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REAPER

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  1. Like
    REAPER reacted to Dia Thadarat in [2018.09.14] The XXII Arena season is open!   
    i hope they remove castle buffs - potions and scrolls cant be used during arena
    make fair fight and real fight for arena
  2. Like
    REAPER reacted to Speedom in [2018.09.14] The XXII Arena season is open!   
    I'm late but make a level cap to who can purchase them and bring back level 6-16 back.. Dam I'm late..
  3. Like
    REAPER reacted to Mjtov in [2018.09.28] Meet the event "Hot weekend"   
    Where is next update announce
    And pls work on double tap (on skill hotkey) for activation skill on yourself
    This is useful in war
    I cant find myself in war to heal
  4. Like
    REAPER reacted to Peony in [2018.09.13] Update 7.7: Hidden power. Release   
    Warriors!
     
    The Warspear Online 7.7 update is finally here and will be available right after the servers restart for all owners of Android, iOS, Windows Phone 8, Windows, OS X and Linux devices. Note that updates for different platforms may be released with some delay!
    You may already have some information about the main changes from our announcement post. However in the release, you will also find out more about the new reward system for the Arena Season, updated craft professions and more.
     
    Let’s fight, warriors! It's time to learn your newly discovered abilities and also pump up your heroes before they travel to the unknown Underwater world. You will need to use all your forces against your opponents!
     
    Additions and refinements to skills
    Please note that some skills have been changed. Read the current description in the updated announcement.
     
    Arena
    Starting with the XXII season of the Arena, the winners will receive a new unique currency - “Imperials of Greatness” as a reward. It will be possible to spend it at new merchants in Gladiator’s shops.
     
    Added new armor sets of Greatness levels 6-28 with powerful bonuses:
    Cloth armor: Affects the сooldown of skills and Resilience Light armor: Increased health and Resilience Heavy armor: Increased health and Resilience And the classic armor sets of Greatness updated to level 28.
    All equipment of Greatness can be purchased in Gladiator’s shops using “Imperials of Greatness”. Stores are located in all the major cities of Irselnort and Ayvondil. Previously players only received them for winning the Arena Season.
     
    PvP skills
    It's time for real battles. Time to fight for the rank of best Gladiator in the Arena!
    It is said that these martial arts masters can to focus their fury and crush enemies with it.
     
    As one of the rewards, the winners of the Arena Season will receive a completely killer basic PvP skill "Gladiator's Fury":
    Causes great damage to the enemy and imposes a negative effect on the enemy "Biolysis" for 40 seconds. Biolysis reduces the enemy parameter "Resilience" by 5% every 5 seconds.
    This Skill cannot be used during fights in the Arena, and it’s available until the end of the Arena Season.
     
    Also, starting with the XXII season of the Arena, Arena mode 5x5 will be temporarily disabled.  
    We will refine this mode to balance the distribution of warrior forces in battle.
     
    Craft
    One of the main innovations of this update will be the ability to manufacture belts of levels 10-26 of all classes of armor! Craft tasks to create belts added to the profession of "Cloth armor", "Light armor"and" Heavy armor".
    As well as:
    For professions "Cloth armor", "Light armor" and "Heavy armor" the amount of available rare craft tasks is increased to 3 Changed rules for disassembling equipment - now depending on the quality of the item, one to four types of rare craft resources can be obtained Added new slots for craft tasks Added a new craft achievement Minions
    Minions no longer disappear at the death of the character and remain at the location. They will wait for the resurrection of their master. When the character is resurrected, the minion will move to the character. You will therefore not lose your faithful assistant in case of unexpected death.
     
    Additional changes
    Positive effects from items (Potions/Scrolls) are no longer removed when a character dies in the world. The positive effects of passive Guild skills are no longer removed when the character is offline. The penalty imposed on Regeneration of health and Regeneration of energy during the battle is now displayed in the "All attributes" menu.  Added display level of equipment on the item icon in the character's Bag and in Stores. Removed the ability to close the "Extension time of Dungeon" window by clicking on the background. Improved rewards system for Dungeons on mythical difficulty level - now you always get two rewards, one of which is rare craft resources. Updated parameters of all monsters: Penetration and Critical hit  
    Gifts
    Well, what’s an update without gifts!?! In connection with the changes in the reward system and starting a new Arena Season, all the characters from the 5th level will receive 20 Tickets for the Arena and the Elixir of Gladiator, as well as all the characters from the 18-level - Book of Oblivion.
     
    See you in the game!
    AIGRIND
  5. Thanks
    REAPER reacted to Reivenorik in [2018.09.12] Game servers restart. Welcome update 7.7!   
    Soon you will be able to read the release.
    There not only about the abilities of the characters, we added many more interesting things.
  6. Like
    REAPER reacted to Larrikin in [2018.09.12] Game servers restart. Welcome update 7.7!   
    Regardless which character was nerfed and which was enhanced, you have to live with it and play with it. It's not the end of the world for each class. If DEVS created a perfect class then the game will be imperfect. It is intended to put limit in each class, it is called "balancing".
     
    In real world, there's no such thing as perfect but there is faith... This is not the last update. Who knows in the upcoming updates your class will be boosted.
  7. Haha
    REAPER reacted to Akasha in [2018.09.12] Game servers restart. Welcome update 7.7!   
    Every update...
    - we all know developers prefer elves!..
    - we know gm plays on the legion's side!..
     

  8. Thanks
    REAPER reacted to Higgings in [2018.09.07] Update 7.7: Hidden power. Preview   
    From the latest results of the Test Server of yesterday, our developers found fair to take the following measures and changes:
     
    Blade Dancer
    - Mark of the Blade
    Additionally increases character’s “Penetration” parameter.  
     
    Rogue
    -Poisonous Blades
    Increased the damage from the effect at all levels of skill development.
     
    Mage
    -Blinding Fire
    Added damage to the main skill target.
     
    Shaman
    -Fire Totem
    Changed the search pattern of targets. Now the skill can not inflict damage on enemies outside direct access for the attack.
     
    Paladin
    -Fetters of Justice
    The effect of the skill forbids the use of opponents skills when developing to level 4 and above.
     
    Ranger
    -Bitterness
    Effects now accumulate when using skills that deal damage.
    -Slowing trap
    The range is 4 yards.
     
    Seeker
    -Exhaustive blow
    The skill also reduces the "Evasion" parameter. 5-7-10-15%
     
    Warlock
    -Life Exhaust / Dark Seal
    Reduced the increase in the amount of recoverable health when using a combination of skills.
     
    Hunter
    -Blessing of the mountains
    The power of the effect is changed at all levels of development.
    Evasion 10-15-20-25%, reduction of damage 5-7-10-15%.
    The duration of the effect increases with the development of skill - 6-8-10-12 seconds.
     
    Hope to have translated in a good way xd
     
  9. Like
    REAPER reacted to Omercix in [2018.09.07] Update 7.7: Hidden power. Preview   
    We need SEPERATE SKILL SLOTS(pages) FOR EXPERT SKILLS AND OTHER ADDITIONAL SKILLS(like fero,resi,pene,cd,resilience,att speed, crit). Also need more skill points too.
  10. Haha
    REAPER reacted to Akasha in [2018.09.07] Update 7.7: Hidden power. Preview   
    (a picture is worth a thousand words)
  11. Like
    REAPER reacted to Morgana in [2018.09.07] Update 7.7: Hidden power. Preview   
    It must get annoying to read it so often but after all, this is not a pvp based game, at least not 1v1, that's why there is no 1v1 arena mode x.x 
    Classes are supposed to support each other and to make up the lacking spots of another class. 
    Looking at the issue from my point of view, Paladin is still very strong
  12. Like
    REAPER reacted to Jcbref in [2018.09.07] Update 7.7: Hidden power. Preview   
    Finally a true necromancer skill
  13. Like
    REAPER reacted to Missprite in [2018.09.07] Update 7.7: Hidden power. Preview   
    i like the resurrection thing in priest and necro 😍😍
  14. Haha
    REAPER reacted to Shitzo in [2018.09.07] Update 7.7: Hidden power. Preview   
    Mages are basically Gods now, eh
  15. Haha
    REAPER reacted to Akasha in [2018.09.07] Update 7.7: Hidden power. Preview   
  16. Like
    REAPER reacted to Peony in [2018.09.07] Update 7.7: Hidden power. Preview   
    Warriors!
     
    Very soon Warspear Online 7.7 update will be released, it will be available next week and will bring a lot of long-awaited changes to the game.
     
    Lately the dwellers of Arinar were concerned - they were scared of strange noises coming from the bowels of the earth and then the earth started to tremble at night as if from fear. No one understood what was going on - whether to leave their homes and escape from the impending cataclysm or wait for a miracle that will bring long-awaited changes in their lives? Another powerful concussion of the earthen depths caused great damage to the library building, almost turning it into ruins. The young warriors found on the ruins a dusty book with ancient predictions in which the great sages described the emergence of a new and completely unexplored force that touches everyone.
     
    The great magician Berengar has imprisoned, in the depths of the earth's bowels under Irselnort, not only the forces of Chaos, that once tried to break into Arinar, but also something no less powerful, which would try to break out into the world and balance the forces of the opponents in an endless confrontation.
     
    What kind of hidden power is waiting for warriors? What abilities will they be bestowed with?
    Answers to these and other questions are waiting for you in update 7.7.
     
    So, it is time to add new expert skills for all classes. Due to numerous requests in this update existing skills will be significantly revised and improved and craft professions will be updated. Changes will touch the Arena too: new awards for the Arena Season and much more await you!
     
    We will tell you about the main innovations right now, and you will learn the remaining details on the day of the update release.
     
    New expert skills
    A new portion of expert skills will add a little spice to the hot battles and even the most skillful masters of military craft will thoroughly review their military strategy.
     
    Chosen
     
    Mage
     Aura of Fire:
    Bestows the “Aura of Fire” positive effect on a character for a limited duration. The fiery aura deals magic damage to all enemies within one yard every 3 sec. Skill with a constant energy consumption.
     
    Priest
     Resurrection:
    Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.
     
    Paladin
     Paladin's Prayer:
    Increases the character’s or an ally’s maximum health for a while, and instantly restores the amount of health equal to this added value.
     
    Seeker
     Exhaustive Blow:
    A strike that deals physical damage to an enemy and decreases his skill recharge rate and the “Evasion” parameter for a period of time.
     
    Firstborn
     
    Blade Dancer
     Mark of the Blade:
    Decreases the “Evasion” and “Parry” parameters of an enemy and increases his "Penetration" parameter for a period of time.
     
    Ranger
     Slowing Trap:
    Sets a trap invisible to enemies at the specified spot for a period of time. The trap deals physical damage to the target and to all enemies within a few yards from the target, and decreases the enemies’ movement speed for a period of time.
     
    Druid
     Elemental Backing:
    Summons a monster to a specified region for some time. The monster deals magic damage to an opponent.
     
    Warden
     Natural Resistance:
    Increases the character’s “Resistance” parameter for a period of time.
     
    Mountain Clans
     
    Rogue
     Frenzy: 
    Increases the character’s “Critical Hit” and “Accuracy” parameters for a period of time. All incoming damage to the character is increased for the duration of the effect.
     
    Hunter
     The Blessing of the Mountains:
    Decreases all incoming damage to the character and increases his “Evasion” parameter for a period of time.
     
    Shaman
     Totem of Weakness:
    Sets a totem at the specified spot for a period of time. Every 3 sec. the totem decreases the “Critical Hit”, “Penetration” and “Accuracy” parameters of all enemies within several yards from the totem for a period of time.
     
    Barbarian
     Scream of Fury:
    Decreases the "Penetration" parameter of all enemies within several yards of the character, and increases the character’s "Blocking” parameter for a period of time.
     
    Forsaken
     
    Charmer
     Goading:
    Applies the “Aggression” effect on an enemy and decreases his movement speed for a period of time.
     
    Warlock
     Dark Seal:
    Afflicts an enemy with the “Dark Seal” negative effect for a limited duration. The seal reduces the healing effect of skills and items on its recipient The amount of health recovered by the character using the “Life Exhaust” skill is increased while the seal is in effect.
     
    Necromancer
     The Gift of Rebirth:
    Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.
     
    Death knight
     Blood Protection:
    Decreases all incoming damage to the character for a period of time.
     
    Improved and reworked skills

    In this update we have significantly revised and improved the Basic skills for all classes. Therefore, even if you continue to play with long-loved heroes, you too will have many changes.
     
    In addition, the mechanics of aggression skills have been changed. Now the skills applied to the specific enemy do not remove the current target of the attack when imposing aggression. To apply this skill to another person, you need to reset the current target of the attack by clicking on the empty spot on the location or on the opponent himself and use the skill.
     
    Chosen
     
    Mage
     Ethereal Barrier:
    The shield now has a duration. The duration of effect depends on the level of development skill: 7-8-9-10 seconds. Shield effects no longer accumulate when using non-damage skills.
     
     Blinding Fire:
    Added the damage to the main target of the skill. Changed the duration of the effect, from 4-6-8-12 to 6-8-10-14 seconds.
     
    Priest
     Redemption:
    Reduced the range of the skill from 6 yards to 4. Changed the sequence of the work of the skill, now it first removes negative effects, then the healing occurs.
     
     Mystic Mark:
    Reduced the cost of using the skill from 20-22-24-26 to 12-14-16-18 units of energy.
     
     Exhausting Burden:
    Increased the duration of the effect from 5 seconds to 8..
     
    Paladin
     Purifying:
    Increased skill recovery time from 7 to 9 seconds. Additional damage from the skill is now only applied if the effect of the “Fetters of Justice” skill has been applied by the paladin himself.
     
     Harad's Banner:
    Changed the search of targets mechanic. Now the skill can not inflict damage on enemies outside direct reach of the attack.
     
     Fetters of Justice:
    When the skill is developed to the level 4 or above, it prevents enemies from using their skills. Reduced the zone of the skill effect at the 4-5 level development up to 2 yards.
     
    Seeker
     Exacerbation:
    Damage caused by the skill is now accounted for in the dungeon/arena stats.
     
     Splitting:
    Reduced the cooldown of the skill from 7 to 6 seconds. Increased damage on all skill levels.
     
     Harad's Shield:
    Increased effect duration from 10 to 12 seconds at all levels of development.
     
     Inner Rage:
     Increased the power of effect at all levels of skill development from 10-15-20-25 to 15-20-25-30%.
     
    Firstborn
     
    Blade Dancer
     Flash Strike:
    Increased skill recovery time from 7 to 8 seconds.
     
     Rush:
    Reduced the effective range of skill from 7 to 5 yards.
     
     Power of the Blades:
    Modified the skill’s effect. The skill now increases the Attack Strength attribute. Attack Strength increases the damage of the character's auto attacks by a specified percentage. Depending on the skill level, the bonus increases by 10-15-25-40%
     
    Ranger
     Point Shooting:
    When used, the skill no longer stops the character in place, instead reducing the movement speed of the character for the duration of the skill's effect.
     
     Explosive Trap:
    Reduced damage at all skill levels. The set trap no longer takes into account the player’s attributes - Penetration, Critical hit, etc. Chance to deal critical damage now stands at 5-10-15-20% depending on the level of the skill.
     
     Bitterness:
    The marks now accumulate when using attacking skills and are not removed if the player's damage is zero. With the development of the skill to the third level and above, further increases the “Critical hit” attribute. The maximum bonus is 5% at the 3rd level of development, 10% at the 4th level of development.
     
     Scatter Shot:
    Changed the duration of the effect at all skill levels from 1-1.8-2.6-3.4-4 to 1.5-2-2.5-3.5-4.5 seconds.
     
    Druid
     Tornado:
    Modified scheme of work skill. The skill deals instant damage and draws players to the center. The effect remains on location and in the selected zone reduces the reload speed skill for the duration of the effect. When you exit the zone - debuff is removed.
     
     Punitive Roots:
    Increased the effect time at 2-3-4 levels of development from 4-5-6 seconds  to 4.5-6-7.5 seconds. While the skill is in effect, opponents under the effect of skill can now use skills. Reduced the cost of using the skill from 30-32-34-36 to 24-26-28-30 units of energy.
     
     Lightning Bolt:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Entangling Roots:
    Increased the time of effect at all levels of development from 2-2.8-3.6-4.4-5.2 seconds to 2.5-3-4-5-6 seconds. The effect blocks the opponent's ability to use skills when developing a skill up to level 4 or higher.
     
    Warden
     Powerful Blow:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Block Master:
    Added a limit on the frequency of the skill. Now health can be restored no more often than once in 2-1.75-1.5-1 second, regardless of the number of blocked attacks during this time. Increased the amount of the recovered health, depending on the level of skill development from 4-6-8-10 to 6-8-10-12%.
     
     Fortification:
    Reduced the penalty on physical strength as the skill improves from 15-20-25-30 to 11-14-17-20%. Increased the cost of using the skill. from 1.5-2-2.5-3 to 3-3.5-4-4.5 units / sec.
     
     Switcheroo:
    Enemy get negative effect when using this skill which decreases his movement speed. The duration of the effect - 3-4-5-6 sec, reduction of movement speed - 15-30-45-60%.
     
    Mountain Clans
     
    Rogue
     Extermination:
    Increased the bonus to the "Attack speed" attribute at all levels of skill development. from 5-9-13-17 to 10-20-30-40%. Increased the cost of using the skill from 14-16-18-20 to became 20-22-24-26 units of energy. Changed the duration of the effect from 10-11-12-14 seconds to 8-10-14-18 sec.
     
     Absolute Reflexes:
    Changed the effect time of the effect from 7-10-12-15 seconds to 5-7-10-14 seconds. The bonus to the "Attack speed" attribute has been changed from 10-14-18-20 to 8-12-18-22%. Increased the bonus to the "Evasion" attribute at all levels of skill development from 3-5-7-9 to 5-7-10-15%.
     
     Poisonous Blades:
    Skill damage now increases with skill development.
     
    Hunter
     Explosive Arrow:
    Changed the amount of additional damage that gets targets within a radius of the main enemy from 50% at all levels of development to 30-40-50-60% of the damage to the main target.
     
     Pathfinder's Arrow:
    The limit on the number of targets in PvE is removed.
     
    Shaman
     Energy Field:
    The skill additionally increases the energy regeneration rate by 25-40-55-70%, depending on the level of skill development.
     
     Ball Lightning:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Tribe's Ritual:
    Changed the value of the effect when developing a skill from 10-20-25-30 to 15-20-30-40%. Changed the duration from 10-15-17-19 to 12-16-20-25 seconds. Increased the cost of using the skill from 14-16-18-20 to 18-20-22-24 units of energy.
     
     Fire Totem:
    Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack.
     
    Barbarian
     Strong Blow:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Stone Skin:
    Changed the time before the effect is obtained from 15-10-7-5 to 14-12-8-6 seconds.
     
     Last Wish:
    Changed the threshold value of health points at which the skill is triggered. It was 10-12-15-17%, it became 12-14-17-20%. Increased the cooldown of the skill from 90 to 120 seconds.
     
     Combat Fury:
    Added visual display of the amount of restored health.
     
     Barbarian Nature:
    Added continous visual display of the skill's effect.
     
    Forsaken
     
    Charmer
     Knowledge of the Dead Man:
    Additional damage from the skill now takes into account the protective attributes of the target.
     
     Stone Curse:
    The effect can now be ignored by the opponent in the bonus “Resistance”. The effect now does not remove threat points.
     
     Call:
    Changed the lifetime of the summoned monster on the location from 15-20-25-30-35 to 12-15-18-24-30 seconds. Reduced the health of the summoned monster from 400-600-900-1200-1500 to 350-500-700-900-1200.
     
     Otherworldly Blessing:
    Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28.
     
     Dark Prism:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Energy Manipulation:
    Added a cost of using the skill - 5% of the maximum health of the player.
     
    Warlock
     Power of relaxation:
    The effect of the skill is not removed if the damage has been absorbed by the shield.
     
     Grimoire:
    Changed the effect at all levels of development from 40-50-65-75% reduction in magic protection and 30-45-55-65% to 30-40-55-75% for all types of protection. Changed the duration of the skill from 7-10-12-15 seconds, it became 6-9-12-15 seconds.
     
     Arrow of Darkness:
    Reduced the cooldown of the skill from 7 to 6 seconds.
     
    Necromancer
     Poison Spittle:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Acid Rain:
    Slightly increased target poisoning time after the end of the main effect - the target will take additional damage 4 times instead of 3.
     
     Infection:
    Fixed the mechanics of the skill. Now the skill reduces the defense points of the target, before this skill increased incoming damage by a certain percentage. Changed the effect from 5-10-15-20 increase in incoming damage to 10-15-20-25% reduction in physical and magical protection. Fixed a limit on the number of targets that receive additional damage from the skill from 4 at all levels of development to 3-4-5-6.
     
     Panic!:
    The limit on the number of targets in PvE is removed.
     
     Poisonous Shield:
    Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack.
     
     Fateful Connection:
    Changed target search scheme. Now the skill can not applied to enemies outside of direct access to attack.
     
    Death knight
     Saturation:
    Reduced the duration of the effect, while the strength of the effect is increased. Time: from 13-18-21-25 to 8-10-12-15 seconds. Bonus "Theft of Health": from 4-7-10-14 to 10-15-20-25%. Increased the cost of using the skill from 3 to 10% of health.
     
     Secret Reserves:
    Modified the skill’s effect. Previously, the skill increased the “Health regeneration” attribute and applied the healing effect every few seconds. Now the skill increases the numerical value of health regeneration and the rate of health regeneration by 75-100-140-180%, depending on the level of skill development. Increased the cooldown of the skill from 90 to 120 seconds.
     
     Thorn of Death:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
    Arena
    With the start of the XXII Arena Season, a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season.
    "Imperials of Greatness" - the highest reward for the Arena gladiators. Only the strongest fighters of Arinar will be able to get this unique currency.
    It will give you access to goods in new stores that will open their doors in major cities on the Irselnort and Ayvondil.
     
    Gladiator’s shops
    In new stores you will be able to find both the usual Arena Suppliers, as well as brand new merchants:
    Gladiators' Tailor; Gladiators' Currier; Gladiators' Armor Seller; Gladiators' Jeweler. A little bit about the selection of goods of these merchants. You can buy: “Cloth armor of greatness”, “Light armor of greatness ”, “ Heavy armor of greatness ”, and also “Accessories of greatness”. You only can pay for these goods with the new currency - "Imperials of Greatness".
     
    Craft
    Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter. It will be of four kinds:
    Common Matter Composite Matter Energy  Matter Ethereal Matter That's all for now, details on other changes and innovations read on the day of release of the update.
     
    See you later!
     
    AIGRIND
     
  17. Like
    REAPER reacted to Reivenorik in [2018.08.23] In development: V sector of Ayvondil "The Ship Graveyard"   
    I'm afraid to upset you, but this is most likely not going to happen ... 
  18. Like
  19. Like
    REAPER got a reaction from IrishBoar in [2018.08.30] Moments of history. Warspear Chronicles. Chapter VIII   
    I always love reading about warspear history. And my suggestion to others, play all 4 starter islands and both alliances to fully understand the beauty of the warspear lore. 
  20. Thanks
    REAPER reacted to Reivenorik in [2018.08.30] Moments of history. Warspear Chronicles. Chapter VIII   
    The long-expected fresh forces gave ground for a new phase of confrontation between the strongest guilds of the Sentinels and the Legion. At another attempt to reverse the course of the war in Ayvondil, they started to lead a fierce battle for the old fortress near Maliat and Tlasko, which had been abandoned for five centuries (7.1.0 «Guild Castles»).
     
    Most of the autumn passed in battles: the soldiers, having received disturbing news from the Horror Circus, laid aside their weapons reluctantly. Sam Hain and his associates fell into a strange oblivion, but, even worse, Sam's nightmarish dreams acquired flesh and filled the entire Horror Circus. The blame for everything was Boogeyman's spell. Boogeyman is a cowardly and insidious creature, who’s able to command dreams. In his attempts to become the new Prince of the Middle Nights and turn Arinar into a world of living nightmares, he weakened the Veil separating dreams and reality, and only the courage of the heroes who came to the rescue helped Sam prevent a terrible outcome. (7.2.0 «Realm of Nightmares»).
     
    The breath of death was felt there, in the frosty winter air. Without declaring war, the mysterious Frost Paladin brought a huge army of revived dead on the Snow Boundary. The Breath of Frost revived all those who died in the northern lands over the last millennium. It turned out that Mortis was hidden under the mask of Frost Paladin. He was an bastard of the imperial family, who equally hated the Sentinels and the Legion. Having found a fragment of the Spear of War, he acquired an almost inexhaustible source of energy. Only by gathering all the forces the Alliances managed to stop the avalanche of the living dead and defeat the hard-hearted Frost Paladin (7.3.0 «Breath of Frost»).
     
    The long-awaited wedding of the Spring King and Wickedora had to be an excellent occasion to take a breath after the winter battles, but suddenly King of Clubs appeared and messed all the things up. The card monarch set an ultimatum to the Spring King. He demanded to break off the engagement and cancel the wedding, but after receiving a refusal, he moved his regiments to the Emerald Capital. Having released captivated kings of other suits and dispelled the trick magic of King of Clubs, heroes of the Alliance finally managed to expel the card army from Blissful Isle (7.4.0 «Battle of Kings»).
     
    Holidays were over, and the battles on Ayvondil resumed. That time the guilds engaged in an argument about the right to own new castles: Dragon Ness in the Lands of wyrms’ riders and the Sky Sanctuary on the Flying Islands (7.5.0 «Bastions of Ayvondil»).
     
    Every day that goes by, the approach of epochal events was felt much more clearly in the air. This year the White Wanderer didn’t throw White Stones on Arinar, but heroes had to face other trials. The greatest villains and monsters of Arinar returned to the world in all their might, and the mysterious dungeons and catacombs with new spaces unexplored before were opened for adventurers. What do these tests mean? And what have they prepared heroes for? The answers to these questions are still to be found (7.6.0 «10 years of confrontation»).
     
    Thus the tenth year of the war was ended.
  21. Like
    REAPER reacted to Reivenorik in Community rules   
    Welcome to the Warspear Online Discussion Forums! These forums are here to provide you with a friendly environment where you can discuss ideas, give game play advice, role-play, and converse about any other aspects of game with other players. Community forums are at their best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you conduct yourself in a civilized manner when participating in these forums.
     
    The guidelines and rules listed below explain what behavior is expected of you and what behavior you can expect from other community members. Note that the following guidelines are not exhaustive, and may not address all manner of offensive behavior. As such, the forum moderators shall have full discretion to address any behavior that they feel is inappropriate. Also, suspension or banishment from the game will always result in the same in regard to forum access. Your access to these forums is a “privilege,” and not a “right.” AIGRIND reserves the right to suspend your access to these forums at any time for reasons that include, but are not necessarily limited to, your failure to abide by these guidelines.
     
    We reserve the right to evaluate each incident on a case by case basis. The action we take may be more lenient or more severe than those listed under each category:

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  22. Haha
    REAPER got a reaction from Omercix in [2018.08.23] In development: V sector of Ayvondil "The Ship Graveyard"   
    Wait, you mean we have to THINK WHILE PLAYING? 
     
  23. Like
    REAPER reacted to Gladiator in [2018.08.23] In development: V sector of Ayvondil "The Ship Graveyard"   
    It seems very hard and challenging and I like that.
    I hope that we see new concepts in quests, not just the normal old stack quests and deliver on exp potion and get reputation for dungeon.
    I'm hoping for a challenge and a good reward in each quest.
     
    I have ideas of cool concepts if devs didn't think of them yet 
    - For the quests that we need to go underwater for, we have to wear [Diving mask] otherwise we will start receiving periodic damage after some time.
    - (Some) quests will automatically fail if we don't complete them in a specific time (Because we drown) and so we will have to repeat the quest all over again
    - Some mysterious areas where we receive big damage or die immediately not knowing why.  Like swamps towers but more mysterious 
    - Something like wandering huge whales could swallow players that come near them, and then players get teleported to the insides of that whale to find their way out of the complicated mazes overcoming some nastyass creatures and hurdles, and maybe find some swallowed human quest-giver and get a cool reward for it! 
     
    - I think we can make something out of the Submarines too!
    Only in a full party of 5 players, the leader of a party can summon a Submarine for some cost and lead it, for faster movement underwater and to not drown!
     
    I could go on  but I don't know if devs could implement any new ideas if they already have everything planned out. 
  24. Like
    REAPER reacted to daninaativa in [2018.08.23] In development: V sector of Ayvondil "The Ship Graveyard"   
    I was enthusiastic about the idea of news and I'm even dreaming of a look tailored for the occasion. ❤


  25. Like
    REAPER reacted to Reivenorik in [2018.08.23] In development: V sector of Ayvondil "The Ship Graveyard"   
    Hey there!
     
    We have good news: we are continuing the "In Development" to unveil the mystery of the long-awaited V sector of Ayvondil.
     
    The new sector is not just some new territory, but a huge underwater world, hiding many adventures and dangers within: over a hundred wonderful locations, inhabited by yet unseen creatures from the dark depths of the sea, dungeons and grottos, old secrets and great treasure. A multitude of new unique mechanics and events await you there.
     

     
    We understand how important to you, our loyal fans, the development of the game and the release of the new sector is, so we approach the development thoroughly and with a focus on quality, paying attention to every little detail. The upcoming update is massive and its release is planned for the spring of 2019. Until then, we will share some information about the development progress and release a few articles in this series, devoted to the V sector of Ayvondil or how our dear developers call it — "The Ship Graveyard".
     
    Today we'll talk about the start of the storyline, locations' features and even throw some screenshots in, fresh from the developers' oven.
     

     
    Are you ready, kids? (Aye, aye, captain!)
     
    Then let's go!
     
    ATTENTION! THE PROJECT IS STILL IN DEVELOPMENT, SO ANY AND ALL FEATURES AND MECHANICS ARE SUBJECT TO CHANGE BEFORE THE RELEASE.
     
    Backstory and global aim
     
    So! Let me tell you a little bit about the plot that will lead you into the underwater world. Why would you need to go to the new sector?
     
    When you finish IV sector’s storyline, you’ll need to get back to Maliat, where you can get a quest with a great purpose — finding the Clock of the World Creation artifact.
     
    Only this ancient relic can dispel Adven-Tar’s charm that has been stopping any living creature from entering Lower Temple under Tree of Life for 5 centuries.
     
    Queen Valaria that is forced to conduct eternal battle with troops of necromancer Maradish has been held captive in that Temple. It is also important to note that both Maradish and Valaria hold onto other powerful possessions — Gaya’s Clepsydra and Eye of Elam. The close proximity of those mighty artifacts has formed a huge weir in the River of the Times which Kronus used for his plan to disturb the peace of Arinar.
     
    That’s why the main aim is to separate them. If no one succeeds in this, then a new weir might form and will open an entrance for something far more dangerous than Kronus. This can lead to the destruction of Arinar.
     
    So we are going on a search for an amazing relic for the sake of this world.
     
    The islands, or The Golden Archipelago
     

     
    The Golden Archipelago is a group of islands, utter heaven for rum lovers and those who ride the high seas under the Black Jack flag. In other words, land of the V sector is fully occupied by pirate syndicates.
     

     
    However, islands only make up a tiny part of all locations. The main territory for exploration, plundering treasure and massive battles is situated underwater and called the Ship Graveyard. There you will meet the hosts of this rough world — Tritons and Frogles.
     

     
    Pirates, Tritons and Frogles
     
    Heroes of each Alliance come to the Golden Archipelago, the harbor of different pirate syndicates — Petrel and Albatross. They compete in hunting treasure and selling it to the Chainless League traders. The Archipelago is divided between factions equally, and they try to keep the precarious peace: the Archipelago’s Code forbids open conflicts on the land. However, these rules don’t extend to the underwater territories where the war against everyone doesn’t stop.
     
    On the start locations we get acquainted with the leaders of pirate syndicates — captains Billy Griphook and Jim Slayer as well as League traders Madgid and Salman. The more often you meet them, the more you immerse yourself in the details of their mutual contempt because of rival for underworld treasure…
     
    But don’t forget about the main aim of our journey — to get the artifact. The search of the ancient relic is complicated by the fact that it was last seen on a sunken elf frigate. It will be extremely difficult to find as the sea bottom is covered by an enormous amount of ships that were sunk there over the entirety of Arinar history.
     
    As you need to gather information for the search, you will have to gain the trust of pirates and become a key figure of their war.
     
    In addition, a huge number of whirlpools makes it impossible to navigate over the water, so you can only move between the islands along the bottom — like the brave divers do in order to get valuable items. These courageous sailors risk their lives every day and may not return home because of being caught in the paws of terrible monsters or running out of air. And you have to become one of them.
     

     
    On the bottom you will meet the tribes of intelligent dwellers — Tritons and Frogles that have once been living in peace. We will deal with the reason of their conflict and try to piece them back together in order to fight back the terrible threat that has been inactive for hundreds of years but is going to break out of the rifts on the sea bottom.
     
    But we will tell about it in detail later.
     

     
    Underwater world, or the Ship Graveyard
     
    So what is the new sector of Ayvondil?
     
    First of all, it’s a territory for high-level characters — you must be level 28 or higher.
     
    The V sector of Ayvondil will be a logical continuation of the existing sectors. Its setting is living up to its name: the territory consists of a dozen islands and underwater locations with dangerous monsters.
     
    Symbolically, the territory of the sector is divided into 2 parts, let's call them “Reef” and “Depth” for further narration.
     
    Let's start with the Reef:
     

     
    That's where you will be sent by the storyline. The first time you will not have any difficulty. Primary locations will be relatively friendly to the heroes. You can do the quests alone, kill monsters for rewards and just walk around beautiful places. And most importantly — you can climb to the surface of small islands and relax. The islands will be more than enough in this part of the V sector.
     
    But the further you move along the storyline and the closer you get to the Depth, the more dangers will be on your way and thus you will need to unite with other warriors.
     
    Depth:
     

     
    We strongly advise you not to go to this part of the sector ahead of time, because, boy oh boy, you will run into trouble. In addition to open PvP - a trademark of all underwater locations — at every step you can meet the most dangerous and disgusting creatures from the depths. Also there are far fewer islands in this part of the sector: this will significantly increase the time of your travels and will require strategic approach.
     
    ___________________________________________________________________________________________________________________
     
    In the screenshots above you can see the developer's submarine, which they use to descend to the bottom every day to do their work.
    In the final version it will be probably removed.
    ___________________________________________________________________________________________________________________
     
    Oh, and did I tell you that there are only two statues of revival in the whole sector: one for each Alliance, and all this in open PvP. Do you feel the heat? 😄
     
    ***
     
    If you are tired of underwater everything, you can always fill up the supply of provisions, drink a bottle of ale and simply relax in a cozy tavern with an interior decoration similar to a ship's hold.
     

     
    Conclusion
     
    As you probably guessed, moving, fighting and living in general in the new sector requires significant efforts. More information about reputation, mechanics of the underwater movement, bosses and events will be in the next issues.
     
    So, are you ready for a new adventure?
    AIGRIND
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