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Hourai

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Everything posted by Hourai

  1. Not indicative of final product, but healing templar aint a dream anymore
  2. Furthermore adding to this, this change to mantra I believe is going to introduce a lot of trolling overall. Imagine going 5x5/arena where your opponent demands a templar and uses mantra on your team member to make it worse. Or guild games as mentioned on first page. Let the templars be the sole users of the mantra, it's not like it can help in group pvm or pvp somehow anyway
  3. I feel the same, im also pretty happy they chose to "cater" more to the hybrid side of the class instead of having us to choose either physical or magical. Looking forward to test server to decide the new build
  4. Can this be changed to be used only in party? @Peony I can already imagine it being used at raid bosses/other situations to disturb people.
  5. Yeah, mana regen amulet/shield/cape/belt/rings and I still have to use mana castle scrolls to be of any decent output in a dungeon. And now considering 1 extra constant energy skill, plus minion/aggro to be used, that's gonna get nasty...
  6. 140 energy regen is not enough for x2 merman auras, can't imagine throwing a 3rd constant energy consumption skill in...
  7. If one dies with 25% Lifesteal given plus whatever else they have on their kit, there's bigger issues than the life drain itself, let's be real. And im not saying it's justified, im all pro for buffs, just the whole "we're dying" mentality is silly to me and mind you, I played necro during times of no lifesteal at all so I know how it is to be low hp from skills, nowadays its just a lot easier to stay full
  8. This is really my only concern with the whole mentality of the skill. 10% of HP is required to cast and you can't cast it if below that (if its anywhere like Necro's casts) At endgame pve a DK will have at minimum 8k HP, and you cast the skill before a fight, leaving you with 7200 HP, which is still plenty, considering you just gained 25% lifesteal to recover all of that plus more. It's not a bad cost, it's just stupid to pay HP to gain lifesteal for a lot less time than what the cooldown is. If you could cycle it im sure it'd be a lot better already
  9. A lot of "too strong", "too many stats given for a single skill" etc can be said, but let's not forget; Seekers get free 15% attack speed % penetration Bladedancers get 40% auto attack with no drawbacks Barbs have stone skin, attack speed/penetration/damage buffs (forgot %s) Rogues get 35% attack speed/cooldown reduce with no drawbacks etc List goes on, and what im trying to say is, they're not overpowered, they're not so strong enough that'll overwhelm every other class, they're just how they should've probably been from the beginning of their release. Props to the author for the imagination, and hope this gets seen so I can resume my dk Question being though, for the Saturation with 2h, should there be the 15% attack buff when there's already aura of hatred?
  10. If its anywhere near how I imagine it to be which is; Paladins harad call but instead of stun, slow movement; then its gonna be partially of any great use but still worth a shot. Now if it has a 5x5 radius and slows down everyone in, which probably won't be, that'll be crazy good As for the tanking part, I believe we'd be equal to DKs if Mantra was a passive instead of active, but yeah, new classes vs old classes, long story
  11. -Templar will finally receive a massive aggro skill. -next ability will delight the magical templars, because now it will be possible to inflict a lot of damage, but not by the hero himself... but by his personal elemental! -one more skill will appeal to those who like to rush into a crowd of enemies head first - now it can be done from a great distance, and with an additional slowing effect. -a skill that will give the character such parameters as health and block, but with one curious feature! We can all agree that this set would be a little unfair in relation to Templars who prefer a staff, so the bonus will vary depending on the type of active weapon. Which parameter will replace block - try to guess in the comments. All this coming from the official Warspear Online facebook post What are your opinions?
  12. I like the idea. Personally don't believe an AoE heal is what we need, but it'd work just fine for now, why not. Could combo it with Harad Teaching passive, each stun inside the sanctuary area is guaranteed to crit? I also read this suggestion a while ago and its similar, but offers stat buffs instead of healing, worth a look (with translator)
  13. You sound like a +6 sometimes Are you also pvping in pve sets? That'd explain earlier posts. Still not a control, and it doesn't make them better at killing rogues considering they really can't land any hit at -40% accuracy. I am convinced you don't read what you type, lol
  14. Quite frankly yeah, it is that way. Or don't hit during stuns, to avoid healing them. If you keep hitting during distortion it's not the distort being good, it's the people being morons and ignoring it. Dispelling relic and massive damage will help take care of it either way. I've seen 75% lifesteal distortion users tank war amount of people for no longer than few seconds, so its not like its a problem.
  15. Stop stunning them to trigger distort and you have the solution to the problem
  16. In other news, dodge rogues need to go dodge enchants to work in a dodge build? And a max dodge rogue gets the skill triggered more than often, since they can hit 40%+ base dodge anyone barely breaks 20% without sacrificing plenty of stats/having accuracy book. They're not forced to put skill points on kick in the back, but currently its so broken due to negative accuracy update that everyone does, even before that it was still pretty strong, but at least was manageable to deal with it since it could be over after 5 hits. As for war time, rogues are single target assassins, they don't need a "defence mechanism" of any sort, they're glass cannons if they go for a flag and that applies to everyone. You either have seen/played low amp rogues or you're deliberately making them seem really bad. And sap isn't control anyway And dots don't count? Do you read what you write? Low cooldown, can use relics, can have it on 2 people when cooldown ends, have nightmare/armistice to self defend, low cooldown heals, necros have mental pit/fear for melees, priests have threat/burden vs a 40s shield that has no def Make all the shields be unable to be casted on ourselves so you can realise how stupid this is I want factual data and not your assumptions, you already make everything else sound bad for the sake of your argument to look good, and its all wrong.
  17. Pure HP, buffed via Food/%pots or scrolls does not count. Even the RU paladin section says so And it's a recent post, and I trust both the RU community to know their information, as well as my 3 years of playing the class itself and being through with it in every buff, nerf and change. Not a valid point as to why they shouldnt have the shield, read my post again. Having both the shield and the prayer levelled up leaves you with just banner levelled up means you deal no damage Stop the paladin from using it again, CC is your friend there Level 5 shield on properly amplified necros/priest is much more annoying than sacred shield, especially since you can use relics to amplify it further, plus a lot less CD to boot You're so blinded by your sense of right and wrong you don't even follow Banner nerf was removing the damage being the same to everyone under it. They introduced split damage to remove it's power on multiple people. Range reduce only crippled the paladin further, but it's bearable to a degree Everyone always says that but has anyone ever levelled it to max? Because I doubt it, since there's so many better skills to invest in
  18. A paladin who doesn't want to be useless/shieldbot does. Paladin shield is based on MAX BASE HP (at best 6-7k, buffs dont apply), and has no def, practically meaning people hit full on it, and it goes down pretty quick versus reasonable amplified people. CD is 40 seconds base or around 30 if you lose pene/mreg on rings, accuracy on helm and resil belt since you have to go cdr belt, ergo this sentence of yours is utter bs. You people keep bringing up paladins for a shield, not realizing they practically have NOTHING else in their arsenal left, and this shield is but a bandaid fix to their banner nerfs. So basically like how it is but minus some HP? lol Then make the shield take into consideration the users resilience/defs, give people a good reason to whine
  19. I prefer the booth because xmas has white snow burning my eyes
  20. What seems to be the highest magic attack a staff user can attain with no outside buffs The list is as follows; War buff Castle buff Potion (15%) Scroll (98 base flat) Rage And grace giving a nice flat out 22%
  21. You apply to siege T5 castle, and upon entering, you see this What you do?
  22. In order for Distortion of Life to heal them while tanking 20+ enemies, they'll have to be stunned 24/7, therefore unable to even hit anything, let alone the flag. Doesn't need relic of secret theft really, healing 210% of the damage you take is already an overkill (You hit 1k, they heal 2.3k)
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