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Regenerate Health Whilst Consuming Foods


TheQuestion

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For people who don't know.

Foods work near the same way as pots except they cannot be used during combat(while your fighting).

-

 

Problem: you use "steak". Its almost done eating, then a mob attacks you, the steak is gone and you attain no hp....

 

Solution: make foods restore health over time.

 

So basically, you have a food item that restores 1651hp. Instead of the bar to get full before you receive those health points, as soon as you start eating it, portions of the total health amount will be replenished of your character.

 

Example:

 

Most foods take about 7 seconds to be fully eaten.

So...

 

Porridge:1321hp

Let's say you get HP per second of eating the porridge, so 1321÷7 =~188hp.

 

So each time, for 7 seconds, each second, your character is getting about 188 HP from that porridge. If the character gets attacked the health replenishment will stop.

 

Benefit?

Instead of you almost finishing using a food item and someone or something attacks you making you get absolutely 0 HP, you will be getting health as your eating the food.

 

It also makes sense cus it doesn't make sense for you to not get any HP when you were almost finished eating your steak lol.

 

Now, the example I've given I'd just an example, the rate of health replenishment can be changed to whatever you devs may want.

 

That's it !

Edited by TheQuestion
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Yes! Totally agree. Though the old eating method should remain so that people have a choice based on their situation. Instant hp, or hp over time

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Great suggestion :good:

Although I don't think devs will add this: If your food is almost eaten, a mob attacks you, and you lose your food. Food is bought with mcoins (some foods). So if devs add this, the result is that people will buy less food.

 

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Maybe make it heal half of the total over time, and other half at the end?

With a potential buff (from seasonal consumable, or guild active skill) to make it fully over time?

Edited by Azebu
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Yea, good.

I'd like to tell mine :

For example

if we consume turkey, we will get 900 hp

so if the process of consuming hasnt finish yet like 2/3 cause of monster attack, we get the 2/3 hp (of 900). But after kill the monster and move to safer place, we can continue the consuming process the rest (1/3) and get the 1/3 hp (of 900).

The conclusion is that it's like the consuming of foods in the real life.

 

PS : The food shows the bar of hp.

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Yea, good.

I'd like to tell mine :

For example

if we consume turkey, we will get 900 hp

so if the process of consuming hasnt finish yet like 2/3 cause of monster attack, we get the 2/3 hp (of 900). But after kill the monster and move to safer place, we can continue the consuming process the rest (1/3) and get the 1/3 hp (of 900).

The conclusion is that it's like the consuming of foods in the real life.

 

PS : The food shows the bar of hp.

I don't think that devs would add that because they could do it from the 1st time they have created food.
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I don't think that devs would add that because they could do it from the 1st time they have created food.

So do i.

So this suggestion (1st suggestion) also maybe won't be applied.

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So do i.

So this suggestion (1st suggestion) also maybe won't be applied.

Nah, the 1st has a good chance. :P
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