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Psyborg

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Everything posted by Psyborg

  1. No worries bro. I understand you wanted to eliminate all other possibilities of errors. Thanks I really hope devs change castle relic mechanisms cause they are already so expensive and rare and worth more attention.
  2. And yes. The relic was used on a priest and warden was in the same party inside 3 yd radius. And here's my guide about group relics. I do know how they work.
  3. Yes brother. I am a hardcore tester. I used agro while on the relic buff. Basic healing skills not necessarily mean click and heal. Basic healing skills, rather basic skills are all the non expert skills that we get. So I believe warden agro should definitely benefit from that relic.
  4. Hi all. Relic of Exclusive Healing As per the relic description, it increases the basic healing skills effect by 20%. Wave of Aggression The warden's agro skill clearly says it restores 12% of the maximum health. I tested the agro skill with exclusive relic buff. But it did not heal any more than 12%. The heal relic should make the heal equal to 14.4% of the maximum health. Please support me and help get this fixed immediately. Already people are unhappy with this relic. Helps us make it a bit better. Thanks.
  5. yup easy to figure out. cause you get ticks in the next area... elves get 10-12 cuz warden tanks 😄
  6. Hello, Can we make the Tlaskoe a trade chat area on both the town areas? Area requiring the trade chat attached. Only the lower area is trade chat enabled. The upper area which is more important since it has market and warehouse needs to have a trade chat but doesn't. It's very frustrating to switch between areas just to see trade chat and check market. Thank you.
  7. Everytime I went near faceless pyramid, I saw this guy farming filth adds. My guild mates and other friends have also confirmed about this guy. He has a fixed pattern of killing the adds. He goes to a fixed spot to evade extra adds. I tried to break the bot by using agro or stealing adds but he kept on attacking evaded adds. I even killed him with abys guards(lv35). He layed dead until auto revive and never came back for some time. Repeated the same cycle. Here's a screen shot of him lying dead after my friend killed him with abys adds. I request admins to take immediate action or check themselves.
  8. Why was it necessary to remove energy regen 😞 Higher levels require more mana. I would have been OK if you had replaced mana pool
  9. Puzzles huh! The most expensive stuff right now are: -elm, engg, rotting, nocturn costumes -cd, pene, def books I seen solidity books in mkt, but not that richy rich 200-300k... I can ask a few mc friends though
  10. Yeah I am worried about the investment and then not getting a tour win spot. On the other hand guild level is potentially more expensive gp wise and gold wise but slow and safe in general and do-able by any decent guild over time.
  11. We can assume it is permanent based on the below. In the preview post... They haven't mentioned that there's an additional requirement; rather a new requirement.
  12. I believe they have removed the 1st place winner requirement altogether and only set the requirement as the level of the guild. I think for the smaller guilds, winning a tournament now is close to impossible. But they can always level up their guild at their own pace. So keeping only the requirement of the guild's level is very fair VS winning the guild tour 'n' number of times. I hope I am right about this and they remove the win requirement. I'm sorry how is leveling the guild more costly than winning a tournament. It might be costly but not harder. Imagine competing against lv10+ guilds, they make Millions of gp without even trying vs a small guild which will have to pour free stams, gp pots and a ton of time to come even close to winning. So Ill support your suggestion of keeping the guild level as the only requirement. So that the guilds work towards it at their own pace. It is cheaper, less risky in the long run.
  13. Hello, I have a great suggestion to make dungeons even more interesting! Currently dungeons give out various drops like bars, cats, ess, minions, gears, weapons and so on. Dungeons spams demand a lot of stamina pots and repairs (and life scrolls if you're in a noob party 🤣). My suggestion to make dungeon runs even more interesting is along with the current drops, give the players the following items as drops as well (of course with some % chance): Repair scroll(s) Life scroll(s) Stamina Elixir Sign of Imperishibility To make things fair to the players, make the above dungeon drops as 'Receiving'. This will greatly promote more dungeon runs and more fun. Players will definitely feel better that they atleast got back what they put in; especially wardens who lose about 1 rep per TP hard run. What do you think? Support my suggestion!
  14. An interesting question from me: Do the Exclusive group relics buff the minions too? Let me know if anyone can test it.
  15. Yes totally agreed. With all due respect all my suggestions are towards making the game better on its own assuming there's no other source of information like forum or wiki page. Not many people are curious enough to go to the forum, find what they need and read it. It would be better if the game itself provided enough info instantly.
  16. I will be testing out exlusive healing and attack relics this week. Still need to buy exclusive defense relic. If anyone can provide more info on the skills and increased buff I'll update this post as and when. Thanks all.
  17. Thanks but even you realise that the description is way vague. Lets see if any devs gives us the exact skills affected by Exclusive Defence relic and what is the definition of a 20% buff for each one.
  18. Hello all. I would like to suggest the devs to show the skills of the minions in their profile. The BIG reason for this is that with events, whenever new minions are introduced which are pretty rare and expensive, the only way to know their skills is by using and testing them. Rich and lucky players use them but not all are willing to share their skills. It would really help if the minion profiles showed the skills they used along with the level of the skills. Thanks all. Hope you like this suggestion. Support it if you like it.
  19. Yes I know. And nowadays you don't really need two healers in a party with a warden and druid/priest. One might argue to use that relic on a pala or charmer. But palas are going extinct slowly with the advent of wardens.
  20. True I just bought a healing relic for 100k on my druid and realised that I wont benefit from it lol.
  21. Also another question was with Exclusive relic of Defence. What does it mean by increases effect of the defence skill by 20%. For eg: BD parry, up by 20%?! or 20% of the current level. what about the time? What about warden's spirit? does it increase the time or damage % consumed and protected back? What about any Charmer's defensive skills? Is aggression a defensive skill? Since the basic skills work in so many different ways, "increases effect of the defence skill by 20%" isnt really a good way to define the buff. Can any mods or devs elaborate this?
  22. United relics are pretty self explanatory. But the exclusive relics description is a bit vague. Hence I have a few questions regarding the exclusive relics: Exclusive attack relic: What are the basic attack skills? Can you name a few on a few of the classes to clarify? If can list all even better. Exclusive defence relic: What are the basic defence skills? Can you name a few on a few of the classes to clarify? If can list all even better. Why are the exclusive relics designed NOT to work on the relic user?
  23. Let's begin the explanation and I am just stating what I know and understand and I am open to suggestions, corrections and knowledge bombs. Exclusive relics (All 3) Only works when one of the prescribed skill is used. Only works when the relic user is in a party. Only gives buff to the party members. Does not give buff to the relic user. Gives buff to the members in the party around the relic user with a 3 yard radius. So imagine the relic user is at the center of a 7x7 box. Anyone in this box gets the buff. Passively increases the effect of defence relics by 5% for that skill. United relics (All 4) Only works when one of the prescribed skill is used. Gives buff to the relic user for that skill only. Buff % depends on the number of members in the party around the relic user with a 3 yard radius. So imagine the relic user is at the center of a 7x7 box. Anyone in this box and in the same party will add up the %. For example for a party of size 2 gives 6% buff, 3 gives 9%, 4 gives 12% and 5 gives 15%. Passively increases the effect of attack relics by 5% for that skill.
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