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REAPER

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Everything posted by REAPER

  1. FoJ actually reduces enemy damage. So... what are you talking about?
  2. why is everyone talking about spring 2019 for this update? what am I missing?
  3. There should be... i was actually happy reading about 28lvl minimum for enterance. No low lvl people asking for gold n stuff. The 2 statues in entire map i think its a great idea. About movement in water, you mean we will have x- ammount of time before we gradually die/use pots/special breathing devices or something else? Need an insight on that. And last question, how we move between islands? If it is random like swamps, its a big no and we can quit already.
  4. So you copy an other game and suggest it here... Hmm interesting!
  5. I dont see a purpose of this topic since you are suggesting for suggestions...
  6. I think mana regen is quite balanced with the items that exist now. Many bootd have it, capes, amulets, now even bonus sets have mana regen. If your mana runs out even with mana regen on rings and belt maybe you should focus a little on how much mana your character has. 60 mana with 120 mana regen wont help you.
  7. In my honest opinion i think they saw the ammount of stories to read and picked 3 winners in random and another 5 for audience to chose from.
  8. Looking at audience choice awards suggested stories and the stories the audience actually votes for, has me thinking on what criteria warspear admins did chose the winning stories.
  9. i have mixed feelings about this suggestion. Big no on hubrid classes, as for the new skills that are available only to those that sacrifice i suggest it becomes an option only after you reached 30lvl. Now for the reborn part, i dont think you should be able to keep your personal equipped items armors, weapons, acessories and costumes (receiving included) if you chose to be reborn as anything other than your original picked class or faction. I like the aura n rest of the suggestions too 🙄
  10. this looks interesting and promising. keep it up
  11. well since more and more legion hero's get buffs that stay on forever with enough cd or cause they are passive this might be a good idea. but before we accept this new skill, I want to see the counterbalance of it. Maybe give charmer another minion? give barbarians another stun? druid another heal? anyway, I can smell the tears of the offended already so here is my proposal. don't let it cast every 3 seconds. make it like charmers "knowledge of dead man" and let it cast a complete dispel (all opponent positive buffs) every 5 skills a mage uses.
  12. The idea is to force people to sell their drops (to other players) in order to bring more balance as more people will have access to the gear.
  13. Hello everyone, welcome to my topic. Here is a small list of suggestions I have in mind and hope they would make this game more colourful and easier to play. So lets get started!! I think we all remember that during festive events, the range attacks of casters change colour and animation. I think this should be permanent with an mcoin item that adds a specific animation on the basic hits and colour. It could be two items if needed (one for colour and one for animation) Also, I think it will be a good idea for all range attacks to be able to be "edited" in our liking. Not only casters but also hunters and rangers. Under this category I would like to add the idea of changing the colour of the skills of the characters for example: Necromancers poison shield, priests aura, mages sun shield, hunters combat stance. (You get the idea.) As I healer I found myself many times frustrated that I cannot see who is healed at the time (specially when there are more than two healers in party) and losing in most cases precious time. To prevent that from happening I suggest on the side of the screen where the party members are listed, near their name should be an icon that shows who is under heal effect but also under stun/poison. Another idea I have is that all items that can be found in dungeons or from boss drops, (costumes, armors, accessories, weapons) should have a time limit before they become bound (personal/receiving) to the holder. That way more people will be able to get the specific items cause the people not intend to use them will have a reason to actually sell them instead of holding them on forever cause they cant find a buyer willing to pay they (usually astronomical) price. Also, this will prevent resellers from storing all items and then monopolizing the market (asking more and more as each new buyer adds to the sum) I think we are in the need to move on further and advance the AI of the mobs and give them the ability to use skills on the players in the last areas of Ayvondil. My last 3 suggestions I have seen somewhere here around but I would like to list them as well. Activating arena or other long lasting buffs from skill menu like the guild skills. A list on the character menu that shows the remaining time of active skills, potions, scrolls and guild buffs. The ability to see the remaining time left to get +1 refilled stamina without the need to walk to a dungeon and check it the gate.
  14. REAPER

    Baits

    how about they don't spawn to those that don't have the actual quest 😝
  15. I did rrad the whole story. Really loved it. Kept me company on the little breaks during work. Wishing you luck.
  16. Aurax The Shadow Priest Gather around the fire, come on close The story I will tell you will leave you with no remorse. The story you will hear is of Aurax the priest No no, it is not boring it has a little twist. It is about a man that wandered the world Spreading around Harads sacred word. He started off in Lanhashard but quickly moved on He passed through Swamps and Irsnernort, places forgoten and long gone. He took on quests and monsters, he offered his help Accepting golden coins to settle the small debt. He rushed to the battle against the attacking legion, sentinels mighty foe Regrouping with other warriors under the oath "That's it, no more!" The battles were continuous they were long and hard The outcome was not always good but hey it was not bad. The story goes along in Ayvondil the land of kindness and good deeds A place as such as promising fulfilling a seekers needs. The isle was rich of dungeons and promises were made But somewhere here the story starts to fade. The story end with rumours and what others might have said I hope my fellow listeners its worth what you have paid. "The priest was kind of weird for others he did not heal All taking loud and wondering what was the guys deal? They say his lust of power made him want to be a mage Others say his faith of Harad slowly turned him a sage."
  17. Actually first came warcraft with all the heroes and the story then wow. omg i still remember myself playing warcraft 1 on dos.
  18. Fun fact. warspear has many similarieties in the story, hero skills, and factions with this other game.
  19. If only sam hein costume looked like the drawing and I was wondering what sam hein reminds me of
  20. A magnificent poem. Bringing back all the memories of what this game was, what we used to be, how we evolved through time. Carry on, wishing you the best. Got my vote chica pass all the rest! Hey @snorlaxwho's name you named your yacht after?
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