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Posts
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Posts posted by Ahmedic
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Yeah, I just don't know how we don't have smth like that till now.
Also I can stay forever looking for smth and just can't buy it because the owner just logged in when I logged off, sad story.
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Greetings,
I'd like to say that we have to improve the dealer with some more options, it's been years no change on trade system.
1- trading miracle coins
As we can see alot of ppl can't buy miracle coins from game so we can add it to the dealer so if I have a lot of coins I don't need I can sell some of it inside the dealer with gold directly, I don't need to buy another thing to sell it again for gold etc.
2- buying icon
For example I'm looking for smth inside the dealer but can't find it atm, why can't I put offer so if anyone have it can sell for me even I was offline? It will be a good idea.
I been long time not playing the game and I miss u all guys.
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Wow, congratulations to everyone! 🎊 👏
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On 2/22/2024 at 7:31 PM, Панда Варварская said:
Great,man! Wish this will appear in the game)
Thank you bro! 😊
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On 2/10/2024 at 11:21 PM, Инженер said:
Костюм бд
13 hours ago, Тaнис said:good job, I like it!
Thank you!
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19 hours ago, Zheret said:
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Kung-Fu Rooster
Legends of Irselnort have told us about Nian, the ancient monster living in the depth of the faraway Eastern ocean. Just few of warriors can face it, Kung-Fu Rooster were one of them. Every lunar year Nian used to attack the inhabitants of Islenort spread death and destruction, until Kung-Fu Rooster able to defeat it.
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None knows how it works, but I wish soon dev making new system to drop beside the luck, maybe weekly rating reward was a solution until new system of drop rate.
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7 hours ago, Fabr said:
And your hunter has no accuracy on set?
I do sir, but I still miss attack with my accuracy.
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13 hours ago, Raislin said:
Arguably Hunter is better for pve and pvp than ranger.
Can u please explain that? Rangers can already blast any enemy before it even reach it.
13 hours ago, Raislin said:Hunters don't actually need the accuracy buff for anything while Rangers can at least make use of it against Rogues.
How hunters don't need accuracy buff while the only way to survive is life steal buff? That means if you miss attack you dying nothing else.
13 hours ago, Raislin said:Nobody uses Hail of Arrows because its low damage and a waste of time 99% of the time, majority of the end game rangers don't even have the skill because having any book over that skill is objectively better.
Well, give us a skill like this and we have a choice to use it or not tho.
13 hours ago, Raislin said:Pathfinder arrow at least is high damage and has some aoe to it with the bounces.
Really?? Have u ever seen any hunter using it?
13 hours ago, Raislin said:To me it just seems like you want something just because your neighbor has it.
Just make it fair bro. 🙂
10 hours ago, lore said:rogues would like to have a word with you
😂😂
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20 hours ago, Ahmed Didar said:
cuz they favour elves?
Seems true unfortunately.
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Greeting,
Why Rangers are better than Hunters?
Well, damage classes supposed to hit hard and fast, so if we talk about Rangers and Hunters they almost the same, but why Rangers can over damage Hunters?
Just because Rangers has better skills to improve their attacks than Hunters
For example:-
That skill can hit more than 5 targets and unlimited numbers of mobs and it never miss so with 0 accuracy you are safe.
That skill can add additional 25% accuracy to the character, so if you already have 25% accuracy it will be 50%, do you think Ranger can miss attack with 50% accuracy?
A passive skill that adding attack speed so you can max speed with higher accuracy.
Why Hunters don't even have a single skill to improve accuracy?
So my suggestion is to add some changes to Combat Stance skill to improve it
It will be:-
Increase the character's physical power and the chance to deal a critical hit to the enemy for the duration of the skill. Also increases the Accuracy parameter of the character for some time when the enemy dodge any attack.
Permanent skill.
Thank you.
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Chieftain
Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
Faction: Mountain clans.
Armor: Cloth or Leather.
Weapons: Spear, Two-handed maces, Two one-handed maces.
Role: Damage-dealing, melee combat, mixed damage, area effect spells.
Base skills and Relics:
A magical attack dealing increased damage to the enemy.
Type : Active
Usage range : melee
Cooldown : 7 secs
Energy expense : 14 | 15 | 16 | 17 | 18 units
Magical damage deals : 140 | 150 | 160 | 170 | 180 %
Offensive Relics
SpoilerBoost Bonus:
Has a 10% chance to apply a Stun debuff to an enemy for 3 seconds. The enemy cannot move or use skills, damage to the target does not remove the effect.
Boost Bonus:
Has a 10% chance to apply the Poison debuff to the enemy for 6 seconds. The enemy takes periodic magic damage.
Terrible Relic of Life Weakness.
Boost Bonus:
Has a 20% chance to apply a Curse debuff to an enemy for 7 seconds. The enemy loses 10% of their maximum health when using any skill, up to a maximum of 1500 health points.
Boost Bonus:
Has a 15% chance to apply the Ice Trap debuff to all enemies within 2 yards of the target for 6 seconds, and reduce the cooldown speed of enemy skills by 50%. Enemies cannot move, damage to the target cancels the effect.
Defensive Relics
SpoilerBoost Bonus:
Increases the character's magic power by 15% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill.
Boost Bonus:
Increases the character's Critical Strike by 12% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill.
Boost Bonus:
Increases the character's Stun by 7.5% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill.
Boost Bonus:
Inflicts the effect of the Fury bonus on the character when an enemy dodges, parries, or blocks an attack with a skill.
Boost Bonus:
Applies the perforation buff for 20 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Punching increases the character's Penetration by 4% every 5 seconds.
Empowering Relics
SpoilerBoost Bonus:
Has a 10% chance to reuse a skill without cooldown.
Great Relic of Punishing Skill.
Boost Bonus:
Increases skill damage by 12%.
Great Relic of Sudden Strength.
Boost Bonus:
Increases the chance to deal a critical hit with a skill by 8%.
Great Relic of Indomitable Blow.
Boost Bonus:
Increases skill critical strike damage by 20%.
Terrible Relic of Blood-devourer.
Boost Bonus:
Restores the character's health by 7.5% of the damage dealt by the skill.
Magical Relic of Killing Health.
Boost Bonus:
Restores 50% of the character's health when killing an enemy of at least one level with this skill.
Group Relics
SpoilerApplies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill. The opponent takes physical damage and multiple effects can be applied to the same opponent.
Type : Active
Usage range : melee
Cooldown : 12 secs
Energy expense : 14 | 16 | 18 | 20 | 22 units
Skill duration : 4 | 4 | 6 | 6 | 8 secs
Magical damage deals : 30 | 40 | 50 | 50 | 60 %
Physical damage deals : 10 | 15 | 20 | 25 | 30 %
Offensive Relics
SpoilerBoost Bonus:
Has a 10% chance to reduce the enemy's physical strength by 15% for 10 seconds.
Boost Bonus:
Has a 10% chance to reduce the enemy's magic power by 15% for 10 seconds.
Boost Bonus:
Has a 10% chance to reduce enemy attack speed by 20% for 10 seconds.
Magic Relic of Unstable Curse.
Boost Bonus:
Has a 15% chance to apply a random debuff to the enemy for a certain amount of time.
Terrible Relic of Life Weakness.
Boost Bonus:
Has a 20% chance to apply a Curse debuff to an enemy for 7 seconds. The enemy loses 10% of their maximum health when using any skill, up to a maximum of 1500 health points.
Defensive Relics
SpoilerRelic of Accuracy.
Boost Bonus:
Increases the character's Accuracy by 12% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill.
Boost Bonus:
Increases the character's Critical Hit by 12% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill.
Ice Relic of Piercing.
Boost Bonus:
Increases the character's Piercing Attack by 10% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill.
Empowering Relics
SpoilerGreat Relic of Punishing Skill.
Boost Bonus:
Increases skill damage by 12%.
Great Relic of Multiple Spells.
Boost Bonus:
Increases max amount of targets which are effected by a skill effect by 3.
Icy Relic of Ruthlessness.
Boost Bonus:
The character deals a critical hit with the skill when attacking an enemy whose health is under 30% of maximum.
Icy Relic of Cruelty.
Boost Bonus:
Character deals a critical strike with a skill when using the skill with the "Rage" buff.
Group Relics
SpoilerRelic of the United Extermination.
Boost Bonus:
Increases the chance of dealing a critical hit by the skill based on the number of party members within 3 yards of the target, and increases the chance of applying an attack relic effect in the character's skill by 5%.
Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health.
Type : Active
Cooldown : 13 secs
Energy expense : 13 | 15 | 17 | 19 | 21 units
Healing from magical power : 100 | 110 | 120 | 130 | 140 %
Healing from missing health : 5 | 7 | 9 | 10 | 12 %
Offensive Relics
SpoilerBoost Bonus:
Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character reduces the enemy's attack Speed by 30% for 10 seconds.
Boost Bonus:
Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character reduces the enemy's "Critical Hit" by 12% for 10 sec.
Terrible Relic of Deadly Infection.
Boost Bonus:
Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character applies the Decay debuff to the enemy for 20 sec. Rotting reduces the enemy's maximum health by 5% every 5 seconds.
Boost Bonus:
Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character inflicts the negative effect "Capture of Ice" on the enemy for 6 sec. The enemy cannot move or use skills, damage to the target cancels the effect. While under the effect of Fury, additionally knocks back up to 5 enemies for 5 yards that are within 2 yards of the character, and imposes Ice Captivity on them for 4 seconds.
Defensive Relics
SpoilerBoost Bonus:
Has a 10% chance to increase character's skill recharge speed by 20% for 10 seconds.
Boost Bonus:
Has a 10% chance to increase the character's attack speed by 20% for 10 seconds.
Boost Bonus:
Has a 10% chance to increase the character's magic power by 10% for 10 seconds.
Relic of Unprecedented Health.
Boost Bonus:
Has a 10% chance to increase the character's health by 15% for 20 seconds.
Terrible Relic of Secret Theft.
Boost Bonus:
Has a 20% chance to apply the Secret Theft buff on the character for 20 seconds. When a character is under the effect of control, restores his health by 30% of the damage dealt to the enemy.
Boost Bonus:
Increases the character's Critical Strike by 15% for 10 sec. when using a skill under the effect of "Rage".
Empowering Relics
SpoilerGroup Relics
SpoilerApplies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
Type : Active
Usage range : melee
Cooldown : 18 secs
Energy expense : 14 | 16 | 18 | 20 | 22 units
Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs
Physical damage deals : 120 | 130 | 140 | 155 | 170 %
Character movement speed : 10 | 20 | 30 | 40 | 50 %
Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs
Offensive Relics
SpoilerBoost Bonus:
Has a 10% chance to reduce enemy skill reload speed by 20% for 10 seconds.
Terrible Relic of Deadly Infection.
Boost Bonus:
Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character applies the Decay debuff to the enemy for 20 sec. Rotting reduces the enemy's maximum health by 5% every 5 seconds.
Boost Bonus:
Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character inflicts the negative effect "Capture of Ice" on the enemy for 6 sec. The enemy cannot move or use skills, damage to the target cancels the effect. While under the effect of Fury, additionally knocks back up to 5 enemies for 5 yards that are within 2 yards of the character, and imposes Ice Captivity on them for 4 seconds.
Defensive Relics
SpoilerBoost Bonus:
Has a 10% chance to increase character's skill recharge speed by 20% for 10 seconds.
Boost Bonus:
Has a 10% chance to increase the character's attack speed by 20% for 10 seconds.
Terrible Relic of Secret Theft.
Boost Bonus:
Has a 20% chance to apply the Secret Theft buff on the character for 20 seconds. When a character is under the effect of control, restores his health by 30% of the damage dealt to the enemy.
Boost Bonus:
Increases the character's Critical Strike by 15% for 10 sec. when using a skill under the effect of "Rage".
Empowering Relics
SpoilerGroup Relics
SpoilerRelic of Exclusive Attack.
Boost Bonus:
Increases the damage of basic attack skills of the members of the character group by 10% for 10 sec. within 3 yards of the character and increases the chance of applying the effect from the protective relic in the character's skill by 5%.
Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
Type : Active
Usage range : 4 yards
Cooldown : 18 secs
Energy expense : 16 | 18 | 20 | 22 | 24 units
Skill duration : 4 | 4 | 5 | 5 | 6 secs
Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 %
Offensive Relics
SpoilerBoost Bonus:
Has a 10% chance to reduce enemy skill reload speed by 20% for 10 seconds.
Terrible Relic of Sickness.
Boost Bonus:
Has a 15% chance to apply the Ailment debuff on the enemy for 20 seconds. Ailment reduces the enemy's maximum health by 2% every second while the enemy is standing still.
Terrible Relic of Apathy.
Boost Bonus:
15% chance to apply the Apathy debuff on the enemy for 6 seconds. Apathy reduces the enemy's healing from skills and the Health Steal bonus to zero.
Defensive Relics
SpoilerBoost Bonus:
Increases the character's Reliability by 10% for 10 sec. when the opponent ignores the negative effect of the skill.
Boost Bonus:
Increases the recharge speed of the character's skills by 15% for 10 sec. when the opponent ignores the negative effect of the skill.
Icy Relic of Damage Reflection.
Boost Bonus:
Increases the character's Damage Reflection by 15% for 10 sec. when the opponent ignores the negative effect of the skill.
Empowering Relics
SpoilerGreat Relic of Energy Punishment.
Boost Bonus:
With a 10% chance, subtracts 20% of the enemy's maximum energy.
Great Relic of Energy Efficiency.
Boost Bonus:
Reduces the energy cost of using a skill by 40%.
Great Relic of Multiple Spells.
Boost Bonus:
Increase max amount of targets which are affected by skill effect by 3.
Terrible Relic of Control.
Boost Bonus:
Increase the duration of the effect of the skill by 25% with a chance equal to the value of the "Life Steal" parameter.
Group Relics
SpoilerRelic of United Control.
Boost Bonus:
Increases the effect duration of the skill by 25-40% based on the number of party members within 3 yards of the target, and increases the chance of applying an attack relic effect in the character's skill by 5%.
Expert skills:
Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
Type : Passive
Skill duration : 6 | 8 | 10 | 12 secs
Penetration buff : 3 | 4 | 5 | 6 %
Critical buff : 10 | 12 | 14 | 16 %
Defense buff : 20 | 30 | 40 | 50 %
Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
Type : Active
Usage range : 6 yards
Cooldown : 22 secs
Energy expense : 18 | 20 | 22 | 24 units
Skill duration : 4 | 6 | 8 | 10 secs
Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second
Accuracy reduce : 25 | 30 | 35 | 45 %
Cooldown reduce : 10 | 15 | 20 | 25 %
Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
Type : Active
Usage range : 3 yards
Cooldown : 22 secs
Energy expense : 22 | 24 | 26 | 28 units
Skill duration : 3 | 3 | 4 | 5 secs
Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second
Dodge reduce : 5 | 7 | 9 | 12 %
Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
Type : Active
Usage range : 4 yards
Cooldown : 30 secs
Energy expense : 22 | 24 | 26 | 28 units
Skill duration : 6 | 8 | 9 | 10 secs
Incoming damage reduce : 12 | 22 | 32 | 42 %
Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 %
Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
Type : Active
Cooldown : 8 secs
Energy expense : 14 | 16 | 18 | 20 units
Reduced energy regeneration : 5 | 7 | 9 | 10 units
Accuracy increase : 6 | 7 | 8 | 9 %
Critical Hit increase : 10 | 12 | 14 | 16 %
Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs
Bestial Wrath
Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time.
Type : Active
Cooldown : 28 secs
Energy expense : 24 | 26 | 28 | 30 units
Skill duration : 12 | 16 | 20 | 25 secs
Attack Speed increase : 5 | 10 | 15 | 20 %
Penetration increase : 5 | 7 | 9 | 11 %
A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill.
Type : Active
Usage range : melee
Cooldown : 20 secs
Energy expense : 19 | 21 | 23 | 25 units
Attack Speed increase : 5 | 10 | 15 | 20 %
Penetration increase : 5 | 7 | 9 | 11 %
Physical power deals : 40 | 40 | 45 | 45 % of physical power.
Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs
Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target.
Type : Active
Usage range : 5 yards
Cooldown : 30 secs
Energy expense : 22 | 24 | 26 | 28 units
Skill duration : 3 | 4 | 5 | 6 secs
Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally
Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy.
Type : Active
Usage range : 5 yards
Cooldown : 22 secs
Energy expense : 0 units
Buffs remove : 1 | 2 | 2 | 3 buffs from enemy
Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy
Basic Talents:
Offensive
SpoilerIncreases damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3 %.
Improves the character’s “Accuracy” parameter by 0.25 \ 0.5 \ 0.75 \ 1 %.
Increases that character’s physical and magical power by 0.25 \ 0.5 \ 0.75 \ 1 %.
Increases damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3 %.
Improves the character’s “Critical Hit” parameter by 0.25 \ 0.5 \ 0.75 \ 1 %.
Increases damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3 %.
Increases the "Speed of attack" parameter for the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %.
Increases the "Skills Cooldown" parameter for the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %.
Increases damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3 %.
Penetration: Rank I
Increases the "Penetration" parameter of the character by 0.25 \ 0.5 \ 0.75 %.Defensive
SpoilerReduces the incoming damage to a character from monsters of the Normal class by 1 \ 2 \ 3 %.
Increases the “Dodge” parameter for a character by 0.25 \ 0.5 \ 0.75 \ 1 %.
Reduces the incoming damage to a character from monsters of the Strong class by 1 \ 2 \ 3 %.
Increases maximum health of the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %.
Reduces the incoming damage to a character from monsters of the Elite class by 1 \ 2 \ 3 %.
Increases maximum character energy by 0.5 \ 1 \ 1.5 \ 2 \ 2.5 %.
Reduces the incoming damage to a character from monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3 %.
Increases the "Solidity" parameter of the character by 0.25 \ 0.5 \ 0.75 %.
AuxiliarySpoilerIncreases the duration of the Divine Protection positive effect on the character by 1 \ 2 \ 3 sec. when being resurrected after death with the use of a consumable item or service.
Increases the character’s movement speed by 5 \ 10 \ 15 % for 10 sec. when being resurrected after death with the use of a consumable item or service.
Increases the character’s Resistance parameter by 5 \ 10 \ 15 for 10 sec. when being resurrected after death with the use of a consumable item or service.
Reduces incoming damage to the character’s minions by 2.5 \ 5 \ 7.5 %.
Increases the maximum health among the character’s minions by 2.5 \ 5 \ 7.5 % and reduces incoming damage from players against them by 1.5 \ 3 \ 4.5 %.
Increases the damage caused by the character’s minions by 2 \ 4 \ 6 %.
Role talents
SpoilerIncreases the damage from the character's skills that deal periodic damage by 0.5 \ 1 \ 1.5 \ 2 %.
Increases the damage from the character's skills that deal instant damage by 0.5 \ 1 \ 1.5 \ 2 %.
Reduces energy consumption when using skills by 1.5 \ 3 \ 4.5 \ 6 \ 7.5 %.
Common
Lesser Class Talents
SpoilerKey Class Talent
SpoilerBuilds:
PVE physical build:
PVP physical build:
PVE magical build:
PVP magical build:
PVE hybrid build:
PVP hybrid build:
- Jaguard, nilozero, Ahmed Didar and 5 others
- 8
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@Holmes is typing...
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Spring should be at 17th March.
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Hey everyone, I'm just unable to buy miracle coins from the game like before, anyone having same problem?
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Х'тон
in Предложения
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1 hour ago, Nolan said:
Creating actual mounts would mean having to redraw all the character sprites and all its skins.
Yeah I got it now.
1 hour ago, Nolan said:We have been adding this kind of mechanic in another way, the Unicorn in this battle pass for example. And even better, for free!
Yeah that was great, but I don't like unicorn I want to ride a war bear. 😂
- Drakoslayd and Nolan
- 1
- 1
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23 minutes ago, Drakoknight said:
I do think there should be mounts you can buy like some early game gear and even arena ones. Maybe even some that are rewards from season passes, event mounts for event tokens, and (because companies love money) mounts from mcoin shop.
Other mounts can come from achievements, dungeons, and raid bosses
Well they're alot of good idea already but I just found out that devs don't want mounts in game right now maybe in future, so I think the topic will be closed soon.
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The idea came from abusing respawn statue area, if enemies spamming skills at your respawn statue you have no chance to counter attack, you just revive with 50% of your hp then you died again and again, you don't have chance to use pot, skills or even change your gears for pvp. That's why respawn area should be safe zone for my option.
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General information
A safe zone is an area where you can be safe, hiding from any danger and resting after hunting. Players who recently attacked other players or in battle with creatures can't enter a safe zone. Creatures aren't allowed to enter safe zone either, with the exception of your minion.
While you're within a safe zone there are some actions you can't do :-
1- attacking any other player or creature using melee, distance or magic skills.
2- using attack or summon skills.
And there are some actions you can do :-
1- using healing or support skills.
2- using healing or support potions and scrolls.
You can find a safe zone at the area of respawn statue, so if you revived or teleported there you'll be safe from attacks, until you heal yourself and use necessary buffs.
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15 hours ago, Styler-X said:
Mostly likely, if it will be added, if won't be skill but item in bag. Since you can have unlimited amount of mounts, imagine how many buttons will be on skills tab in menu.
So, more like it should be item as well. You use taming item on future mount, and if succeed, it gets charged as caught mount.
Knowing the game, I'd say, these things wouldn't last forever. Caught pet will be available for a while - like, 24h or maybe even 1 week after catch or so, then you gotta catch it again. Arinar doesn't have that big map to be in need of a mount whole time, so it would be temporary feature anyway. Plus, even if adding, it would sound more realistic if this thing would be spawning randomly at one place of any map (including swamps, to make hunt more interesting), and change it's location every once in a while - like, once per hour would be despawned and appear in new place. Bcoz if they will be all around map, literally anyone can get em, and then ppl won't really need bp pet. Plus, the only usable items that exist forever in this game are costumes. Minions, buffs, potions, summons - it all has certain lifetime, and so would said mount.
I'd say, might be good idea. But then again - we have some sort of mounts already in free section of bp rewards. It's usually event restricted mount, though this season it's available for use all over the place, except underwater (which is more than understandable)
8 hours ago, Drakoknight said:I personally think it should be some kind of equipment and not a skill. I think there should also be "artifacts" and such that is essentially items with active skills similar to merman gear.
I'd say it might work like hairstyles, when you catch mount it appeared on your bag, then you have to use it and it will appear on your personal mount icon (same like personal hairstyles), while you choose between your mounts and the skill just to activate or deactivate it, while the skill itself will appear in your skills list (same like last winter update).
Also I think mounts should be forever like costumes, but it will be hard to get it like rare books and costumes maybe.
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11 minutes ago, lemonage said:
Tri to familiarize
ладно, закрой пожалуйста.
[2024.04.01] Warspear Online Update 12.3.104. Celebration of Balance. Announcement.
in News & Announcements
Posted
Haha, I like the idea.