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TheCaster

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Everything posted by TheCaster

  1. True! That's a better idea. But since we all attend mermen, ship and grotto anyway, might as well get some knowledge from there too. It takes 10 runs of dg to just get daily knowledge cap and then arena or quest on top of that. Elite mob is a good plus. Everyone will get burned out at this rate trying to open talents.
  2. @Dr Strange Petition to add knowledge to ship, grotto and mermen trails please. The grind we see ahead of us is abysmal and little disheartening. Kindly increase the avenues in which we can gain knowledge. As well as knowledge from dg per run.
  3. Yo Paizan. Watch this. This is the new reverse flow talent. The dome duration is not affected by octo book and lasts for longer than lock circle. It's cooldown is lower than lock circle. Stuns 9 people for 8.5s Normally in mass battles.. Not taking into account castle relic. This is why I asked you to read the new talents before shouting in caps lol.
  4. I give up. Just wait for open test server tomorrow. You'll understand what I mean.
  5. The new talent doesn't push people away. It pulls enemies in. So until 6.5s are done, you'll get stunned by the same flow. It's not. Once you're in the new flow, the stuns keep re applying themselves. You should really read the new talents or talk to someone in the closed test before you write these things. Your bias towards warlocks is clouding your judgement. 6.5s + all the relics you mentioned works the same for templar also. I think it's better you wait for the open test server to understand how the new flow works before writing anymore comments lol. I'll record a small video from open test server so you understand better.
  6. This is going to be super broken. In GvGs, Just having 1 priest in pt means passive cleanse 1 debuff every 2.5s?
  7. Lol what're you talking about? The new talent doesn't cut flat 25% resist of an enemy. If you have 50% resist, it cuts 25% of 50 = 37.5 resist still on enemy. If you have 10% resist, it cuts 25% of 10 = 7.5% resist still on enemy. I'm not sure if this new talent works against 100% resist skills like BD or chief though. Yet to test. Also correct me if I'm wrong here: This is the templar flow stats rn: Stuns for 1.8s every 1.3s and the flow lasts for 6.5s at 5/5. Now this is the new flow talent branch: It stuns for 2s every 0.9s for 6.5s? That means that with this talent, a templar flow will effectively stun 9 enemies for 6.5s flat which is even better than a lock circle of 5s. Even if you have an octo book and the 2s becomes 1s stun, it will still stun for 6.5s flat. Since the duration of templar dome is not affected by octo book since it's an area skill. Please correct me if my math is wrong somewhere.
  8. Why're is everyone worried about 1 outlier though? It's not as if everyone in running around with an octo book. Warlock circle and zone is not affected by octo book because they're area based skills. In arena you can have option for it to be resisted, lock circle can get removed by horror stun talent, lock zone can get removed by horror vamp talent on top of it being resisted. Plus you can always walk out of zone. That's 3-4 whole ways to for an octo book user to by pass lock circle and zone. I think the new templar done with force inversion talent will also work like warlock circle? Any templars here? What's the stun time and duration of each stun, how often does dome stun after new talent and how long does the dome itself last?
  9. Petition to change this from "Right hand" to "Vice leader". For obvious reasons, we don't want to be the right hand. Who knows what they use their right hand for? Iykyk
  10. Still waiting to see how they've made it easier to gain knowledge and the knowledge cap raise. The new talents are so branched out that no one's going to have any of the main talents open anytime soon smh.
  11. Can someone who's been to the test server confirm the damage of new pool? Does it follow the same formula as arrow and sphere? This is the only warlock talent that I'm looking forward to tbh. It's PvE land dreamboat for a lock.
  12. The most useless skill the warlock has lol. It hasn't seen my hotkey for years now. Plus this talent has no synergy with that branch at all.
  13. True, it's better than nothing if you look at it one way. But the other classes are also getting control removals and dmg increases. That's the worrying part. Double damage, resist removal, self cleanse when dodge and lot more. If numbers increase, it'll make it worthwhile. Maybe to 40%. There's also a typo from the devs in that branch for lock talent. My russian friends say that it's not dark circle that's randomly applied to an enemy in 5y but dark seal.
  14. No lol. It doesn't work the way you think. Ambiguous words from the devs. Let's say an enemy uses resist scroll + resist pot + guild passive and 1 resist accessory They'll get around 50% resist which will make warlock a dummy in arena as we all know. So this talent cuts only 25% of that resist, not a flat 25%. So ( 50 - (0.25 x 50) = 37.5% resist on enemy still. If an enemy has 10% resist, it cuts 2.5% only = 7.5% resist remaining. Compared to the key class talents other classes have got, It's kind of dull for warlock. :( Branch 3 is also not worth learning for locks as it is right now. As a warlock I would not waste my time grinding knowledge on that branch at all.
  15. Привет. @Holmes У него те же числа, что у стрелки и сферы? с лимитом 300 в "PVP" и лимитом 500 в "PVE"
  16. @Nolan @Holmes Correct me if I'm wrong, so if I use dark circle at 5/5 which is 5s stun with max talents , any 1 enemy within 5 yards will get stunned for 3s?
  17. Does the scaling from this follow the same numbers as sphere and arrow with cap @500 in pve and 300 in pvp? Lowkey weak for a main class talent. Change please ty. Or if you're gonna do this, remove the mana cap in PvE for warlock.
  18. No, I'm not a baker. I just really love croissants. 

  19. Man, that would be so cool. A sand castle protected by a sand guardian.
  20. @Holmes Мое предложение простое. 1. Полностью убрать порог маны чернокнижника в PvE. Причина: Проблема заключалась в том, что варлоки собирают 1000+ маны в PvP и бьют величественных персонажей за 4-5к. Решение: пороговое значение в PvP решает эту проблему. Пожалуйста, не убивайте развитие маны у колдунов в PvE по другой причине. Наконец-то люди начали играть этим классом в PvE. Не хотелось создавать отдельную тему для простого предложения. Пожалуйста, рассмотрите это. Спасибо
  21. Я не понимаю твоей логики. В видео 2 атаки были заблокированы паладином. Я ничего не преуменьшаю. Я показываю примеры того, как легко можно справиться с блокировками маны. Есть много других классов, которые могут это сделать. Если вы попали в оглушение, играя за мана-чернокнижника, вы мало что можете сделать. Это просто и понятно. Вы действительно думаете, что мы можем убить 12к хп паладина со щитом и блоками всего за 1 круг и 2 выстрела, не попав ни в один стан? в один стан? В любом случае, поскольку это сделано, нет смысла говорить об этом.
  22. Both sides can do a lot. But the thing is, manowarlock isn't as unbalanced as everyone keeps screaming. Especially if you are well prepared for this, he is rather weaker than strong. How does a 2-3k mana warlock beat a 10-12k HP paladin with shields? Пожалуйста, извините мой русский. Переводчик не всегда прав.
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