Kaleidoscope 142 Posted July 28, 2015 Share Posted July 28, 2015 (edited) Since Amping and runes and crystals are a thing, another improving factor wouldn't harm the game. That's what at least I think. Ofc, I'll explain this item: The Dust would simply increase stats of an equipable item, such as armor and weapons. But to make it not so easy, it would increase just ONE stat at a time. For example you have a weapon with accuracy and stun, by using the dust, one of the stats would increase. a random one. so you cannot choose which one, so you'll have to try more times like amping. and also, the size of the enchant would differ too. that's something like great enchants at runes or crystals. so simply, a stat could go up by 5% then by 10 and then by 7,5%. (the sizes could be higher for better results) It wouldn't increase dmg or deff or mdeff since amping is for that. So pretty much everything would be random, and will be about luck. The dust could be distrubuted from the miracle shop and would work with everything, or it could be seperated just like crystals and runes, and would drop in the swamps or from daily chests or elsewhere. Feel free to say your opinion on my idea. Edited July 28, 2015 by Raezer Quote Link to comment Share on other sites More sharing options...
Pimply 14 Posted July 28, 2015 Share Posted July 28, 2015 If this would happen you would have to pick which you would want to improve let's say I raise my attack speed to its max on gloves then I want to keep it but use next one and since it's random stat oh it over writes the max one I had with a lower stat Quote Link to comment Share on other sites More sharing options...
Cybernem 157 Posted July 28, 2015 Share Posted July 28, 2015 No ty Quote Link to comment Share on other sites More sharing options...
Aftermath 2 Posted July 28, 2015 Share Posted July 28, 2015 stat bonuses cant be amplified. but what about amplifying a rune or crystal and then inserting into weapon? max rune , crystal amplification can be +10 amplification can be done by combining 2 runes or crystals of same lvl example : 2 x lvl 1 runes = lvl 2 rune , 2x lvl 2 runes = lvl 3 and so on also it would be nice if we were given chance to unsocket runes n crystals Quote Link to comment Share on other sites More sharing options...
A male 180 Posted July 28, 2015 Share Posted July 28, 2015 (edited) Stats will become too high , i dont know if they add something like amping them in gear in the future or something similar Edited July 28, 2015 by heavybowus Quote Link to comment Share on other sites More sharing options...
Mayr 57 Posted July 28, 2015 Share Posted July 28, 2015 But WHY Quote Link to comment Share on other sites More sharing options...
Aftermath 2 Posted July 28, 2015 Share Posted July 28, 2015 stats can be amplified in smaller ratios like lvl 1 rune = 1%, lvl 2 = 1.25, lvl 3 = 1.4 % and so on ... overall bonuses that we get from runes or crystals can be made to 50% max Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted July 28, 2015 Author Share Posted July 28, 2015 lol, almost all replies are just weird. The increase wouldn't be that large. and it would be another cheap way of making your equipment better, at least a bit Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted July 29, 2015 Share Posted July 29, 2015 Hmm... neah, things fine how they are. A male 1 Quote Link to comment Share on other sites More sharing options...
Tood 66 Posted July 30, 2015 Share Posted July 30, 2015 Amp isn't fine Disagree Quote Link to comment Share on other sites More sharing options...
A male 180 Posted July 30, 2015 Share Posted July 30, 2015 Amp isn't fine Disagree you aren't in the amplification with signs topic but in boosting stats excluding great charms , would be nice but wouldn't like to see 50% base crit Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted July 31, 2015 Share Posted July 31, 2015 Nice concept, but bad realisation. As heavy said, stats will be too large May work without great charms Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted July 31, 2015 Author Share Posted July 31, 2015 you aren't in the amplification with signs topic but in boosting stats excluding great charms , would be nice but wouldn't like to see 50% base crit at least some seem to like it. and no no no, an increase like that wouldn't be possiboe : D let's say your weapon has 2,7% crit., by boosting it by lets say 10% you'd have 2,97%, not a mega change, but also not too small. And you could also boost by 20%. pretty sure it wouldn't get out of hand. Quote Link to comment Share on other sites More sharing options...
A male 180 Posted July 31, 2015 Share Posted July 31, 2015 let's say your weapon has 2,7% crit., by boosting it by lets say 10% you'd have 2,97%, pretty sure it wouldn't get out of hand. Yeah got your point , hope something like this small boost on some items may appear on future Quote Link to comment Share on other sites More sharing options...
Tood 66 Posted August 2, 2015 Share Posted August 2, 2015 Its called 0.20% not 20%... Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted August 2, 2015 Author Share Posted August 2, 2015 (edited) Its called 0.20% not 20%...re-read my post above you should get it then.I'm talking about boosting the actual percentage, like 10% boosted by 50% = 15% Edited August 2, 2015 by Raezer Quote Link to comment Share on other sites More sharing options...
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