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Enchanting Dust


Kaleidoscope

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Since Amping and runes and crystals are a thing,

another improving factor wouldn't harm the game. That's what at least I think.

 

Ofc, I'll explain this item:

 

The Dust would simply increase stats of an equipable item,

such as armor and weapons.

But to make it not so easy,

it would increase just ONE stat at a time.

 

For example you have a weapon with accuracy and stun,

by using the dust, one of the stats would increase. a random one.

so you cannot choose which one, so you'll have to try more times

like amping. and also, the size of the enchant would differ too.

that's something like great enchants at runes or crystals.

 

so simply, a stat could go up by 5% then by 10 and then by 7,5%.

(the sizes could be higher for better results)

 

It wouldn't increase dmg or deff or mdeff since amping is for that.

 

So pretty much everything would be random, and will be about luck.

 

The dust could be distrubuted from the miracle shop and would work

with everything, or it could be seperated just like crystals and runes,

and would drop in the swamps or from daily chests or elsewhere.

 

Feel free to say your opinion on my idea.

Edited by Raezer
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If this would happen you would have to pick which you would want to improve let's say I raise my attack speed to its max on gloves then I want to keep it but use next one and since it's random stat oh it over writes the max one I had with a lower stat

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stat bonuses cant be amplified. but what about amplifying a rune or crystal and then inserting into weapon?

max rune , crystal amplification can be +10

amplification can be done by combining 2 runes or crystals of same lvl

example : 2 x lvl 1 runes = lvl 2 rune , 2x lvl 2 runes = lvl 3 and so on

also it would be nice if we were given chance to unsocket runes n crystals

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Stats will become too high , i dont know if they add something like amping them in gear in the future or something similar 

Edited by heavybowus
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stats can be amplified in smaller ratios like

lvl 1 rune = 1%, lvl 2 = 1.25, lvl 3 = 1.4 % and so on ...

overall bonuses that we get from runes or crystals can be made to 50% max

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Amp isn't fine

 

 

Disagree

you aren't in the amplification with signs topic but in boosting stats excluding great charms , would be nice but wouldn't like to see 50% base crit
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you aren't in the amplification with signs topic but in boosting stats excluding great charms , would be nice but wouldn't like to see 50% base crit

at least some seem to like it.

and no no no, an increase like that wouldn't be possiboe : D

let's say your weapon has 2,7% crit., by boosting it by lets say 10% you'd have 2,97%,

not a mega change, but also not too small. And you could also boost by 20%. :)

pretty sure it wouldn't get out of hand.

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let's say your weapon has 2,7% crit., by boosting it by lets say 10% you'd have 2,97%,

 

pretty sure it wouldn't get out of hand.

Yeah got your point , hope something like this small boost on some items may appear on future 

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Its called 0.20% not 20%...

re-read my post above :) you should get it then.

I'm talking about boosting the actual percentage, like 10% boosted by 50% = 15%

Edited by Raezer
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