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Showing content with the highest reputation on 07/02/20 in all areas

  1. 4 points
  2. У ЧК иконка навыка "Каменное Тело" имеет крайне не подходящую картинку. Предлагаю сделать иконку похожую на сам скилл. Два моих варианта и старая иконка для сравнения:
    3 points
  3. Последней обновой была убита графика на всех телефонах, а реального решения проблемы с масштабированием игроки не дождались. Я тут вот купил акустическую систему Organic Harmony класса Hi-End, решил скачать варспу, без лишних слов приложу 2 скриншота, на первом включен полноэкранный режим и игра даже вылезает на границы телефона, то есть функция полностью бесполезна. Одмины, че эта такое? Как мне играть!"!! пачему я не могу тащить, а?
    2 points
  4. комментарии этого треда еще раз доказывают, что верхушка сливной арены-конченные люди, готовые при любом удобном и не очень случае обосрать друг друга по самую голову. мда
    2 points
  5. Helmmm

    ПВЕ Ап ЧК

    Имею вот такого чк и поверьте в пве по урону ничем не успутаю тем же хантам))
    2 points
  6. Здравствуйте дорогие разработчики данной игры! На серверу RU-RUBY увидел в мировом чате как один варвар 28 уровня, под никнеймом Strongvar продает аккаунт, насколько я помню это против правил, тоесть наказуемо баном! Попрошу обратить внимание на это варвара! Заранее спасибо, с уважением Роман Муканов
    2 points
  7. Вы всё правильно написали. Распределение присутствует. А эта информация попадает под категорию "СТРОГО СЕКРЕТНО", поэтому отвечать на этот вопрос вам придется исключительно своими силами
    2 points
  8. У стража из за повышенной живучести пониженный дамаж и контроля как у вара нету и с точки зрения стража я совсем не против чтобы твое предложение реализовали. Скиллы на жир апнут на урон и контроль порежут, поиграешь недельку прочувствуешь всю имбовость стражей и снова тему создашь -"вернитевсёкакбыло"
    2 points
  9. I bid you welcome, my dear guests, in this topic. Today I'm going to write something that many of our new members may have wondered about, which can be resumed in these few questions: 1. Is deathknight a good class to start with? 2. Can deathknight solo bosses/baits/raid bosses? 3. How can I build my deathknight in order to be able to solo stuff? 4. Is it cheap to build a deathknight? 5. which skills should I buy first? Well, my dear fellows, in this guide I will try to answer step by step to any of these questions, explaining also pros, cons, builds, why of these builds, statistics which deathknight may love/dislike, skills he should buy asap and so on. It's definitely a full schedule, isn't it? so let's start with a quick analysis of this class. 1. Analysis of the DeathKnight The DeathKnight is an extremely versatile tank. It can reach enormous ammounts of damage and defence, it is able to ignore a large ammount of damage dealt and, most importanlty, it becomes stronger if he's surrounded by enemies. In order to realize about this last part, though, you'll need to play for a decent ammount of time and get used to its play style. As a tank, it benefits a lot from statistics like HPs and HP regen, but it requires a lot of Mana Reserve, since its skills litterally burn out your mana reserves (high cost in general and balanced in both attack and defence - that means you'll use a lot of such skills and as a conseguence you'll see your mana drop quite quickly). Once disliked enough not to let him even join parties for Normal Berengar's Tower, as time went on this class has gained a lot of respect, becoming (according to some experienced players) the best tank existing on MC side and the 2nd in game, after the Warden. More and more players have now got in touch with this class, creating everyday wonderful builds and making it suitable for basically any scenario. I'll proceed now with further infos, but let's start to talk about a delicate topic that I'd love to talk about, and this is the equipment [2] 2. Equipment and Suggestions Before starting with this section, I'd like to clarify few points. The following equipments I'm going to disclose have a mere demonstrative purpose and were thought for players who cannot afford to buy miracle coins or they are at a point to decide whether to invest or not on the character. From a personal point of view, unless you're a low level arena player, I see little to zero reasons to invest on your character (to buy equipments at least) if you're not at least at lv18. If I had coins available, my humble conseil is to make gold with them instead of buying pieces of equipment that you'll eventually drop cause they're too outdated. But even here, don't worry! I have thought about our beloved coin-users as well! 😉 This guide will start from the Lv13, because, due to the improvement the game has made on equipments on the first islands, it is enough to select every tank item you have the opportunity to choose, when completing the quest. A. Selection for lv13-19 So [ this ] is what I believe it is something good to start with. In order to achieve something like this, I hereby invite you to keep every single gold coin you receive through your journey on the first island. As you can see, the thing I focused on mostly in this equip is the HP Regeneration. I decided to choose this because on native islands and/or Irselnort (or even swamp) you might start to get in touch with strong enemies. It is important for you not to spend gold in order to get consumable items, independently if you're in battle mode or you're just resting from a fight. This build will allow you to try to be as tanky as possible. You may want to update it from time to time, but my advice is not to spend too much gold for something that will add you few points only on your build. You may also notice that I haven't (nor I will) put magic damage items on the build - the main reason is because this class has got yes some magic-based skills, but none of them are actually worth good enough to create an apposite magic build for this purpose. B. Selection for lv20-25 Now that you've finally reached this point, I believe we may start with something like [ this ]. Main improvements made with this build is the introduction of particularly new statistics. The point of all of this is to start getting in touch with them, as well as to start to look for event items, which, as you'll see soon enough, will result as a very good selection for this class. These items, especially the event ones, might be yes rare, but they are usually cheap enough and good to start with. Your defence is improved as well and defensive statistics are balanced enough to start letting you being tough enough, at least for the first part of Ayvondil. You may also want to start to join even low level guilds, in order to get used with guild mechanisms. Lately, more than amps, people seek for people who are active enough to make some gps. The best period to join a guild, in my opinion, is from the beginning of Events (Halloween - World Creation - Spring, most importantly). Guilds can give you a lot of opportunities to become rich and to improve quickly. C. Selection for lv26+ [ This ] is where things start to get serious. Even here it is hereby advised to keep some gold in order to improve. If you followed the previous advices, getting these items won't be too hard, especially for the event items: low level ones are usually cheap and very useful. Here I focused a lot also on offensive statistics and even more on a new statistic that this class loves: Life Steal. If you decided that it is time to invest on your character, these are just few of the many builds you may create in order to improve your character: [ 1 ] [ 2 ] 3. Skill Build and Suggestions Here we start with another very discussed point. As you may understand, a skill buid is very, very personal, but I will try to show you the ones which, in my opinion, deserve to be levelled and those who should not. Thorn of Death: Our beloved primary damage skill. No more and no less! Useful everywhere because, who doesn't like having a bit more damage? The higher the level, the higher the damage. The nice power from this skill comes from the relics you can put on it. We will discuss about this later. Having it at 5/5 would make of that work at its maximum power, and I honestly don't dislike it Exhalation of Darkness: This is a mix of a Magic Attack combined with a Stun which lasts 1.5 s. The stunning ability is even more appreciated than the damage itself which, thanks to the latest class' update, lasts up to 4 seconds if maxed. If you love the stunning capabilities of this class, as well as magic damage, you might want to show this skill some love and level it up to 3/5 or even maxing it by removing the points from thorn and add them here (not advised unless PvP - the skill doesn't deal critical damage). The buff will not disappear if the attack gets parried/blocked/dodged; something you'd better keep in mind ^^ (UPD 9.3.0!) Provocation: It's the skill every tank class has got. It protects the healer from the rage of the enemy and the damager from the same reason. It has a low cool down - good reason to add in it some good relics, don't you think? On PvP, it makes the enemy lose the current target. Make sure, if you are PvE, to have this skill at level 3/5 at least Threads of Darkness: One of the most intriguing skills the DK posseses. It pulls the enemy close to the DK, in order to expose him to your party (or simply to an enraged DK). There are some more things this skill allows you to do: the enemy pulled in this way sees also the damage received increased and he won't be able to move for a short period of time. Increasing the level of this skill will allow you to increase the ammount of time the "Increased damage" debuff lasts and the ammount o time the enemy stands on the ground. Honestly, I believe that the very reason people use this skill for is the ability to pull a very far away enemy close to you, and not for the other two effects; due to this, I would recommend to keep this skill at 1/5 Dark Shield: The main defensive skill of this class. Very efficient skill considering that you only need to press it once in order to make it work. It is highly def-dependant, hence, in order to make it as strong as possible, you may want to keep this statistic as high as possible. A good combo with this skill is the use of Aura of Hatred and some relics which increase Dark Wing's effectiveness. Increasing its level will also increase the chances to work, the time it lasts. Having this skill at 5/5 is quite a must, if you ask me. And now about experts - this will be quite hard for me but I'll try as well. Saturation: This is one of the key skills of this class. In exchange of a (quite too high currently - 10%) percentage of HPs, your Life Steal parameter will higly increase for a short ammount of time. Perhaps it was necessary to create specific life steal builds in order to use this skill but as for now, if you don't plan to have a lot of HPs, this skill can be a nice power up in order to survive by killing you enemies. It has a good synergy with Steel Hurricane and a LOT of mobs surrounding you. That was just a little hint, where the skill Threads of Darkness might result in a good way to make the enemy very close to you. The first disadvantage, maybe, relies indeed on the high ammount of Hps required to use this skill and the way too short ammount of time it lasts, even maxed, however, under a certain percentage of your maximum HPs, the skill won't require any sacrifice, depending on the level of the skill (UPD 9.3.0!). Steel Hurricane: It is a damage skill: it deals damage to every enemy surrounding the DK up to 1 yard from it. Levelling this skill up will increase the ammount of damage the skill deals but it won't increase the radius of the skill. It works well combined with Aura of Hatred which will increase the damage dealt even more. It won't be a bad idea to combine it also with Saturation. if you see yourself crowded by mobs... and to speed things up, it won't be a bad idea to pull an enemy closer to you with Threads of Darkness either ^^. It works pretty well in PvE, so I encourage the player to take it among the first experts selected. Having this skill at 3/4 or even maxed won't be a bad decision. Totally bad idea if you plan to go for PvP - there are better skills to max. It's a good alternative also for the every day more popular Magic Damage builds, as the type of damage dealt depends on the prevailing ammount of damage the class has got (e.g. you got more physical = it deals physical dmg; you got more magical dmg = it deals magical damage!) (UPD 9.3.0!) Death Call:. The AoE aggro skill. It spreads an aura which aggros every enemy close to the DK and deals Magic Damage for 4 times. The damage depends on the skill level as well as the ammount of magic damage the DK has got. Increasing its level will see a larger ammount of aggro given, increased aggro time and the damage dealt increases a bit more. Do not understimate this skill in PvP: making a crowd of players lose their target while it's fighting against another crowd of players is not something a player should understimate, especially in a scenario where you shall think and act fast. If you plan to be a PvE player, then this skill is one of the first ones you should get. For a maximized power, make it at least 3/4, but it will work perfectly fine even at 2/4 Aura of Hatred: It's a buffing skill. Increases the DK's defensive and offensive numerical statistics for a certain period of time. Levelling it up will make the skill last longer and improves the effect of the buffs given, and it combines perfectly with Dark Shield - which will work better - and Steel Hurricane - which will deal more damage. It is a jack of all trades, but a long cool down, justified by the ammount of power this skill basically gifts. Maxing this skill out might result in a wise choice, but in that case, make sure to have got at least 15% of CoolDown parameter, so that you won't have to wait for too long in order to re-use it. Sharp Shadow: Elusive skill: it works as a ranged skill and it is able to stun the enemy dealing him High Magic Damage. It might work combined with Saturation. and that will result in a sort of Healing if Saturation is actived, but the ammount of HPs you spend for that skill will not, unfortunately, be healed back by that combo. This skill is the best friend of PvP DKs and the worst enemy for Healers, alongside Blow of the Silence: if you plan to PvP, make this skill 4/4, otherwise, don't buy it at all. Secret Reserves: Very hated skill, once, but after the several adjustments it has received now it became quite balanced. It is a Passive Skill and, in order to work decently, requires to have a lot of HP Regeneration. Although it might seem a very bad skill, combined with Blood Protection might grant the Dk a chance to survive in critical moments and it's still used a lot on PvP on tough moments. I would still recommend it on PvP though (4/4) - with the right build - especially against Damagers, which will basically need to kill you twice with that and,who knows, in the meanwhile it might be you the winner this time. From time to time, you may want to seek for a particular book that boosts decently the ammount of HP regen given as well as more HPs, which are always welcome in PvP: Power of Life Blow of the Silence: Skill that denies the enemy from using his skills. Increasing its level will see the effectiveness increased (up to 8s, which is incredibly high). Increases also the Magic damage and the Physical damage deal on the next attack. It is a skill that might seem a must to max, but in a ManyVSMany scenario, I can personally guarantee that it works perfectly even at 1/4. If you face some tough guys though, you may want to make it maxed so that he'll need way more time to recover. Blood Protection: understimated skill, due to the little ammount of time it lasts and for the very high cool down it has. However, in 1 vs many scenarios it reveals to be an extremely useful skill, especially if maxed, which will give time to your mates (or even to yourself) to heal up/use a potion. If you are on the first stage of the game and you want to learn stuff like Labyrinth, then I would recommend to at least make it 3/4 until you become confident enough to live without it. Knight's Curse: Interesting skill, incredibly useful when in party or alone if you add a bit of magic damage on your equipment. It suits perfectly in both PvP and PvE scenarios, because it can be affected by buffing parameters (Rage/Fury of Dephts/Ferocity). On underwater territories it can deal massive damage if the Deathknight uses a Spear or Mace (make sure to pick up magic damage items though ^^). The only con I'd point out is the use of magic damage: if you decided not to have such statistic in your build then this skill might not be that cool; buy this skill only if you are planning to add a bit of magic damage in your equipment. It can be perfectly combined with Blow of the Silence and through that you can mute your enemy from any distance (as long as 1 - there is fire on the ground and 2 - the enemy doesn't move from the zone; it can work anyway even if someone steps on the fire and you trigger Blow of the Silence) 4. Statistics and Improvements you may want to read about This is the point that I'd like to show my ideas about which statistics you should base your character on. First on the list of course is: -Life Steal: it is useless to point out that this statistic is quite a must for a perfect DK. However, Life Steal runes (from which you get basically 16% of Life Steal) are quite expensive, and this is a reason of why I told you not to change too many items at the first stage of your jurney with this class. Nonetheless, if you manage to get a good ammount of such statistic, you may want to combine it with two more, and they respectively are Critical Hit and Accuracy. Critical hit will allow you to double your damage and from it you will also double the ammount of HP you heal from your enemies. Don't forget to make sure to aggro as much enemies as possible - even low level ones (actually, they're the best ones) - and to use Steel Hurricane to maximize the work. Accuracy is necessary because you won't heal from your enemies if you can't hit them. In order to maximize Life Steal you may also want to use some relics: Terrible relic of Steal Health (use it on Threads of Darkness), Terrible Relic of Vampirism (Use it on Provocation and eventually on Dark Shield too; If you have to choose, definitely Provocation) and Terrible Relic of Blood-Devourer (on Thorn of Death). These relics shall be used wisely: use Threads of Darkness in case you are facing a mob which will surely resist your skill - this shall grant you free Life Steal for some time. While recovering, you may want to use Blood Protection in order to reduce even more the damage received and to get the maximum ammount of life back - this is in case you're soloing bosses, or simply if you're on a hard time but you're too lazy to click on the potion. If you arrived to the point to be rich enough to buy the server, then you may want to consider to get these 3 books for you: Enhanced Steal Health , Secret Power of Vampirism , Distorsion of Life In order to maximize Critical Hit i hereby recommend the use of the Icy relic of Rampage on Exhalation of Darkness - mind that you'll need the use of another statistic in order to trigger this relic, which is: -Rage: this statistic revealed to be handy in every situation, not only for the damage buff it gives, but also thanks to the second effect, which will increase your HPs if you kill an enemy (being under rage effect) with a level Higher or the Same as yours. This is why I strongly recommend to put this statistic somewhere on your equip - as weapon/shield or crystal on your equipment. This statistic also allows you to use one of the best relics DKs can use: Icy Relic of Intractability. Equipping it to Dark Shield. and using it while being on rage buff, this relic will increase the effectiveness of your skill by 40%, without further costs! This statistic is perfect for classes who have use of DoT skills and, thankfully, DKs have got Death Call. -CoolDown:. this statistic is quite good to have for our class. In case you realize to have something like 70/80 Energy Regen, then you may consider to replace an Energy Regen crystal with this one. I wouldn't recommend the use of Penetration; More damage means more life recovered through life steal, but remember that you'd have to replace a good crystal with this. It is not our job to deal damage: there are better classes for that ^^ -Stun: It is a statistic that can help you to earn some time during hard situations like "Descent in the Grotto" event, although not useful anymore if combined with Death Call because, due to the recent update, the stun does not trigger with the damage dealt through this skill. If you realize to have a lot of accuracy, then you may want to replace an Accuracy Crystal with a Stun Crystal on on your shield (25% of accuracy is more than enough for a tank). Relics like Relic of Stun will be fine enough for the same use. This is all. I realize that I perhaps could have written way more specific stuff, but I want this skill to cope with the comprehension of new people who decided to approach with this class for the first time or simply for the ones who would like to know something more about this class. Mind one little thing also: I tried as much as possible to avoid to put specific statistics such as the Cool Down time of every single skill or the precise time a skill lasts, because this is a kind of information a player can simply find in game. Every word given here comes from my game experience and on how i personally play this class. I hope not to have disappointed the expectations of the way more experienced players than me, praying also that from this guide may grow comments which might eventually improve the content of the topic itself. I thank you all for your kind attenction and I bid everyone a Nice Day!
    1 point
  10. Наконец-то собрал всю бижу и точнул молот +10. получилось интересно. Ожидал более больших цифр но что есть то есть. Раскачка навыков вот такая лечение от комбинации "насыщение" + "острая тень" к сожалению фул показать не смогу, лечит больше моего хп. В прошлой теме показано, если интересно смотрите там, но там я был +9 и без плаща. Что касаемо инстов танчить на таком дк можно если пожертвовать какими-нибудь скилами в агры, но соответственно вы потеряете урон. НО, как танк на новые инсты типо МИФ КЗ или МИФ ЛОГОВА, на таком персе идти опасно, слишком много получает по лицу. В инст тритонов к сожалению никак попасть не могу, не получается у гильдии выиграть 2 стадию события как дд даный перс будет очень востребован если надо бить все в одну цель где есть много хп, иначе по мелким пачкам ты можешь кинуть копье и стукнуть выдохом но не более. Имба в ТХ т.к просто кидаешь новый навык на башню, и под ней все сгорает не успевая выйти из нее. С другими инстами будет по сложнее, в среднем будет наносить дд как рог. Также вчитайтесь в описание навыка. он увеливает любой урон по цели на 25%. бегая и тестя по инстам и тд увеличивает он ту цифру - которая прилетает в цель, что-то вроде заразы некра ранее.
    1 point
  11. Хочется снова напомнить о бремени... Разработчики до сих пор не обратили внимания на этот помойный навык. Скил не юзается абсолютно нигде, зачем его покупать? Только для того, чтобы потерять 1 слот под экспертки? На форуме уже было несколько нормальных предложений об изменении данного навыка, но его ни разу не апнули в лучшую сторону. У жц большая проблема с пвп, дак может поменять бремя так, чтобы от него был толк в нем?Мне сильно не нужно мнения экспертов т.к. уже давно ясно, что бремя бесполезно, хочется достучаться хотя бы до @Holmes Конечно у жц из навыков не только бремя нуждается в улучшении, но об этом позже.
    1 point
  12. Hello support team and players, who have been playing this game for many years like me, have continued to play after some of the recent updates, some are happy but some are unhappy, but there is a feature that makes it very simple and very enjoyable and different in many mmorpg games but not in Warspear. feature is that a class uses different weapons and changes the skill it can use according to these weapons, which makes most mmorpg games more enjoyable and long-lasting. I think things will make the game more enjoyable and immersive and I think this will greatly reduce the illegal account trading and theft that a player does to try different characters. Thanks. I used some translated because my English is not very good grammar may be wrong.
    1 point
  13. А где проигрыши? не ужели все бои затащили
    1 point
  14. 1 point
  15. Varimys

    ПВЕ Ап ЧК

    Warlock certainly requires a fix, and I agree with this, but not everything is as bad as it seems with the class. Although I don’t already play on the Cheka, I’m still waiting for corrections.
    1 point
  16. Varimys

    ПВЕ Ап ЧК

    The warlock is simply not for everyone, it is, for a large degree, for hardcore fans, and not for the easy passage of anything. Yes, the warlock requires any changes, but to say that everything is so bad with him - to say nothing.
    1 point
  17. Перейдем к видосу,орный дядька со свитками скорости на рее и надетым арбом на баш, кеек,челики не знают даже как за свой класс играть и через что. Реи полные бездари от слова совсем, ладно друлям они падают но 2ум хантам которые по бусту слабее в целом,эт ваще посмешище полное. Ну друиды сильные,хз я думал на друиде автора устоя без свитка хватает , вот свиточек хп бы на 25% с замка,думаю жирнее было б.
    1 point
  18. Я также санитарам говорил. Теперь отдыхаю в санатории на трёхдневном питании, жаль только рубашки какие-то неудобные заставляют носить
    1 point
  19. This is very well written. Ty👍
    1 point
  20. Фармил пауков как в одиночку, так и в пати. Могу сказать, что когда я фармил в соло, то дроп практически всегда был, но стоило в пати взять хотя бы одного игрока, так сразу же половину ресов было пусто. Ну а если в пати 3-5 человек, то практически всегда пусто. Фарм в группе никогда не принесет такого же заработка, как фарм в одиночку (за исключением мобов инженера ).
    1 point
  21. Lacmus

    ПВЕ Ап ЧК

    Не вижу смысла изменять зону слабости поскольку навык вышел даже очень хорошим как в пвп так и в пве. С предложением изменить навык кровавая дань полностью согласен, так как кровавая дань самый бесполезный навык у чк который даже почти никто не покупает из за его бесполезности в пвп и пве. С третьим пунктом согласен, т.к. скилы на дот урон это почти основа дд чернокнижника которые нуждаются в апе. менять единственный защитный навык и так через чур картонного класса как то глуповато. Тут спорный момент так как чк заточен в основном на дебафах и дот уроне а маг на массовых скилах и как по мне надо апать дот навыки чк а не добавлять масс дд скилы.
    1 point
  22. Unfortunately, translations require a huge amount of work and there is just not enough players from Turkey yet. But everything is possible in the future.
    1 point
  23. Только у варвара есть ДД, с которым он может разнести кабину. Страж это просто жирненькая жабка, которая может сделать "ква")
    1 point
  24. Пффффффффффф Уже вижу эту ситуацию, на гвг например. Чел, который кого-то случайно слил: "Нееееет, этот пет не может бегать и дамажить меня целых 30 секунд. Я ведь даже не могу его убить!" Труп: "Хе-хе, этот аое-пет получает неуязвимость и делает бум-бум, пока я тут отдыхаю" Прогнозирую армию неуязвимых петов. Эпичную битву неуязвимых петов на гвг. Когда даже кошкодевочка с вожделением ждёт смерти своего хозяина, чтобы пойти в раш на остальных игроков. Мне нравится. Хочу, чтобы это добавили в игру
    1 point
  25. Выше же есть тема с охотником и навыками,все что интересует,можете глянуть там. А так, вот с гайда от Честного,там все описано уже: Тип: Активный. Дальность применения: 3 ярда. Время перезарядки: 10 сек. Расход энергии: 22 | 24 | 26 | 28 Радиус действия: 1 ярд. Длительность действия (сек.) : 10 | 15 | 20 | 25 Шанс наложить оглушение (%) : 35 | 45 | 55 | 70 Длительность оглушения (сек.) : 2,5 | 3 | 3,5 | 4,5 Размерность урона (% от физ. атаки) : 25 | 35 | 45 | 60 Кол-во целей (Pvp): 3 | 4 | 5 | 6 Кол-во целей (Pve): неограниченно Проверка на уклон\парир\блок: да
    1 point
  26. Просто дайте пету неуязвимость к аое урону мобов и после смерти персонажа секунд 30 неузявимости от всех атак, чтоб чел успел реснуться
    1 point
  27. Revolt

    ПВЕ Ап ЧК

    Не увидел ни одного скрина дд в теме, если не считать проход МЕГА СЛОЖНЕЙШЕГО соло инста.Предлагаю тебе почитать такую статью на вики как "Ассоциации" и "Проведение параллели", тогда ты поймешь причем тут Атеист(И, да, я знаю кто такой атеист). Опять же, конкретно для меня тут ничего не выкладывают, идём дальше... "Немного поиграл на чк, но мне хватило этого времени чтобы понять данный класс", это, я так полагаю, докачать чк до 20 лвла, во времена когда сила была еще пассивкой, и теперь считать что разбираешься? Смешно тут нам обоим, но вопрос, кто из нас больший клоун остается открытым. Ваша фраза про сравнение +5 чк с +8 хантами какие то пьяные бредни, потому что я не просто смотрю на цифры в конце инста, и , окажись они чуть выше, чем у других дд, начинаю восхвалять себя и свой класс, а анализирую ситуацию. На данный момент я могу безапелляционно окончить этот спор, если ты откроешь свои глазки, и посмотришь все таки на то, чем располагает чк и условный хант/рога. Я уже приводил свой аргумент, который тебе нечем было крыть, и ты его тактично пропучтил мимо глаз, но я повторюсь: В 1 цель палка НИКОГДА не передамажит физдд в равных условиях(исключения где то на 6 арене, но об этом даже думать смешно), единственное преимущество палки - преимущество в скилах, то есть либо АОЕ урон, либо сильные или уникальные бафы/дебафы или просто уникальные механики скилов. На данный момент чк занимает последнюю строчку по аое урону, на равне с заклом и искателем, никаких уникальных механик, которые заставят взять его в инст у него НЕТУ. Все, что делает чк, могут в разной степени делать другие классы. Стоп мобов - некр или хант, который их банально убьет. Дебафы врага? Единственные 2 проходящих дебафа - грим и зона, остальные с шансом в 80%(круг 100%) уйдут в сопру. Вот только ты же не забывай, что зона снижает только мдеф, а мдд кроме мусорного чк больше нету у легиона, а 75% среза дфа с грима на самом деле превращаются в +-20-30% среза дфа, если грим кинут(и прокнул) на ОЧЕНЬ жирную цель, при этом его даже по кд поддерживать практически нереально. Блокирование скилов зоной было полезно пока она проходила в 80% случаев, но не сейчас. Дпс в 1 цель - еле перегоняет некра, и в некоторых случаях даже уступает шаману. Аое урон - 1 смехотворная лужа, которая на 5/5 при 800 дд дамажит чуть больше тысячи урона в сумме, обладает медленными тиками, и с него легчайше сходят мобы, уходит в сопру. Жду конкретных контраргументов на каждую позицию, или просто не тратьте мое время, весь этот детский сад затянулся слишком надолго. P.S. Если вы, вместо аргументов просто перейдете на личности/оскорбления/принижения и тд. я даже вам не отвечу, а просто помечу это как свою очередную победу.
    1 point
  28. YseraGoose

    Что дальше?

    На локацию дойти и скриншот запостить, там как раз заборчик этот сбоку был на фото)
    1 point
  29. mightyajax

    Mermen Sanctuary - guide

    First things first: this dg is not for any player. Considering entry requerements (win in both Mermen Tournament stages) this should go without saying, but a lot of whining occured (especially on russian forum) showing there are a lot of noobs in top guild. My view on entry requirements: Skilled tank who knows his class, knows what is he doing and has a right build (aggro pots are necessary for warden) Healer who doesn't sit afk or gets distracted — they should watch out for party and buff uptimes for tank DPS classes have lower requirements — they dont recieve much damage but tend to get instakilled by random crits from mobs. You can really make your healer's life easier if put solidity runes wherever possible, including armor head piece. For every class except warlock and mage you can even ditch lifesteal rune from your cape piece and also put a solidity rune there.(this one is optional, if you have Survivability 1-4 degree talents) Please note I didn't say anything about amp level yet. A fully +7 ampet party can easily close this dg in 1 stam. Considering you got skills of course I've divided dg in two parts, second is located under water. Part 1 — Room 1 Looks like this: Population: 60k hp elite enemy, 5k hp mob enemies Room clearing condition: Kill all 60k hp enemies Room clearing tactics: We clear first room this way: tank & 2 DPS go to lower-right corner, healer & 1 DPS go to top-left corner (1st screenshot). Everybody kill their corresponding enemy and then kill top-right enemy. Nothing too hard Part 1 — Room 2 Looks like this: Population: spider cocoon, 10k hp smaller spiders (hatch from cocoons if you step on them), 90k hp big spider Room clearing condition: kill big spooky spooder Room clearing tactics: Let your tank go first and let them open up all cocoons on the way (hatching spiders are all single enemies so wait for tank to cast mass aggro skill). For weaker parties try to clear all smaller spiders firs. For stronger parties just ignore them and go for the big cheese right away. If you got necromancer in your party the fastes way is to clear the small spiders, then rise the skeletons w/ new totem skill. Part 1 — Rooms 3 & 4 Two rooms containing a small labyrinth and everybody's beloved bugs (be wary of Sea Hard flashbacks haha) Population: Small bug 1000 hp, Big bug 10k hp, Fat snail 40k hp Room clearing condition: — Room clearing tactics: Quite dangerous room. Big bugs leave slimy trail behind them which deal around 1500 dmg. Snails deal 1500 dmg and aslo cast "Big hit" dealing 2500 dmg. We always kill all mobs in these rooms but it's not necessary if you got warden or warrior as tank. (P.S. all dmg numbers include 13000 phys def and 8000 magic def) Part 1 — Room 5 Population: Big crab 140k hp, 9 snails 10k hp each Room clearing condition: Kill Big crab Room clearing tactics: All snails are located in their respected corner of the room and if you let the crab near them it gets healed for moderate amount (no numbers sry. just don't let this happen). Crab starts walking towards the snails on recieving damage so dont hit it yet. All snails are neutral to player initially and also are single enemies. Easy enough - tank holds the crab in place while others kill every snail, then proceed to kill the crab Boss (don't know name of the boss sryy, something about him being mad) — 460k hp Boss is under water so switch to sea weapons and gear before entering this room Abilities: Purple lightning — 2 random party members except tank get this debuff. If they stay close enough a lighting will start bounce between them doing around 900dmg each bounce Mobs spawn — calls for help and 3 10k hp mobs spawn near the boss. This happens approx. every 25 seconds which means you can put it in your favor if you have "Bodycheck" talent Kinda weak boss, hits for 500—600 dmg and casts a 1300 dmh "Big hit". Can drop bars, amp spheres and castle resource (June 3rd castle resource was removed). After killing him you will be offered to "get your reward" from fake chest and get teleported into 2nd part. Part 2 — Room 1 Everything is under water here with corresponding bonuses and dangers. After June 3rd patch mobs here have huge chance to cast Hydrophobia so stock up on resitance pots. Lets take a look on first room here: We got 4 weapon racs which give real good buffs and each class can find something thar suits them most: Shield gives approx. 15% hp buff and also block (unconfirmed) Spear gives +25% Depths fury and also life steal (unconfirmed) Staff gives +25% cooldown reduction Bow gives +20% pierce For tank & healer staff is recommended (also my personal choice) - 25% cdr have huge impact here. For DPS classes simply pick what you lack the most. Population: Mermen warrior 35k hp, Guard hound 15k hp, Mermen warden 80k hp, Sorceress 40k hp Room clearing condition: kill 3 mob waves Room clearing tactics: After a single buff is taken from any rack 2 Mermen Warriors spawn in lower part of the room and start moving upwards while being already aggroed on party. Group up. pick up buffs then tank engages the mobs.Shortly after that 2 hounds spawn with short delay. After dealing with first wave the second is immedeatly spawned near the room exit — Mermen Warrior х2 + Mermen Warden. While in combat hounds may rapidly spawn/despawn. Third wave contains Mermen Warden х2 + Sorceress (also with hounds). Kill all waves and proceed to next room. Be careful as all mobs can cast Hydrophobia and Stun. Mermen Wardens additionly have "Lightning shield" spell. Part 2 — Room 2 Population: Guard Hounds 15 to 35 k hp, King's Guard 125k hp Room clearing condition: kill King's Guard Room clearing tactics: Initially there are 4 different Hound mobs with King's Guard endlessly spawning more while standing near the exit (you have to aggro him in order to stop Hound spawning). Simply engage the hound while rogue/seeker rushes the King's Guard then proceed to clear the room. Hounds can spawn/despawn as usually. King's Guard has "Blow of the Silence" spell Part 2 — Room 2¾ After clearing Room 2 a secret entrance opens up leading to "additional reward" promised by devs. I don't have screenshots from inside the room, just don't go there. There's 300k hp Mini Boss enemy which can drop spheres, bars, craft resources etc. Don't waste your time there. Part 2 — Room 3 Easiest room in Part 2: Population: Guard Hound 15 to 45 k hp Room clearing condition: — Room clearing tactics: The exit is already open so just kill everything standing in your way Part 2 — Room 4 The finale Population: Mermen Warrior 35k hp, Guard Hounds 15k hp, Mermen Warden 90k hp, friendly NPC Kreneida Room clearing condition: kill all enemies Room clearing tactics: Everyting is already familiar from other rooms, just kill everything. Talk to the NPC and vois la — dg complete. Kreneida opens a portal which will teleport you to the very first room from Part 1. Average dmg numbers: (Necro is amped +9, everybody else is +10 and aslo rogue has all talents fully upgraded) Here's an unedited video And thats about it!
    1 point
  30. Да проси полноценный хил че уж там. Вон ухи на хилах слезы льют, что из за стража их перестали в инсты брать. Ты хочешь такого же на горах? Все что ты предложил не имеет смысла если в твоей пати есть хилы, которые тоже хотят играть. Зачем пичкать танков хил скилами объясни? Задача танка держать урон, а не хилить себя. Одно дело сейв отхил, который работает раз 40сек допустим или как резервы раз в 2 минуты и совсем другое дело предлагать постоянных отхил по типу мастера блока у стража. Это огромная ошибка, которая приводит к дисбалансу в соотношении классов, потому что хилы оказываются неудел. Представь если я начну просить танк скилы на ханта себе, чтобы легко танчить любые инсты, тебе понравится такой рассклад? когда варов и дк просто пошлют дейлики делать, а в инст брать не будут
    1 point
  31. Полностью согласна. те кто говорят, что чк дно - не играли за него толком. Мне очень нравится играть за чк, но эти выпады в мою сторону надоели, их многие не дооценивают. если будет выбор - взять чк или ханта в пати, они выбирают ханта. Чк наносит хороший дамаг, но они услышали что «чк - дно», поэтому не хотят брать. Плюс 700-800дд это «мало», они не понимают что большую роль играет крит. Выберут Ханта с 1200 дд, и будет пати - 4 ханта и дк
    1 point
  32. Varimys

    ПВЕ Ап ЧК

    Чк очень тонкий персонаж, сложный, и не для всех. Кто говорит что чк - дно, просто не играли толком за данный класс, либо играли, но не докачали потому что он им не зашёл просто, этот класс значит не для них. Да, чк нужно еще дорабатывать, но чтобы все так плохо у него было - я бы не сказал. В ПВЕ неплохой саппорт для пати, либо как неплохой дамагер может выступать. На арене да,сопра мешает,но сопры не 100% же у противников, а рассматривать пвп 1\1 я даже не буду,если брать массовые замесы то чк просто незаменим в них. Если вам не нравиться чк - значит это не ваше, и не нужно говорить что он дно, просто он не для всех! Сравнивать с другими, и уж тем более с друидом - не надо, разные роли как бы исполняют. Этот темный маг с дд и контролем, а тот саппорт с контролем. Чк сейчас востребован у гор, в любой ги будут вам рады,они везде востребованы. Да и одеть бюджетного чк проще всех остальных,стойка позволит забустить куча дд,собрать остаётся только реген маны и статы подмять.
    1 point
  33. Только почему то в инстах чк с 1к дд передамаживают рог. Криты по 5к
    1 point
  34. Давно не заходил на форум, т.к. особо и времени нет, и повода, щупаем новый контент. Но недавно я прям сильно сгорел с мирчата, когда зашёл с нубоперса, где в игноре сидит не полсерва, и меня накрыло волной дерьма различных ботов, которые спамят каждый о своём, кто-то о наборе в ги, кто-то о продаже конфет (причём по настолько низкому курсу, что за километр видно, что кидала). Причём по хорошему мы как игроки должны скринить и репортить такое, но качнуть персонажа 3 лвла ничего не стоит, и даже если будут приняты меры в отношении к этому спамеру, будет создан новый. Честно говоря, как-то решить эту проблему прям железно не видится мне возможным. Но можно как минимум воткнуть им неплохие такие палки в колёса ввиде повышения порога для возможности писать в мирчат, до 6 уровня. Это не должно как-то помешать новичкам, ведь именно на 6 лвле появляются первые сильные боссы и инсты, которые не пройти в соло/вдвоём, и где нужно собирать пати. Всё до этого не требует какой-то сильной кооперации, где нужно подключать ресурсы игроков с мирчата. Разве что на некоторых ивентах, где можно пойти в 6 инст раньше, чем на 6 лвле, если есть сильный проводник, но тут уж извините. В принципе не должно быть сильно критично. А второй пункт - про ещё одну уязвимость, касающуюся отката платежей. Перс то отлетит в бан, но какой смысл, если это перс 1 лвла, который при этом успеет сильно засветиться своим переименованием. Имхо, переименовываться на настолько низком уровне примерно 0 смысла в обычных условиях, т.к. разумнее будет прокачать его сначала. Поэтому было бы очень кстати перенести возможность переименовывать перса куда-нибудь повыше, на 10 уровень, к примеру. Ну или хотя бы 6, если учитывать интересы аренеров 6 уровня. Эти пункты должны хоть немного сделать мирчат чище, без нанесения ущерба каким-либо категориям игроков.
    1 point
  35. После применение навыка без привязки к цели (например, AoE навыка на землю или баф союзника, а не себя) теряется текущая цель атаки. Я не понимаю, зачем это сделано. Хочется, чтобы цель не терялась. Другими словами, когда я использую один из навыков, описанных выше, мне приходится ещё раз нажать на моба (игрока), чтобы продолжить атаковать. Это неудобно. Предлагаю, чтобы текущая цель атаки не терялась при использовании любых своих навыков.
    1 point
  36. Это хорошо, что вы согласны, пал действительно не танк. Потому что у всех танков, есть навык, который режет урон по нему В ПРОЦЕНТАХ, и хватит доказывать обратное. Пал даже ТХ с трудом вывезет, а то и не вывезет, если только не два хила в пати и то вряд ли. Из пала сделали саппорта, который не рыба не мясо. Зачем ему агры, понятие растяжимое, так как раньше он был танком, потому что других небыло. Ты ему хоть 20к хп собери, хоть фул вамп, он серавно не может ни логово, ни тритонов, ни тх, ни штурм, ни спуск, ничего танчить. Хватит людям про перезарядку и щиты заливать, ты упаролся только в пвп среде, потому тебя бесит этот щит, как и всех гор, потому что если горы не могут кого-то с прокаста убить, они пускают слёзы, сопли и кровь сразу сюда на форум. Это правда.
    1 point
  37. Еще можно ограничить допустимое количество сообщений в час/день если игрок меньше 20го уровня. К примеру в час не более 20ти.
    1 point
  38. Ребятки оденут на магов палки с башем, чтобы бить по шаману 290 и жалуются что не могут выиграть... Храни вас Господь, барьер в 4 тоже кстати очень сильно, удачи настакать стоя в круге
    1 point
  39. ***This post is not to humiliate the hard work and effort of the game developers, but instead trying to understand why people from multiple servers spammed slogan "RIP ROGUES; WAKE UP AIGRIND"*** First of all congratulations to the team who have worked on this massive update. I hope this is a great milestone for 'Warspear Online'. Secondly all the new skills were entirely unique and will bring versatility to the game. Now coming to the topic, the new skill added to the rogue was a pretty good skill with a decent amount of heal and damage when timed properly. But why were the majority of the people unsatisfied with this skill or rogue in general? I personally messaged few players in order to find what's in their mind and also I have listed my hardships and difficulties faced as a rogue. The reasons are: 1. Why another DD skill, rogue are already full of DD skills. 2. Rogues do not have enough mobility to use their skills as they are mostly under control both in 1v1 or groups.( Lack resistance) 4. Even though rogues have potential to build to maximum dodge (60%) the blast damage of all elf character can counter easily with high accuracy. Dodge 60% looks only good theoretically but practically it isn't. 5. No proper control skills either. The only control skill rogues possess is gauge which is useless in most situations. 6. STEALTH is not effective these days as a simple AOE will bring him out of it. 7. Rogues being melee are like paper and die quickly by the blast damage of bd Ranger and seeker. 8. The blast damage of the rogue who is handicapped with the above mentioned drawbacks,is far inferior compared to all other classes. 9. They have condition inorder to achieve certain abilities example:- FRENZY: increase damage to the rogue for a small % of accuracy and critical. Trickiest technique ( new skill) : have to poison the enemy inorder to get more damage and heal. Absolute reflexes: have to dodge atleast once inorder to get the bonuses. Where as the sentinel classes with far superior above mentioned points have nothing to sacrifice. 10. The heal of the new skill is only once and the application of that is very difficult. This is because when we poison the enemy, he immediately controls the rogue making it almost impossible to complete the combination. I have presented with some of the common but prominent difficulties faced by the rogue class. I hope my voice is being heard. And instead of spamming the world chat I think it's better talk out what's on our mind in a more civilized way. A little more kindness and a little less judgement is what the world needs Long live Warspear Online.
    1 point
  40. a class ,with super high burst dmg,enuf control skills,heavy armors,resis skill ,now we r gonna add new resis skill to it.what is this class😂
    1 point
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