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TheCaster

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  1. Like
    TheCaster reacted to Shax in Here's how to make Rogue playable 2024 (Rebalance)   
    Hello devs, fellow rogues. Rebalance is a month away and with that, I'm gonna discuss what rogue class actually needs and highlight its weak points so far. 
     
    -Since the start of the game, Rogue was famous for "dodging" and "doing massive dmg". However along the years, this class has without a doubt went downhill and stopped living to its potential especially in the "dodge" aspect. Having got the most discussions out of every class on the official server on discord.

     
    It's clear people are NOT happy with rogue
     
    So how do you fix this class?
     
    Major weak point to this class:
     
    ● Survivability 
     
     
    *Dodge skill: Increase duration of skill back to 15 secs.
     
    *Kick in the back (rework): the skill now throws a smoke bomb in nearby area that decrease accu by 35% and atk speed by 15% to up to 3 enemies. At 4/4
     
    *Absolute reflexes (needs urgent fix): Idea 1: Skill now doesn't give atk speed or dodge buff instead it gives guaranteed dodge stacks each successful dodges. Each 2 successful dodges = 1 guaranteed dodge stack.
    3 stacks max every 6 secs.
     
    Idea 2: Skill now reduce dmg by 5% each successful dodge but no more than 20% dmg reduction. After hitting 20% it lasts for 5 secs and reset the buff. 
     
      Other skills:
     
    *Extermination skill (optional): increase atk speed buffs for swords and daggers by 2%, and cd by 5% for axes. Or just let it give flat 20% atk speed and 20cd to any wep type.
     
    *Poisonous blades: Decrease animation time (for the love of god) skill now deal dot dmg and heal 4% of player hp each successful auto or skill dmg, no more than 20%. (Means trickiest skill no longer heals player)
     
     
      Talents
     
    *Thirst for murder: the skill now additionally increase the rage by 10% when enemy's hp is lower than 50%.
     
    *Shadow veil (stealth talent) the skill now doesn't keep dmg buff and instead increase resistance parameter to 10% for 3 secs after character leaves stealth.
     
      Lastly, i would like to shed light that 3 of rogues branches are about dmg, would you please rework 1 of them to be survivability one. For example a key branch talent would be called:
     
    *Absolute resistance: the rogue class is able to remove 1 debuff each 4 successful dodges. The 5th dodge also removes 1 additional control. (Kinda like rangers talent). 
     
    To summarize: rogue lacks in survivability aspect mostly. Increase dodge duration to 15 secs, rework Absolute reflex to be a solid defensive skill, rework kick in the back to be a aoe skill, let rogue have some sort of resistance to controls and a better quicker heal from poisonous and rework/buff few talents.
     
    That is it- This is exactly how you make rogue viable in today's warspear, players have been dying to see this class rise again, its quite embarrassing that it has been in the forgotten land for so long, it's almost like a bug in the game that hasn't been fixed lol
     
    Thank you all for reading- share your thoughts below
     
     
  2. Like
    TheCaster reacted to Abi in Suggestion for the "Blessing of the mountains" Key talents   
    as the title says, blessing of the mountain skill is supposed to be a skill for hunters to use to be able to survive in fights a bit longer as well as maxing out their "dodge" parameter which is the defensive mechanism damage classes are designed to use ( Rogue and Ranger too )  to not become a glass canon and immediately die to any sign of damage

    that being said the problem me and other hunter players face when it comes to attempting to take advantage of our designed parameter "Dodge" is that "blessing of the mountain" skill doesn't go well with the idea or game player of hunter or rather ranged class.

    as a ranged backline class your first intention is to avoid as much damage as possible however this isn't support by the key talent the "blessing of the mountains" skill has which is:
     
     Blessing of the Mountains: Reduces all incoming damage to the character by H% and increases his “Dodge” parameter by D% for T sec.
     Agility: If the character dodged the attack while the "Blessing of the Mountains" skill was in effect, the duration of the positive effect of the skill will increase by 2 sec. The effect is triggered no more than once every 4 sec.
     
    the idea of having the need to take damage in the first place in order for the Agility talent to work and that's only if you dodge an attack otherwise the talent won't be granting you what it designed to do is simply unfair assuming the skill is supposed to make you withstand damage IF you do take some ( your goal would be to avoid damage to begin with ) but this talent in other words is forcing you to take damage for it to be activated ( keep in mind that the dodge parameter has been getting extremely underwhelming with the fact of many classes now can grant accuracy parameter increase whether to themselves or to their allies ) on top of that the skill has a short duration and the only way you could maintain it is through the talent.

    thus i would like to suggest the rework of the  Agility  talent to the following:
     
     Agility : If the character has the "Blessing of the Mountains" skill , the skill would become permanently active, and every time the character dodges an attack the amount of damage reduction the skill grants is increased by 2.5% for 10 sec, but no more than 10%

    meaning the talent would increase damage reduction every time the character dodges up to 10% ( at 4/4 the skill will be 15% + 10% from talent having 25% damage reduction at max increased amount)
     
    this way hunters will be able to always have their defensive parameter "dodge" active and don't have to risk taking damage in order for them to maintain the skill, it will make people more interested in playing this skill and talent as it would help the hunter a lot by not being so fragile and dying the moment they get harmed or stunned
     
     
    Thank you 
  3. Like
    TheCaster reacted to Yomo in Stone body rework(for make it fair)   
    Lets see elf classes first how many "AoE" heals they got;
    1-Priest Redemption skill
     
    2-Paladin has 2 aoe heal with talents
     
     
    3-Beastmaster Proximity to Nature skill;
    note:this skill can crit heal(9people)
    4-Druid Invigorating Stream skill;
     
    AS we see elves got many aoe healing skills and talents and lets see how many aoe heals mcs got;
    1-Shaman Healing Totem
    only heals 6 ppl :D while elf classes heal 9-10 ppl heal totem limit should increase 9-10 too!
    2-Necro Soul Synergy talent
    only heal 2-3 people
    So i wanted to show how many aoe heals elfs and mcs got we can see mcs need more aoe heals and player limits should be increased
    Lock stone body skill should rework like this;
    why lock need resist after stone body end? cuz ppl spam click on locks stone body so they can easy stun after the stone body skill end then the locks dies fast
    @Holmes@Dr Strange@snorlax
  4. Haha
    TheCaster got a reaction from Lyzoic in [Legend of Almahad]-US-Shappire-Bigbug   
    Brilliant. This 1 minute video is better than all the promotional videos that has ever been released by AIGRIND itself lol.

     
  5. Wow
    TheCaster reacted to Fishcat Link in [Legend of Almahad]-US-Shappire-Bigbug   
    战矛2.mp4 我很高兴制作这个叙事视频,很幸运,因为老师恰好布置了相关视频作业,而我选择了Almahad作为主题。经过长时间的准备和制作。终于成功了。稍后我会上传抖音
    https://www.tiktok.com/@fishcat_lol/video/7294070141527018795?is_from_webapp=1&sender_device=pc&web_id=7294059712051643950
  6. Like
    TheCaster reacted to MrHambert in Балансировка вождя   
    Ох уж эти наивные фальсификаторы.
    Начнем с того, что аура леса бьёт 5 раз по 100%+20% за время своего действия =600%от урона.
    Орёл в свою очередь 4 раза по 60 =240% + 30%*4=120 не стабильного урона. Даже при этом Орёл выдает до 360%(из за не стабильного кровотека конечно цифра меньше)
    Почему автор не учел что разница в уроне практически в два раза в пользу ловчего? Может стоит Орёл апнуть?  Нужное КД соберут далеко не все, а цифры на ауре стабильны для каждого. Не все так однозначно.
     
    На счёт антика, тоже супер смешно. Способность вождя даёт 100% сопротивлению, которая при таланте начинает убавляется со временем. Дырявый антик. И тут тоже не все так однозначно.
    На счёт кожи. Жду от тебя тему, как тебе тяжело пробить на Лоу хп иска, который имеет в своем арсенале резисты по впечатлительнее.
     На счёт прыти. В таком случае, автор, предлагай так же дополнительные возможности для сближения вождю, по аналогии с тем же рогом и иском.
    На счёт комбы. Во первых это наверное одна из самых сложных в реализации комбинация, за счёт рассинхрона. Во вторых, это единственный стан вождя, который юзается впритык.
    Это я так чисто накидал с пылу с жару так сказать.  Но во всех "моментах" автора темы, есть фальсификация. Кого пытаешься обмануть?
     
  7. Like
    TheCaster reacted to Daenerys Targary in [2023.09.28] Обновление Warspear Online 12.0: Восход Альмахада. Релиз   
    Этот остров окончательно похоронил желание играть в эту игру. Нет сил больше гриндить репы, еще и лвл подняли а шмот все еще 32... сет тритонов в мусорку. Прощай варспа
  8. Like
    TheCaster reacted to Tvin1mult in [2023.09.28] Обновление Warspear Online 12.0: Восход Альмахада. Релиз   
    На данный момент обнова больше не нравится, чем нравится.
    Апп лвл до 34, хорошо. А почему не до 36 хотя бы?
    Браслеты вроде тоже норм.
    Все.
    1) Что мы еще получаем от нового острова?
    Сундуки с ключами, таланты, валюту, оружие, лапти, зелье репутации, пару новых статов у перса и у мобов. И все это только для этого сектора и бесполезно для другого контента.
    Хмммммм, где-то я такое уже видел. Вам так не кажется?
    2) Честно - надоели уже ваши таланты (мягко говоря). Ладно если бы они были нормальные, гарантировано усиливали персонажа и не только на новом острове. А так - с шансом бла-бла-бла уменьшает бла-бла-бла у персонажа, если он находился бла-бла-бла под действием бла-бла-бла от моба класса бла-бла-бла и т.д. Вот объясните зачем столько переменных и рандома? Чтобы никто и никогда не увидел действие этих ваших талантов? Стоят они дорого, прокачка занимает месяцы (а то и годы) каждодневной игры, а эффект дает рандомные пару процентов. Бред лютый.
    3) Весной жаловались на кучу пустых локаций на ивенте и бестолковую беготню. Тут вы сделали то же самое, только в большем объеме.
    4) Яхи так и остались бесполезными. К гильдейскому торговцу не добавили никаких новых вещей, так и остались полусеты 20 уровня. Добавили только мизерные временные бафы за огромную сумму. Зато ввели новую валюту. Браво.
    5) Разделение пвп и пве. Кому как, но в такой реализации мне оно не понравилось. Можно было сделать обычный инст, инст типа тритонов и динамические соло инсты с пве и пвп мобами. Без таймера получения дропа и т.д.
    Такое чувство, что разработчики даже не заходят в свою игру и понятия не имеют что они делают.
    Контент выпускают раз в лет 5 и поэтому прокачку персонажа и удержание онлайна пытаются сделать такими глупыми способами.
  9. Haha
    TheCaster reacted to DaviINK in [2023.09.28] Обновление Warspear Online 12.0: Восход Альмахада. Релиз   
    Снежный сектор. У мобов способности к обледенению игроков, мы качаем таланты, чтобы меньше мерзнуть. Шмотки-лыжи, чтобы быстрее двигаться.
     
    Ищем входы в яранги, или информацию о белых медведях-разбойниках.
     
    Добавляем два уровня, добавляем два кольца.
     
    Ждем положительную реакцию на форуме, так как учли все пожелания и устранили большентсво проблем.
  10. Like
    TheCaster reacted to Wickedgame in сливные твины в горниле и 5х5, может уже что то с этим сделаете?   
    Уважаемые наши разработчики, может вы уже соизволите обратить внимание на этот момент? Кому приятно регать аренку, набивая себе империалы и получать в напариники-2 сливных твина...... И так по нескольку боев подряд...... "Индивиды" упрощающие себе таким образом получение империалов есть по обе стороны баррикад, может пора уже как то наказывать уже за подобное поведение? У нас тут вроде игра и соревновательный процесс по идее, а не горение 5 точки и не желание регать аренку, после подобных "боев".
  11. Like
    TheCaster reacted to Novac13 in Очки Арены за убийство PvP монстров.   
    Всем привет!

    Буквально на тестах родилась новая идея, уверен стоит того чтобы поделиться тут.

    Все мы прекрасно понимаем что давно прошли времена чётко разделявшие PvP и PvE контент. Сейчас игровой процесс требует ото всех наличие и того и другого. Как я уже писал в одной из своих тем на форуме, очень много времени у игроков уходит на события, остаётся всё меньше для инстов, арены и прочего. Не говоря уже о том что сейчас начнётся процесс добычи опыта, валют для прокачки талантов(а их всё больше и больше, и на основных игровых зонах и на ивентовых)

    Появилась интересная мысль, раз уж PvP мобы добавлены в пустыню Альмахада на постоянную основу, почему бы их не наделить механикой получения Очков Арены?
    На первый взгляд как то странно, но мысль меня натолкнула относительно бесполезная механика получения PvP рейтинга при убийстве игроков, целый недельный турнир по этому рейтингу, ну и конечно механика "лутания" знаний за убийство элитных мобов:

    Уже и не припомню, может быть когда то по этому рейтингу и проводились турниры с наградами,
    но последние годы - обычный бесполезный рейтинг.

    Так почему бы по такому же принципу не получать новичкам, слабым игрокам без PvP снаряжения - Очки Арены за убийство PvP мобов?

    Фарм Очков Арены увеличил бы активность игроков в пустыне, сделал её насыщенней для PvP сражений в случае встречи там вражеского альянса.

    Безусловно возникает ряд вопросов «как?» «зачем?» и «почему?»

    В противовес могу предоставить вам несколько проблемных моментов игры:

    Рег на арену без PvP снаряжение. (Игрок подставляет команду явным поражением в бою. Вы и сами часто проигрывали бои на арене, просто из-за того что кто то подал заявку будучи в PvE снаряжении и попал в вашу команду.)


    Договорные бои. (Будем честны, о них знают все и администрация. Сливы приносят доход игре ведь покупка билов/гладов для слива арены это тоже монетизация, но это явно убивает интерес. Можно было понять закрытие глаз на такой процесс когда то давно, когда PvP контент был сырым и требовался только для Битв на Ирсельнорте, но по моему мнению пора делать новые шаги.)


    Трата многих часов на набивание PvP снаряжения.(Которое еще и требует дальнейших крит чар, заточки и нового перебивания с повышением уровня. Это моя очередная больная тема в копилочку нерациональной траты времени игроков. Если для старичков игры, которые давно имеют игрбельного персонажа это - не проблема. Для новичков, которые только прошли сюжет и толком мало что успели обрести это - большая трата времени и нужда совершать договорные бои.)


    Я не предлагаю создавать новый способ получения Очков Арены, скорее добавить аналогичный(стартовый). Цифры и ежедневные ограничения(капы) их фарма всегда можно подкорректировать! Сделать связь получаемых очков с уровнем монстра/персонажа, учитывать наличие членов группы, возможно добавить такую же механику при убийстве вражеского игрока. (Но с суточным ограничением, чтобы убрать вероятность договорных убийств.) Корректировки и нюансы помогут не убить интерес игроков к арене. Более того, игроки которые "нафармили" себе 2-3 шмотки Арены PvP мобами будут охотнее интересоваться ареной, для дальнейшего получения Империалов Величия и покупки бижутерии Гладиатора. Ведь имея хоть какой то начальный комплект снаряжения они уже не будут столь слабым звеном в команде на Арене.

    (И да, для игрока бьющего PvP монстров без снаряжения, они будут сложными, потребуется поиск группы, а так же могут встретиться игроки вражеского Альянса, это добавит больший интерес. К тому же на фоне наличия баффов за Багряные Яхонты, актуальность получают и дейлы на убийство персонажей, приносящие те самые Багряные Яхонты.)

    Надеюсь я должным образом донёс свою мысль, хоть и затронул далеко не все проблемные моменты. Что вы думаете по теме добавления подобной вариативной механики? Как относитесь к ПвЕ-шникам на Арене? Как относитесь к нужным многочасовым и вроде как даже запрещённым договорным сливам Аренных боёв?

    Очень интересно увидеть ваше мнение и предложение по теме в комментариях!
     
  12. Like
    TheCaster reacted to Legix in [2023.09.27] Game servers restart. Welcome update 12.0!   
    @Dr Strange when passives like barbarian last wish and dk secret reserves cooldown will reset after a arena fight? Its no fair you put points in a passive that will not active in every arena fight
  13. Like
    TheCaster reacted to Gladiator in Buff chief   
    I think every auto attack for Chief should stun 
  14. Like
    TheCaster reacted to wolfdragon99 in [2023.09.27] Game servers restart. Welcome update 12.0!   
    Actually think they should remove knowledge quest cap all together, would really open game up to both new and older players. Potion would just make it faster to the cap, which is already a short run to it 
  15. Like
    TheCaster reacted to Shanalotta in [2023.09.23] Обновление Warspear Online 12.0: Восход Альмахада. Анонс   
    Вообще настолько разочаровала обнова, что даже писать сразу не стала, чтоб лишнего не наговорить. Слов подобрать не могла...
    Копия 5 сектора с украшениями в виде неигровых гильдий.
    Сколько писали про то, что эти механики контроля от мобов и рб не зашли игрокам, они еще один гвоздь в крышку гроба ролевой составляющей в игре. Кому нужен танк или хил рандомно стоящие в контроле? Что мы видим в обнове? То же самое с другими названиями и шансом минимализировать это при помощи талантов. Как неожиданно и ново..
    Зачем нужен ап лвлов? У людей и так капы, какой в нем смысл. Увеличивать уровень, при этом упрощать взятие низких лвлов, и думать что постепенно делать с капами... зачем? Чтоб еще вырос урон которого и так в игре море, настолько, что он вытеснил все остальные роли? И вообще не покидает ощущение что мы идем к какой то корейской гриндилке, с 100+ уровнями и элементарным их взятием, бей-беги, взрывай все вокруг...
    Кому помешал хаос? Ну переработка это замечательно, но зачем его убирать на время этой переработки, почему не дать людям, которые что-то не успели там доделать шанс закончить? Тем более что переработка эта будет 100% как с петами арены.
    Опять таланты, опять собы, опять репа, опять мир рб для избранных. Столько предложений было чего то нового. А из нового браслеты и слот для петов...
    Очень грустно это все.
  16. Like
    TheCaster reacted to BalansaNety in [2023.09.23] Обновление Warspear Online 12.0: Восход Альмахада. Анонс   
    Объясните по арене, будет ли новая категория? Или нет?
  17. Like
    TheCaster reacted to Zurp in Beastmaster guide by Fext Eu-Emerald   
    1.  Introduction
    2.  Tips for new Beastmasters
    3.  Skills and strategies for combat
           3.1   Overview
           3.2   Skill builds for leveling and first expert skill's
           3.3   PvE
                   3.3.1 Physical
                   3.3.2 Magical
           3.4   PvP
                   3.4.1 Physical
                   3.4.2 Magical
           3.5   PvP tips
    4.  Weapons/armors/buffs
           4.1   Magic vs Physical damage
           4.2   Stats to focus on
           4.3   PvE gears
                   4.3.1 Weapons
                   4.3.2 Armors and accessories
                   4.3.3 PvE buffs
           4.4   PvP gears
                   4.4.1 Weapons
                   4.4.2 Armors and accessories
                   4.4.3 PvP buffs
     
    1.  Introduction
    Would you like a class that can do anything? Would you like to one shot the 50k hp dummy? Would you like to sit back and watch while someone else does all the work for you? If you said yes to any of these questions, Beastmaster is the class for you.
    Beastmaster is a unique class the revolves around their Moon Monster to deal damage. Depending on the build, bm can do single target damage, aoe damage or even be a healer. Bm excels when played in a group with other players, but it can be used for solo play also. In PvE, Beastmasters with right build can compete with Blade Dancers and Rangers in damage. In PvP, bm is currently on the stronger side, but it has some weaknesses. Beastmaster is a very easy class to level up since you are basically always doing quests duo with your summon. Beastmasters can be roughly divided to physical and magical builds, and in this guide I will be covering both.
     
    (For clarity, in this guide I will refer to Beastmaster as bm and the Moon Monster as cat. Other abbreviations: PvE = Player versus Environment, PvP = Player versus Player, AoE = Area of effect)
     
     
    2.  Tips for new Beastmasters
    General
    Your cat gets damage from both physical AND magical damage. Not just the higher stat. This is why I don't recommend using a staff. Use a spear or  a two-handed hammer. There are some instances where staff might be better, but not many. Skills don't get higher range when used with a staff. Both spear and hammer are viable options, and they can be both used for leveling. Only at later levels will it become challenging to keep your cat alive on spear builds. (Ayvondil t3 and later) Magic build is easier to use in arena and more effective at lower amplification levels, keep that in mind when choosing which build you want to use. There are 2 skill sets, you can use both weapons and mess with different builds at the same time. You can play bm as kind of a ranged class. Send your cat to deal damage and sit back yourself. More useful in PvP but has uses in PvE also. Leveling
    More of a general tip, don't buy new gear on every level. You will fine with the same gears for a long time. Use magic accessories while leveling up since they are much cheaper and still benefit you in any build. Talents/buffs
    Start working towards the key class talents first. Other skill talents won't have as big of an impact as the key talents do. After that, get the 2nd skill point. Any skill or buff that says increases skill damage or characters damage, doesn't increase cat's damage or aura damage if it's applied to cat. For example, these don't increase cat's damage:   There is one exception which is the cloth merman skill Crushing Will which increases critical damage that cat does.  
    3.  Skills and strategies for combat
    3.1  Skills and relics
    Basic skills
     
     Moon Touch
    Your basic damage skill that deals magical damage. Deals a debuff to the enemy that increases your cat's damage.  Also increases damage done by  Aura of the Forest, if it is on cat. Can be used in physical damage builds to increase cat's damage to bosses. Keep in mind that other bm with lvl1 Moon Touch can make this effect useless since they don't stack. Best relics to use: PvE  You could use  Great Relic of Inaccessibility to increase the range to 5 yards. Especially useful on physical builds since the skill doesn't do much damage anyway. PvP   
     Beast Awakening
    Summons a cat to fight with you. Cat inherits stats from the player so you should keep that in mind when building your character. List of inherited parameters in spoiler. Cat's damage depends on physical AND magical damage. For maximum damage, you want both stats high as possible. Cat doesn't get hp from % buffs such as craft armors. If you want high hp for your cat, use gear and buffs with base hp. Best relics to use: PvE and PvP  Since the skill is permanent skill it doesn't really matter which relics you use. Just make sure you have  Great Relic of Energy Stability.  
     
     Order to Attack 
    Skill used to control your cat. Increases the damage from the first hit to the target. Best relics to use: PvE  Use either  Relic Of Magical Might or  Relic of Physical Might depending on your build. PvP   
     Healing 
    Heals your cat or yourself, if your cat is taking a nap.  Lifeforce potion doesn't increase the healing on your cat.  Exceptional Healing castle buff does increase the healing on your cat and yourself. Best relics to use: PvE  PvP   
     Chain Lightning 
    The only stun bm has. Duration at 5/5 with Chain Lightning + talent is 5.5 seconds, one of the longest stuns in the game.  Resonance talent makes this skill kind of an aoe stun skill, although there is only 50% chance that the additional targets will get stunned and the stun duration decreases with every target. Also one of your main damage skills. Best relics to use: PvE and PvP  You can add the effect from  Terrible Relic of Sickness to each target you hit. If the skill misses even one target, the  Relic of Accuracy will trigger  
    Expert skills
     Bestial Rampage
    Increases your cat's damage and heals yourself whenever cat deals damage. The skill description can be a bit misleading. It says that it increases physical strength. Cat always does physical damage, so it is useful skill even on magical builds. Combos well with  Aura of the forest. Any damage done by that will also heal you.  Lifeforce potion and  Exceptional Healing castle buff increase the healing received from dealt damage.  
     Soul Connection
    Gives you damage reduction depending on your cat's health. Maximum damage reduction if your cat is full hp is 35%. Also heals you whenever cat's hp is healed 10% of its maximum.  Lifeforce potion and  Exceptional Healing castle buff increase the healing.  
     Forest Symbol
    Places a plant that roots enemies to the ground. Has talent that increases the root duration by 1 second. Good skill in small scale pvp. If you ever use this skill, use it at 3/4 if you have the talent. The root lasts for 5.5 seconds on enemy and the enemy will get rooted again after 0.5 seconds.
    Also has some fun interactions if the enemy has  Resistance buffs. If the root lasts under 3 seconds, they will get rooted again almost immediately. The same thing happens if enemy tries to use Purification potion to get rid of it.

     
     Double Concentration
    Increases your skill cooldown speed and critical damage. Increases your skill cooldown speed if your cat is not alive. These two buffs stack, meaning that you can get skill cooldown twice. If your cat ever dies you should use this skill to boost your cooldown to get your cat back faster.  
     Moonlight 
    Adds a debuff to enemy that deals magical damage and decreases their movement speed.  Attacks from your cat will refresh the duration meaning that one stack will last forever as long as your cat is hitting the target. One target can only have 2 stacks at most.  
     Aura of the Forest
    Bm's aoe damage skill.  Has  Power of Nature talent that will increase the damage of the skill.  
     Blessing of the Moon
    Increases critical hit chance and penetration.  Has  Full moon talent that basically doubles the effect of this skill. At 4/4 when you use this skill on yourself,  your cat will get 32% critical hit chance and 16% penetration.  
     Return to the Roots
    Calls your cat back to you and removes some debuffs. Resets your cat's aggression points to 1.  Means that you will take aggro and start tanking in PvE. You (or anyone else) can't apply any skills on cat while it's returning. Don't use skills like  Bestial Rampage while it's returning, they will go to cooldown but the effect won't be applied. If used without cat will cleanse debuff(s) and give you a small speed boost If your cat is under any controlling effect this skill won't do anything. Make sure you have detailed group widgets turned on to see if your cat is stunned.  Has  Reunion talent that will teleport you to the cat while giving your cat resistance for some time. Removes some debuffs from yourself instantly. The talent has no distance limit so you can teleport the whole map.          
     
     Proximity to Nature aka tree.
    Aoe heal skill that also makes you invulnerable to any damage.  Lifeforce potion doesn't increase the healing on your cat but it increases healing on yourself.  Exceptional Healing castle buff does increase the healing on every target. Increases the defence of any target you healed. Heals maximum 9 targets at maximum level in 7x7 area around the character.  If one of the targets gets to full hp you will start healing another target. Meaning you can technically heal and give defence buff to more than 9 players. Will always heal your cat, no matter how far it is.           
     
    Complete list of skill and talent information/statistics can be found here:
    3.2  Skill builds for leveling and first expert skill's
    I get asked this a lot. Which skills to level up first and which expert skills to buy. Start by leveling up cat to the maximum. No matter what build you will later on use, this should always be maxed. After your cat is lvl5 you should either level up Healing or Chain Lightning. Chain Lightning does high damage on both physical and magical builds and is very helpful when clearing many monsters. As you level you might feel like you don't really need to heal your cat that much but later in the game it will be a task to keep your cat alive. I recommend leveling it to at least lvl3. This is what your skills would look like at lvl18.
     
     5/5
     5/5 or 3/5
     3/5 or 5/5
     
    When you get to lvl18 you can buy and use expert skills. The first expert skill to buy no matter which build you are using is  Bestial Rampage. This skill helps you clear monsters faster and also heals you, so you don't need to stop to heal yourself. After that, I recommend buying  Double Concentration. It gives you a lot of skill cooldown speed as well as critical hit damage. Extra cc helps to use your Bestial Rampage more often, thus giving you more damage and more healing. Now you need to make a decision, to focus on physical or magical damage. If you go for magical build, you should get  Aura of the Forest. Aura of the forest combos incredibly well with Rampage. Since the aura is applied to your cat, any damage done by it while rampage is active will also heal you. You become almost immortal while these two skills are on in PvE. For physical build I would use  Blessing of the Moon. Increases your cats overall damage by a good amount.
    After these it doesn't really matter in which order you buy skills, but if I were to put them in order it would be this 
    At level 32 your skill build would look like this for PvE. Note that you can get 2 more skill points from talents.
     
     4/4
     4/4
     4/4 or  4/4
     
    I personally used magical build while I was leveling up. I didn't have any troubles with questing apart from a few bosses. Even underwater territory in Ayvondil was a breeze. 
    3.3  PvE skill build's
    3.3.1  Magical PvE
    (If skill is not mentioned, leave it at level 1)
     
    AoE damage build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     4/4
     
    High aoe damage with Aura of the Forest and Chain Lightning. Your cat will be tanking so you do not need to worry about it. If you don't have enough healing to keep cat alive' try the next build.
     
    Healing build / Solo build
     5/5
     5/5
     3/5
     
     4/4 or 3/4
     3/4 or 4/4
     4/4
     4/4
     
    A little bit less damage than the previous build' but you will have a lot more healing. A very useful build in dungeons that require healing such as Castle dungeons. Useful build when soloing PvE content. Not enough points to max Rampage and Double Concentration so choose whether you want more damage on cat or more cooldown and crit dmg.
     
    3.3.2  Physical PvE
    A little bit of info for physical PvE builds to begin with. Most of the time you will not have enough healing to keep your cat alive. Which is why you will need to tank the damage yourself by doing more aggression points than your cat. This is easy most of the time since  Return to the Roots resets cat's aggro points to 1. Just make sure cat is not under any controlling effect when you use it. You can also increase the aggression you generate with  Potion of Anger, which can be crafter at castles. You don't need them for most things.
    Glass cannon
     5/5
     5/5
     3/5
     
     4/4
     4/4
     4/4
     3/4
     
    Very high damage but no healing whatsoever. Expect your cat to die a lot with this build. Has decent AoE damage despite being physical build. Cat's auto attacks will also deal AoE damage on every 5th attack.
     
    Solo Build
     or  5/5
     5/5
     3/5
     
     4/4
     4/4
     4/4
     3/4
     
    The build that I personally use at the moment. The difference to the glass cannon build is that im using the passive skill for extra damage reduction. To get the most effect out of the skill your cat needs to be at full hp so you want at least 3/5 Healing. You can max healing and take points from Moon Touch/Chain Lightning. With this build I have soloed Mythical Sea Tramps and the Merman Sanctuary. I don't think its necessary to use the passive skill unless you are doing things like this.
    Video to Myth sea in spoiler.
     
    3.4  PvP skill build's
    3.4.1  Magical PvP
    1v1 / Arena build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     2/4
     3/4
     
    Build for 1v1s and small scale pvp. I've found that 3/4 tree is enough healing to heal yourself to full if you are using healing buffs. Rampage is useful to nuke healing classes. You could take some skill points from Healing and use them to max aura for more damage, but your cat will die much easier then.
     
    GvG / Mass fight build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     4/4
     
    Same as previous PvP build but no Rampage this time. In mass battles your cat dies much more often so you do not want to waste points on skills that you can't use. Tree at 4/4 is a must since bm's on magical build have the best AoE healing Sentinel side has. 
     
    3.4.2  Physical PvP
     
    PvP build
     5/5
     3/5
     5/5
     
     4/4
     4/4
     3/4
     4/4
    High damage build that will nuke squishy players. You can take points from tree to max Moon Blessing but the invulnerability from tree is nice and the healing on buffs even on physical build isn't bad either. 
     
    GvG / Mass fight build
    Your cat will die, and you are stuck poking with your slow spear.
    Switch to magic.
     
    3.5  PvP tips
     
    General pvp tips first:
    Your cat dies > you die. Don't let your enemies kill your cat. Much easier on magic build. In mass fights do not go too far into the front line. You can't heal your friends or your cat if you are stunned. In mass fights don't use your root where most of the enemies are, you will only prevent Templars flow from working. It's better to use it behind you to catch any players trying to flank. If possible, try time your tree so that when you come out of it you will have your stun ready. Your cat isn't affected by  Magic Globe of the Guild. However, if you are yourself in globes area, cat will do decreased damage since the cat inherits your stats. Try stay out of globes area and send your cat in.  
    Small tips against every class
     
    4. Weapons/armors/buffs
    4.1 Magic vs Physical damage
    Many people ask me which is better, magic or physical builds. In my experience, physical is better for PvE and magic is better for PvP. That doesn't mean that magic is bad in PvE and vise versa. In PvE, there are only few places where high AoE damage is better than high single target damage so physical tends to be better in most places. In PvP, you just want your cat to be alive. Dead cat can't do damage.
    4.2 Stats to focus on
    You want to focus on stats that your cat inherits. Full list of inherited stats in 3.1 Beast Awakening.
     
     Critical hit, try get to 50%. 
     Accuracy, try get at least 30%
     Penetration, as high as possible.
     Stun, in pvp use at least in boots.
     Attack Strength, as high as possible in physical builds. Increases your cat's damage.
     Skills Cooldown, as high as possible.
     Rage, increases both physical and magical damage. Benefits bm more than most classes since cat will get increased damage from both stats.
     Energy Regeneration, as high as possible. With cloth merman I have 125 energy regeneration and I still sometimes run out on energy.
     
    4.3 PvE
    4.3.1  PvE weapons
    Beastmasters can use variety of different two-handed weapons. 
    There isn't really any reason to anything else, but two-handed hammers and spears currently.
    Most 2h-hammers have magic as primary stat and spears have physical damage. There are some exceptions of course.
    Magic weapons
     
     Morgenstern of the Kingdom of Indestructibility 
    Best magic weapon for damage.
     
     Royal Maul of the Magic Bastion 
    Insane cd, probably best option currently for AoE damage builds.
     
     Hammer of Metamorphosis 
    Weapon for highest magical damage. Will give you more healing.
     
    Crystal:  Magical damage.
    Rune:  Damage Reflection.
     
     Physical weapons
     
     Spear of the Kingdom of Indestructibility 
    Best weapon for highest damage.
     
     Spear of Metamorphosis 
    Slightly higher base damage, but cat will deal less damage.
     
    Crystal:  Physical Damage
    Rune:  Damage Reflection.
     
    Damage calculations below. On mobile devices it's easier to see the tables in landscape mode.
     
    4.3.2  PvE armors
    Armors
    Beastmasters can wear both  Cloth Armors and  Lightweight Armors. However, most Lightweight Armors have bad stats for bms (mainly attack speed). That is why most bms wear full cloth armors in PvE.
    Two pieces of cloth merman armors are a must if you want the highest damage output. You also want some boots with Energy regeneration to keep up with the reduced energy regeneration. If you can't afford merman armors you can get full set of Spellweavers of the Pirate Archipelago from Mythical Sea Tramps or Spellweavers of the Unbreakable Alliance from Mythical Champions Colosseum(Nadir). 
    Examples of armor sets:
     Hood of the Spellweavers of the Unbreakable Alliance 
     Smock of the Spellweavers of the Unbreakable Alliance 
     Bracers of the Spellweavers of the Unbreakable Alliance 
     Boots of the Spellweavers of the Unbreakable Alliance 
    Set bonuses: 
     
     Cowl of the Spellweavers of the Pirate Archipelago 
     Garb of the Spellweavers of the Pirate Archipelago 
     Gloves of the Spellweavers of the Pirate Archipelago 
     Shoes of the Spellweavers of the Pirate Archipelago 
    Set bonuses: 
     
     Hood of the Sacred Sign 
     Garb of the Spellweavers of the Pirate Archipelago 
     Gloves of the Spellweavers of the Pirate Archipelago 
     Clogs of the Sacred Sign 
    Set bonuses: 
     
     Hood of the Wizards of the Sea Turtle 
     Hoodie of Invisible Knowledge 
     Gloves of Invisible Knowledge 
     Clogs of the Wizards of the Sea Turtle 
    Set bonuses: 
     
     Helmet of Fatal Retribution 
     Hoodie of Invisible Knowledge 
     Gloves of Invisible Knowledge 
     High Boots of Fatal Retribution 
    Set bonuses: 
    With this set you will need all the energy regeneration you can get.
     
    Best crystals and runes to use:
    Hood  /   Armor   Gloves   Boots  /    
    Belts
    As for belts, I would use either Baldric of the Freebooters of the Code or Sash of the Freebooters of the Code. They both have skill cooldown and you can choose between them depending whether you need more Penetration or Accuracy.
     
     Baldric of the Freebooters of the Code 
     Sash of the Freebooters of the Code 
     
    Best crystals and runes to use:
    Belt    
    Magical build accessories
    Craft cape is the obvious choice for all magic builds. For amulet there are few options, either an amulet with % magic damage or amulet with cd isn't bad either. Rings you should choose ones with Accuracy.
     
     Chiton of Transcendence 
     
     Horrifying Medallion of Integrity 
     Marvelous Medallion of Invincibility 
     Symbol of Greatness 
     
     Horrifying Ring of Integrity 
     Magic Ring of Invincibility 
     Magic Signet-Ring of Invincibility 
     
    Best crystals and runes to use:
    Cape  /   /  Amulet  /   Rings    
    Physical build accessories
    Get all accessories with Attack Strength. Cheaper good alternative is to get accessories with cd.
     
     Bewitching Chiton of Invincibility 
     Magic Cloak of Invincibility 
     
     Magic Lavalier of Invincibility 
     Magic Amulet of Invincibility 
     Bewitching Amulet of Invincibility 
     
     Magic Circle of Invincibility 
     Magic Signet of Invincibility 
     
    Best crystals and runes to use:
    Cape /   Amulet   /  Rings   /  I use Vampirism runes on my accessories since I am tanking monsters when on physical build. You might have enough healing from just Rampage but there is a small gap when it isn't active. You're probably using Blessing of the Moon when on physical build so you don't need any crit crystals.
     
    4.3.3 Pve buffs
    Potions for magical builds:
     Spellful Drink, increases magical damage by 15% and Rage by 10%.  Revitalizing Julep, increases magical damage by 15% and Skill Cooldown speed by 10%.  
    Potions for physical builds:
     Witching Potion of Magisters, increases maximum health by 700 and Attack Strength by 10.5%. Because Attack Strength is added to cat's damage after all the other calculations this has much bigger difference to the damage output than normal damage potions. You can check the calculations in the spoiler under physical weapons.  
    Scrolls for magical builds:
     Scroll of Mermen's Magic, increases magic damage by 98. Any % magic buff will work on top of this.  Assault Scroll of the Power Build-up, increases magic damage by 20% and  Facilitation by 15%. Your aura, rampage and heals will last longer.  
    Scrolls for physical builds:
     Manuscript of Royal Warriors, increases physical damage by 10% and Attack Strength by 7.5%  Battle Scroll of the Power Build-up, increases physical damage by 15% and  Facilitation by 15%. Your aura, rampage and heals will last longer.  
    Food, rarely needed in PvE:
     Heady Rum, increases health by 616 and Health regeneration by 34. Since its flat hp, it will also increase cat's hp.  Turtle Soup, increases energy by 46 and energy regeneration by 12. Useful if you have trouble with energy.  
    Minions:
     Flame's Recruit. Active skill Amplification. Increases the character's physical strength by 20% and magical power by 25% for 10sec. The best minion for bm by far. Cat will deal insane damage since both stats get buffed. Only available from battle pass.  Himal. Passive skill Himal's Advice. Increases the character's physical strength by 7% and magical power by 10% while the minion is alive. Similar effect to Flame's Recruit but the skill is passive. Can be bought from certain events.  Lizardman Priest. Passive skill Critical Help. Increases the character's critical damage and critical healing power by 20% while the minion is alive. Can be bought from certain events.  Black Tiger. Passive skill increases Energy regeneration by 30%. Active skill increases critical damage by 30% for 30 seconds.  
    4.4 PvP
    4.4.1  Pvp weapons
    Magic weapons
     
     Maul of the Greatest Secutor  with  enchant.
    Best weapon overall. High magic for heals and good damage.
    Do not use Ferocity crystal on this weapon. Your cat would do slightly more damage, but every skill would deal less and you would heal a lot less too.
     
     Morgenstern of the Kingdom of Indestructibility  with  enchant.
    Most damage. Does more damage than the other ones because of the penetration. Sacrifices healing for damage.
     
     Hammer of Metamorphosis  with  enchant.
    Highest healing magic weapon.
     
    Rune:  Damage reflection.
     
    Physical weapons
     
     Spear of the Kingdom of Indestructibility  with  enchant.
    Best weapon for pure damage with cat. It does more damage than arena spear because of the penetration and Attack Strength it has. Arena spear would be more damage if it had penetration.
     
    Rune:  Damage reflection.
     
    Damage calculations below. On mobile devices it's easier to see the tables in landscape mode.
    4.4.2  Pvp armors
     
    Magical build basic pvp set
    Normal arena gears for start. You can choose between arena belt and craft belt. Arena belt will make you and your cat a little bit tankier, but craft belt will give you a lot more hp and a little bit of cooldown speed. 
    Use whatever accessories you have for PvE. You should work towards getting full Greatness accessories, at least lvl26.
     Mask of the Champion Assassin 
     Vestments of the Champion Arcanomancer 
     Bracelets of the Champion Arcanomancer 
     Boots of the Champion Arcanomancer 
     Belt of the Champion Arcanomancer  or  Sash of the Ominous Requiem 
     
    Best crystals and runes to use:
    Hood   Armor   Gloves   Boots   Belt    
    Physical build basic pvp set
    On physical build you should use Lightweight gloves and boots. The extra penetration from light gloves increases your damage more than the missing magic damage would. Boots have mana regeneration now instead of cd so you can use penetration crystals on your ring(s).
    It would be perfectly fine to use the Magical build with physical weapon too.
    Use whatever accessories you have for PvE. You should work towards getting Greatness rings, at least lvl26, and Contender cape and amulet. They should be as high level as possible.
     Mask of the Champion Assassin 
     Vestments of the Champion Arcanomancer 
     Wrists of the Champion Assassin 
     High Boots of the Champion Assassin 
     Belt of the Champion Arcanomancer 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots   Belt   Rings    
    Magical build Greatness set
    There are two ways which you can build your magic greatness set. You either go full cooldown set or use mix of two pieces from health set. Full cd set being little bit tankier while mix set having more hp. There is basically zero difference between overall tanking abilities of these sets. However, if you use full set, enemies will hit you for lower amounts and it will be easier to keep your cat and yourself alive with your heals. Also, the enemies will get less healing from lifesteal since they don't hit as high. That is why I recommend using full cooldown set.
     Cowl of Greatness 
     Smock of Greatness 
     Bracers of Greatness 
     Boots of Greatness 
     Sash of the Ominous Requiem 
     Cloak of Greatness 
     Symbol of Greatness 
     Ring of Greatness 
    Set bonuses: 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots   Belt   Cape   /  Amulet   Rings    
    Physical build Greatness set
    On physical build you should mix cloth hp set with light hp set. You will get a lot of extra hp from two set bonuses. Instead of craft belt you could use Baldric of the Corsairs of the Code for extra penetration. The hp from that belt will also increase your cat's hp.
     Helm of Greatness 
     Vestments of Greatness 
     Wrists of Greatness 
     Shoes of Greatness 
     Sash of the Ominous Requiem  or  Baldric of the Corsairs of the Code 
     Contender's Cloak 
     Contender's Symbol 
     Ring of Greatness 
    Set bonuses: 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots  /   Belt   Cape   /  Amulet   Rings    
    4.4.3  PvP buffs
     
    Potions for both builds:
     Sinister Potion of Alchemist, increases hp by 700 and stun by 7%. Increases cats hp too since its flat hp.  Polar Potion of Resistance, increases Resistance by 15%  Greater Potion of Lifeforce, increases effectiveness of healing from skills on you by 60%. You can use this potion with any other potion, it won't replace other potions.  
    Potions for magical builds:
     Potion of Majestic Mages, increases magic damage by 15%, health by 15% and energy by 30%  
    Potions for physical builds:
     Witching Potion of Magisters, increases maximum health by 700 and Attack Strength by 10.5%.   Legendary Potion of Permeation, increases penetration by 15%  
    Scrolls for both builds:
     Legendary Scroll of Resistance, increases resilience by 15%  Magnificent Scroll of Invincibility, increases resistance by 20% and defenses by 30%  
    Scrolls for magical builds:
     Scroll of Mermen's Magic, increases magic damage by 98. Any % magic buff will work on top of this.  
    Scrolls for physical builds:
    I would use defensive scrolls on physical builds.  
    Food:
     Heady Rum, increases health by 616 and Health regeneration by 34. Since its flat hp, it will also increase cat's hp.  
     
    If you made it this far, thank you for reading!
    Guide by Fext, the first Beastmaster to ever reach lvl32.

  18. Like
    TheCaster reacted to Laevateinn in Stone Body Rework   
    Darkness Form: Deals a positive “Darkness Form” effect to the character for T sec. The character cannot be attacked, but lose the ability to move and apply skills. Teleport to the specified area at the end of the skill. Once you use the skill again, you'll be out of the darkness form and teleport immediately. P% of the charater’s maximum health and D% of the character’s maximum energy are also restored every 2 sec.
    Skill level
    1
    2
    3
    4
    T
    4
    6
    8
    10
    P%
    4%
    6%
    8%
    10%
    D%
    10%
    12%
    14%
    18%
    Energy expense
    22
    24
    26
    28
    Cooldown
    35
    Usage range
    5 yards
     
     
    This change will fix warlock is having to keep clicking on the jump pot when the stone body is over, giving him reasonable randomness and making the game more dynamic because enemy doesn't know where warlock to teleport.
     
    Similar skills:
    Mantra of Healing: Applies the Divine Mantra buff to a character or group member for T sec. The target cannot be attacked, and it is deprived of the ability to use skills, auto-attack, and use items, and it's movement speed also decreases by P%. Additionally restores to the target D% of it's maximum health per second.
     
    It can also be used for allies, and it can be moved, so it can be walked to allies.
     
    Proximity to Nature: Applies the Hunter's Mark buff to a character for T sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of H% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by P% for N sec. Maximum number of targets is A. The restriction does not apply to the character and the Moon Monster.
     
    Even if used, Moon Monster will continue to attack, and nearby allies, including Moon Monster, will receive defensive buffs and heel effects.
     
    Warlock, on the other hand, becomes a stone and watches our troops die. Or stay in enemy territory alone and spam jump pots.
     
    Reference:
    skill of monster at spring event

     
    skill "shadow step" of reaper form Overwatch
     
     
    Thank you for reading it and leave various opinions
  19. Like
    TheCaster reacted to Konfeta in Преобразование энергии (Накопление жизни 2.0)   
    Ладно, я вас понял, давайте немного поменяем навык.
     
    Тип: Пассивный
     
    Чернокнижник получает щит.
     
    Любое избыточное лечение (В т.ч. от параметра "Вампиризм" и естественной регенерации) пополняет прочность щита чернокнижника в размере 30/45/70/100% от избыточного лечения. Численное значение магической и физической защиты ченокнижника увеличивается на 75% от максимальной прочности щита. При потере прочности щита энергия персонажа восстанавливается на 2/3/4/5% от потерянной прочности. Максимальная прочность щита составляет 250/500/750/1000% от максимального объёма энергии чернокнижника. При переходе на арену прочность щита устанавливается на 50% от максимального значения вне зависимости от текущего значения, а по возвращению будет восстановленно значение до перехода.
     
     
    Текущая прочность щита должна быть указана ниже уровня энергии.
    Регресс щита не предусмотрен.
  20. Like
    TheCaster reacted to Konfeta in Преобразование энергии (Накопление жизни 2.0)   
    А па приколу! А вообще, у чк очень мало хп, и из защиты у него только камушек, да талант, которые не особо-то и спасают. А вот отхила прям очень много, намного больше, чем у него хп, так пусть этот отхил хоть чем-то будет полезен.
  21. Haha
    TheCaster reacted to Bazarazero in Суккуб   
    Дайте чк возможность призывать суккуба! Пусть сбивает противникам в ПВП цель с персонажа (даже не используя игровую механику), а в ПВЕ карает всех своей плетью (возможно и самого персонажа тоже, особенно если собрал слишком много манны).
  22. Thanks
    TheCaster reacted to Shimarin in Is this supposed to happen?   
    Hi!

    It's a bug, and it'll be fixed
     
  23. Like
    TheCaster got a reaction from Unkindled in Position bug will it ever be fixed ?   
    I wonder why this happens though. What's the reason? I can also confirm that this isn't an issue because of internet. My internet speed is very high as well as low ping but it happens to me often too. Is there no way to fix this? @Nolan
  24. Like
    TheCaster reacted to vegeta in Position bug will it ever be fixed ?   
    Been years bout this issue with bout position bug . Alot complaints have been made in the past bout how we get hit  even not near to the enemy . This bug mess up  alot of things in arena matches and it's abusable in arena. It's not our network issue coz happens with alot of people . It's coz the game server need to be updated to a better one . Will we ever see it fixed in the near future ? i will upload few videos below how' it mess up arena n vice versa 
     

    VID_20230819123203.mp4  
    Record_2023-08-20-02-50-11_c919c9a1cd92b191011af9968d4bf81f.mp4    VID-20230820-WA0020.mp4   This is wat people mean by hamstring range 10 15 yards . 
    Some would say relog n fix the position bug but u relog n ur dead in that match . 
    Only warlocks can go stone n relog n back game.
    I hope it gets fixed someday 
     
     
    @Nolan @Cardinal @snorlax @Dr Strange
  25. Like
    TheCaster got a reaction from WantFairGame in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    Doom extension : Increases the duration of all negative effects inflicted by the character by 50%. :)
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