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TheCaster

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Everything posted by TheCaster

  1. You have a knack for story telling my man. xD Kept me hooked till world of warcraft reference. If you're playing on US sapphire mc by any chance, feel free to to pm me in game. I can help. - looking forward to more stories with flair. Aconologia.
  2. Wait, seeker is always at 30% hp cause of talent lol. So that's (25% + 40% of that) = 35%. Plus 55% from talent. So a seeker will have 90% dmg reduction?
  3. Hallelujah. Finally. We can plan for raid bosses instead of no life waiting hours for it! Kudos.
  4. Я не очень хорошо знаком с искателями, но разве у них нет постоянного таланта на 55% снижения урона? То есть в сочетании с этим талантом (25%) искатели будут иметь снижение входящего урона на 80%?
  5. lol, that's just broken af now. Not even tanks can do this. Who is coming up with this stuff?
  6. I'm not very familiar with seekers but don't they have a 55% dmg reduction permanent talent? So combined with this talent (25%) , seekers will have 80% incoming damage reduction?
  7. If that's the case, it really would be a weak upgrade. The damage of the poison shield itself at 4/4 is so low it wouldn't heal anything significant + enemy has to be right next to the shield to even damage them? I hope that's not it. Very ambiguous description.
  8. Yes, understood. Thank you. But for a 63k knowledge talent, it really lost its effectiveness especially in mass battles where most attacks are DOTs I was making a recommendation to rework it to match the fear update. Maybe something like "Increase range of panic by 3 yards".
  9. @Holmes This talent has become completely irrelevant now. Kindly have a look at this and rework it to be in sync with the updated fear mechanics.
  10. @Nolan Is this damage dealt to the character or dealt by the character who has poison shield on?
  11. I suggest a little change in this skill where it does not depend on the opponent resistance. The whole idea was the remove the dependency on enemy resist, so if this debuff also goes into resist, it beats the whole point. Anyone with 50% resist can just resist the skill. Suggestion: Change the skill to an active buff skill on warlock with 15s duration or passive buff skill. Also slight increase in numbers. Theoretically speaking, if a lock has 1k mdmg, it heals 50hp for every 1 unit of energy stolen. And the stolen 25% energy numbers seems a bit low but will wait for the test server before passing any judgement. I don't understand this though. It's unnecessary. Suggestion: Now the skill additionally increases 12 / 14 / 16 / 20% of the maximum energy of the character for 30s. @Nolan I love this new concept of energy warlock. Have to try out a lot of new things. Also, love the warlock thumbnail on the post. Looks cool. I would use it in a video.
  12. Someone beat me to my post lol. Every server has it's share of drama, not just EU btw. Eventually you reach a point in life where you outgrow warspear. It's not like other games where you can get a quick 30 mins session in to unwind. It's extreme mindless grinding to achieve a small result. It's why I wouldn't recommend this game to anyone I know. It's better to post this on playstore reviews actually.
  13. Um why not? I want to bring their attention to this topic. International forum topics are often overlooked because can't communicate with Russian devs.
  14. @Dr Strange @Holmes Please use the translator to read this. I swear this would make gameplay and guild management so much more easier. We use cloud and automation even for daily activities in real life and when I log warspear it's just a huge step back. It's a huge pain for scour through guild each time and spend hours deciding if I a member is active or not or if they made the minimum gp or not and whatnot, deciding prizes etc.
  15. Just wanted to clarify that it's not a bug or bug abuse as mentioned above. The sentinel faction has skills with similar mechanics where you don't have to explicitly click or target the flag to do damage to it. It's just that you guys haven't explored it yet. It's prevalent in the other servers. War mechanics are so outdated right now that it's plain boring now.
  16. Not a bug. Everything works as intended. Please check previous territory war update for more details.
  17. I personally think damage reduction or resist after stone is the best way to go for this skill. I mean the counter to warlock is resist and anyone who's in a serious fight vs warlock will have 40 to 50% resist from castle scroll + resist pot and other buffs. So a Knockback effect although tempting, wouldn't help much in arena imo. I rather they give some AOE stun to another mc class seeing that warlock is the only class in mc with guaranteed aoe stun / Silence. That's a lot riding on an unpopular class. Plus devs seem to have already taken an approach towards damage reduction for warlock in terms for talents. I don't know what they had in mind when putting this but as a warlock who's played quite a bit of arena fights, I can say it's just plain unrealistic to implement in a fight. This looks promising. I don't understand why the (certain area) part is there. "On exiting stone body, warlock receives a buff which reduces incoming damage by (10 / 15 / 20 / 25)% for 10s."
  18. Can you give us an approximate ETA for the update to launch on Play store and Steam? Edit: The updated version from the website also does not work.
  19. I'm too invested in this short story. I love it. Please write a part 2 for this!
  20. It's a very easy dg to do but honestly all of them are pointlessly long. Just a lot of empty space and walking distance to cover which makes every run slow. Especially for classes that does not have movement speed skills. Hence the disinterest to spam the dg I believe.
  21. Yes please. I would say up the daily limit and provide more options to earn knowledge. Knowledge earning from arena can also be considered? It would promote a little bit of arena activity too. Cause I see a couple of returning and new players who wants to start playing again and then they see the knowledge grind and just move to other games like League / other MMORPGs. Lot of options out there. If there's such a hurdle for players, they would just go for other options. The system would just kill the game long term crowd of ws imo.
  22. So many good ideas. I mean this would cut down on a lot of babysitting in the guild and answering redundant questions. It would open up time to focus on other important things in game like arena, knowledge grind, gvgs, etc.
  23. This is a brilliant idea! As a commander I cannot even begin to say how much it would help. So many nationalities are present in game that its extremely difficult to get commands and instructions across language barriers. This would change the landscape of warspear itself and we'd be seeing people coming up with more amazing strategies if this is provided. More players would also play if this was included in my opinion. @Nolan @Dr Strange @LeeLoo @Jcbreff Could you please forward this suggestion to the devs? Please and Ty.
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