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  1. I want to know your opinion about it. In my opinion, the way they are implemented in the game right now isn't the best. Templars and Charmers doesn't have a basic aggro skill (i'll call it BAS) like the other tanks (even though they are more like off-tanks), so it opens up a slot for another type of skill. Paladins, Blade Dancers, Wardens, Barbarians and Death Knights have basic aggro skills, but besides Warden's, all of them have the same effect: Forces the enemy to attack you. Nothing special, leveling up these skills only increase the aggro points and the duration too if i remember correctly. My suggestion is: Like Warden's BAS, all the other tanks BAS should have another secondary effect, so it would give even more personality to them, because seriously, they all have the same skill. Later i'll give some suggestions.
    3 points
  2. We all know that the game have evolved lots on the last years and i don't think the current sections can hold all the information's that need to be discussed. I suggest to create a new section at the forum to discuss the Guild vs Guilds events. Why? i know they involve pvp, but they still involve lots of pve aspects and strategy's to be discusses that are not the same as used at arenas or wars. So how can we discuss a GVG event at the ''PvP and Arena'' section when its not really a Pvp battle its more a Guild team battle that includes strategy, pvp and pve.
    3 points
  3. If you are unable to comprehend what I am saying via my posts, then its no doubt pointless to have the topic open. Explanations are given and you do nothing other than question them or try to render them unusable, which cannot be. I know how Merman trial first phase works, I have participated myself in over 100+ of them, have fought tough battles and have also been the decisive person in some as a templar, to push the crown away from the center of the defense formation, then secure it. The merman video is nothing but a well played defense and a terrible offense. Even without the healing totems, I bet the sentinel side would still have lost due to 0% offensive stats from weakness totem and massive stagger from the surplus of AoEs, so more than half of the Sentinel melees didnt even get a chance to attack. In due respect I apologise for the snarky comment, it has no place in our forum
    3 points
  4. lallouss

    Unbind Books Rares

    They are called rare for a reason, making it unbind-able thus becomes not rare.
    3 points
  5. I think this is the single most important thing to be said in this thread. With 3 lines of buffs for the shaman(s) and their ally/allies, it's natural to reach silly conclusions such as stated before in here
    3 points
  6. The video was directed to a specific member who claimed that totem was not maxed. And about pots, I won't repeat everything again, I will just quote myself again: And I'll repeat again: every single class with 3 lines of buffs is strong. Everytime you put pots and external buffs to the equation you're simply comunicating that in order to be problematic, a shaman should have several buffs, thus in normal conditions this problem doesn't appear. If you want to give a sort of sense to your sentences, start removing pots and buffs from them. No, you haven't. Not when defining whether a class is strong or not. You would have a biased result.
    3 points
  7. I actually agree that they each should get a unique minor effect but it's hard to balance considering the skills low cooldown. Also completely copying the warden effect would be boring, and his effect is already weak enough that few players even bother to use it. So I would actually buff his effect in some way... As for the other classes... The paladin could have a supportive or disrupting effect focusing on protecting party members, maybe pacifying them for a short time (his skill is called persuasion) Death Knight could get a thematically accurate one like marking his target for death under certain conditions(do more damage based on missing health), as his focus isn't actually his party. (Provocation) The bladedancer is a dueling class (or so is my idea of it) so his effect could make both him and the target do more damage to each other. (Aggression) While the barbarian is one that would resort to dirty tactics mocking his opponent, maybe making the barbarian stronger if the target is not damaging him. (Taunt) At least those are the first ideas that pop in my head, what do you think? All of these could also be linked to existing/new expert skills to balance it.
    3 points
  8. There is a old mechanic on the game, it's so useful that literally every player uses it!! So if it's not about a nerf, what is the sense of this post and what are you suggesting? You made it to complain about Healing Totem but you want it to stay the same?
    3 points
  9. That won't make you immune from comments stating another point of view. The counterpart has got your same right to speak in this sense.
    3 points
  10. To emulate that you need one of the most broken books existing in this game (Magic Extension aka Orci Book). If you are rich enough to purchase that and you plan a build with that book, then yes, this is right. A druid with such book would do no different and would be as tough as a Shaman (with the only difference of the lack of Lightning Shield) Are you serious...?
    3 points
  11. Hmm clever. Though I might want to give you some little hints about my main class: The topic is about the balancement of the game, as the topic's title says, and not of the classes. Since we are theoretically going off topic I would have the full right to close it. Moreover, remember: having a main which differs from the mentioned class(es) doesn't make me less experienced about how the game works, nor does legitimate you to make (eventually wrong) assumptions about players. One friendly advice: read what a member says carefully and don't judge a book from its cover.
    3 points
  12. Hourai

    Deity Statue suggestion

    Long story short, auto-attack reduce effect is not as widely used due to its rare usefulness (Orcinus tanking, anyone?) so im bringing this suggestion in hope of a future where Templars can provide more to their team except ping pong. My proposal: When the Templar puts their Deity Statue in a location, in a radius of 3 yards from the center of it, it constantly applies a defensive barrier/shield/protection buff that mitigates 10-20-30-40% incoming damage OR applies a shield that is 100-150-200-250% of the SUM of your physical and magical attack, for as long as the statue is on the field. As soon as the duration ends, all positive buffs are gone. For the duration the statue is on the field, it is invulnerable to damage. Duration: 6-7-8-9 seconds Allies affected: 2-3-4-5 Cooldown: 30 or 35 seconds With this im looking to bridge the lack of the Sentinels to provide mass protection to their allies on the defensive side, as well as give Templars one better alternative skill to use for their arena/gvg endeavors Constructive criticism will be appreciated
    2 points
  13. Думаю, у каждого есть любимая локация в игре, моя же - круг совета двенадцати на острове эльфов. Предлагаю собрать сборник аля "самые красивые локации". P.S.
    2 points
  14. Всем доброго времени суток, уважаемые читатели форума. Я создал эту тему, так как больше не в силах терпеть. Не приходилось ли вам проходить дейлы троллей/фавнов более 2х часов? У меня, увы, бывало и такое. А всё почему? Потому что время респавна засад в 4ом секторе Айвондила около десяти минут! Это ещё при том, что помимо игроков, имеющих квесты, засады могут вскрыть любые проходящие мимо люди. Напротив, на 5ом секторе приняли простое и одновременно гениальное решение - время респавна засад 1 минута, их могут вскрыть только игроки, имеющие квест на них. Несостыковка какая-то. Чем же разработчики игры обделили Летающие острова? Не понятно. Так вот, к чему это я... Считаю, что засады в 4ом секторе требуют доработки, ибо на пустое времяпровождения игроки тратят гораздо больше времени, чем на прохождение самих квестов. А вы как считаете? Делитесь своим мнением. Мне кажется, что это не только у меня накипело. Если что, мой ник Corpusnova, сервер Amber.
    2 points
  15. С последними обновами бал, придел, блаж актуальность бижы крафта уменьшилось т.к. ввели бижу бала с %, ярость и пронзой придел, автоатаками и кд блаж, и с вязи с этим актуальность бижи крафт обесценилось. Связи с этим предлагаю увеличить дд на 2% процента всей биже крафта, а именно амуль/плащ физ поднять дд до 6% а в кольцах до 5% мдд амуль/плащ 8% кольца до 7% в идеале. Ну или минимально хотя бы на 1% всей бижы и мдд и физ
    2 points
  16. This thread consists of people who are salty that a sentinel guild tried to walk into a legion guild that had a metric ton of buffs, on top of numerous fat stacks of healing/weakness totems, dark circles, infinite stagger from puddle/acid rain/meteor shower/quakes, and failed to kill more than 8. Like a rat walking into a glue trap and wondering why its stuck. Then somehow it came to be that its the healing totem alone the issue, but most people on the forum mostly think on the small scale and not the large scale. Any skill when extrapolated in numbers is ridiculous. Templar only has one aoe stun and that is flow, otherwise well said. For a start, literally not rushing into a full stack of legionnaires would be a great start to begin with. Secondly, minimum of 2 templars with enough points in flow could have altered the entire outcome of the battle by pushing and spreading everyone away to create chaos and possibly could lead to a win
    2 points
  17. Jcbref

    Unbind Books Rares

    i mean technically they would be just as rare because their amount wouldnt increase with unbinds but yeah you could "rent" and they could become like faceless costume expect that its just [none]
    2 points
  18. Please... please... don't turn every single topic to a conspiracy about legion side being stronger and viceversa. Give us a break.
    2 points
  19. Humm I don't think there's so much to discuss about it. But maybe a pinned post in the pvp section would be useful
    2 points
  20. Hourai

    Unbind Books Rares

    You literally have to CONFIRM that you want to use a book, there's no such thing as "using a book by mistake"
    2 points
  21. I remind everyone that in order to see your comments approved in the international section (at least in this topic - after an Admin's clarification) it's necessary to write in English . You can of course even use a translator for this purpose.
    2 points
  22. Let me meddle a bit in your dialogue, I will explain to you how the castle relic works, first what it does, does it apply a healing aid of 20% to everyone in the group, how does its activation work? When the user uses his skill, the relic is active on everyone who is about 2 meters away, what is the effect of this aid? Well, it increases the amount of "Base" healing of allies by 20%, remembering that it has no effect on the user, and just as the description says, it is influenced only by basic skills, its effectiveness is best proven with a second healer in pt, as other classes like a tank do not have the same.
    2 points
  23. @Beowullf Warspear Online_2021-05-05-14-45-35.mp4 That being said and proved, hope you'll behave yourself next time. Because you are not giving suggestions for a better game but just giving reasons of why Shamans ought to be nerfed, at least when it comes to their healing totem. You claimed that people who were speaking of the healing abilities of other classes were going "off topic", thus I changed the topic's name and its location. The alternative was keeping the title but closing the topic, as litterally no comments (not even my own - I admit it) were about giving suggestions to improve/balance the game, therefore resulting on a massive "off topic"
    2 points
  24. They cry about shaman because in their guild have 50 mage DPS, low number of support/control/debuff class and don't know why always lose in the gvg strikes. 🤣. First, change ur guild comp to a good dmg and sup classes to after talk about nerf.
    2 points
  25. I understand, so let's discuss more deeply in relation to the data presented, I believe that the main point commented on is the healing calculations present in the post, well, in relation to group battles I believe that more points should be analyzed, such as the calculation of damage generated in a group combat, which includes the sum of several classes present there, even the calculation of individual cures for each class and damage absorption calculations, another attribute present that would also influence this calculation would be vampirism itself, which it is a cure based on the damage caused, in short, several factors must be presented in a discussion of this type, I understand that you have exemplified it with a group battle, however simple selected data cannot be analyzed like this, the guild in question itself has low healing classes in your team, I believe that in order to reach a conclusion of readjustment in the group skills of the Chief and Shaman together we must first do er tests with other combat classes don't you agree?
    2 points
  26. 2 points
  27. Во избежание того, что "АдМиНы ИгрАеЮт ТоЛькО за ГоР" скажу, что эта локация очень сильно понравилась моему племяннику
    2 points
  28. have you ever thought that the real problem is your inability to strategize? sentinels have many classes that have group control skills and area damage, for example the Templar, which was made specifically for group events with varied group control skills and group support. Your disability is largely responsible for your failure in group events
    2 points
  29. paladin healed 6000
    2 points
  30. 2 points
  31. Oh really? o Sentinels have templars and priests with skills of silence in the area while in the legion we only have the warlock, 2x1 for sentinels, right? don't use it as an excuse for your inability, use your head a little bit like the legion used
    1 point
  32. Seria como o atual emanar, pois você seleciona o alvo e marca, e após causar dano ele recebe dano adicional mágico como o atual, a diferença é que não teria como bloquear pois seria uma marcação somente não um efeito de controle direto, como exemplo ia ser igual a agressão. E sobre poder só atordoar o "Inimigo marcado" a Habilidade atual tem algo diferente 😔, creio que não, então não seria tamanha mudança. Por isso a classe ficou obsoleta em termos de tank, devido a não alteração de Habilidades para se tornar compatível com o jogo atualmente, pois não faz sentido um tank que só possui Habilidades de uso individual sem qualquer suporte ao grupo e demais. Qual sentido de tamanha preservação? Afinal nesse ritmo a classe só sofre mais e mais, trazendo a aqueles que ainda jogam com o herói um desgosto por lhe faltar algo, ideia inicial era um personagem de dano mágico, porém com falhas que hoje tá complicado de se corrigir, oque sugeri foi uma coisa qual fizesse um tank que possua ao menos uma Habilidade de uso conjunto, e que pelo seu ver é "inadequado" só por ser um herói que age de maneira "independente", enfim, isso só foi sugestão, não sou alguém com cacife para mexer em algo assim... Então é isso, pois cada opinião é valida mas essa sua foi um pouco vaga de maneira qual não compreendi. Mesmo assim obrigada! 👍
    1 point
  33. Bounce

    Unbind Books Rares

    It would be so interesting and usefull
    1 point
  34. Olhando por esse lado vc tem razão não tinha pensando nisso😅 O que você indica no lugar? A mudança de área de efeito não lhe agradou? O tempo de stun consituaria o mesmo. Acredito que não pois como as habilidades do templários tem um custo de mana um pouco elevado isso ajuda por exemplo ele a mantar o poder do paraíso ativo e siclar as habilidades coisa que hoje é muito difícil. Não joguei muito de cajado mas a aproximação para usar o toque da verdade é algo muito difícil, fora que as vezes o fluxo pode ser usado para algo parecido mas com a duração do stun do fluxo é muito pequeno para que o toque consiga ter efeito no inimigo, o "truque desconhecido" seria exatamente para combar com o toque da verdade já que este n seria lançado a um alcance bom. Sim é exatamente como você acha que é Mas isso seria algo muito útil para os templario de cajado que hoje não é tão visado, a falta de uma cura confiável com alvo é algo que o templario precisa urgentemente.
    1 point
  35. I understand, however much that the effect of the totem persists during its use, can the shaman also be stunned before using it correctly? But I understand that the conditions are more unfavorable to instantaneous healing, however periodic healing also has its disadvantages, because in a battle about 3s are very important and desive, a shaman can lose his life completely during this period, and for this reason the class needs to have an excellent position, just as the Priest does.
    1 point
  36. Those are really good, although personally I would either tweak the numbers or give the skills specific conditions to activate. Or buff the warden skill, because healing 12% max hp every 21 seconds seems a bit weak in comparison now.
    1 point
  37. ну, надо же еще, чтобы навык помогал выводить хп в плюс, не только отбивать затраты.
    1 point
  38. не думаю, что в нем вообще тогда смысл будет. Дк будет тупо отбивать хп, что он тратит на навык, но никак не уходить в плюс. то есть выживаемость вообще не повысится.
    1 point
  39. Você deve dar os devidos créditos nas publicações
    1 point
  40. In the last update, the "mcs" made several posts and complaints asking for "nerf mage and wd" now that we are asking for adjustments, do they not accept it? they were even in the Playstore negating the game with (1 star) in order to damage the reputation of warspear to have their own benefit within the game ... I think that now, the chief, Hunter, Warlock, shaman in question of GvG must be readjusted. and heavy combat in territorial disputes!
    1 point
  41. В общем суть предложения коротка и ясна. Нужна возможность давать мут игрокам в чате Гильдии но при этом не кикая их из гильдии Нынешняя Гильдия это большое сообщество которое по количеству информации уже не уступает другим чатам и просто нужна необходимость такой функции. Потому что из 100 человек обязательно найдется 1-2 которые будут мешать другим а если они еще и прибухнувшие то это вообще караул, но и кикать с Гильдии это просто крайняя мера. Думаю с такой проблемой встречались абсолютно все Гильдии и все единогласно поддержат это нововведение. При выходе Гильдий в 2014 году Кузмичу бывшему королю админов кидали целый список предложений об апе Гильдий, там было это предложение и оно было одобрено, но тем не менее прошло 6 лет а его всё нет. Может быть пора?
    1 point
  42. Есть вариант увеличить шрифт, и сделать паузы между цифрами. Визуально будет доступнее.
    1 point
  43. Уважаемые разработчики онлайн-игр Warspear, я ваш верный игрок. Я из Китая и играю в эту игру уже 4 года. Это очень хорошая игра. В нашей стране нет такой хорошей игры. Но мой сервер морской жемчужины грозит смерть. Китайские игроки один за другим покинули игру. Мои друзья и я оказались в ловушке на этом сервере. Мы не можем быть с игроками из других стран из-за языковых проблем. Если в этой игре нет друзей, я просто потеряли удовольствие от игры. Я искренне надеюсь, что разработчики смогут предоставить услуги по передаче ролей за определенную плату. Я хочу перейти на сервер ЕС или США, чтобы найти своих китайских друзей. В то же время миграция ролей также может позволить друзей из своих стран, чтобы они собирались и играли вместе. Я считаю, что у многих игроков есть такая идея, Возможно, вы позволите нам воссоздать новые роли на этих серверах, но вы не знаете, что мне потребовалось 4 года, чтобы практиковать все мастерство до полного уровня. Вы позволили мне отказаться от роли, которую я культивировал в течение 4 лет, что эквивалентно позволить мне отказаться от себя, как и ваш ребенок.
    1 point
  44. Обновлено 9.3.0
    1 point
  45. thanks a lot for reply.i just want devs can see them.i feel that many reports r like that a stone fell in the sea.i mean always no any feedback from devs or admins,idc abt if it really carry out ,but i really wanna see their attitudes. forgive my noob english my friend ,thx
    1 point
  46. The combo Blind + totem + quake is not that effective as you might think. If you want to make damage, you have to sacrifice stats like Accuracy. Blind raises the ammount of Dodge thus, with an already low ammount of the Accuracy parameter, you're most likely going to miss 2 of the 5 hits Fire Totem deals. It's not a case that most of the shamans are switching for Weakness totem, as it is extremely more effective now in every scenario.
    1 point
  47. It's is obvious that a class without stun/control (please don't mention earthquake) needs a higher dmg - remember that we're talking about gradative damage, not even inst. <face palm> Shamans needs to move around the screen in a PvP situation, while "totem heal" requires you to stay within an area - the only opportunity is while using "Blind", and "earthquake" can't even hold players around the damage totem long enough if you have any PvP build, you simply won't have points to study this skill anyways. I still think Earthquake must be modified/improved, for GvG purposes.
    1 point
  48. Ты наверно хочешь что бы ей добавили ей возможность уходить в уклон и блок, чтобы было как у всех.
    1 point
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