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Paladin Skill build


Nymfa

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Hi guys :)

 

I need advice about Paladin skill build. Is this good?

Purify - 4

Heal - 3

Fetters - 4

Persuasion - 1

Aura - 3

 

This for level 18, and later focus on Harad's banner and Sun Seal. Do you like it? What would you change? Oh, and I want to be "universal" :D

 

Nymfa

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You should focus on the important skills

 

Here's mine

 

5/5 purify

 

5/5 fetters

 

3/5 heal (that's why you need to stack as much magic dmg as you could)

 

4/4 banner useful

 

0/4 seal its fine as it is, its mostly used as an anti runner skill

 

0/4 shield strike (if you're 1H based make sure to list this skill in your combo)

 

0/4 the other stuff

 

 

Feel free to comment

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Priorities on: Fetter and Banner, regardless what you do

 

You can decide to do damage, in that case max purify too and set heal on 3/5

 

 

Or you can be a pretty Healer/Tank one with 3/5 aura, 5/5 heal, and some points on sun seal.

The healing potential is VERY High, and youll be easily outtanking anyone.

 

For my own use, i use a hybrid:

3/5 purify

5/5 fetter

3/5 aura

3/5 heal

max banner

Together with shield bash and a mace - enchanted with magic

 

Use as much magic as you can, enchanting magic on spear or mace will be very good, for heal and banner.

 

 

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M's hybrid build won't work on 2H as you'll need max dmg so again my build is mostly for 2H/dmg based 1H

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Dungeon/PvP/Arena/War lvl24 Paladin Monster:

 

Purify 5/5

Fetter 5/5

Heal 3/5

Banner 4/4

Call 2/4 (make it 4/4 when lvl28)

 

Purify best 1st dmg skill in warspear gives highest dmg so 5/5

 

Fetter best aoe disable skill in warspear for a tank so 5/5

 

Heal 3/5 Aura 1/5 cuz its better heal than Aura 3/5 Heal 1/5

 

Banner is the expert skill pala can have so 4/4 10second active banner of +25%dmg boost for all players who hits on all enemies under banner effect

 

Now why call 2/4 and not Sun seal or Shield Strike or even Heal 4/5 yes? reason is the Zeus Combo (using shield i can disable/stun any enemie for a 7sec duration) thus enables me to stop healers from healing if times correctly u can have the upper hand in any kind of battle, lemme explain the Zeus Combo

 

Call skill need it 2/4 so it works more often if im not mistake 1,2,3,4/4 70,80,90,100%stun i forgot which news update devs posted the correct % for Call

 

anyway Zeus Combo (Only for Pro paladins): Try n figure a way to fetter ur enemie if hes not a healer than u dont need time ur fetter on his heals cd time (complicated), Use shield is a must

 

Fetter>Banner (put it behind enemy ull see why soon)>Purify>Strike> Sun Seal(dnt use this if ur not fast enough than ur Combo will be lost)>Get some hits on ur enemie>Call>Purify

 

This enables 1disable+2stuns 3sec+2sec+2sec for a total of 7sec over control on ur enemie, practice it and u will master paladin in PvPs easier than u think

 

For Dungeons/War: 2/4 Call gives u AoE dmg better than 1/4 aka more total dmg in end

 

what are u waiting for? go do ur own Combos, rule Paladinspear :P

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Wow lallous, thanks for so much pro tips! I'll just do like you said. I promise that I'll become a good (or even pro) pala :)

 

Nymfa

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Dungeon/PvP/Arena/War lvl24 Paladin Monster:

 

Purify 5/5

Fetter 5/5

Heal 3/5

Banner 4/4

Call 2/4 (make it 4/4 when lvl28)

 

Purify best 1st dmg skill in warspear gives highest dmg so 5/5

 

Fetter best aoe disable skill in warspear for a tank so 5/5

 

Heal 3/5 Aura 1/5 cuz its better heal than Aura 3/5 Heal 1/5

 

Banner is the expert skill pala can have so 4/4 10second active banner of +25%dmg boost for all players who hits on all enemies under banner effect

 

Now why call 2/4 and not Sun seal or Shield Strike or even Heal 4/5 yes? reason is the Zeus Combo (using shield i can disable/stun any enemie for a 7sec duration) thus enables me to stop healers from healing if times correctly u can have the upper hand in any kind of battle, lemme explain the Zeus Combo

 

Call skill need it 2/4 so it works more often if im not mistake 1,2,3,4/4 70,80,90,100%stun i forgot which news update devs posted the correct % for Call

 

anyway Zeus Combo (Only for Pro paladins): Try n figure a way to fetter ur enemie if hes not a healer than u dont need time ur fetter on his heals cd time (complicated), Use shield is a must

 

Fetter>Banner (put it behind enemy ull see why soon)>Purify>Strike> Sun Seal(dnt use this if ur not fast enough than ur Combo will be lost)>Get some hits on ur enemie>Call>Purify

 

This enables 1disable+2stuns 3sec+2sec+2sec for a total of 7sec over control on ur enemie, practice it and u will master paladin in PvPs easier than u think

 

For Dungeons/War: 2/4 Call gives u AoE dmg better than 1/4 aka more total dmg in end

 

what are u waiting for? go do ur own Combos, rule Paladinspear :P

YOU STOLE MY COMBO :o

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Sometimes, on not so serious targets i dont call, because the damage banner deals is rather big

 

And i dont have sun seal

 

But everything else same xD

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Dungeon/PvP/Arena/War lvl24 Paladin Monster:

 

Purify 5/5

Fetter 5/5

Heal 3/5

Banner 4/4

Call 2/4 (make it 4/4 when lvl28)

 

Purify best 1st dmg skill in warspear gives highest dmg so 5/5

 

Fetter best aoe disable skill in warspear for a tank so 5/5

 

Heal 3/5 Aura 1/5 cuz its better heal than Aura 3/5 Heal 1/5

 

Banner is the expert skill pala can have so 4/4 10second active banner of +25%dmg boost for all players who hits on all enemies under banner effect

 

Now why call 2/4 and not Sun seal or Shield Strike or even Heal 4/5 yes? reason is the Zeus Combo (using shield i can disable/stun any enemie for a 7sec duration) thus enables me to stop healers from healing if times correctly u can have the upper hand in any kind of battle, lemme explain the Zeus Combo

 

Call skill need it 2/4 so it works more often if im not mistake 1,2,3,4/4 70,80,90,100%stun i forgot which news update devs posted the correct % for Call

 

anyway Zeus Combo (Only for Pro paladins): Try n figure a way to fetter ur enemie if hes not a healer than u dont need time ur fetter on his heals cd time (complicated), Use shield is a must

 

Fetter>Banner (put it behind enemy ull see why soon)>Purify>Strike> Sun Seal(dnt use this if ur not fast enough than ur Combo will be lost)>Get some hits on ur enemie>Call>Purify

 

This enables 1disable+2stuns 3sec+2sec+2sec for a total of 7sec over control on ur enemie, practice it and u will master paladin in PvPs easier than u think

 

For Dungeons/War: 2/4 Call gives u AoE dmg better than 1/4 aka more total dmg in end

 

what are u waiting for? go do ur own Combos, rule Paladinspear :P

Haha zeus combo only for pros xD

Btw, U cant sunseal after shield strike cuz u know 2 sec expert skills delay will spoil stun series..

So yeah op combo u should try it spearers :D

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