Kurdock 1 Posted September 24, 2016 Share Posted September 24, 2016 Or PCs, too. I don't know how many times I've died because of the lag when moving in between locations. More than 10. So would it be possible to download all of Warspear's maps to significantly reduce the load time? Thanks. Alternatively, you could make the server sense when the client is loading something, and give the player temporary immunity until the load is over? The second option could be abused though. Thankss! Quote Link to comment Share on other sites More sharing options...
Ninja Owl 210 Posted September 24, 2016 Share Posted September 24, 2016 Server-client desynchronization? Nosotraes 1 Quote Link to comment Share on other sites More sharing options...
Ninja 82 Posted September 24, 2016 Share Posted September 24, 2016 It's not loading time, but the so called bug-pos Your client shows u at cross, but on server u r still midway walking Happens when many hits slowing u, due to buggy pos prediction To avoid it, don't get stuck into mobs, and click often when moving Quote Link to comment Share on other sites More sharing options...
Bdsc 41 Posted September 25, 2016 Share Posted September 25, 2016 Or PCs, too. I don't know how many times I've died because of the lag when moving in between locations. More than 10. So would it be possible to download all of Warspear's maps to significantly reduce the load time? Thanks. Alternatively, you could make the server sense when the client is loading something, and give the player temporary immunity until the load is over? The second option could be abused though. Thankss! Maps already packed in apk or exe file What you have is connections problem everyone has them They used give players immunity vs mobs when log in but things changed over time Btw 10 not too much I stopped counting when reached 50 that was 3 years ago hahaha Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted September 25, 2016 Share Posted September 25, 2016 Please tell me I am saying this right: If you cross a map, you send a request to the server, which sends you the new "level". This may take a while, causing the lag that killed everyone of us at least once. Quote Link to comment Share on other sites More sharing options...
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