pot castle   
    I will leave this here....

  11. Like
    REAPER reacted to Danfake in [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview   
    @Nolan
    An option to always leave the second bar active, would be great.. 🙄👌

  12. Haha
  13. Like
    REAPER reacted to snorlax in [2021.06.04] Обновление Warspear Online 9.4: Вперед в прошлое. Анонс   
    Порой вещи происходят без каких-либо важных причин. Такие задачи позволяют отвлечься людям, ответственным за контент, от некоторой рутины.
    Освобождение вайра не несет глубинного смысла, оно не имеет цели. 99.9% игроков этого не заметят, но если это кому-то понравилось, то хорошо.
     
    Я придерживаюсь правила №32 из к/ф "Зомбиленд".
     
  14. Haha
    REAPER reacted to Hedfuc in [2021.06.04] Обновление Warspear Online 9.4: Вперед в прошлое. Анонс   
    Пожалуйста, перестаньте придираться к стол безобидной новости 
    Есть разные люди и разные задачи.
    Кто-то, в свободное для него время, отвлёкся и сделал подобный подарок для тех, кому эта тема интересна. Это было не сложно и быстро, разработка более полезных фич из-за этого не остановилась.
     
    Мы не заставляли всю нашу команду разработчиков освобождать Вайра по 5 часов ежедневно 
  15. Like
    REAPER reacted to snorlax in [2021.06.04] Обновление Warspear Online 9.4: Вперед в прошлое. Анонс   
    Всем привет.
     
    Спасибо за отзывы, предложения и критику.
     
    Это обновление по большей посвящено дню рождения игры и является, так сказать, отправной точкой к дальнейшим улучшениям. Весь новый функционал — это задел для последующих обновлений. Мы планируем развивать дальше все, что было добавлено и улучшать те аспекты игры, которые являются актуальными.
     
    Гильдии, классы, ребаланс, различный функционал по улучшению качества жизни — всё в планах, мы не планируем забывать об этом.
    Даже то, что сейчас кажется неудобным и неправильным, может и будет изменено в том или ином виде. Но для принятия решения об изменениях нужно время и нужна информация/статистика, отзывы и, собственно, критика.
     
    Надеюсь, что итоговое обновление будет приятным развлечением на ближайшее время, а мы будем слушать, читать и готовиться к следующему релизу!
     
  16. Wow
    REAPER reacted to Peony in [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview   
    Friends!
     
    This is the end of the thirteenth year of the war, but the confrontation of the Alliances definitely does not end there. Fascinating events await you ahead that will open the veil of Ayvondil's secrets, as well as new bright massive battles, bloody boss battles and many other amazing surprises!
     
    Once again the White Stones want to show the inhabitants of Arinar a long-forgotten past. The time has come for the heroes to plunge into the history of the Tlalocs, when the ancient people just appeared on the lands of Ayvondil, and to help them overcome all the difficulties of the first steps on the island. You need to be especially careful on this journey, because the sages assure that any mistake in the past can change the present!
     
    World Event "Arrival of the Tlalocs"
     
    Find the White Stones, which will send you back in time, where you will have to survive all the trials faced by the Tlalocs. Your help is necessary for the people to survive the consequences of the Great Rift and to escape to the shores of Ayvondil.
     
    First stage “Magic Storm”
    Long ago, during the Great Rift, the Tlaloc empire was destroyed and buried under the water column. The few who managed to escape - embarked on ships and went to look for new lands to live on. However, the Great Rift, for some reason, did not want to let the Tlaloc people go and a terrible storm hit the ships. Elementals began to appear on the deck and in the holds - messengers of the storm and ghosts, they hacked the hull of the ship, breaching holes. Help the Tlaloc people to escape, repair the holes and return the Messengers of the Breach back to the depths of the sea!
     

     
    Second stage “Brave New World”
    It was not possible to avoid a shipwreck, but the Tlalocs were able to reach the coast of a new, unexplored land. While women and children were exploring the coast, warriors and priests went deep inland to find food. One group of researchers found a mysterious altar, a spirit hovering over the altar offered them its help, but the price - the life of their leader, was too high, and the warriors hurried to leave the altar where they found it. Another group of hunters was ambushed by the elves who considered themselves the rightful owners of these lands! Help the Tlalocs survive the elven onslaught! Maybe, with time, the elders will figure out how to end the war!
     

     
    Third stage “Ritual of the Faceless”
    Some Tlaloc priests again came to the old altar and agreed with the spirit for help. The price of the spirit increased, now he wanted to take the souls of two leaders - the leader of the Tlalocs and the leader of the elves. The Chief Tesozmok agreed to such an exchange, since the good of the people was above all for him. The spirit revealed himself to the priests and called himself the Faceless. He asked the Tlalocs to conduct a ritual in his honor, for which it was necessary to light the incense burners that were around the altar, bringing the Faceless fire to them, and then feed the Faceless, who appeared in the guise of a spider, the souls of brave warriors who would try to interfere with the ritual!
     

     
    Fourth stage “Eeyecatl”
    The Faceless has kept his word. As soon as the ritual was completed, their Chief Tesozmok expired. However, the leader of the elves turned out to be strong, and then the Faceless changed his body - he turned into a terrible monster - Eeyecatl, the king of bats. In a rage, the monster pounced onto the elves, his former relatives, and only the help of the Tlalocs can now save them from death!
     

     
    World event “Shadows of the Past”
     
    You can also once again take part in the world event, that shows the very beginning of the war and the formation of two Alliances.
     
    Recall that in the first two stages, 2 conditions must be fulfilled at once, so carefully follow the course of the event and do not forget to follow the instructions of Valaria and Maradish. Next, you have to fight on the side of your Alliance, where you need to win, so that at the last stage it would be easier to defeat the summoned monster of the opposing side.


     
    New alliance event in a dedicated area "Battle of Clamont Island"
     
    The story of the confrontation between the Alliances continues! Prove that you are stronger and faster by understanding the mysterious history of Clamont Island and capturing all the treasures that are hidden there.
     

     
    Merchant ships mysteriously disappear near Clamont Island. In the distant past, this island was used by Berengar to imprison the forces of Chaos. Our scouts report that Chaos has learned to use the magic crystals that hold it in place as conductors of power. But the passage to the crystals is laid with stone slabs and overgrown with the roots of age-old trees, which cannot be broken by any mortal. However, the plates were not always there, the first act of Chaos in the distant past was the installation of these very plates. Awaken the power of the rune mirrors left by Berengar on the island for just such an occasion, and travel back in time, where you can break stone slabs, and your allies in our time will have to destroy the crystals! You need to make haste to do this faster than the hostile alliance, they are already circling above like ravens and are waiting to get all the jewelry from the missing ships!
     
    During the event, you need to get into the caves to destroy the magic crystals and stop the forces of Chaos. Whichever Alliance can destroy more crystals will claim all the treasures of the island.
     
    Please note that part of the event takes place in the past, and part - in the present, and in order to get to the crystals you need to constantly move in time. For that, make use of the runic mirrors in the camp or on the event territory. You can divide the forces of your Alliance or move from the present to the past and back in one big blow. Which tactic will lead to victory?
     

     
    There are three caves on the territory of the event, access to which is blocked by slabs. You can only attack the slabs from the past, but after you need to get to the crystals in the present. Also remember that only tactical groups led by Guild Commanders can get to the crystals. Decide in advance on the participants who will enter the caves on the island. 
     
    The guild that deals the most damage to the crystal is considered the winner, but only the Commanders can deal damage!
     
    Meanwhile the crystals will be able to restore health while out of fight. So try not to let them regenerate!
     
    Tournament guild event on the GvG-territory "Ash Arena"
     
    Taking into account the mistakes of the past, Snorlar prepared for a new bloody battle, which is now taking place in the mouth of a volcano, where the villain with his fiery monsters feel their maximum strength. Watch out, it will get really hot there! 
     
    Snorlar once again calls upon the guilds to compete in order to select the most powerful warriors, ones capable of containing the souls of the ancient warriors! Snorlar wants to take revenge on his teacher - the divine Vulcan, because he sacrificed Snorlar to possess great power, but Snorlar survived. He believes that the strongest heroes in the future will help him take revenge. The Ash Arena where the tournament is taking place is a dangerous place - in the center there is the mouth of a volcano, the heat in it is so strong that blood will boil in your veins! Only guild commanders are capable of absorbing the power of mighty warriors: the Fire Wyvern, the Spirit of the Flame, the Sparkbearer and Snorlar himself! Defeat ancient warriors, gain their power and crush your rivals, but be careful. The power of the ancient warriors is so great that it will gradually take away the life force of the commander! Close ranks, stay near your leader, then they will be able to borrow some of your life energy and defeat all enemies!
     

     
    At first glance the event may seem familiar, but still do not jump to conclusions: this year there are nuances of meeting with Snorlar and his assistants. 
     
    The first thing to remember, as soon as you get into the territory — after leaving the camp, or rather, having been launched by a catapult, you will not be able to return there at will — now you are only a target for other players. On the Ashen Arena, no creatures except bosses survive, so to get points you need to start by destroying your rivals. For each such death, your Guild will receive 10 points.
     
    However, only killing ancient warriors will help you to rise significantly in the standings - each boss will bring 750 points. After that, the Commander of your Guild (and only they!) will be able to take his power and transform into the monster itself. So, being in the skin of a monster, the Commander will add 25 points every 5 seconds to the account of the Guild. Therefore, try to protect him as long as possible, because now he is the main goal of others - killing the Commander in the body of the boss will bring 500 points and give you the opportunity to take power for yourself.
     
    Throughout the tournament, do not forget that it takes place in the very mouth of the volcano! The area in the center of the map, as well as locations with bosses will be red hot, so it's better to go there only especially prepared - otherwise it will be very painful. Flowers sprouting in some locations, giving protection from fire, will help to cope with the heat.
     
    While the Commander is in the form of a boss, they will constantly lose health and the only thing that can support their strength is the lives of his guildmates. Are you ready to sacrifice yourself for the glory of your union?
     
    If the Commander comes to be in the center of the volcano - the source of the power of fiery souls, then all these effects pause: here they will not take damage or steal the health of allies.
     

     
    Guild events in the open world
     
    Did you miss the main legends of Arinar? Now you can once again test the strength of your alliance in the open world in the battle against the most popular bosses - Demonologist, Avenger and Beholder. Only this time, in addition to fulfilling the conditions for activating the event, monsters must also be found!
     
    Flame of Anger
     
    Avenger is a real conservative, tied to one place, so he will traditionally wait for the warriors in his hall in Secret Sanctuary.
     
    Activation condition: earn 5000 Guild Points
    Event restart time: 12 hours after event completion
     
    Death Stare
     
    Beholder, on the contrary, has gone out of his way and can now randomly end up in one of the central locations under Irselnort. So get ready to run around to meet this boss!
     
    Activation condition: kill 10 characters of the opposing alliance with a level no lower than that of the group
    Event restart time: 12 hours after event completion
     
    Lost Soul
     
    The Demonologist, on the other hand, hid so deep underground that you will have to go down even below the Secret Sanctuary to get to the lost cave, where this boss now resides.
     
    But this path will definitely not be the easiest, because a huge number of traps are hidden in its corridors. There, in addition to constantly playing games with the movement speed, other unpleasant surprises await you: ambushes of monsters, pillars that afflict stun or fear, as well as stakes appearing from the ground that cause damage. Be extremely careful at every step!
     
    Activation condition: complete the “Berengar Tower” dungeon on the mythic difficulty level five times
    Event restart time: 12 hours after event completion
     

     
    Do not forget that you can fight each of these bosses outside the event, having gathered enough strength to challenge them. 
     
    Legendary Achievements
     
    Four new Legendary Guild Achievements will be available during the holiday events. Try to collect the entire collection to show the whole Arinar the power of your union! 
     
    Season 2: Forward to the Past
     
    In Update 9.4, the start of a new Season of Activities is planned, where you will still have daily and weekly missions waiting for you, as a reward for completing which you can get unique goods. Quests will be for both beginners on the Starter Islands and for high-level characters on Irselnort and Ayvondil. But now you can significantly speed up the process, since it will be possible to immediately purchase the required number of Season Points for the desired reward without completing the specified tasks.
     
    Don't forget about the benefits of the Battle Pass! They have expanded significantly for the second season: now, in addition to the increased list of rewards, the owners of the pass will have access to other opportunities. In particular, access to the Personal Storage or the Guild Storage will be carried out directly from the Quick Access Menu and you do not need to look for the Manager to quickly transfer things.
     
    Also, the opportunity to change a hairstyle from the list in the menu for Battle Pass holders will be absolutely free - change your image every day if you'd like! And as for those who have never had enough tasks, additional slots will become available with the purchase of the Battle Pass.
     
    V sector of Ayvondil “Ship Graveyard”: changes
     
    In addition to the festive events, the previous content is constantly updated in the game. So, in version 9.4 you will find a lot of new things, but the most important changes concern the territory of the Ship Graveyard. 
     
    Expansion of the talent tree
     
    As already described in the last in-game event, with the update you will be able to expand the branch of underwater talents, where 15 useful skills will be added. With them, you can become even stronger and more powerful in your travels through the territory of the Ship Graveyard.
     
    You can get acquainted with the entire updated branch below or directly in the game, in the "Talents" menu, but we will pay special attention to the 4 protective talents that can now completely save you from the negative effects under water. Bleeding, stun, hydrophobia, and poisoning are no longer scary!
     
    Underwater:
     
     Adaptability 
    Increases the character's movement speed in the underwater territory by 0.5% for each missing unit of oxygen, and reduces the incoming damage from monsters in the underwater territory by 0.5% for each available unit of oxygen.
     
     Lung Training
    Reduces the character's oxygen consumption rate in the underwater territory by 10%-15%-20% if the character stands still for 30 seconds.
     
     Energy Saturation
    Each time the character spends 600-400-200 units of his energy while in the underwater territory, surrounds the character with a shield for 30 sec. that absorbs incoming damage equal to 10% of the character's maximum health.
     
    Defensive:
     
     Getting Rid of Bleeding
    Removes Bleeding debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Poisoning
    Removes Poisoning debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Hydrophobia
    Removes Hydrophobia debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Stun
    Removes Stun debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Hardening of Bleeding
    Increases the Depths' Fury parameter for the character by 3-6-9% if they are affected by Bleeding debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Poisoning
    Increases the Depths' Fury parameter for the character by 3-6-9% units if they are affected by Poisoning debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Hydrophobia
    Reduces the damage received by the character by 5-10-15% if it is affected by Hydrophobia debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Stun
    Reduces the damage received by the character by 5-10-15% if it is affected by Stun debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
    Adaptive:
     
     Exceptional Healing
    Increases the effect strength of the character's basic healing skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Exceptional Defence
    Increases the effect strength of the character's basic defensive skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Exceptional Attack
    Increases the damage from the character's basic attacking skills by 5% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Long Standoff
    Increases the physical and magical power of the character by 0.6% units every 5 seconds while the character is in battle against monsters at the Ship Graveyard (max. number of buffs: 25 - 15%)
     
    Dynamic quests
     
    With version 9.4 a completely new dynamic type of quests for the V sector of Ayvondil will be added in the game. Now we will tell you how to find them, activate them, and why to do it at all.
     
    When completing some daily quests in the Ship Graveyard, you will be able to activate additional dynamic quests that must be finished in a certain period of time.
     
    When activated, all players will see yellow markers on the map, which will determine the locations where the quest can be completed. But what kind of quest is waiting for you - it will be known only when your character enters the indicated locations. The list of tasks will immediately display a new one, highlighted in orange, and a timer will be launched, which counts the time during which it is necessary to manage to complete the task.
     
    The quests related with the daily quests of Pirates and Mermen do not have a cooldown, so if you didn’t have time to meet the conditions in the allotted time, you can immediately try again. 
     
    The other quests from the open world will not give you this opportunity: you will have to wait 3 hours from the end to try again. 
     
    Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.
     

     
    Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.
     
    Title achievements
     
    Proving your superiority over and over again is never superfluous! With update 9.4, special guild achievements will appear in the game, which will take into account the best results of your union. Now you can find out exactly who is the fastest and strongest! Note that the achievement will be displayed for the entire server, but it is dynamic - this means that if your record is broken by any guild of any Alliance, it will go to new heroes. You will have to try to make sure that you remain the best!
     
    The achievement is given to all guild members who were in the composition at the time of receipt. Upon leaving the guild, the achievement is preserved, but only until it is recaptured by another guild.
     
    Six title achievements will await their sector V heroes, but for now you have time to prepare to become the first: 
     
    Valiant Invaders
    The guild that won the second stage of the Mermen Trials event the fastest
     
    Keepers of Regalia
    The guild that scored the most points in the first stage of the Mermen Trials event
     
    Sea Wolves
    The guild that completed the guild event Assault of the Ship the fastest
     
    Walkers in the Dark
    The guild that completed the guild event Descent to the Grotto the fastest
     
    Defenders of the Rift
    The guild with the most consecutive wins in the Invasion of Chaos tournament event
     
    Destroyers of Chaos
    The guild that scored the most points in the Invasion of Chaos tournament event
     
    All achievements will be displayed in the guild information window, just like legendaries.
     
    Trials of the Mermen Guild cup event
     
    The balance of power of guilds during the battle at the stages of the event will be improved. This means that if a guild is paired with a guild of a lower level, then not only active, but also passive skills that are not yet available to the enemy will be disabled. But your strength is still enough to show who is the best here?
     
    Personal storage
     
    One of the long-awaited innovations in version 9.4: it will be possible to use a personal storage, which can be accessed by all characters from level 6 of one Alliance on one server and one account through the Storage Keeper.
     

     
    You can both leave and take away gold or other items that take up extra space in the bag, and most importantly - transfer to your other characters. Initially, there will be 10 slots + 5 if a certain condition is met. It will be possible to expand the personal storage further using an item, and the increase in slots will be applied to the entire account. The maximum number is 100 slots.
     
    Personal and quest items cannot be moved to the storage, the same rules apply here as when using the Guild storage.
     
    Character's Bag
     
    In 9.4, you will notice that the character's bag has been added to filter and sort items by category, making it easier to search for certain items. Similar filtering will now be used with a Personal or a Guild Storage.
     

     
    Personal Hairdresser (Hairstyle Menu)
     
    Another pleasant surprise will be the ability to change your appearance, while maintaining the ability to return to the old image.
     
    Personal Hairdresser is available in the new Appearance Settings Menu, which can be opened by clicking on the gear button from the Equipment menu. If you want, in addition to choosing a hairstyle, you can immediately change the hair color or the name of the hero there.
     
    When you click on "Personal Hairdresser", a window opens with a list of hairstyles available to the player, which you can change according to your mood at any time!
     
    At first the catalog will be filled with the following hairstyles:
    current hairstyle; all hairstyles from the achievement sets (Champion Hairstyle, Champion Barber Set, Favorite Barber Set), if these items were used by the character; all hairstyles from the sets given out as rewards for the first Season of activities, if these items were used. After that, any used hairstyles will be included in the catalog. Also, all hairstyles that are in a set will be added there, only if this set cannot be obtained again, for example, the Champion Barber Set and the Favorite Barber Set (achievement awards).
     

     
    Wyre Unchained
     
    The Maliat Elves could not notice the mass rallies and solitary pickets that the warriors constantly held near Wyre. The dragon has always been well cared for and never offended, as it is a favorite pet of the elves. But the voice of the public is still a priority for all dwellers of Arinar, so the decision was made to free Wyre. However, the dragon is still not going to fly far from its feeder, so each of you will be able to walk near him! And, perhaps, to care for him!
     

     
    Irselnort
     
    Those who closely followed our secret insides already guessed that Irselnort was waiting for visual changes. We have redesigned every location, and now a completely new and incredible graphics are waiting for you both on the island's surfaces and in the underground. Explore the familiar corners again - we assure you that you will not recognize them, and the journey through Irselnort will be even more pleasant.
     
    Theme Music
     
    The music creates the very mood that helps you win even in the fiercest battles. With version 9.4, make the sound louder immediately when you enter the game - the improved main theme music will definitely please you. But we paid special attention when the character is in battles in Dungeons and with raid bosses, at events or during the siege of the Castle - here you can enjoy a completely new soundtrack!
     
    The procedure for using items
     
    An important change in the game will be the priority of using items in the queue for the use of skills. That is, if you previously pressed several skills, and then wanted to use a potion, then you had to wait for the order of the queue. Now the items will be applied immediately.
     
    In addition, scrolls now have a 1 second of cooldown between uses.
     
    Other changes
    added highlighting of the icon in the taskbar for a minimized application if a reward was received;
    the pause in regenerating health and energy when switching between locations will no longer apply;
    a summoned monster, while ignoring the effect of the "Sneer of Fate" skill, is now friendly to the character and his allies;
    when you click on a slot with a missing item in the skill bar, you will now be asked to place a skill or item in it;
    corrected the work of the Facilitation parameter with some skills.
    На этом пока вся информация, остальное будет уже в релизе.
    До встречи на тестировании!
     
    AIGRIND
  17. Like
    REAPER reacted to Holmes in [2021.05.18] The "Monsters' Notes" story contest   
    Dear friends!
     
    The 13th year of confrontation in Arinar is coming to an end, which means that the time has come to supplement the chronicles, to honor which we are announcing the launch of the "Monsters' Notes" story contest!
     
    I am so sick of these miniature heroes with toothpicks! They always spoil all my plans! How do they even manage that?! As soon as I try to enslave and give the eternal torment of the underworld some universe, they are already right there! And eternally united and fearless, as if they have as many lives as they could ever need! Defenders of Arinar, darn them! What kind of heroes would they be if I didn't want to take over their pitiful world !? Fishermen and farmers! But not heroes! And what kind of conqueror of worlds can I consider myself if I could not break the will of such primitive creatures. But this is not the end, my wounds will heal, and the countless hordes of my beasts are hungry as never before, and I will return! I will be back, for this is what the White Wanderer willed: to fill the chronicle of times with worthy victories of the children of the spear! 
                                                                                                                                                                                              Once defeated demon... 
     
    Terms of the contest:
    Your task is to write a short story on behalf of a monster that once lived in the lands of Arinar. This must necessarily be a negative character, for example, Demonologist, Orcinus, Pontifex or just Woodlouse from the Mermen Dungeon. The story should be related to the confrontation between the defenders of Arinar and this creature. You can tie your story into existing lore or come up with something of your own.
     
    The selection of winners will be based on the following criteria: 
    Chosen topic The use of literary techniques, how fully the emotions are conveyed Uniqueness and catchiness The structure of the story: beginning / background, opening, climax and conclusion  
    Rules of writing the story:
    Try to fit your story into 5000-6000 characters. Less is possible, more is not recommended. But if your inspiration has woken up, and your story requires more space, then you are welcome, this will not affect the result in any way.
     
    The text may not contain:
    Obscene language, even in a veiled form Discussion of political and national topics Description of actions of sexual nature. Insulting non-fictional characters (players, other people) Plagiarism  
    And remember: 1 player — 1 submission!
     
    Submissions that break any of these points will not be admitted to the contest.
     
    How to participate in the competition?
    To enter the competition, you must post your story in a separate thread in this section. Also, your publication should indicate the nickname of your character and the server, so that in case of victory, we could send you a well-deserved reward. 
     
    Rewards for victors:
    For the authors of the most interesting stories, we have prepared wonderful gifts:
     
    1st place - Coupon for 10.000 miracle coins with a 60% discount on any goods in the Miracle Shop + 50 elixirs of seeker’s endurance 
    2nd place - Coupon for 8.000 miracle coins with a 60% discount on any goods in the Miracle Shop + 40 elixirs of seeker’s endurance 
    3rd place - Coupon for 6.000 miracle coins with a 60% discount on any goods in the Miracle Shop + 30 elixirs of seeker’s endurance 
     
    Also, as an incentive prize, we will highlight various nominations with pleasant awards, so absolutely everyone can win!
     
    The competition will run until 31/05/2021. It will take us some time to get acquainted with all the works, so within a week after the end of the competition, we will announce the decision of our jury.
     
    We wish you inspiration and good luck!
     
  18. Like
  19. Sad
    REAPER reacted to Higgings in Unbinding.   
    I've learned the Never say never motto by experience, so I wouldn't say that this shall never happen in the game. Maybe one day, but personally (and frankly) I have low hopes on this happening. 
  20. Sad
    REAPER reacted to Higgings in Unbinding.   
    That's pretty much doable
     
     
    I don't think this will ever be allowed, considering that books are very rare pieces of someone's build. It's not convenient in terms of rarity and in terms of "incomes" either, considering that it would be more profitable for devs to make someone spam hours and hours to achieve (eventually) a book more than letting him/her pay even (let's say) 3999 coins to unbind a book.
  21. Like
    REAPER reacted to Rudi in Unbinding.   
    I think the devs should bring back the option to unbind costumes. I'm not sure why they decided to remove that option, but people paid the 399 miracle coins, and I'm sure the players will pay that now. Another idea is to make rare books unbindable, but at a higher cost. There are players that have made new classes and would rather move their equipped book to the new class. Just some ideas from from an old player that has watched the game evolve since 2012. 
  22. Haha
    REAPER reacted to Ogull in [2021.03.30] Contest of guides "Mystery of Wisdom 2021"   
    manual 

  23. Haha
  24. Like
    REAPER reacted to Peony in [2021.03.30] Game servers restart   
    Dear players! 

    Please note that today, 30.03.2021, at 10:00 CEST, the servers will be restarted due to performing maintenance work. After the reboot, the following changes will be implemented: 
    fixed a bug due to which buffs were not given as a reward for the Season of activities The game will be unavailable for roughly 15 minutes. 

    Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon. Don’t plan anything important for that time.
     
    We apologize for any inconvenience. 
    AIGRIND 
  25. Like
    REAPER reacted to Holmes in [2021.03.29] Game servers restart   
    Dear players! 

    Tomorrow, 30.03.2021, at 09:00 CET, the servers will be restarted due to performing maintenance work. After the reboot, the following changes will be implemented: 
     
    added the option to replace weekly missions in the Activity Season; fixed the incorrect display of reputation in Activity Season rewards; added display of winners of the previous Arena Season in the Crucible 4x4 mode.  
    The game will be unavailable for roughly 15 minutes. 

    Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon. 

    Please don’t plan anything important for that time. We apologize for any inconvenience. 
    AIGRIND 
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